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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #151    
Old December 17th, 2009, 02:27 PM
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Quote:
Originally Posted by pokesplash View Post
Yes, all possible. Isn't it just nifty what you can do with a hex editor?
Wow, that is awesome.

Once the official English HG/SS Rom is dumped in March, and if nobody makes a tool to edit trainer teams and the Johto Pokedex order, I'm going to do it myself with a hex editor.

...But I would have to make a table file first...
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  #152    
Old December 17th, 2009, 10:20 PM
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Well that would be very unethical to actually create a program with a hex editor? First of all it is mainly for simple byte edits or finding something to use. You would not use it actually to create a full program. You see once you actually find the offset to what you need you can make a program programmed in something else read this if you can get it to load the file etc.
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  #153    
Old December 17th, 2009, 11:51 PM
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I think you mean 'inefficient' or 'ineffective', not 'unethical' :P
I think AztecFire meant he's going to edit the Pokédex order directly with a hex editor, rather than wait for tools.
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  #154    
Old December 18th, 2009, 04:11 PM
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Quote:
Originally Posted by Wichu View Post
I think you mean 'inefficient' or 'ineffective', not 'unethical'
I think AztecFire meant he's going to edit the Pokédex order directly with a hex editor, rather than wait for tools.
Yeah, that's what I meant. And it doesn't matter how I do it, as long as the final outcome is how I want it to be.

Has anyone found out how the trainer data bytes are stored? I remember someone saying that it's different from D/P/Pt, which is why a D/P/Pt trainer editor won't work.
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  #155    
Old December 21st, 2009, 02:26 AM
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the gym leaders are sort of similar but the rest I have no clue I haven't been able to find them yet
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  #156    
Old December 22nd, 2009, 09:20 AM
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If we're still talking about map hacking, I'd say it's totally possible! For instance, Super Mario 64. There is no part of the game that is entirely in 2D. The only things are enemies. Super Mario 64 has a map editor, called Toad's Tool, and it works, even though the game is in 3D. We can do the same for Pokemon Diamond, Pearl, Platinum, HeartGold and SoulSilver. All we need to do is find the tilesets, textures, and implement them in a tool that can copy that code and overwrite that texture. Combined with the ability to hack the music (Maginus, I envy you!), the ability to find graphics and sprites, the trainer data, and the magnificent genius (not me, I don't have a clue on how to hack a DS game, I stick with GBA) we all are, we can make a DS hack completely possible!
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  #157    
Old December 22nd, 2009, 11:37 AM
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I'm waiting eagerly for a map editor

Waaaah!

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  #158    
Old December 24th, 2009, 02:03 PM
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Do we have a list of zone names for HG/SS yet? I only have a partial list.
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  #159    
Old January 3rd, 2010, 07:28 PM
Gator99
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does any one know which flash cart runs HG/SS the best?
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  #160    
Old January 11th, 2010, 07:39 AM
ajs6393
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I was wondering is it possible to replace sprites yet on hg/ss i know that some people have been able to replace lugia sprites, and dialga sprites.
I was wondering because I recently made a ash's squirtle sprite sheet, but I have no knowledge of hg/ss hacking to upload this.
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  #161    
Old January 11th, 2010, 10:45 AM
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Quote:
Originally Posted by Gator99 View Post
does any one know which flash cart runs HG/SS the best?
I think almost every flashcard runs HS/SS. Some require patching or the use of cheats, others (the ones getting updated - M3iZero f.e.) don't require any prepatching or the use of cheats. The anti-piracy gets patched when the game loads/runs.

Quote:
Originally Posted by ajs6393 View Post
I was wondering is it possible to replace sprites yet on hg/ss i know that some people have been able to replace lugia sprites, and dialga sprites.
I was wondering because I recently made a ash's squirtle sprite sheet, but I have no knowledge of hg/ss hacking to upload this.
You can change the Pokémon sprites with PokéDSPic (Platinum) if the first post is correct:
Quote:
Originally Posted by First Post (D-Trogh)
Actual Pokémon Sprites (The NEW ones) are stored in a/0/0/4; 4 being a NARC archive and it uses the Platinum encryption.
For the OWs you can use PokéTEX (in combination with TileMolester for quicker editing).
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  #162    
Old January 11th, 2010, 12:49 PM
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@Iacobus thanks so much I google'd it and found a great vid
but has anyone found the location of the following sprites for pokemon?
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  #163    
Old January 11th, 2010, 09:28 PM
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i wonder when Hg/Ss tools are made Which rom will be hacked cause Fr is hacked more then Lg Ruby more then saphire Etc i think Diamond was more then pearl or something so i think Heartgold might be the next on up
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  #164    
Old January 12th, 2010, 08:56 AM
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Quote:
Originally Posted by tainui View Post
i wonder when Hg/Ss tools are made Which rom will be hacked cause Fr is hacked more then Lg Ruby more then saphire Etc i think Diamond was more then pearl or something so i think Heartgold might be the next on up ;)
Whichever one the hacker chooses. Proper tools for the 4th gen should work with either version because the offsets are relative to a file in the ROM's FS instead of the entire ROM.
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  #165    
Old January 12th, 2010, 07:43 PM
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Quote:
Originally Posted by tainui View Post
i wonder when Hg/Ss tools are made Which rom will be hacked cause Fr is hacked more then Lg Ruby more then saphire Etc i think Diamond was more then pearl or something so i think Heartgold might be the next on up
Well, Ruby is also edited more than Emerald, but Platinum was edited much more than Diamond. Like Poryhack said, those restrictions that exist because not all 3rd gen tools work for all roms, are removed in 4th gen tools that properly use the NDS file system.
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  #166    
Old January 20th, 2010, 05:02 PM
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Doubt this will help any, but just wanted to report my findings.

Green battle scene and random rainbow (maybe for location eyecatches?). There was also an unused underground map; I'll see if I can find that again.
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File Type: png greenbattle.png‎ (2.3 KB, 53 views) (Save to Dropbox)
File Type: png icanseearainbow.png‎ (733 Bytes, 44 views) (Save to Dropbox)
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  #167    
Old January 26th, 2010, 01:23 PM
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Quote:
Originally Posted by prmatt11 View Post
Doubt this will help any, but just wanted to report my findings.

Green battle scene and random rainbow (maybe for location eyecatches?). There was also an unused underground map; I'll see if I can find that again.
That rainbow you found is also in Platinum as a weather effect.
I was messing with my Action Replay and I used a code to change the weather and I found this one.

Oh, and that green battle scene looks almost identical to the R/S/E grass battle one.


Very interesting indeed.

Last edited by Pkmn-Master; January 26th, 2010 at 01:30 PM.
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  #168    
Old January 28th, 2010, 08:12 PM
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looks like no one wants to hack the japanese version of the game. I, myself am waiting for the english version. once i beat the game i'll hack it. it should be just as easy as d/p/p. also Prmatt11, where did you get these pics? i mean whitch folder?
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  #169    
Old January 29th, 2010, 01:14 AM
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There are plenty of people researching it. Due to lack of 4th gen interest at PC, not everyone post things here (or at all in some cases).
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  #170    
Old January 31st, 2010, 03:24 PM
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I thought of an idea that could be used in generation 4 map hacking.

Okay most people think of a map hacking tool like Advance Map with tiles, but my idea is say you press on a spot and a Pokemon center appears there fully not just say the floor.

Simpler way of saying:

Advance Map: Tiles
My idea: Instant tree, mountain, building, etc...
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  #171    
Old February 2nd, 2010, 01:10 PM
maldicion069
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Hello, I´m a rom-hacker of Pokemon games for less than a month.
I have begun to change Pokémon SS and thanks for your comments on this post, I managed to change many things.
I've heard that there is a program to edit the Pokémon from the trainers, which was also used for Diamond, Pearl and Platinum.
Does anyone know what it is? "And someone has a tutorial for that program to SS?

Thanks
Forgive my broken English.

Hello to all the hacker site and thanks for all your information about modifying Soul Pokemon Silver, but I have a big problem.
I edit the content evo.narc not a/0/3/4 and how.
Could anyone help and give me a list of Pokémon SS hex?
Thanks in advance.
Sorry if I do not understand my Engrish well, I'm using Google's translators.

Last edited by hashtag; February 2nd, 2010 at 01:26 PM. Reason: double post
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  #172    
Old February 2nd, 2010, 06:55 PM
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Hmm, something which has interested me is that a lot of people are concentrating on getting maps edited now well I think some other graphical aspects could be looked at as well such as title screen recoding (editing), Something similar to UnLZ (not sure if there is xd), and whatever you guys can think of. I think that the UnLZ idea would just be for sprites since a lot of the graphics are 3 dimensional and would require some extensive editing. I think this is quite interesting though and really do hope you guys make some more steps in this field. PPRE looks pretty cool so far, good luck on that SCV :3
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  #173    
Old February 3rd, 2010, 05:03 PM
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I'm not sure if this will help with making a Trainer Editor, but I found a list of all the trainers in game, including the dummy trainers with Lv5 Rattatas:
http://pokesplash.net/gs/trainer.php
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  #174    
Old February 3rd, 2010, 07:37 PM
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Quote:
Originally Posted by Chaos Rush View Post
I'm not sure if this will help with making a Trainer Editor, but I found a list of all the trainers in game, including the dummy trainers with Lv5 Rattatas:
http://pokesplash.net/gs/trainer.php
Alpha who made pokeplash.net has added trainer editing for all versions to PPRE (making PPTE obsolete).
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  #175    
Old February 4th, 2010, 02:33 PM
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Quote:
Originally Posted by SCV View Post
Alpha who made pokeplash.net has added trainer editing for all versions to PPRE (making PPTE obsolete).
But I thought PPRE doesn't support HG/SS yet...

Also it appears (from the link in your sig) that the Trainer Editor has not been made yet either.
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The Chaos Emerald ROM Base (it's gonna take awhile)

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Sonic 3 Complete
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