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  #101    
Old January 10th, 2010, 06:51 AM
Shinx's Avatar
Shinx
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Pokémon Sienna, Beta 1 Official Release



Well, there's a few things I need to say on the matter. I beta testing and I think I've eliminated all the problems there was. But, there are a few side notes I'd like to say.

Known Glitches:
  • Because of new battle backgrounds, when you catch/evolve a Pokémon there's a small part of the circle in the bottom right corner.
  • When evolved Murkrow drops from level 22 to 18. I'm going to look into fixing it for beta 2.
  • According to 'The Master', my beta tester, the Colt Forest warps are somewhat glitched too. See section 'warp solution' for a solution.
  • Fakemon icons have NOT been changed. It's just a matter of spriting them.
  • The Heroine only has her walking frames done, when you obtain the Running Shoes, she doesn't have a change sprite.
  • A couple of men play hide and seek when you come from Sian Pass to Nile City. I would fix it now, but there's script tiles and I'm too lazy to re-script them for this beta.
A helpful tip:
This is a spoiler, so the solution will be seen in spoiler tags only. Well, Steven's letter is an invisible item and is incredibly hard to find. It is in the Devon Corporation builiding. If you're finding it hard to find, here's a spoiler to reveal exactly where.
Spoiler:


End Note:
If you have any more problems, just private message me them, and I'll work on a solution. The beta ends after you get HM01 Cut.

Warp Solution:
Okay, so before you go into and leave Colt Forest. Save, using states preferably. Then try to enter the warps, if they work, huzzah. If they don't reload your states, and leave the map, then go back and they should work. After you've done this once, that particular warp should be no problem at all.

Download:
Located on the first post. Entitled 'Pokémon Sienna Beta 1'.
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  #102    
Old January 10th, 2010, 06:59 AM
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558122_DG
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YES THE BETA!!!!

I was actually waiting for this

PS. FIRST ONE TO DOWNLOAD!!!,no really i am....(not including staff
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  #103    
Old January 10th, 2010, 07:10 AM
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Like I said on MSN, the game is freaking amazing.

My team is a Level 12 Duglug, Level 17 Pinsir, Level 18 Flaffy, Level 19 Murkrow, Level 23 Swellow and Level 23 Croconaw.

I've beaten both gyms, too. Now I'm just training.
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  #104    
Old January 10th, 2010, 07:45 AM
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Right, played a little of it Harry. 2 things.

1. The Hero OW looks kinda weird when moving up, as his head doesn't move, but his body does... Not really major, but I am picky about this.

2. Part of the Snorunt sprite's teeth are see through, due to indexing. Again, not too huge, but noticable. I have a pic of it I will show you if you need it, but it is self explanotary.

The rest looks good, and... Well, just goin to say, about that Sand path that turns into a city path thing from the starter town into the route, it looks kinda ugly. But really, good work, and I hope to see more. I began with doubts about this, I still have a few, but carry it on like this, and they will all probably go.

EDIT: Also, when exiting the Starter Town after losing a battle, a yes/no box appears. Just worth mentioning.
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  #105    
Old January 10th, 2010, 08:08 AM
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About 2, damn someone noticed. Can you explain the edit more, I'm not sure what you mean.
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  #106    
Old January 10th, 2010, 08:10 AM
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Quote:
Originally Posted by The Doctor View Post
About 2, damn someone noticed. Can you explain the edit more, I'm not sure what you mean.
Quote:
Originally Posted by The Doctor View Post
Each time I exit or enter the first route, a little multi-choice answer box appears with the options Yes and No. That is all, I'll upload a pic if you need more explanation. Whether it was because lost I doubt, as it happens each time I enter and exit the route.
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He must remain
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  #107    
Old January 10th, 2010, 08:12 AM
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Eh, can you screenshot it? It's really not happening to me or my beta testers.
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  #108    
Old January 10th, 2010, 08:16 AM
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Quote:
Originally Posted by The Doctor View Post
Eh, can you screenshot it? It's really not happening to me or my beta testers.
Right, OK.



It only seems to do it on that tile exactly (I tested it, no matter where I come from, it always occurs on that tile). So... It is avoidable, and does nothing, but annoying, as I always seem to hit it.
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He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
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Nerves o
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He must remain
Even if it kills
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A view to a thrill
Like Campari and Champagne
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  #109    
Old January 10th, 2010, 08:25 AM
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Quote:
Originally Posted by Deviation View Post


Right, OK.



It only seems to do it on that tile exactly (I tested it, no matter where I come from, it always occurs on that tile). So... It is avoidable, and does nothing, but annoying, as I always seem to hit it.
o_O I don't even. There's a script on that tile, but it doesn't contain a Yes/No message box. So, I've no idea. It's got to be something to do with you losing that battle.
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  #110    
Old January 10th, 2010, 08:53 AM
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Quote:
Originally Posted by The Doctor View Post

o_O I don't even. There's a script on that tile, but it doesn't contain a Yes/No message box. So, I've no idea. It's got to be something to do with you losing that battle.
It was weird, I won all the battles in that route, other than that female trainer near the top. So... Something to do with her?
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Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
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He must remain
Even if it kills
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A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

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  #111    
Old January 10th, 2010, 08:58 AM
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I think I found the problem, just before I released it. I repointed a sprite over one of the offsets used in the script. A simple re-script will fix the problem.
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  #112    
Old January 10th, 2010, 09:02 AM
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Quote:
Originally Posted by The Doctor View Post
I think I found the problem, just before I released it. I repointed a sprite over one of the offsets used in the script. A simple re-script will fix the problem.
Glad to be of little help to you Harry. If I find any more, I'll report them. But I doubt I will find some.
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He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

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  #113    
Old January 10th, 2010, 09:43 AM
rac23
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I have downloaded the beta an di must say it looks good but i am unsure of how to get it to work. Its a lunar ips file or something
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  #114    
Old January 10th, 2010, 07:24 PM
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on the beta

some tile errors (i don't know if you wanted that though)

and the old man before he fights has glitchy text
the snorunt's teeth near the top are transparent

hope it helps
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  #115    
Old January 10th, 2010, 07:33 PM
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Quote:
Originally Posted by DreadWaffle View Post
on the beta

some tile errors (i don't know if you wanted that though)
I'm Pretty sure it's supposed to be like that.

Anyways, I really like the mapping in this game, It has a great mix of nintendo and natural style mapping.
A couple things though, I the outline on the purple flower might need a darker outline, it's a bit dull.
Also, I think the hair on the side view of the hero sprite, needs to be somehow flipped up, to look more like the front view of it, or maybe if you made it longer... Meh.
Anyways, I wish you luck~
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  #116    
Old January 10th, 2010, 08:07 PM
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Quote:
Originally Posted by DreadWaffle View Post

the snorunt's teeth near the top are transparent
It's the same thing with maril. Apparently that 1 color has become completely transparent. Harry can probably fix it but I know he wont. It's nothing major, deal with it.

Quote:
Originally Posted by Ven View Post
Also, I think the hair on the side view of the hero sprite, needs to be somehow flipped up, to look more like the front view of it, or maybe if you made it longer... Meh.
Anyways, I wish you luck~
The hair would be too big If I actually gave it that lil' flip. This is pixel art you cant give a small sprite small details without somehow enlarging it.
Thanks though~
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  #117    
Old January 11th, 2010, 12:55 AM
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Quote:
Originally Posted by Deviation View Post
The Hero OW looks kinda weird when moving up, as his head doesn't move, but his body does... Not really major, but I am picky about this.
I forgot to actually do that lol...and i keep forgetting to do that. No big deal though, Harry can fix it himself.

And my LIPS is being gay, it won't let me patch Sienna
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  #118    
Old January 11th, 2010, 01:13 AM
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Shinx
it's a mad world
 
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Quote:
Originally Posted by NiKaNoRoU View Post
I forgot to actually do that lol...and i keep forgetting to do that. No big deal though, Harry can fix it himself.

And my LIPS is being gay, it won't let me patch Sienna :(
Mhm.

I'll send you a ROM or something on msn.

Quote:
Originally Posted by Chibi Robo View Post
It's the same thing with maril. Apparently that 1 color has become completely transparent. Harry can probably fix it but I know he wont. It's nothing major, deal with it.


The hair would be too big If I actually gave it that lil' flip. This is pixel art you cant give a small sprite small details without somehow enlarging it.
Thanks though~
I will fix it :( I'm going to release a bug fix beta soon.

Quote:
Originally Posted by Ven View Post
I'm Pretty sure it's supposed to be like that.

Anyways, I really like the mapping in this game, It has a great mix of nintendo and natural style mapping.
A couple things though, I the outline on the purple flower might need a darker outline, it's a bit dull.
Also, I think the hair on the side view of the hero sprite, needs to be somehow flipped up, to look more like the front view of it, or maybe if you made it longer... Meh.
Anyways, I wish you luck~
Thanks. :) I actually change the flower palette like 290 times before the beta, and I'm not joking.

Quote:
Originally Posted by DreadWaffle View Post
on the beta

some tile errors (i don't know if you wanted that though)

and the old man before he fights has glitchy text
the snorunt's teeth near the top are transparent

hope it helps
That's not a tile error. And that's been reported before. :(

Quote:
Originally Posted by Deviation View Post


Glad to be of little help to you Harry. If I find any more, I'll report them. But I doubt I will find some.
Thanks.
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  #119    
Old January 11th, 2010, 01:38 AM
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I released a Beta 1.1 with some bug fixes that VGAura pointed out, along with Deviation. Um, I haven't fixed any sprites yet though.
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  #120    
Old January 12th, 2010, 12:15 AM
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Tropical Sunlight
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Why did you name the hack Sienna? Isn't that the city where Bond killed Mitchell...? xD
I'm playing this as soon as I get my computer back.
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  #121    
Old January 12th, 2010, 12:25 AM
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In short, Harry and I were talking randomly on MSN, and I said that Shinite is a weird name. He agreed and told me the backstory of it (Shian being Harry's old hack and Granite being Max's). Then I linked him to Wikipedia's list of colours, and we suggested names to each other. Harry came up with Sienna and liked the sound of it.

IIRC, that is.

By the way, "Hot Dayum", as Steven says, is (C) The Master 2009-2010
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  #122    
Old January 12th, 2010, 09:46 AM
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Heey,

I like your hacks man there very good, im playing siennna right now and i like the hero and heroine sprites an the new pokemon sprites, it totally rocks and i think i found something no one has pointed out yet, when you pick your starter and you choose cyndaquil from the right site of the table you walk right trough the tables to the professor, it's not to big but i just thought i should tell you.

Greetz Sjoosjed
PS keep up the good work team
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  #123    
Old January 12th, 2010, 10:09 AM
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Banjora Marxvile
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Harry, I have another bug involving a Tile Behaviour... Well, not a behaviour, but it is best, in the Forest, to always have all 1's on Movement Permissions bihind/in front of a warp, as if the player does the right thing, they can walk behind it. Ermm... Just change all places that are meant to be unable to be walked on to 1, as if you are precise, you can walk behind the tile without warping.
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

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  #124    
Old January 12th, 2010, 10:27 AM
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I knew about that, just forgot to fix it. :3
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  #125    
Old January 12th, 2010, 11:49 AM
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Hey, Doc. Just going to congratulate you and everyone else on a great game so far. Oh, and to report what looks like a little error.

When I walk from one back corner of the gym to the other, the rival suddenly appears out of thin air by the gym's door.

It only happens if I approach from the right side. I dunno if this is just the rest of the game waiting to be made or what, but thought you'd like to know.
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