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  #1    
Old December 6th, 2009, 08:37 PM
help-14's Avatar
help-14
Trainer
 
Join Date: Jul 2007
Location: Viet Nam
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to help-14

Advertise here
Pokemon following character v3.1 is out.
It is the Final version, working on install guide, you can download it and use as a base. Haven't test with near May 7th version of starter kit
Don't use it if you can't understand how it work.


Download:

V3.1: http://www.mediafire.com/?68wv26ilkc1b1w1

Changes log:

Spoiler:

V3.0.5 Beta:
  • Fix Surf bugs when don't have Pokemon
  • Fix new game bug

V3.0.4 Beta:
  • Fix Surf bugs
  • Basic control the following pokemon

V3.0.3 Beta:
  • Fix HM bugs
  • Walking make Pokemon happier
  • Fix wrong Pokemon name
  • Fix menu appear everytime open Pokemon screen

V3.0.2 Beta:
  • Add Pokemon following menu
  • Update talk to Pokemon
  • Update change sprite when fainted
  • Fix stop suft bug

V3.0.1 Beta:
  • Fix Pokemon party scene
  • Fix add/remove Pokemon bugs
  • Change emo [ . ][ .. ][ ... ][-_-], still not moving but you can edit it like you want
  • Change sprite when Pokemon fainted
V3.0 Beta:
  • Totally new script
  • Water Pokemon can surf and dive with you
  • Support shiny Pokemon


Working on:
  • Pokemon jump over event
  • Get item from following Pokemon
  • Pokemon following can run
  • Map connection bug
  • Control the the following Pokemon
  • Can't suft with dependent event
  • Walking will make your Pokemon happier
  • Animated menu to show you what is the curent Pokemon
  • Change sprite when fainted
  • "Pokemon" seem happy/not happy, ...


My Deviantart: help-14.deviantart.com

Last edited by help-14; October 30th, 2010 at 04:42 PM.
  #2    
Old December 10th, 2009, 10:17 AM
Denali's Avatar
Denali
C++ Programmer
 
Join Date: Aug 2009
Location: Michigan
Age: 22
Gender: Male
Nature: Lonely
Cool tut, man. I'll definitely use this for my game!
  #3    
Old December 10th, 2009, 10:31 AM
Klofkac's Avatar
Klofkac
He's back!
 
Join Date: Jun 2009
Location: Sharpedo Bluff
Age: 18
Gender: Male
That installation video is removed, do something with it!

I AM BACK!
  #4    
Old December 10th, 2009, 06:46 PM
help-14's Avatar
help-14
Trainer
 
Join Date: Jul 2007
Location: Viet Nam
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to help-14
Reupload Installation Video, Ẹnjoy !
My Deviantart: help-14.deviantart.com
  #5    
Old December 10th, 2009, 08:06 PM
Godlytion's Avatar
Godlytion
Spriter
 
Join Date: Oct 2009
Gender: Male
What a nice Tut!
it use useful
Thanks a lot
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  #6    
Old December 11th, 2009, 02:25 AM
Peeky Chew's Avatar
Peeky Chew
Master of Palettes
 
Join Date: Sep 2009
Location: Great Britain
Age: 20
Gender: Male
An installation video will certainly make it easier.
I'll use this.

Alos, people still use windows 95/98?!!!!



Demo Beta out Now!

  #7    
Old December 11th, 2009, 03:11 AM
Klofkac's Avatar
Klofkac
He's back!
 
Join Date: Jun 2009
Location: Sharpedo Bluff
Age: 18
Gender: Male
How I can make script decreasing number of following pokémon? (like D adds and S removes)?

I found bug: When I recall all pokémon and I go to other map, then I "change_number" and runtime error will appear.

I AM BACK!

Last edited by Klofkac; December 11th, 2009 at 05:54 AM. Reason: Your double post has been automatically merged.
  #8    
Old December 11th, 2009, 11:00 AM
Birdybot's Avatar
Birdybot
-insert witty phrase here-
 
Join Date: Jun 2009
Location: In a place.
Age: 18
Gender: Female
Nature: Jolly
I can't have more Pokémon following me, even when I press 'D'. And the sprite of the following Pokémon is always 'nil.png'. -confuzzled-


  #9    
Old December 11th, 2009, 11:19 AM
Malese
Beginning Trainer
 
Join Date: Oct 2008
I did everything as the video, and it appeared

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 7, map 33 (Littleroot Town):

(eval)in `pbExecuteScript'undefined local variable or method `create_6_dependent_event' for #<Interpreter:0x4937790>

***Full script:

create_6_dependent_event


Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Sorry for the bad English
  #10    
Old December 11th, 2009, 05:51 PM
Poeman
Booted out - don't be like me!
 
Join Date: Nov 2008
Age: 19
Gender: Male
Error:
Pokemon Storage line 267
Undefined local variable or method 'auto_change_without_animation' for pokemonstorageScreen:Class

Any help on what I did wrong?
  #11    
Old December 13th, 2009, 08:35 PM
キラキラ's Avatar
キラキラ
KiraKira
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Modest
Excellent work! :]
I think I might just use this when I figure how it works.

Last edited by キラキラ; December 13th, 2009 at 09:01 PM.
  #12    
Old December 13th, 2009, 08:44 PM
help-14's Avatar
help-14
Trainer
 
Join Date: Jul 2007
Location: Viet Nam
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to help-14
Quote:
Originally Posted by klofkac View Post
How I can make script decreasing number of following pokémon? (like D adds and S removes)?

I found bug: When I recall all pokémon and I go to other map, then I "change_number" and runtime error will appear.
Yes, you can use S to Remove Pokemon.

Quote:
Originally Posted by Peeky Chew View Post
An installation video will certainly make it easier.
I'll use this.

Alos, people still use windows 95/98?!!!!
It is Window 7. I used Classic Theme to play Tomb Raider.

Quote:
Originally Posted by Birdybot View Post
I can't have more Pokémon following me, even when I press 'D'. And the sprite of the following Pokémon is always 'nil.png'. -confuzzled-
Check "if $pokenum ==0" if you type "if $pokenum =0", Pokémon'll always 'nil.png'

Quote:
Originally Posted by Malese View Post
I did everything as the video, and it appeared

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 7, map 33 (Littleroot Town):

(eval):1:in `pbExecuteScript'undefined local variable or method `create_6_dependent_event' for #<Interpreter:0x4937790>

***Full script:

create_6_dependent_event


Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Sorry for the bad English
Maybe you don't have enough events to make dependent events.


Quote:
Originally Posted by Poeman View Post
Error:
Pokemon Storage line 267
Undefined local variable or method 'auto_change_without_animation' for pokemonstorageScreen:Class

Any help on what I did wrong?
You pasted it after "end", see video and careful with three "end" lines.

Quote:
Originally Posted by キラキラ View Post
Excellent work! :]
I think I might just use this.
Copy a event 200 times
My Deviantart: help-14.deviantart.com
  #13    
Old December 14th, 2009, 07:02 PM
Birdybot's Avatar
Birdybot
-insert witty phrase here-
 
Join Date: Jun 2009
Location: In a place.
Age: 18
Gender: Female
Nature: Jolly
I checked, and in PokemonFollowingCharacter, at least, all the 'if $pokenum==0's were as they should be, like you said. I'm still getting an error;

'Script 'PokemonFollowingCharacter' line 34: NoMethodError occurred.
undefined method 'x' for nil:NilClass'


  #14    
Old December 15th, 2009, 08:54 AM
Nosman's Avatar
Nosman
I'm with stupid ^
 
Join Date: Jun 2008
Location: Not installed yet
Age: 21
Gender: Male
Nature: Naughty
Send a message via Windows Live Messenger to Nosman Send a message via Skype™ to Nosman
i get tis message when i test it out

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 22, map 39 (Oak's Lab):

Section126:445:in `addEvent2'undefined method `x' for nil:NilClass

***Full script:

Kernel.pbAddPokemon(
PBSpecies:IKACHU,5
)
# Get the Pokémon just added
p=$Trainer.party[
$Trainer.party.length-1]
pbAutoLearnMove(p,PBMoves::TACKLE)
auto_change_without_animation


Interpreter:238:in `pbExecuteScript'

DependentEventsin `pbAddDependen'

Pokemon folow you:160:in `auto_change_without_animation'

(eval)in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------



pleaz help

(\__/)
(='.'=) This Is Bunny. Copy And Paste Bunny Into
('')_('') Your Signature To Help Him Gain World Domination!!!!

GAMES I SUPPORT
Spoiler:





  #15    
Old December 15th, 2009, 07:48 PM
Fraot's Avatar
Fraot
Researcher & Game Developer
 
Join Date: Jun 2008
Location: Somewhere on earth...
Gender: Male
Nature: Quiet
Gosh! That was what I was going to do on my game, to choose how many of your pokémon would follow you.
Pokémon Pure Version. It's gone now. Buh-bye Nohmen Region! Nobody will miss you because no one had the chance to meet you.

And also... a new Megaman X game is coming. Megaman X: Maverick Wars.
  #16    
Old December 15th, 2009, 08:33 PM
help-14's Avatar
help-14
Trainer
 
Join Date: Jul 2007
Location: Viet Nam
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to help-14
Quote:
Originally Posted by Nosman View Post
i get tis message when i test it out

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 22, map 39 (Oak's Lab):

Section126:445:in `addEvent2'undefined method `x' for nil:NilClass

***Full script:

Kernel.pbAddPokemon(
PBSpecies::PIKACHU,5
)
# Get the Pokémon just added
p=$Trainer.party[
$Trainer.party.length-1]
pbAutoLearnMove(p,PBMoves::TACKLE)
auto_change_without_animation


Interpreter:238:in `pbExecuteScript'

DependentEvents:15:in `pbAddDependen'

Pokemon folow you:160:in `auto_change_without_animation'

(eval):8:in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------



pleaz help
Add creat_6_dependent_event above auto_change_without_animation
My Deviantart: help-14.deviantart.com
  #17    
Old December 16th, 2009, 08:19 AM
Nosman's Avatar
Nosman
I'm with stupid ^
 
Join Date: Jun 2008
Location: Not installed yet
Age: 21
Gender: Male
Nature: Naughty
Send a message via Windows Live Messenger to Nosman Send a message via Skype™ to Nosman
now i get this

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 210, map 39 (Oak's Lab):

Section126:484:in `addEvent'undefined method `x' for nil:NilClass

***Full script:

Kernel.pbAddPokemon(
PBSpecies:IKACHU,5
)
creat_6_dependent_event
auto_change_without_animation


Interpreter:238:in `pbExecuteScript'

Game_Player_in `pbAddDependency2'

Pokemon follow you:225:in `creat_6_dependent_event'

(eval)in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'

(\__/)
(='.'=) This Is Bunny. Copy And Paste Bunny Into
('')_('') Your Signature To Help Him Gain World Domination!!!!

GAMES I SUPPORT
Spoiler:





  #18    
Old December 16th, 2009, 10:38 AM
Malese
Beginning Trainer
 
Join Date: Oct 2008
But then what should I do?
  #19    
Old December 16th, 2009, 09:02 PM
help-14's Avatar
help-14
Trainer
 
Join Date: Jul 2007
Location: Viet Nam
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to help-14
Quote:
Originally Posted by Nosman View Post
now i get this

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 210, map 39 (Oak's Lab):

Section126:484:in `addEvent'undefined method `x' for nil:NilClass

***Full script:

Kernel.pbAddPokemon(
PBSpecies::PIKACHU,5
)
creat_6_dependent_event
auto_change_without_animation


Interpreter:238:in `pbExecuteScript'

Game_Player_:17:in `pbAddDependency2'

Pokemon follow you:225:in `creat_6_dependent_event'

(eval):4:in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'
Did you config this correctly ?

###########################################
#### Config Script For Your Game Here ####
###########################################

Animation_Come_In = 447 #<= ID of Animation When Pokemon Come In PokeBall
Animation_Come_Out = 446 #<= ID of Animation When Pokemon Come Out PokeBall
Default_Following_Pokemon_Number = 1 #<= Default Number Of Following Pokemon
Pokemon_1_ID = 142 #<= ID Of Event Use To Make First Pokemon, Should Over 200
Pokemon_2_ID = 143 #<= ID Of Event Use To Make Second Pokemon, Should Over 200
Pokemon_3_ID = 144 #<= ID Of Event Use To Make Third Pokemon, Should Over 200
Pokemon_4_ID = 145 #<= ID Of Event Use To Make Fourth Pokemon, Should Over 200
Pokemon_5_ID = 146 #<= ID Of Event Use To Make Fifth Pokemon, Should Over 200
Pokemon_6_ID = 147 #<= ID Of Event Use To Make Sixth Pokemon, Should Over 200
Common_Event_1 = 3 #<= ID of Common Event When You Talk To First Pokemon
Common_Event_2 = 3 #<= ID of Common Event When You Talk To Second Pokemon
Common_Event_3 = 3 #<= ID of Common Event When You Talk To Third Pokemon
Common_Event_4 = 3 #<= ID of Common Event When You Talk To Fourth Pokemon
Common_Event_5 = 3 #<= ID of Common Event When You Talk To Fifth Pokemon
Common_Event_6 = 3 #<= ID of Common Event When You Talk To Sixth Pokemon
My Deviantart: help-14.deviantart.com
  #20    
Old December 18th, 2009, 03:11 AM
Nosman's Avatar
Nosman
I'm with stupid ^
 
Join Date: Jun 2008
Location: Not installed yet
Age: 21
Gender: Male
Nature: Naughty
Send a message via Windows Live Messenger to Nosman Send a message via Skype™ to Nosman
that was my prob now i have a new on when i change pokemon

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `erase' for nil:NilClass

DependentEvents:504:in `refresh'

DependentEvents:502:in `eachEvent'

DependentEvents:373:in `each'

DependentEvents:373:in `eachEvent'

DependentEvents:502:in `refresh'

DependentEvents:521:in `update'

AnimationSprite:94:in `update'

AnimationSprite:93:in `each'

AnimationSprite:93:in `update'

Scene_Map:51:in `updateSpritesets'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


and when i try to change the amount of pokemon by pressing z nothing happens also when i deposit my first pokemon the sprite of it is still there

(\__/)
(='.'=) This Is Bunny. Copy And Paste Bunny Into
('')_('') Your Signature To Help Him Gain World Domination!!!!

GAMES I SUPPORT
Spoiler:






Last edited by Nosman; December 18th, 2009 at 06:34 AM.
  #21    
Old December 18th, 2009, 08:33 PM
help-14's Avatar
help-14
Trainer
 
Join Date: Jul 2007
Location: Viet Nam
Age: 22
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to help-14
Uhm, I'll check it later.
My Deviantart: help-14.deviantart.com
  #22    
Old December 22nd, 2009, 11:25 PM
Nosman's Avatar
Nosman
I'm with stupid ^
 
Join Date: Jun 2008
Location: Not installed yet
Age: 21
Gender: Male
Nature: Naughty
Send a message via Windows Live Messenger to Nosman Send a message via Skype™ to Nosman
Just reposting my prob can come one pleaz help

Quote:
Originally Posted by Nosman View Post
that was my prob now i have a new on when i change pokemon

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `erase' for nil:NilClass

DependentEvents:504:in `refresh'

DependentEvents:502:in `eachEvent'

DependentEvents:373:in `each'

DependentEvents:373:in `eachEvent'

DependentEvents:502:in `refresh'

DependentEvents:521:in `update'

AnimationSprite:94:in `update'

AnimationSprite:93:in `each'

AnimationSprite:93:in `update'

Scene_Map:51:in `updateSpritesets'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


and when i try to change the amount of pokemon by pressing z nothing happens also when i deposit my first pokemon the sprite of it is still there

(\__/)
(='.'=) This Is Bunny. Copy And Paste Bunny Into
('')_('') Your Signature To Help Him Gain World Domination!!!!

GAMES I SUPPORT
Spoiler:





  #23    
Old December 24th, 2009, 03:00 AM
knight01's Avatar
knight01
Beginning Trainer
 
Join Date: Aug 2009
Gender: Male
TTTTTTTTTTTTTTTTTTTTTThat was what i was looking for how may i thank you :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDd the best ill subscribe
  #24    
Old December 24th, 2009, 03:12 PM
kashin28
Beginning Trainer
 
Join Date: Dec 2009
I think.. i get this ....
but like how do you put 6 pokemons out o__0 do u press a button to let them come out one by one ?
  #25    
Old January 3rd, 2010, 06:32 PM
MykehDoom's Avatar
MykehDoom
Team Magma's Entei
 
Join Date: Jul 2005
Location: GA
Age: 26
Nature: Relaxed
Send a message via AIM to MykehDoom Send a message via Windows Live Messenger to MykehDoom Send a message via Yahoo to MykehDoom
Okay I followed the install vid.. PERFECTLY. But I get this error.

Quote:
---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 128, map 25 (Test Map 2):

Exception: NameError

Message: (eval):2:in `pbExecuteScript'undefined local variable or method `create_6_dependent_event' for #<Interpreter:0x505e8d0>

***Full script:

pbAddPokemon(PBSpecies::PONYTA,5)
create_6_dependent_event
auto_change_without_animation


Interpreter:239:in `pbExecuteScript'

Interpreter:1583:in `eval'

Interpreter:239:in `pbExecuteScript'

Interpreter:1583:in `command_355'

Interpreter:492:in `execute_command'

Interpreter:191:in `update'

Interpreter:104:in `loop'

Interpreter:196:in `update'

Scene_Map:96:in `update'

Scene_Map:94:in `loop'



Interpreter:274:in `pbExecuteScript'

Interpreter:1583:in `command_355'

Interpreter:492:in `execute_command'

Interpreter:191:in `update'

Interpreter:104:in `loop'

Interpreter:196:in `update'

Scene_Map:96:in `update'

Scene_Map:94:in `loop'

Scene_Map:107:in `update'

Scene_Map:63:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
Okay so I fixed my error. it's not "create_6_dependent_event"
it's "creat_6_dependent_event" without the "e" in create.



Okay so new error.

When I got to the next map and I try to call out my pokemon to follow me, I get this error
Quote:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `erase' for nil:NilClass

DependentEvents:532:in `refresh'

DependentEvents:530:in `eachEvent'

DependentEvents:380:in `each'

DependentEvents:380:in `eachEvent'

DependentEvents:530:in `refresh'

DependentEvents:549:in `update'

AnimationSprite:81:in `update'

AnimationSprite:80:in `each'

AnimationSprite:80:in `update'

Scene_Map:47:in `updateSpritesets'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


Last edited by MykehDoom; January 6th, 2010 at 06:18 PM.
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© 2002 - 2014 The PokéCommunity™, pokecommunity.com. Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.

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