Pokémon Strategies and MovesetsPost your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums.
Weavile is one of the few Pokemon that can stop the popular "suicide lead," which quickly sets up Stealth Rock and stops the opponent from doing the same. Fake Out is the most important move on the set, as it allows Weavile to break the Focus Sashes on leads such as Aerodactyl, Infernape, and Azelf, whilst keeping its own intact. Night Slash lets you finish off Azelf, while Ice Punch handles Aerodactyl.
The other half of the set, Taunt and Counter, allows Weavile to deal with slower, bulkier Pokemon like Bronzong. First, Taunt to prevent it from using Stealth Rock, Hypnosis, or Trick. Now that it's forced to attack you, Counter back the Gyro Ball for an OHKO. This strategy also works in situations like when facing a lead Gyarados who would normally Dragon Dance from the start, or against Tyranitar where you should probably use Counter before Taunt. This strategy is very risky, especially when facing dangerous leads like Infernape, but if you predict correctly the payoff is enormous.
Dusknoir @ Leftovers
252 atk /Def is 306 as is SP.def. thats not the evs for def, that's his stats
I would think Sub > WOW mainly because it forms the SubPunch combo (Sub on the switch, the Focus Punch next, or take a hit then Sub, and finally Focus Punch), and it's a good to use along with Pain Split.
Dragonite @ choice band Adamant (+ Atk / - SpA)
252 atk 4 def 252 spe
Aqua Tail Outrage / Dragon Claw Earthquake Fire Punch
First off, Adamant > Lonely since you are not using any special based moves, so you don't want to hinder your Defense. Because of Dragon Rush's awful accuracy, Outrage (for a more powerful option) or Dragon Claw (less powerful, but you don't get locked). Earthquake is to hit Steel-types that resist your Dragon STAB, while Fire Punch is for Bronzong and Skarmory that are immune to EQ. You can also use Superpower > Fire Punch to OHKO Blissey without locking yourself in, but that is basically all it does help with.
Electivire Mild (+ SpA / - Def) 220 spd 252 s.atk 36 atk
T-bolt Hidden Power Ice / Hidden Power Grass Flamethrower
Fully special with Cross Chop for Blissey, TTar, Snorlax, etc would be the best way to go since physical walls like Celebi and Hippo easily wall your Ice Punch if you plan on using mixed. So use Mild > Lonely since you're mainly based on special attacks now. HP Ice for Mence, Latias (though you don't do much), Dragonite, Gliscor, etc, while Grass is for Swampert. And lastly Flamethrower for Metagross, Celebi, Scizor, etc.
Porygon-Z @wise glasses / Life Orb
Modest / Timid
252 spatk 252 spd 6 hp
-Hidden Power Fighting
Hidden Power Fighting > Thunderbolt, since Waters are already killed quite easily with Tri Attack and HP Fighting is good for Heatran, TTar, etc. Timid good for outspeeding neutral natured base 100s like Adamant Flygon, +nature 80s like Timid Suicune and Jolly Mamoswine, and to not speed tie with neutral natured 90s like Adamant Lucario. Life Orb is an option for higher boost.
Assurance is a lot more useful than Ice Shard as it lets you hit the Rotoms that are really annoying to get rid if you want to spin. 188 Atk and Adamant nature assures that you always OHKO offensive Rotom-A after SR, while 2HKOing most defensive Rotom-A. EVs still keep you defensive, but if you want more defense then you can take away from Atk. Also, EVs go in HP before Defense because it helps more with survivability as it is lower than Donphan's Defense. Plus, it helps with special attacks.
Comments in bold ↑, I might come back for threats if I'm not busy.