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Reload this Page FireRed hack: [Hack of the Year 2010] Pokémon Sienna

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  #176    
Old February 6th, 2010 (11:24 AM).
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Wow, Harry, nice updates. I can't wait to go to Kanto.
Steel Way looks awesome. And I like Wesley's tiles. The building really blends in with the rest of the tiles!
Anyway, good luck. Looking forward to testing it.

I know the answer to the caption for Screen 2. :D
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  #177    
Old February 9th, 2010 (07:15 PM).
FionordeQuester FionordeQuester is offline
 
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Is this hack much harder than the original Fire Red?
  #178    
Old February 10th, 2010 (06:10 AM).
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Quote originally posted by FionordeQuester:
Is this hack much harder than the original Fire Red?
Well, it depends. For me, it is.

Anyways, here are some glitches in the Hack. (I know they're not reported yet)


This is what happens when you pick the Pokeball from this side.
You WALK through the table. Weird.


Tile error on the road. It's actually quite easy to fix though.


There's no need to add a "s" at the end of "move".

Good luck.

Oh, and nice screens by the way.
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  #179    
Old February 10th, 2010 (06:18 AM).
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Quote originally posted by Sarcastic Prince:
Well, it depends. For me, it is.

Anyways, here are some glitches in the Hack. (I know they're not reported yet)


Tile error on the road. It's actually quite easy to fix though.
This is not a tile error, it's a road change. But still looks like an error, sadly.
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  #180    
Old February 10th, 2010 (01:55 PM).
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Quote originally posted by FionordeQuester:
Is this hack much harder than the original Fire Red?
maybe

Quote originally posted by Sarcastic Prince:
Well, it depends. For me, it is.

Anyways, here are some glitches in the Hack. (I know they're not reported yet)


This is what happens when you pick the Pokeball from this side.
You WALK through the table. Weird.


Tile error on the road. It's actually quite easy to fix though.


There's no need to add a "s" at the end of "move".

Good luck.

Oh, and nice screens by the way.
thanks.

Quote originally posted by NiKaNoRoU:
This is not a tile error, it's a road change. But still looks like an error, sadly.
cool story.
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  #181    
Old February 13th, 2010 (01:29 PM).
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Can sombody please help me with the warps int Colt Forest, I can't get into them, they just freeze the game. I've tried exiting the map, closing the emulator, reseting ect. Nothing works, do you have any new ideas? Aside from that I really enjoyed your hack, great job.
~ItsaLie
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  #182    
Old February 13th, 2010 (02:34 PM).
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Quote originally posted by The Master:
That happens to me, too. :/

A fix is to save before leaving the forest, close your emulator, reload Sienna and exit the forest from the entrance, re-entering and going out. It works for me when I do that.

Yeah, you have to trek through the grass again. Ah well.
I think that might help.
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  #183    
Old February 14th, 2010 (10:16 AM).
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Quote originally posted by The Master:
I think that might help.
But I can't even get into the forest...
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  #184    
Old February 14th, 2010 (10:18 AM).
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Quote originally posted by ItsaLie:
But I can't even get into the forest...
Change all the "leave the forest" to "leave the route". So it becomes:

A fix is to save before the forest, close your emulator, reload Sienna and exit the route, re-entering and going into the forest.
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  #185    
Old February 14th, 2010 (11:14 AM).
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I've fixed that for beta two. I might release a 1.2 up to gym four though. Or just make it beta two. o3o
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  #186    
Old February 14th, 2010 (11:59 AM).
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Un heroe genial ese estilo D/P/Pl me encanta. Aunque veo mucha grafica de RojoFuego, le has sabido dar un aspecto muy propio y la mayoria de azulejos que vi, me gustaron muchisimo.

A great hero that style D / P / Pl I love it. Although I see a lot graphical FireRed, you've succeeded in giving a very own and most of tile saw, I really enjoyed.
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  #187    
Old February 14th, 2010 (06:00 PM).
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Quote originally posted by Deviation:

Change all the "leave the forest" to "leave the route". So it becomes:

A fix is to save before the forest, close your emulator, reload Sienna and exit the route, re-entering and going into the forest.
It still doesn't work... I guess I'll just wait for Beta 1.2 or 2 (hoping for 1.2)
~ItsaLie
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  #188    
Old February 15th, 2010 (03:23 AM).
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Quote originally posted by ItsaLie:
It still doesn't work... I guess I'll just wait for Beta 1.2 or 2 (hoping for 1.2)
~ItsaLie
Alternate method:
You can use A-Map to move the warps upwards, then
save the changes, and then move them
back to their original position. Remember to save
changes.
The warps will work afterwards. The same thing goes
to the forest's warps.

To Doctor: I know that I hacked your Hack
a little by doing this method, but that's
the only thing I could think of while I
was playing your Hack.

I hope you don't mind.
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  #189    
Old February 15th, 2010 (03:40 AM).
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I mind completely. That's out of order! I ROM locked it for a reason! I gave a perfectly viable solution for the warp fixes in the beta release notes. How about you use them instead of hacking through my ROM lock.
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  #190    
Old February 15th, 2010 (07:44 AM).
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Quote originally posted by Sarcastic Prince:
Alternate method:
You can use A-Map to move the warps upwards, then
save the changes, and then move them
back to their original position. Remember to save
changes.
The warps will work afterwards. The same thing goes
to the forest's warps.

To Doctor: I know that I hacked your Hack
a little by doing this method, but that's
the only thing I could think of while I
was playing your Hack.

I hope you don't mind.
I get an error message when I try to load the Rom...

Quote originally posted by The Doctor:
I mind completely. That's out of order! I ROM locked it for a reason! I gave a perfectly viable solution for the warp fixes in the beta release notes. How about you use them instead of hacking through my ROM lock.
The solution doesn't work, maybe there's something wrong with the Rom? I'll try repatching I guess.
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  #191    
Old February 15th, 2010 (07:50 AM).
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There's nothing wrong with the ROM. It's been ROM Locked, because Harry doesn't want people hacking his hack. Which is why he's annoyed at Sarcastic Prince.
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  #192    
Old February 15th, 2010 (08:25 AM).
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And I'm sure that Nintendo doesn't mind us rummaging through their hard work. Nope. Not at all.

Sorry but it's a little hypocritical to be offended when someone hacks the very thing that you created by hacking. I understand where you're coming from and I too would probably not want people looking through my work but sadly, there's not a whole lot we can do about it. Though if you really don't want people "unlocking" your ROM, why don't you try repointing the map data? That'll throw off all but the cleverest of hackers.
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  #193    
Old February 15th, 2010 (08:30 AM).
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I'm gonna wait for the upcoming release of the next beta, but I'm wondering has any fakemon been inserted yet?
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  #194    
Old February 15th, 2010 (09:34 AM).
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of the entire epoch!
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Quote originally posted by eccool:
I'm gonna wait for the upcoming release of the next beta, but I'm wondering has any fakemon been inserted yet?
Yes there are 5 fakemon inserted so far.
4 of them are in the 1'st public beta.
1 of them is in the newest beta being currently worked on.
*showed in haroun's gym battle vid*
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  #195    
Old February 15th, 2010 (12:21 PM).
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I found a glitch. If you have been to Nile City and go back to the professor's lab it'll freeze.
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  #196    
Old February 15th, 2010 (12:40 PM).
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Quote originally posted by rocky505:
I found a glitch. If you have been to Nile City and go back to the professor's lab it'll freeze.
Is that like in the below attachment? I experience a freeze whenever I moved on the left of the 3 tiles between the bookshelves in the lab. I was going to notify The Doctor of all the bugs I've found but I'm going to wait until I've compiled them all (ie. finished the beta). Its a very good hack. I'l give my full bug reprt/mini-review later once I've finished the beta.
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  #197    
Old February 16th, 2010 (08:18 AM).
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Are you sure you're playing 1.1? I'm pretty sure I fixed that. :( (Unless I fixed that for 1.2)
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  #198    
Old February 17th, 2010 (12:02 AM).
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I was wondering, who spirited Duglug in Seinna?
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  #199    
Old February 17th, 2010 (12:46 AM).
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Quote originally posted by chrunch:
I was wondering, who spirited Duglug in Seinna?
That would be Chibi Robo, Harry's copyrighted spriting slave.

... *steals Max*
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  #200    
Old February 17th, 2010 (03:05 AM).
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I commented before, but only with a bug. Chibi Robo, you've done excellent work on the sprites.

As for the warp issue, is it fixable? If SPs method worked, true he hacked into your ROM, but only to fix a little mistake. I wouldn't be peeved if his method worked, but a little frustrated that he did it without permission. That bug doesn't always get fixed with your method, and I'm sure that it is annoying. Bu I can see why you are annoyed... Bt if he fixed it, yay. But now he knows how to hack into the ROM... Ah well, just something to aim for Harry - making it impossible to hack by others!

Anyway, Sienna was good to play through, can't wait for the finished product, all that stuff. One thing I do want to see - more of Chibi Robo's sprites!
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Man of Steel
He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...

Nerves of Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

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