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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #1    
Old Posted September 28th, 2009 (04:13 PM). Edited May 18th, 2010 by Blubber300.
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these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...

pokes: 1037-1812
egg:1813
unown forms: 1039-1867
trainers:1868-1958
hero(s) 1959-1960

Intro Sequence:
the first four are the pokes that follow you when you're riding your bike in the intro-2039-2042
the next 2 are the male and female characters riding their bikes in the intro-2043-2044
this one is the tiles in the background of kyogre and groudon-2049
the clouds, just before rayquaza appears-2052
the rayquaza in the intro-2057
more clouds-2059
pokeball swirly thing before sharpedo and duskull come on-2496
nintendo copyright
-End of Intro stuff-

i think it's the overlay of the desert-2065

MOVES:
sheer cold-2067
dive-2071
protect-2078
night shade-2080
surf-2099
horn attack-2629
stomp-2630
footprint-2631
handprint-2632
fist-2633
swagger(?)-2636
a spiderweb-2637
payday-2638
substitute-2645
swift-2656
shadow ball-2657
curse-2663
follow me-2665
asleep-2669
rock blast-2675
foresight-2677




types-2110
statuses-2109
bags-2120 and 2121
pokeblock case-2135
berries-2298-2340
items-2229-2476

DOLLS
snorlax-2477
rhydon-2478
lapras-2479
venasaur-2480
charizard-2481
blastoise-2482
wailmer-2483
regice-2484
regirock-2485
registeel-2486

RANDOM THINGS
cable car-2491
wynaut, whismur, skitty, and makuhita-2497
badges-2525
pokedex-2526-2527&2537& 2542
contest ranks-2548, 2549, 2551, 2557, 2558,
condition-2550, 2571
match call-2552
main menu-2553
map options-2554
ribbons-2555
search-2556
party pkmn-2559
map icons-2562
typing legend-2564
modes-2565
buttons-2568
condition pictures-2572
slots-2574
trainer card-2578
boxes-2579
tiles-2590
game boy-2593
press start and game freak inc.-2613
fronteir pass-2615
stars-2619
icons for something-2620
pokemon heads-2622
a house-2624
a bone-2627
moon phases-2628
a bag-2643
rock-type-thing?-2639
OMNOMNOM face-2640
clouds-2646



Note:the pokes have the front sprite,then the shiny backsprite. no idea why it's ordered like that, but....yeah.

EDIT: added a whole bunch of new stuff, spent a weekend going through all the values that I hadn't yet. sorry phosphate, but i couldn't find any of that stuff
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  #2    
Old Posted October 6th, 2009 (04:48 AM).
mervyn797
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good, but if you add some more, titlescreens, etc.
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  #3    
Old Posted October 6th, 2009 (05:56 AM).
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Title Screens and stuff from 2011
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  #4    
Old Posted October 6th, 2009 (09:29 AM).
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Quote:
Originally Posted by Blubber300 View Post
these numbers are for emerald, since i couldn't find anywhere else that did this for emerald...
Emerald you say? What about THIS thread?
I know that I didn't document everything.. but I guess I documented a lot =/
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  #5    
Old Posted October 7th, 2009 (11:36 PM). Edited October 10th, 2009 by ME0W.
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i wish you've done the same for pokemon ruby...

Oh, if you do, try to include professor birch's
unlz number! if there is. . .
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  #6    
Old Posted October 11th, 2009 (02:21 AM).
alypkm
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can you tell me the movements in pokemon emerald !!!
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  #7    
Old Posted February 12th, 2010 (07:40 PM).
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What about badges? and fronteir symbols?
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  #8    
Old Posted February 13th, 2010 (03:29 PM).
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I would like to know what number Professor Birch is for Emerald. Does anyone here know his unLZ number?
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  #9    
Old Posted February 14th, 2010 (03:43 AM).
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Add titlescreen numbers. Great tutorial by the way.
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  #10    
Old Posted February 14th, 2010 (03:58 AM).
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thanx for it, i'm mainly hacking on emerald so its a great help for me

but its trus you didn't post everything, for example prof birch i also want to change and i want to remplace moves by new ones so i want also know the numbers of moves.........
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  #11    
Old Posted February 15th, 2010 (11:05 AM).
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Is the backsprites in unlz? And if not what number is it in TM?
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  #12    
Old Posted May 11th, 2010 (03:57 PM).
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thx everyone, ill try to find more soon, expect an update by friday-ish, maybe earlier
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  #13    
Old Posted May 12th, 2010 (12:32 PM).
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Yeah... what I need:
Prof. Birch
Backsprites of Heroes, Wally, and Steven
Titlescreen

Also, I have a bit of a problem. After expanding my rom with XSE, all my unLZ numbers have increased by about 7000 for some reason, and a lot of empty pictures with multicolored dots have been present. Is there any way to reverse that?
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  #14    
Old Posted May 27th, 2010 (11:10 AM). Edited May 27th, 2010 by mr. ck.
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mr. ck
कुछ मीठा हो जाये
 
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Prof. Birch in the intro isn't in the compression that UnlZ looks for... There was this thing called TPL that did it...

I know, years ago, I had done something about that... Lemme look that up.

EDIT: Found it...
Quote:
1. How to edit Birch in the Intro (R/S/E)
Editing birch is easy, well, very easy, so follow me:
1. Get EliteMap (well if you don’t have this you are not a hacker)
2. Open TLP.exe (it comes with elite map)
3. Load your ROM in it
4. Well go to Edit>Goto and choose the hex radio
5. Type 39DA00 as the offset and click on Go!
6. Then go to Pallet>Load and choose birch.tpl file which I have given with this tutorial. You would see that it looks a bit like birch but yet not exactly
7. Now resize the window in which the ROM has been loaded, horizontally to half
8. But yet it is messed up so we press the key we use to put minus signs and underscores 12 times and viola, Birch has emerged from trash
9. Edit it but remember that the first colour of the pallet is always transparent.
10. Only use the colours supplied don’t get too expecting that you change the pallet in TLP if you want to change the colours do the pallet editing stuff in the ROM.
See, how you can make Birch look like a baboon wearing a lab coat so easily?
This was by: Rocking Groudon... The rest of the tutorial doesn't need reposting, it's obsolete.
Attached Files
File Type: zip birch.zip‎ (888 Bytes, 133 views) (Save to Dropbox)
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  #15    
Old Posted May 28th, 2010 (12:43 PM). Edited May 28th, 2010 by pokemon-hack.
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Can someone help me.
I have been trying to find the backsprites of the male, female, steven and wally from emerald on unLZ and Tile Molester but could'nt find them.
Could someone please tell me where the backsprites are and what program you use to find them (like unLZ, Tile Molester, etc.) and what code you use for "go to" (like 0035ST78). I am trying to make a Hack game of emerald.
So please tell where i could find the backsprite.
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  #16    
Old Posted June 30th, 2010 (10:01 PM).
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DaddyLongLegs
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Thanks, that really helped, I really wanted Prof. Birch to be an alien and it worked! :D Now to make the rest of the people aliens and video-game characters. I made a terrible looking pac man but the loch ness monster went well and I like my skeleton.

Not to go off topic, but any one know how to use XSE scripting? I want to make people say different things.
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  #17    
Old Posted July 31st, 2010 (02:20 AM).
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wheres the "pokemon emerald" number? i cant seem to find it, i just want to change it, any ideas?
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  #18    
Old Posted August 1st, 2010 (09:59 PM).
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you mean the one underneath the big POKEMON on the ts?
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  #19    
Old Posted August 23rd, 2010 (11:45 AM).
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I need the #s for the Trainer Backsprites for Ruby. I'm confused.
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6'03" | 342lbs
Type → Electric
Abilities → Intimidate | Rivalry
It has eyes which can see through anything. It spots and captures prey hiding behind objects.
[???=<game and stuff goes here>]Challenges[/???] | Story Site


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Yay!!Bill and the others are finally hatched!!!
(From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
Danke for helping them! <3333
http://www.youtube.com/watch?v=1AQnflh-diM
My version of Automatic Acoustic! It's been Remixed!
http://www.youtube.com/watch?v=ZrO-zXOls30
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  #20    
Old Posted August 23rd, 2010 (01:40 PM).
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colcolstyles
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Quote:
Originally Posted by TokioHumaNeko View Post
I need the #s for the Trainer Backsprites for Ruby. I'm confused.
The compressed backsprites are located at 0xE57AC8 or, in unLZ, around number 1363.
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  #21    
Old Posted August 23rd, 2010 (04:25 PM).
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What if you used the Deep Scan?
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Luxray (レントラー)
The Gleam Eyes Pokémon
6'03" | 342lbs
Type → Electric
Abilities → Intimidate | Rivalry
It has eyes which can see through anything. It spots and captures prey hiding behind objects.
[???=<game and stuff goes here>]Challenges[/???] | Story Site


~*~*DaRkSiDe Of ThE sUn~*~*~
~*(IcH bIn HuMaNoId)*~
~*Tokio Hotel Forever*~
Help me by joining Team Cosmic Destiny!
Tokio Hotel Fan For Life,honey! ;D


Yay!!Bill and the others are finally hatched!!!
(From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
Danke for helping them! <3333
http://www.youtube.com/watch?v=1AQnflh-diM
My version of Automatic Acoustic! It's been Remixed!
http://www.youtube.com/watch?v=ZrO-zXOls30
Help me with Cosmic Destiny!!! Please!
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  #22    
Old Posted August 23rd, 2010 (07:29 PM).
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colcolstyles
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Quote:
Originally Posted by TokioHumaNeko View Post
What if you used the Deep Scan?
Then it would be at 7458.
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  #23    
Old Posted October 18th, 2010 (06:16 AM). Edited October 18th, 2010 by sab.
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This is great and all, but what about people like me who prefer nlz over unlz? Is there even a thread for that?
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  #24    
Old Posted December 20th, 2011 (06:37 AM).
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hey i want the backsprite numbers for pokemon ruby because i am making a new hack

also if anyone wants to help me I want scripters,mapers,sprite editors and a beta tester
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  #25    
Old Posted June 23rd, 2012 (04:44 AM). Edited June 26th, 2012 by Flashxon.
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What's the number and palette of the pokéballs when you are throwing them out in a battle? (In pokémon Emerald)
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