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  #101    
Old December 26th, 2009, 03:30 PM
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Quote:
Originally Posted by chrunch View Post
If your up to azalea town, isn't that enough to release a beta?

Yay, 100th post!
Hmm probaly to short to release a beta correct me if im wrong but he's probally going up to national park so you can beat the crap out of whitney and that stupid miltank XD
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  #102    
Old December 26th, 2009, 04:40 PM
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Hey man,i`ve played this,and it`s and awesona hack and remake,i`ll wait a beta,but i can`t.Haha,you`ve made a good job.
  #103    
Old December 30th, 2009, 09:51 AM
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Good job zodiac I really like the idea so far.
Another GSC remake that goes into the hall of fame ;p
Anyway You're a great rom hacker and you really worked hard on it bravo.
  #104    
Old December 30th, 2009, 11:52 AM
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t was the point in using ruby to do this? youve turned it into firered O.O
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  #105    
Old December 30th, 2009, 01:06 PM
angrybanana5000
 
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Quote:
Originally Posted by Pokemon League Champion View Post
t was the point in using ruby to do this? youve turned it into firered O.O
I think because Ruby has the real time system (which is used for the day/night system and the apricorn system) and FireRed doesn't.
  #106    
Old December 30th, 2009, 02:24 PM
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Well, that's one of arguments in favor of Ruby. But now that custom RTC's has been made the one on Ruby sucks So, I'll find the time to remove it in the future and add my own with features such as Day Light Savings :D

Anyway, I guess the main reason why I used Ruby is because I liked it and I wanted it to be like Fire Red, a lot of you didn't know that when I joined the hacking scene all you see is Fire Red hacks. Making a Ruby like Fire Red is quite a challenge indeed
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  #107    
Old December 30th, 2009, 03:45 PM
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Quote:
Originally Posted by ZodiacDaGreat View Post
Well, that's one of arguments in favor of Ruby. But now that custom RTC's has been made the one on Ruby sucks So, I'll find the time to remove it in the future and add my own with features such as Day Light Savings :D

Anyway, I guess the main reason why I used Ruby is because I liked it and I wanted it to be like Fire Red, a lot of you didn't know that when I joined the hacking scene all you see is Fire Red hacks. Making a Ruby like Fire Red is quite a challenge indeed
Think of it this way, Ruby has:
*Eevee can evolve in to Espeon & Umbreon
*Golbat and Chansey can actually evolve (before fighting Elite 4)
*You can actually breed Pokemon (before fighting Elite 4)
*A much better PokeDex system (FR/LG is too cluttered)
*Lots of Free Space
*An actual Battle Tower (Frontier in Emerald )
*Mach Bike (the bike in FR/LG is basically the slow Acro Bike :/ )
*POKENAV!!!!!!!!!!!
*A LOT more map data, since most hacks don't really use Secret Bases
*More music for different Trainer Classes (for instance, Team Magma/Aqua Grunts have unique music, unlike Team Rocket in FR/LG)
*More music in general (Even MORE in Emerald)

What does FR/LG have? Well:
*Four World maps

Yep, that's pretty much the only advantage in choosing FR/LG over R/S/E. I still don't see why many people hack FireRed, hacking Ruby or Emerald seems more ideal to me.

Zodiac, is there any particular reason why you choose Ruby over Emerald? Because I'm assuming that the Battle Tower will be in this game, but the R/S Battle Tower only has Pokemon in the Hoenn Dex. If you choose Emerald, you can have an entire Battle Frontier, and Pokemon sprite animations in battle, and when you battle a Team Aqua/Magma Grunt, the team logo appears, which can be hacked into a Rocket logo to make it even more epic. I know it's too late to switch now, but I'm just wondering why Ruby was chosen over Emerald.
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  #108    
Old December 30th, 2009, 04:26 PM
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Quote:
Originally Posted by AztecFire View Post
Mach Bike (the bike in FR/LG is basically the slow Acro Bike :/ )
Hey, don't be dissin' the Acro Bike! (Although without tricks, it really is lame, but it makes for easy Latias/os catching with them.)

Oh, and a lot of tools don't work for Emerald, but work for Ruby. And if you really tried, you could probubly put the Battle Frontier in Ruby.
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  #109    
Old December 30th, 2009, 04:26 PM
angrybanana5000
 
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Is it just me or is the day/night system not working? Great hack btw!

Edit: i got to Cherrygrove City (which is the end?) talked to the old man and then talked to some guy and he led me out into the ocean!

htt p://i48.tinypic.com/2i9ikck.png

Last edited by angrybanana5000; December 30th, 2009 at 04:36 PM.
  #110    
Old December 30th, 2009, 05:29 PM
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@ AztecFire - Mostly because of free space issues as I was still nooby when I started of. Emerald's a bit too advanced

@ mattman324 - I'll have to hack the battle tower stuff then By the way, nowadays almost all tools support Emerald - the english version, I haven't came across any that doesn't XD

@ angrybanana5000 - I have no idea what you did... Could you tell me the steps to reproduce that? Anyway, the Day Night isn't there because I haven't added it.
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  #111    
Old December 30th, 2009, 05:37 PM
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Quote:
Originally Posted by ZodiacDaGreat View Post
@ angrybanana5000 - I have no idea what you did... Could you tell me the steps to reproduce that?
I walked into Cherrygrove talked to the old man and he lead me around and gave me the map. Then I walked to where the route to the next town should have been and talked to the guy that was standing there and he lead me around like the old man.
  #112    
Old December 30th, 2009, 05:50 PM
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Quote:
Originally Posted by angrybanana5000 View Post
Edit: i got to Cherrygrove City (which is the end?) talked to the old man and then talked to some guy and he led me out into the ocean!
Spoiler:

Me too... This is a bug,
EDIT: ZodiacDaGreat has fixed it...

I hope this hack will finish...
Don't stop, ZodiacDaGreat.

Last edited by ShadowForce_G; December 30th, 2009 at 08:05 PM.
  #113    
Old December 30th, 2009, 07:35 PM
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Okay, I get how that happened. It's all because that person shared the same person id as the guide gent. Anyway it's fix. Thanks angrybanana5000.
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  #114    
Old January 2nd, 2010, 12:56 AM
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  #115    
Old January 2nd, 2010, 01:16 AM
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Update: I've added a video below of Pure Gold's titlescreen - The first animated sprite titlescreen in the advance generation games If anyone's generous feel free to upload it on YouTube and give me the link so I can add it to the first post. Either than that, feedback regarding the titlescreen is highly appreciated. I'd like to thank interdpth and Mastermind_X here, for inspiration, tips and hints. D-Trogh sure helped me with editing the logo
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Last edited by ZodiacDaGreat; February 12th, 2010 at 11:15 AM.
  #116    
Old January 2nd, 2010, 11:57 AM
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I have a question,will you use heartgold/soulsilver sprites?or the heartgold remixes(music)?or you`ll create your own
stuff for this game?
Edit:I uploaded your title screen video to youtube,here`s the link:
http://www.youtube.com/watch?v=0HBepJsA1Ho

Last edited by hectord25; January 2nd, 2010 at 02:37 PM.
  #117    
Old January 3rd, 2010, 01:54 PM
angrybanana5000
 
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Any ETA on the beta? Nice title screen btw.
  #118    
Old January 3rd, 2010, 02:23 PM
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Quote:
Originally Posted by angrybanana5000
Any ETA on the beta? Nice title screen btw.
No, I do not give release date. You'll see a beta when it's released, its as simple as that. Currently, with Pure Gold.. Once I get the PokéGear done, then I'm one step closer to releasing it So, be patient.
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  #119    
Old January 3rd, 2010, 02:55 PM
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Quote:
Originally Posted by ZodiacDaGreat View Post
No, I do not give release date. You'll see a beta when it's released, its as simple as that. Currently, with Pure Gold.. Once I get the PokéGear done, then I'm one step closer to releasing it So, be patient.
You`ll import the pokegear?I can`t believe it...
I can`t wait the beta,so,luck with this hack,you`re an awesone romhacker.
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  #120    
Old January 3rd, 2010, 02:59 PM
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Congrats, it made it to the showcase!
I haven't played the alpha, I'm waitng for the beta!
Good luck.
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  #121    
Old January 5th, 2010, 07:35 AM
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The Ho-oh animation is a bit too fast, and a bit plain... Would it be possible to add some movement (instead of just alternating the sprites), and slow it down a little?
I'd also recommend you get a custom Ho-oh sprite, rather than using the in-game one. Maybe you could get one where the animation makes it look like it's flying?

Also, could you move the selection window in the bank system to the bottom right? When it's at the top middle, it looks like it's in the way...

I might be able to help with sprites, if I have some free time...
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  #122    
Old January 5th, 2010, 08:09 AM
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An interesting hack so far, Gold/Silver remakes are always good.
  #123    
Old January 5th, 2010, 04:33 PM
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Quote:
Originally Posted by Wichu View Post
Also, could you move the selection window in the bank system to the bottom right? When it's at the top middle, it looks like it's in the way...
I agree but I think that it would look better in the bottom left so that it would be directly underneath the money box. It's really a personal preference but I think it would look neater if both boxes were on the same side.

And I also agree that the Ho-oh sprite's animation looks a little weird. You should try to make it a little smoother. But the fact that it is animated in the first place is very impressive. :)
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  #124    
Old January 5th, 2010, 04:54 PM
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I have been talking to Zodiac and I am pretty sure he uses the sprite from in game, so if he were to change t the one in game would. Also I believe he is using the animation from the battle sequences. So yeah... Can't really make it different than the one it is without using another "sprite" which will be in game.
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  #125    
Old January 5th, 2010, 07:53 PM
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No, actually... That's the sprite from Emerald For all who haven't noticed and you know, the battle animation is meant for a fast movement. What I really need is a good Ho-0h sprite with perhaps more frames
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