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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #1    
Old November 29th, 2009 (08:04 AM). Edited January 26th, 2010 by BlitŻ.
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BlitŻ
guahh my dog is so cute
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 19
Gender: Male
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After having no where to look for a list of sound raws, and nobody having the time to make one and publish it, I decided to make my own. It's ever expanding as i go farther in, but currently i have a small list of things, I'll add more later today, or when I have time again.

For clarification for people who don't know how to use sound, (mainly beginner scripters) It's really simple, just put sound, then 0x_ blank being the sound you want to use, so for instance sound 0xB for the bike ring ;D

List of raws for sound:
Spoiler:
0x0- No background music playing, same thing as playsong 0x000 0x0
0x1- Potion heal
0x2- Using PC
0x3- Closing PC
0x4- Open PC
0x5- click, as if selecting somethinng
0x6- Opening a menu or the start menu
0x7- Bumbing into a non-passable object (i.e. mountain)
0x8- Door opening, same sound when using setdooropened/doorchange
0x9- warp noise
0xA- noise as if jumping over ledge
0xB- bicycle ring
0xC- ineffective attack noise
0xD- regular attack noise
0xE- Super effective attack noise
0xF- Sending out pokeball
0x10- Pokemon Faints
0x11- pokemon run's away
0x12- slide door opening
0x13- random noise, sounds like swooshing, maybe S.S Anne
0x14- " "
0x15- Bing for !, ? and
0x16- A negatory noise for a computer
0x17- Loading pokeballs in pokemon center's healing machine
0x18-Computer noise
0x19-" "
0x1A-" "
0x1B- Exp bar loading
0x1C- Floor cracking, as if on ice or weak floor
0x1D- " ", but different, as it is quieter
0x1E- Something breaking
0x1F- Footsteps?
0x20- ??
0x21- Falling Boulders/Objects
0x22- clink
0x23- frozen status noise
0x24- switch/button
0x25- falling object from the sky
0x26- Falling object from the sky hitting ground
0x27- Teleport (sabrina's gym)
0x28- teleport return
0x29- phss noise
0x2A- pokenav select
0x2B- truck noise part 1 (neverending pause afterwards)
0x2C- truck noise part 2 (neverending pause afterwards)
0x2D- similar to 29
0x2E- truck door opening
0x2F- machine humming (never ending)
0x30- save noise
0x31- pokeball wiggle
0x32- " "
0x33- " "
0x34- " "
0x35- pokeball open
0x36- pokeball throw (when catching)
0x37- low note
0x38- higher note
0x39- higher note
0x3A- higher note
0x3B- higher note
0x3C- higher note
0x3D- higher note
0x3E- highest note
0x3F- stepping in water


Added some more after a long absence 1/26/10

If there's is any questions, don't hesitate to VM of PM me.
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  #2    
Old November 29th, 2009 (01:34 PM).
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Pokepal17
More cowbell~
 
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Nice one, we've been neededing this for a while (even though I have one for Brannon). Keep working on this list. :3
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  #3    
Old December 3rd, 2009 (04:11 AM).
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DemonParia
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Yes! Thanks so much! I've been meaning to do this myself for quite a while.

You could knock out a whole bunch of sounds in a row by making a script with a textbox like:

"0x1!"
(Potion Heal Sound)

And you could write down whatever the sound was for the respective number.

P.S. It's "runs" not "run's". "Run's" means "run is".
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  #4    
Old December 3rd, 2009 (11:06 AM).
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Haku.
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This is great!
Are there more of these?
I want to use these.
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  #5    
Old December 6th, 2009 (02:55 PM).
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TB Pro
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Here are the ones I have found. They are in decimal, mind you, so don't use 0x with them.
Code:
1 = Potion/healing item
2 = Open PC
3 = Close PC
4 = Open PC 2
5 = Nothing
6 = Start Menu
7 = Nothing
8 = Close Box
9 = Exiting House
10 = Nothing
11 = Get on Bike
12 = No clue o.O
13 = Regular attack, battle
14 = Super effective attack, battle
15 = Not sure o.O
16 = Not sure, sounds like closing something
17= Run from battle
18 = PC/Gym Door open
19 = Not sure, sounds like water maybe waterfall
20 = Fly, taking off
21 = Nothing
22 = Nothing
23 = Nothing
24 = Nothing
25 = Nothing
26 = Nothing
27 = Gain Exp.
28 = Nothing
29 = Weird popping sound
30 = Not sure, some kind of menu sound maybe
31 = Not sure again
32 = Escape rope
33 = Battle move, iron defense maybe?
34 = Ice breaking?
35 = Weird sound
36 = Warphole
37 = Nothing
38 = Teleport out
39 = Teleport in
40 = Glitchy?
41 = Open Pokédex?
42 = Never ending truck sound begenning
43 = Truck end
44 = Nothing
45 = Door opening(Truck)
46 = Nothing
47 = Save
48 = Box open(PC)
49 = Same as 3F
50 =
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  #6    
Old December 6th, 2009 (04:23 PM).
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~Teh Panda~
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And this is on Firered I presume, I could do a list for Ruby later I suppose
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  #7    
Old December 6th, 2009 (06:47 PM).
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Quote:
Originally Posted by ~Teh Panda~ View Post
And this is on Firered I presume, I could do a list for Ruby later I suppose
Ruby's are really similar, as a matter of fact. ;D
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  #8    
Old January 26th, 2010 (06:47 PM).
BlitŻ's Avatar
BlitŻ
guahh my dog is so cute
 
Join Date: Feb 2009
Location: Bay Area, Califronia.
Age: 19
Gender: Male
Nature: Jolly
So today I updated the sound raws by profreading and correcting plasmids, as some of them were either wrong or actually something, so look at the top for more. I believe I went all the way to 3F this time, and I'll try to make the updating of this continous.
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  #9    
Old January 26th, 2010 (11:47 PM).
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0m3GA ARS3NAL
Im comin' home...
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Join Date: Jan 2008
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I'll save you the trouble.
This is the list I have compiled, all the way up to 0xCF
(This is the list Pokepal17 said I gave him... I can't believe he used my real name, lol)
KEEP IN MIND
The names of the sounds are MOSTLY improvised.
I knew what most fo teh sounds came from, but some of them are pretty silly names (Yet make sense when you hear the sound)

Code:
0x0 - Blank Noise (Stops BGM, not other S.E.)
0x1 - Use Item
0x2 - Log onto PC
0x3 - Turn off PC
0x4 - Turn on PC
0x5 - Click Noise
0x6 - Open Menu
0x7 - Wall Bump
0x8 - Door Open
0x9 - Exit Room
0xA - Jump
0xB - Bike Bell
0xC - Loud Crash (Like dropping of a heavy object)
0xD - Loud Crash (Higher pitch, and with echo)
0xE - Loud Crash (3 in rapid sucession, with long echo)
0xF - Low Pitch Pokeball Open
0x10 - Pokeball Close
0x11 - Flee S.E.
0x12 - PokeCenter Door Open
0x13 - Strange Noise (Like Water at the beginning, then like electricity)
0x14 - Low Pitch crash
0x15 - Super high pitch beep
0x16 - Error / False sound
0x17 - PokeCenter Pokeball Load up (Pokeballs being placed onto the heal machine.)
0x18 - PokeCasino Reel Stop
0x19 - Insert Coin into Machine
0x1A - Buzz (False/fail at Casino)
0x1B - EXP gauge
0x1C - Hop (Like on an Acro Bike)
0x1D - Lock / Break small rock?
0x1E - Unlock
0x1F - Strange Sound (Like a dor being locked, but different...)
0x20 - Strange Sound (A singular version of the previous sound)
0x21 - Crash sound (With echo)
0x22 - Singular Metal attack Sound (Like when using steel wing, but singular)
0x23 - Ice Break
0x24 -  Ice Crack
0x25 - Falling
0x26 - Strange Sound (Super Low Pitch Ice Break?)
0x27 - Warp Away
0x28 - Warp Return
0x29 - Electricity?
0x2A - Turn Winch (Like in Winona's Gym)
0x2B - Truck Driving (Loop)
0x2C - Truck Stoping
0x2D - Truck Brake
0x2E - Truck Open
0x2F - Airplane Turbines
0x30 - Save
0x31 - Pokeball Bounce (Like in a trade)
0x32 - Pokeball Bounce (Quieter)
0x33 - Pokeball Bounce (Even Quieter)
0x34 - Pokeball Bounce (Even Quieter Still)
0x35 - Pokeball Open (Like in a trade)
0x36 - Throw Pokeball
0x37 - Musical Decoration Pad (Low C)
0x38 - Musical Decoration Pad (D)
0x39 - Musical Decoration Pad (E)
0x3A - Musical Decoration Pad (F#)
0x3B - Musical Decoration Pad (G)
0x3C - Musical Decoration Pad (A)
0x3D - Musical Decoration Pad (B)
0x3E - Musical Decoration Pad (High C)
0x3F - Mud Ball Smash
0x40 - Wodden Board
0x41 - Get Money
0x42 - P.A. (Like when an elevator is done, or end of Safari Zone)
0x43 - Water Baloon Pop (Low)
0x44 - Water Baloon Pop (Med)
0x45 - Water Baloon Pop (High)
0x46 - Wodden Smash
0x47 - Wooden Break
0x48 - Poison Afliction
0x49 - Conveyor Belt
0x4A - Conveyor Belt 2 (Loop)
0x4B - Conveyor Belt 2 (end)
0x4C - Loud Noise (Like a low conveyor belt 2) (Loop)
0x4D - Loud Noise (End)
0x4E - Light noise (Like a High conveyor belt 2) (Loop)
0x4F - Light Noise (End)
0x50 - Strange Noise (Like sonething being absorbed into a dark void. Sound goes from high to low)
0x51 - Strange Noise (Like an extension of hte previous sound. Sound goes from Low to Super Low)
0x52 - Buzz (Like a Circular Saw)
0x53 - Low Health Alert (Loop) (Can Not Be Turned Off Without Map Refresh)
0x54 - Level Up Ding
0x55 - Low Grumbling (Like a Diesel Engine) (Loop)
0x56 - Low Grumbling (End)
0x57 - Swipe Sound (Loop)
0x58 - Sell Item
0x59 - Low Ding (Like a really low "Low C" note)
0x5A - High Pitch Swipe
0x5B - High Pitch Swipe (Reverse)
0x5C - Smack
0x5D - Small Noise (Like a person kicking dirt)
0x5E - VS Seeker?
0x5F - Light Jingle
0x60 - Explosion
0x61 - Explosion (After Effect / Cont)
0x62 - STRONG Wind (Or Crowd Screaming? My PC to slow to tell...)
0x63 - Low Slamming sound (Like someone setting down a heavy box.)
0x64 - Red / Blue Orb
0x65 - Computer Chatter (One High Pitch Blip)
0x66 - Computer Chatter (2 Blips, pattern: MedHi-High)
0x67 - Computer Chatter (High Pitch PC on?)
0x68 - Computer Chatter (High Pitch PC off?)
0x69 - Computer Chatter (PC Scanning)
0x6A - Glass Breaking?
0x6B - Light Shuffle sound (Like feet sliding across the floor)
0x6C - High Pitch Quiet Blip
0x6D - Small Sound (Like a twig snaping)
0x6E - Strange Sound (Like low pitch Ice Shimmering, or Use of Flute)
0x6F - Loud Bang (Like a gun shot, but different)
0x70 - Lout Buzz
0x71 - Metal Sheen (Like on steel wing, but a little longer)
0x72 - Curse Attack
0x73 - Baton Pass Attack (Like a swipeing / falling sound)
0x74 - Low Crash
0x75 - Bubble Attack (Launch)
0x76 - Substitute attack?
0x77 - Watyer Gun Attack (Launch)
0x78 - Rain Dance Attack
0x79 - Slash Attack
0x7A - Gust Attack?
0x7B - Very Strange Sound (Like a downward Spiral?)
0x7C - Rock Smash Attack? (In Battle or not? I Can't tell)
0x7D - Powerful Wind (Loop)
0x7E - Powerful Wind (End)
0x7F - Pound Attack?
0x80 - Throwing Sound (Like Bait in the Safari Zone)
0x81 - Deep Slashing noise
0x82 - Ice Ball Attack
0x83 - Loud Swipe?
0x84 - Deep Bang (Like someone hit something hard with a big log...)
0x85 - Beam Attack Charge Sound. (Like Solar Beam's Charging sound)
0x86 - Deep Bang (Similar to 0x84)
0x87 - Bubbling Noise
0x88 - Throwing noise (Slightly Higher Pitch)
0x89 - VERY DEEP Throwing sound
0x8A - Deep Explosion like sound
0x8B - Deep Wave-like sound
0x8C - Strange Sound (A Smack Noise, tehn a Short Deep Explosion-ish sound)
0x8D - Deep Bubbling
0x8E - Deep Crash (Like a super deep opening pokeball)
0x8F - Deep Fire
0x90 - Deep Smack
0x91 - Low Whirling
0x92 - High Pitch Powerful Wind (Loop)
0x93 - High Pitch Powerful Wind (End)
0x94 - High Pitch Shuffling
0x95 - Loud Noise (No Explaination)
0x96 - Wing Flapping (Singular)
0x97 - Wing Flapping (Decending Octaves, High To Low)
0x98 - Kicking Sand?
0x99 - High Pitch Whips Sound
0x9A - Strange Sound (No Explaination)
0x9B - Whirling Upwards (Short....)
0x9C - Super Strong Wind Burst
0x9D - MEGA ULTRA Strong wind burst. (I think....)
0x9E - MEGA ULTRA Strong wind burst. (Pitch Goes up, then down, more like actual wind...)
0x9F - Small Noise (Like a twig breaking)
0xA0 - Splash Attack Flopping sound (Singular)
0xA1 - Sandpaper-ish?
0xA2 - Small Noise (No Explaination)
0xA3 - Stretching noise?
0xA4 - Speeding up fan? (Pitch raises, that is all)
0xA5 - Sing Attack
0xA6 - Perish Song Attack
0xA7 - Ice? (Souns like when a pokemon gets frozen...)
0xA8 - Noise (No Explaination)
0xA9 - Little Sound (No explaination...)
0xAA - Loud Sound (No Explaination)
0xAB - Explosion-ish Sound
0xAC - Recover Attack
0xAD - Absorb Smack (The sound before the absorbtion)
0xAE - Metal Sound?
0xAF - Aurora Beam (Small)
0xB0 - Aurora Beam (Main)
0xB1 - Confusion
0xB2 - Drum?
0xB3 - Amnesia "?" Appear
0xB4 - Egg Crack?
0xB5 - Amnesia (Deeper ? Sound)
0xB6 - Loud Hover Sound (Decending)
0xB7 - Loud Hover Sound (Acending)
0xB8 - Strange Sound (Sounds like a speed up, then an upward whirling noise)
0xB9 - Smack (With Echo)
0xBA - Wooshing noise
0xBB - Frustration "Angry" Symbols
0xBC - Small Metalic "Bling" sound
0xBD - Whisping noise
0xBE - Rest Attack
0xBF - Shattering Ice
0xC0 - Deep Watery noise
0xC1 - Strange Noise (No Explaination)
0xC2 - Solar Beam (Launch)
0xC3 - Sunny Day Attack
0xC4 - Strange Noise (Sounds like a small absorption, but not from any absorb attacks...)
0xC5 - Strange Noise (Previous sound, in reverse)
0xC6 - Small Noise (No Explaination)
0xC7 - Swift Attack (Singular - higher pitch)
0xC8 - Swift Attack (Singular - Longer)
0xC9 - Swift Attack (Singular - Lower Pitch)
0xCA - Odor Sleuth Attack
0xCB - Small Noise (Like a twig Snapping... again)
0xCC - Strange noise (Like... Ding, Dong... Ding, Dong....)
0xCD - Strange noise (Frustration "Angry" Symbols... highrt pitch)
0xCE - Noise (Decending Sound)
0xCF - Loud Crash (Very Deep)
Enjoy
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  #10    
Old November 19th, 2011 (08:57 PM).
Nate VonGrimm's Avatar
Nate VonGrimm
Mime Jr.
 
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Nature: Relaxed
I apologize for reviving this thread but where did you get the sound list from?
How did you find them?
Any programs involved?
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  #11    
Old November 20th, 2011 (06:14 AM).
TheDarkShark
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Join Date: May 2010
Location: Germany
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By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:
Code:
#dynamic 0x800000

#org @main
sound 0x8000
buffernumber 0x0 0x8000
msgbox @text 0x6
addvar 0x8000 0x1
end

#org @text
= Sound [buffer1] !
All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).
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  #12    
Old November 20th, 2011 (02:34 PM).
Nate VonGrimm's Avatar
Nate VonGrimm
Mime Jr.
 
Join Date: Oct 2011
Location: Uxbridge
Age: 23
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by TheDarkShark View Post
By testing them out via a script, I guess. Thus meaning that an emulator, a script compiler and eventually an map editor is all you need. Here's a script you could use for making your own list (which is totally unnecassary, since you've already got some lists in this thread), assuming you use XSE:
Code:
#dynamic 0x800000

#org @main
sound 0x8000
buffernumber 0x0 0x8000
msgbox @text 0x6
addvar 0x8000 0x1
end

#org @text
= Sound [buffer1] !
All you need to do then is just start the script ingame over and over again, write down the number and give the sound you hear a name. This works for many other comands, too, btw. (Say you'd want to make a list of items, you would use giveitem 0x8000 0x1 0x0 instead of sound 0x8000 ).
Doesn't work...
Keeps giving my the clicking sound when pressing A.
I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
Also I am using pokescript. I only use XSE to check the script in A-Map.
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  #13    
Old November 21st, 2011 (07:44 AM).
Shiny Quagsire's Avatar
Shiny Quagsire
I like .short's because they're comfy and easy to wear.
 
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Age: 16
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Quote:
Originally Posted by Nate VonGrimm View Post


Doesn't work...
Keeps giving my the clicking sound when pressing A.
I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
Also I am using pokescript. I only use XSE to check the script in A-Map.
NO! Nononononononoono!

Pokescript is outdated by XSE (By 5-7 years). XSE is a whole lot better. It has more updated commands, a better syntax, and is more widely used.

Learn XSE, and scripting will become a whole lot easier.
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  #14    
Old November 21st, 2011 (09:03 AM).
TheDarkShark
Metal Headed Hacker
 
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Location: Germany
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This might be a problem caused by the buggy sound command, which doesn't work in all ROMs, I suppose.
Quote:
I know the lists are there but they are not named correctly for ruby so I have no idea what is what. And I don't fancy changing one part of a script 130-ish times just to hear what they are.
Someone in this thread already said that the sounds in Ruby are the same as in Firered, so - as I already said - it is totally unnecassary to work out a list yourself by using this script.

@shiny quagsire: You've got a point here, even though Pokescript has some advantages over XSE, such as the modifiable database. I don't really like personally, too, btw (waaah - too many commata/commas/whatever-the-right-plural-form-of-comma-is oO ). This is not the place to discuss that anyway.
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  #15    
Old November 21st, 2011 (10:46 AM).
Nate VonGrimm's Avatar
Nate VonGrimm
Mime Jr.
 
Join Date: Oct 2011
Location: Uxbridge
Age: 23
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by TheDarkShark View Post
Someone in this thread already said that the sounds in Ruby are the same as in Firered, so - as I already said - it is totally unnecassary to work out a list yourself by using this script.
The values are the same but the names aren't.
I've been looking for a fire sound but when I put the script in for that sound (the value supposed to be 0x8F) I get like some kind of a bell sound. Like the bike bell.

So I do need to work out what each sound is because the names are for Fire Red.
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