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  #26    
Old January 13th, 2010 (03:22 AM).
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Never even heard of it.

My favourite dev tools currently are Unreal Engine 3 and Unity.
We are using both in college at the moment and I feel the engines are so complete for making any kind of game with any style of graphics you wish.
Of course unreal can handly some pretty slick models with high polycounts, but unity is pretty good too. I love the editor in general.
Plus, the map editor part is better then unreal lol. (Oh how I hate unreals map editor).
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  #27    
Old January 13th, 2010 (06:46 AM).
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Quote originally posted by Neo-Dragon:
Never even heard of it.

My favourite dev tools currently are Unreal Engine 3 and Unity.
We are using both in college at the moment and I feel the engines are so complete for making any kind of game with any style of graphics you wish.
Of course unreal can handly some pretty slick models with high polycounts, but unity is pretty good too. I love the editor in general.
Plus, the map editor part is better then unreal lol. (Oh how I hate unreals map editor).
Yeah Unity is a very good engine, I own the pro version(or whatever its called dont feel like checking). I think Unity is amazing, easy to learn and full of features I also like how you can chose the programming language you'd like to use. C# is fun to learn so I finally have a reason to learn C# too... As for unreal3 well I use Unreal2 and I downloaded unreal3 yet to check its features out, but if its anything like 2 it looks scary and can be a problem for beginners but its an awesome tool.
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  #28    
Old January 13th, 2010 (02:02 PM).
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A major bonus point (to me) on Unity's part is the capability to make games you've made in the engine run in your browser with the UnityPlayer plugin.
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  #29    
Old January 13th, 2010 (04:04 PM).
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Yeah big time, that's impressive.
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  #30    
Old January 13th, 2010 (06:25 PM).
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Quote originally posted by Neo-Dragon:
Yeah big time, that's impressive.

gotta be honest im disapointed for not pointing that out, you can have visually amazing browser based games. Its awesome for anyone who wants to try to make the next Runescape
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  #31    
Old January 13th, 2010 (07:42 PM).
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I'll have to check out some of those tools before I enter University next year, if I want to familiarize myself with more professional tools... :\

Which free tool do you guys recommend?

(And maybe the topic could be renamed to something like 'Dev Tool Discussion'? The title doesn't quite fit with the subject at the moment.)
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  #32    
Old January 14th, 2010 (12:41 AM).
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Yeah I renamed it there as it sounds better rather then having a thread with all caps, and the word "BEST". There's no such thing as "BEST" - that's why there are other engines. If there was a "BEST" there wouldn't be a market for the other tools and noone would spend time and money making em lol.
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  #33    
Old January 16th, 2010 (09:21 PM).
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I officially hate my computer. XD

Apparently my computer can't run either UDK or Unity, so I'll have to try and find something that requires a little less power.
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  #34    
Old January 17th, 2010 (05:22 AM).
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Quote originally posted by Yuoaman:
Which free tool do you guys recommend?
It depends on what kind of game you want to make. If you want to make a 2D puzzle game, Unreal Engine isn't the best idea :P
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  #35    
Old January 17th, 2010 (07:08 PM).
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Quote originally posted by Wichu:
It depends on what kind of game you want to make. If you want to make a 2D puzzle game, Unreal Engine isn't the best idea
I'm not looking for anything specifically, just something to get me acclimated to a more professional environment before I head into University.

It's always nice to have a slight edge over your peers. lol
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  #36    
Old January 18th, 2010 (09:19 AM).
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Why cant you use unity? It's not too demanding in my opinion its perfect for xp or higher, they also have it for mac too...
Most of the engines that were listed above do allow free non commercial use for education purposes, but you have to ask them.
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  #37    
Old January 18th, 2010 (03:18 PM).
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Quote originally posted by KingCharizard:
Why cant you use unity? It's not too demanding in my opinion its perfect for xp or higher, they also have it for mac too...
Most of the engines that were listed above do allow free non commercial use for education purposes, but you have to ask them.
My computer's rather old, so my computer doesn't have a graphics card capable of running it.
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  #38    
Old January 18th, 2010 (04:00 PM).
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Quote originally posted by Yuoaman:
My computer's rather old, so my computer doesn't have a graphics card capable of running it.
ahh That makes sense, you could always try to upgrade the graphics eventually its probabaly cheaper than buying a whole new computer. \

But I have a question which do you think its best to use Unity & C# or Torque @ C++? Now i know c++ but im interested in C# it seems to be built for programming and will open up my options with XNA and the 360, my question is do you think C# is worth learning? After knowing C++ C# should be hard to pickup, and if I like using it i'll proabaly stick with it, but it is a whole new language and focuses alot more on OOP which is good, but it will limit my options as what platform may use the software i wish to create then again i haven't been interested in programming for mac or ox, so is there a drawback here that im missing?
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