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  #1    
Old January 7th, 2010 (01:09 AM). Edited August 26th, 2010 by MarkLegault.
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Models not public anymore, this thread is pointless.
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  #2    
Old January 7th, 2010 (01:04 PM).
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Absolutely love them.

I don't think that they will be that great of a help to many fangames but they still look wonderful.

And it is absolutely AWESOME to see that there is progress on a REAL 3D FANGAME!
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  #3    
Old January 7th, 2010 (04:33 PM).
davidthefat davidthefat is offline
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I am terrible at 3d modeling, any suggestions? (you saw my crap before)
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Old January 31st, 2010 (08:02 AM).
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Amazing, only one question, how can I make my own models ?
Anyway, nice job !

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Old January 31st, 2010 (08:34 AM).
Poeman Poeman is offline
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He uses blender and gimp.
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Old January 31st, 2010 (01:40 PM).
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Quote originally posted by Poeman:
He uses blender and gimp.
I dont think that answers his question, if you wanna try to make your own learn how to model google 3d modeling tutorials or something learn about high poly and low poly, learn vertexes what meshes are ect... its not easy but most can learn it...
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Old February 1st, 2010 (06:43 AM).
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Quote originally posted by KingCharizard:
I dont think that answers his question, if you wanna try to make your own learn how to model google 3d modeling tutorials or something learn about high poly and low poly, learn vertexes what meshes are ect... its not easy but most can learn it...
Okay, thanks, I'll try it.

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Old February 3rd, 2010 (07:37 AM). Edited February 7th, 2010 by MarkLegault.
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But you should know what programs to google tutorials for, you know. Like Poeman said: Blender and GIMP . Here is a tutorial for Blender: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
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Old February 6th, 2010 (04:09 PM).
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These look like nice models, but I have to ask - why .blend files? Wouldn't .fbx be more usable in general? (I'm not entirely sure because everything I worked with was compatible with my modelling program from the start and don't know about other game development tools.)
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Old February 6th, 2010 (11:47 PM). Edited February 6th, 2010 by MarkLegault.
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Quote originally posted by Java's Missingno.:
These look like nice models, but I have to ask - why .blend files?
Because I was searching for a good enough cross-platform format that would support multiple textures, no texture size limit, weights and bone (yet) animation, before including it in the archive.
I thought it would be better to upload the original blends with toon shading applied for now. And since Blender is free, anyone would be able to download it and convert it to the format of their choice.
Looks like there is no way to export the toon shading to other program, so youll have to make one yourself, sorry:

Quote:
Wouldn't .fbx be more usable in general? (I'm not entirely sure because everything I worked with was compatible with my modelling program from the start and don't know about other game development tools.)
Does it support all I mentioned above? Is it well supported among programs?
If you want the models, I can upload obj files with mtl now.
EDIT: failed with 2 textures...
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Old February 7th, 2010 (12:45 AM).
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Quote originally posted by MarkLegault:
But you should know what programs to google tutorials for, you know. Like Poeman said: Blender and GIMP . Here is a tutorial: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
Your right, and the tutorial is a good one, but what if he want to use 3ds max(Yeah there is no way he has it if he's beginning but its out there) I didnt want to point him to any certain tool because every1 has their favorite and there is a few good programs out there. Just pointed him in what i believe is the right direction, its how i learned what i know bout the 3d adventure... But i actually use 3Dsmax.
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  #12    
Old February 7th, 2010 (01:01 AM). Edited March 4th, 2010 by MarkLegault.
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Quote originally posted by KingCharizard:
Your right, and the tutorial is a good one, but what if he want to use 3ds max
Quote originally posted by MarkLegault:
Here is a tutorial for Blender
fixed
Quote originally posted by KingCharizard:
I didnt want to point him to any certain tool because every1 has their favorite and there is a few good programs out there.
I just think he could learn 'high poly and low poly, learn vertexes what meshes are' and all that basic stuff in his program-specific tutorial.

Okay, looks like Collada 1.4 supports what I need and I think many programs support it.
First post updated with the files.
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Old February 8th, 2010 (03:54 PM).
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.fbx files are generally universal for game dev programs. They support bone-based animations, though I think you'd have to bake textures before exporting.
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  #14    
Old February 9th, 2010 (04:05 AM).
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Do you have a problem importing the dae files in Unity or your modeling package?
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Old February 9th, 2010 (06:35 AM).
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I think .dae is one of the formats that Unity cannot support. In terms of free programs, Unity CAN support .blend files, though I'm not sure how many others can.

As for my modeling software, I'm currently transitioning between Cinema4d(which is mostly meant for animation, anyhow) and Blender because I'm on a low budget and C4d was only accessible for me on my classroom computer.

(Bear with me if I ask simple questions - modeling and animation were not my strong points.)
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  #16    
Old February 9th, 2010 (07:22 AM). Edited February 9th, 2010 by MarkLegault.
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Quote originally posted by Java's Missingno.:
I think .dae is one of the formats that Unity cannot support.
Cannot or doesn't? It wasn't listed in the supported formats from the main site, but I read some people saying you can in the forums. Might wanna give it a try.
I tried to export an fbx from Blender and it ended up with no materials (textures)
Quote:
As for my modeling software, I'm currently transitioning between Cinema4d(which is mostly meant for animation, anyhow) and Blender
Looks like C4D supports it as well:

EDIT: Looks like Unity supports collada as well, only I wasn't able to load a multitexture model:
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