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  #2501    
Old November 22nd, 2009, 02:32 AM
sky_queen3's Avatar
sky_queen3
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Join Date: Feb 2009
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Age: 24
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Quote:
Originally Posted by Ash493 View Post
applymovement and one of movements needs to be #raw 0x66
Ok, I'll try again, that's what I thought but when I tried it the popup didn't pop up. Thank you though, I will try it anyway incase it's something I missed. *is in a real good mood 'cause I finally got Trend Micro and PokeCryGUI v2.0 to work at the same time. :D*
  #2502    
Old November 22nd, 2009, 05:52 AM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 20
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Quote:
Originally Posted by Verloren View Post
I want to edit the death script so when you get a game over it sends you back to the nearest place you healed at but only restores 1HP and 1PP to all your pokemon.

How would I go about doing this?
ASM is your answer. It can't be done with a script.
Pokémon Stardrop
  #2503    
Old November 22nd, 2009, 07:30 AM
Verloren
Beginning Trainer
 
Join Date: Nov 2009
Gender: Female
Thanks for the help! ...though I don't know what ASM is, I'll look into it. Thanks again!
  #2504    
Old November 22nd, 2009, 08:54 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by sky_queen3 View Post
I want a bit of help please.

See this youtube clip
http://www.youtube.com/watch?v=RWg1MVCcAMg

The Eevee has a ^_^ box appear above it's head, how do they do that? (Or the closest thing in Fire Red.)
showpokepic/hidepokepic. See the Command Help inside XSE for further info.
  #2505    
Old November 22nd, 2009, 10:38 AM
Late's Avatar
Late
Pokémon Artist
 
Join Date: Nov 2008
Location: "We all live in a Pokémon World!"
Age: 20
Gender: Male
Nature: Careful
I am not so good at scripting yet, but I have to get this thing working. Have spend whole day with it.
I got it work somehow but now my problem is that my player totally freezes. I know it's because of the waitmovement (It worked first when I had different movements) but what should I do to it? (My script may look stupid, it's one of my first big scripts. Have done only message, give item/pokémon and kind of that.) I'll start to understand this somehow.

Spoiler:

#Dynamic 0x8021F1
#ORG @Main
lock
faceplayer
checkflag 0x828
if b_true goto @done
if b_false goto @no
release
end

#ORG @no
message @1 0x6

#ORG @done
message @2 0x6
applymovement 0xFF @moveplayer
applymovement 0x04 @move
waitmovement 0x0
release
end

#ORG @1
= You can't pass because \nyou don't have a pokémon.

#ORG @2
= Oh, you have a pokémon, \nalright, I'll move.

#ORG @moveplayer
#raw 0x12 0x03 0x13

#org @move
#raw 0x10 0x10 0x20 0x20 0x20 0x20 0x20 0x1D 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x20 0x60 0xFE

He moves far away...


Can somebody please help me?

Please feed my Pokémon and warm my eggs.
Thanks for everyone who have clicked these, you've helped me a lot

Anyone has Club Nintendo codes that you don't need? I want those.
If you have one code for me I can trade you my Explorers of Sky code as I can't put it because I have registered already one. (Registered my brother's game and now I can't register mine...) Someone have same thing? PM me.
I know there's nobody who wishes to do this xD
I'm talking about Club Nintendo of Europe.
  #2506    
Old November 22nd, 2009, 10:54 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
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Location: Abyss of Time, Great Seal
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Well the #org @2 doesn't have end so it might be the cause of problem.
Also #ORG @moveplayer doesn't have #raw 0xFE at the end.
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  #2507    
Old November 22nd, 2009, 03:59 PM
NarutoActor's Avatar
NarutoActor
The rocks cry out to me
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okay I got an other level script problem :/ this time it nothing happends I tryed changing the var numbers but no go :/

Spoiler:

'---------------
#org 0x71B0BC
#raw 0x3
#raw pointer 0x8168F8E
#raw 0x4
#raw pointer 0x8168FE1
#raw 0x2
#raw pointer 0x8168FF0
#raw 0x2
#raw pointer 0x871B0D1
#raw 0x0
'---------------
#org 0x168FE1
#raw word 0x4055
#raw word 0x1
#raw pointer 0x8168FEB
#raw word 0x0
'---------------
#org 0x168FF0
#raw word 0x0
#raw word 0x0
#raw pointer 0x816923E
#raw word 0x4055
'---------------
#org 0x71B0D1
#raw word 0x5030
#raw word 0x0
#raw pointer 0x871AEA4
#raw word 0x0
'---------------
#org 0x168F8E
setflag 0x2CF
compare 0x4055 0x1
if 0x1 call 0x8168FC6
compare 0x4055 0x7
if 0x1 call 0x8168FD5
compare 0x4055 0x8
if 0x1 call 0x8168FC0
checkflag 0x247
if 0x1 call 0x8168FBC
end
'---------------
#org 0x168FEB
spriteface 0xFF 0x2
end
'---------------
#org 0x16923E
lockall
textcolor 0x0
applymovement 0x4 0x81692B0
waitmovement 0x0
hidesprite 0x4
movesprite2 0x4 0x6 0x3
spritebehave 0x4 0x8
clearflag 0x2B
applymovement MOVE_PLAYER 0x81692B7
waitmovement 0x0
applymovement 0x8 0x81A75E9
waitmovement 0x0
clearflag 0x4001
playsong2 0x0
fadedefault
msgbox 0x818DC94 MSG_KEEPOPEN '"[rival]: Gramps!\nI'm fed up with ..."
closeonkeypress
pause 0x3C
msgbox 0x818DFBC MSG_KEEPOPEN '"OAK: [rival]?\nLet me think[.]\pOh..."
closeonkeypress
pause 0x1E
applymovement 0x8 0x81692C0
waitmovement 0x0
msgbox 0x818DCB9 MSG_KEEPOPEN '"[rival]: Hey! Gramps! No fair!\nWh..."
msgbox 0x818E0EA MSG_KEEPOPEN '"OAK: Be patient, [rival].\nYou can..."
setvar 0x4055 0x2
releaseall
end
'---------------
#org 0x71AEA4
lock
movesprite 0x8 0x6 0x4
special 0x113
applymovement MOVE_CAMERA 0x871C6AD
waitmovement 0x0
special 0x114
applymovement 0x8 0x871C86A
waitmovement 0x0
msgbox 0x871C5E3 MSG_NORMAL '"Wah, you scared me, haven't you\ne..."
special 0x113
applymovement MOVE_CAMERA 0x871C6B7
waitmovement 0x0
special 0x114
applymovement MOVE_PLAYER 0x871C6C1
applymovement 0x8 0x871C864
waitmovement 0x0
msgbox 0x871C61C MSG_NORMAL '"Oh, your here for Professor Layton..."
applymovement 0x8 0x871C86D
waitmovement 0x0
msgbox 0x871C519 MSG_NORMAL '"I got an idea you go look for him...."
applymovement MOVE_PLAYER 0x871C864
setvar 0x5030 0x1
warp 0x0 0x5 0x2 0x3C 0xA
end
'---------------
#org 0x168FC6
movesprite2 0x4 0x6 0xB
spritebehave 0x4 0x7
playsong2 0x12E
return
'---------------
#org 0x168FD5
movesprite2 0x4 0x6 0xB
spritebehave 0x4 0x7
return
'---------------
#org 0x168FC0
setvar 0x4055 0x9
return
'---------------
#org 0x168FBC
setflag 0x24F
return

'---------
' Strings
'---------
#org 0x18DC94
= [rival]: Gramps!\nI'm fed up with waiting!
#org 0x18DFBC
= OAK: [rival]?\nLet me think[.]\pOh, that's right, I told you to\ncome! Just wait!\pHere, [player].\pThere are three POKéMON here.\pHaha!\pThe POKéMON are held inside\nthese POKé BALLS.\pWhen I was young, I was a serious\nPOKéMON TRAINER.\pBut now, in my old age, I have\nonly these three left.\pYou can have one.\nGo on, choose!
#org 0x18DCB9
= [rival]: Hey! Gramps! No fair!\nWhat about me?
#org 0x18E0EA
= OAK: Be patient, [rival].\nYou can have one, too!
#org 0x71C5E3
= Wah, you scared me, haven't you\never herd of knocking?
#org 0x71C61C
= Oh, your here for Professor Layton\ntoo?\pI talked with his secretary, and\nhe said that he steped out for a\lshort break.\pI wonder where he went.
#org 0x71C519
= I got an idea you go look for him.\p[green_fr]you have to get some groycers\nanyway right.

'-----------
' Movements
'-----------
#org 0x1692B0
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x1692B7
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x1A75E9
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements
#org 0x1692C0
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0x26 'Step on the Spot Up (Faster)
#raw 0xFE 'End of Movements
#org 0x71C6AD
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x71C86A
#raw 0x52 'Jump in Place (Facing Down)
#raw 0xFE 'End of Movements
#org 0x71C6B7
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x71C6C1
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
#org 0x71C864
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements
#org 0x71C86D
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements
~There are those people who understand hex, F the rest
  #2508    
Old November 23rd, 2009, 05:42 AM
Late's Avatar
Late
Pokémon Artist
 
Join Date: Nov 2008
Location: "We all live in a Pokémon World!"
Age: 20
Gender: Male
Nature: Careful
Quote:
Originally Posted by Ash493 View Post
Well the #org @2 doesn't have end so it might be the cause of problem.
Also #ORG @moveplayer doesn't have #raw 0xFE at the end.
Thanks, I didn't notice the 0xFE thing. Now it works fine.
I can finally be happy :D

Please feed my Pokémon and warm my eggs.
Thanks for everyone who have clicked these, you've helped me a lot

Anyone has Club Nintendo codes that you don't need? I want those.
If you have one code for me I can trade you my Explorers of Sky code as I can't put it because I have registered already one. (Registered my brother's game and now I can't register mine...) Someone have same thing? PM me.
I know there's nobody who wishes to do this xD
I'm talking about Club Nintendo of Europe.
  #2509    
Old November 23rd, 2009, 12:22 PM
Larvitar170's Avatar
Larvitar170
Noobie hacker
 
Join Date: Jul 2009
Location: Kentucky.
Gender: Male
Nature: Modest
Fire Red
xse
applymovement\giveitem\pokedex script
Spoiler:
#dynamic 0x802BEC

#org @start
checkflag 0x829
if 0x0 goto @done
msgbox @1 0x6
applymovement 0xFF @moveplayer
waitmovement 0x0
applymovement 0x1 @moveGreen
waitmovement 0x1
msgbox @2 0x6
trainerbattle 0x1 0x01E 0x0 @before @after @later
release
end

#org @1
= Hey [Player]!

#org @moveplayer
#raw 0x63
#raw 0x52
#raw 0xFE

#org @moveGreen
#raw 0x61
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @2
= Daniel: I forgot to give you some stuff.\pHere you go...\nWait...you...\lYou've never had a battle, have you?\lWell, that won't do!\pHere I come!

#org @before
= I will take it easy, don't worry about winning.

#org @after
= Great battle! You are a natural.

#org @later
msgbox @3 0x6
setflag 0x829
special 0x16F
giveitem 0x04 0x5 MSG_OBTAIN
applymovement 0x1 @moveGreen2
release
end

#org @3
= You battle like your brother...\nYou should take the gym challenge and\lbecome better than your brother.\pWhile you are at it, take this Pokédex and Pokéballs.\pI'm sure someone out there cares about\nfilling the Pokédex.\pCome back and see me if you need me.

#org @moveGreen2
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x60

#org @done
release
end


The actual script runs fine until the end. However, before the actual event, Oak stand out in the middle of the area, just hanging out. After you get a pokemon, he disappears, and the event runs to his battle. However, after his battle, the text runs fine, but the applymovement doesn't happen, as he just disappears instantly. But he still blocks the way, as you can't move onto where he had just been standing afterwards.
Current project: Pokemon Mud Brown (Working Title, will be changed.)
No link because I haven't made a page for it yet.
Team: Myself as mapper, scripter, and spriter.Brandinokthx as spriter.

  #2510    
Old November 23rd, 2009, 12:49 PM
NarutoActor's Avatar
NarutoActor
The rocks cry out to me
Community Supporter
 
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Location: Brooklyn/Marlboro
Age: 20
Gender: Female
Nature: Bashful
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the last end movement is missing a waitmovement before posting a problem that deals with a movement script make sure that every applymovement as a waitmovement.
~There are those people who understand hex, F the rest
  #2511    
Old November 23rd, 2009, 12:56 PM
Larvitar170's Avatar
Larvitar170
Noobie hacker
 
Join Date: Jul 2009
Location: Kentucky.
Gender: Male
Nature: Modest
Quote:
Originally Posted by NarutoActor View Post
the last end movement is missing a waitmovement before posting a problem that deals with a movement script make sure that every applymovement as a waitmovement.
That solves the ending of it, but this script is for after you get a pokemon. But even though I have the sprite set up and the hidden command selected in A-map, Oak is appearing as soon as I leave the house. It this an issue from the script. He disappears after you get the pokemon though. That is what makes me think it is a scripting thing.
Current project: Pokemon Mud Brown (Working Title, will be changed.)
No link because I haven't made a page for it yet.
Team: Myself as mapper, scripter, and spriter.Brandinokthx as spriter.

  #2512    
Old November 23rd, 2009, 01:02 PM
NarutoActor's Avatar
NarutoActor
The rocks cry out to me
Community Supporter
 
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I don't fully understand your problem. but I will say this, setflages aren't instint, you need a hidesprite to make him disaprear that second. all after a special the setflag would cause him to disaprear so if he dose disaprear to early then just move the setflag to the end of the script.
~There are those people who understand hex, F the rest
  #2513    
Old November 24th, 2009, 12:35 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by Larvitar170 View Post
Spoiler:
#dynamic 0x802BEC

#org @start
checkflag 0x829
if 0x0 goto @done
msgbox @1 0x6
applymovement 0xFF @moveplayer
waitmovement 0x0
applymovement 0x1 @moveGreen
waitmovement 0x0
msgbox @2 0x6
trainerbattle 0x1 0x01E 0x0 @before @after @later
release
end

#org @later
msgbox @3 0x6
setflag 0x829
special 0x16F
giveitem 0x04 0x5 MSG_OBTAIN
applymovement 0x1 @moveGreen2
waitmovement 0x0
release
end

#org @done
release
end

#org @moveplayer
#raw 0x63
#raw 0x52
#raw 0xFE

#org @moveGreen
#raw 0x61
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @moveGreen2
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x60
#raw 0xFE

#org @1
= Hey [Player]!

#org @2
= Daniel: I forgot to give you some stuff.\pHere you go...\nWait...you...\lYou've never had a battle, have you?\lWell, that won't do!\pHere I come!

#org @before
= I will take it easy, don't worry about winning.

#org @after
= Great battle! You are a natural.

#org @3
= You battle like your brother...\nYou should take the gym challenge and\lbecome better than your brother.\pWhile you are at it, take this Pokédex and Pokéballs.\pI'm sure someone out there cares about\nfilling the Pokédex.\pCome back and see me if you need me.
Well try to it now...
What I fixed is in bold...
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  #2514    
Old November 24th, 2009, 02:42 AM
sky_queen3's Avatar
sky_queen3
Minusle Fangirl. ;)
 
Join Date: Feb 2009
Location: Australia
Age: 24
Gender: Female
Nature: Naive
Quote:
Originally Posted by HackMew View Post
showpokepic/hidepokepic. See the Command Help inside XSE for further info.
Doesn't look like what I had in mind, I didn't mean the picture of the Eevee itself, I think I can do that but the and the ? that appeared above Eevee's head. Thank you though, I see why I didn't make enough sense.
  #2515    
Old November 24th, 2009, 02:47 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by sky_queen3 View Post
Doesn't look like what I had in mind, I didn't mean the picture of the Eevee itself, I think I can do that but the and the ? that appeared above Eevee's head. Thank you though, I see why I didn't make enough sense.
The #raw 0x66 didn't work?

Here's my problem... I patched ROM with Shinyzer and I'm trying to make trainer's pokemon shiny. I did it exactly like HM has it in his tut, also used trainer with 5 pokemon and second + third pokemon shiny but when I talk to NPC the game freezes.
Here's a script.

Spoiler:
#dynamic 0xA00000
#org @start
setvar 0x8003 0xC05
trainerbattle 0x0 0x1 0x0 0x8A080EB 0x8A08100
msgbox 0x8A08170
callstd 0x6
release
end
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

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  #2516    
Old November 24th, 2009, 03:52 AM
sky_queen3's Avatar
sky_queen3
Minusle Fangirl. ;)
 
Join Date: Feb 2009
Location: Australia
Age: 24
Gender: Female
Nature: Naive
I think raw 0x66 wasn't working 'cause I still used faceplayer and msgbox 0x2, I got it to sort of work so that's ok.

Hmm, try another rom in case it's something you've done (or more likely, just a plain messed up already rom) and see if it works then.
  #2517    
Old November 25th, 2009, 04:09 PM
/Circa's Avatar
/Circa
a face in the clouds.
 
Join Date: Nov 2007
Location: Melbourne, Victoria
Gender: Male
Nature: Quiet
The game just freezes when I land on the script tile, it's an earthquake btw.

Spoiler:
#dynamic 0x298B70

#org @main
checkflag 0x200
if 1 goto @done
lock
faceplayer
setvar 0x8004 0xF
setvar 0x8005 0xF
setvar 0x8006 0xF
setvar 0x8007 0xF
special 0x136
msgbox @what 0x6
setflag 0x200
release
end

#org @what
= What the hell was that?

#org @done
release
end
dragging himself, forw
ard again, the pain has
still not diminished. E
ventually though, he e
merges inside a v
ery large room w

here everything about

the house

suddenly

changes.
  #2518    
Old November 25th, 2009, 05:13 PM
Samike360's Avatar
Samike360
Lover of May
 
Join Date: Mar 2009
Location: ATL
Gender:
Nature: Bold
Quote:
Originally Posted by Cirnos Servant View Post
The game just freezes when I land on the script tile, it's an earthquake btw.

Spoiler:
#dynamic 0x298B70

#org @main
checkflag 0x200
if 1 goto @done
lock
faceplayer
setvar 0x8004 0xF
setvar 0x8005 0xF
setvar 0x8006 0xF
setvar 0x8007 0xF
special 0x136
msgbox @what 0x6
setflag 0x200
release
end

#org @what
= What the hell was that?

#org @done
release
end
Did you remember asigning 0300 and 4050 to the script tile?





Please warm my eggs...I'll be sure to return the favor

From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
  #2519    
Old November 25th, 2009, 09:37 PM
/Circa's Avatar
/Circa
a face in the clouds.
 
Join Date: Nov 2007
Location: Melbourne, Victoria
Gender: Male
Nature: Quiet
Quote:
Originally Posted by Samike360 View Post
Did you remember asigning 0300 and 4050 to the script tile?
Ahhh forgot that, haven't hacked in a while thats why.
Thanks

Another problem though, in this script the tile does not show, I looked at Advance Map, the X is 0B Y is 0F and the block is 288.
Spoiler:
#dynamic 0x298C31

#org @main
checkflag 0x201
if 1 goto @done
lock
faceplayer
msgbox @what 0x6
fadescreen 0x1
msgbox @strange 0x6
setmaptile 0x0B 0x0F 0x288 0x0
fadescreen 0x0
setflag 0x201
release
end

#org @done
lock
faceplayer
msgbox @nothing 0x6
release
end

#org @what
= I wonder what this is.

#org @strange
= What's this strange\lfeeling?

#org @nothing
= Nothing's happening.
dragging himself, forw
ard again, the pain has
still not diminished. E
ventually though, he e
merges inside a v
ery large room w

here everything about

the house

suddenly

changes.

Last edited by /Circa; November 25th, 2009 at 11:24 PM.
  #2520    
Old November 26th, 2009, 06:11 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
You should put setmaptile into special string...
I'm not really sure that setmaptile could be used the way you did it.
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  #2521    
Old November 26th, 2009, 04:06 PM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 20
Gender: Male
Nature: Modest
Quote:
Originally Posted by Cirnos Servant View Post
Ahhh forgot that, haven't hacked in a while thats why.
Thanks

Another problem though, in this script the tile does not show, I looked at Advance Map, the X is 0B Y is 0F and the block is 288.
Spoiler:
#dynamic 0x298C31

#org @main
checkflag 0x201
if 1 goto @done
lock
faceplayer
msgbox @what 0x6
fadescreen 0x1
msgbox @strange 0x6
setmaptile 0x0B 0x0F 0x288 0x0
special 0x8E
fadescreen 0x0
setflag 0x201
release
end

#org @done
lock
faceplayer
msgbox @nothing 0x6
release
end

#org @what
= I wonder what this is.

#org @strange
= What's this strange\lfeeling?

#org @nothing
= Nothing's happening.
You need special 0x8E after the setmaptile to refresh the map and show the changes. Fixes in bold.
Pokémon Stardrop
  #2522    
Old November 26th, 2009, 04:29 PM
Quickster's Avatar
Quickster
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
Is it possible to read the time played in a game,specifically fire red, and create scripts around taht,for example.Checks the time and if its been played for at least an hour a cript will be able to happen?
I laugh looking at this.

But sometimes I want to come back to it...

  #2523    
Old November 26th, 2009, 05:13 PM
Ven's Avatar
Ven
Tyrian
 
Join Date: Aug 2009
Gender: Male
Game: FireRed
Type: Event
Editor: XSE
Script:
Spoiler:
#dynamic 0x71A28C

#org @start
checkflag 0x102
if 0x1 goto @noez
if 0x0 goto @continue
end

#org @noez
release
end

#org @continue
playsong 0x128 0x1
msgbox @text 0x6
closeonkeypress
special 0x113
applymovement 0x7F @move
waitmovement 0x0
special 0x114
applymovement 0x6 @move2
applymovement 0x7 @move3
applymovement 0x8 @move4
waitmovement 0x0
msgbox @text2 0x6
closeonkeypress
special 0x113
applymovement 0x7F @move5
waitmovement 0x0
special 0x114
setflag 0x102
setflag 0x103
end

#org @text
= [Blue_fr]H-help me!

#org @text2
= [blue_fr]Hello! You over there!\nPlease! Help!\pNear my BAG!\nThere's a POKé BALL!

#org @move
#raw 0x0A 0x0A 0xFE

#org @move2
#raw 0x20 0x20 0x1D 0x20 0x20 0x20 0x1D 0x1D 0x1F 0x1F 0x1E 0x1E 0x20 0x20 0x1D 0x02 0xFE

#org @move3
#raw 0x20 0x20 0x20 0x1D 0x20 0x20 0x20 0x1D 0x1D 0x1F 0x1F 0x1E 0x1E 0x20 0x1D 0x03 0xFE

#org @move4
#raw 0x1E 0x20 0x20 0x20 0x1D 0x20 0x20 0x20 0x1D 0x1D 0x1F 0x1F 0x1E 0x1E 0x20 0x20 0x00 0xFE

#org @move5
#raw 0x0F 0xFE

Screenshots and/or Videos: N/A
My main problem is on move2 move3 and move 4.
Move2 Work's perfectly, but the other two don't move at all, also the waitmovement command won't work, and it just goes straight to the text.
Also, I'm trying to make all three movements happen at the same time.
---
  #2524    
Old November 26th, 2009, 05:16 PM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 20
Gender: Male
Nature: Modest
Quote:
Originally Posted by Quickster View Post
Is it possible to read the time played in a game,specifically fire red, and create scripts around taht,for example.Checks the time and if its been played for at least an hour a cript will be able to happen?
Yep, I believe the command comparefarbytetobyte is what you would need.
Pokémon Stardrop
  #2525    
Old November 26th, 2009, 05:28 PM
colcolstyles's Avatar
colcolstyles
Yours truly
 
Join Date: May 2008
Location: The Bay Area
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Quickster View Post
Is it possible to read the time played in a game,specifically fire red, and create scripts around taht,for example.Checks the time and if its been played for at least an hour a cript will be able to happen?
Try reading HackMew's first ASM tutorial in the Documents and Tutorials section. If you adapt his code, you should be able to obtain the current playing time down to the millisecond.

For future reference, this question would be better asked in the Simple Questions Thread.

Brother of Vrai
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