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View Poll Results: What region should I add after Kanto?
Johto 179 43.77%
Hoenn 56 13.69%
Sinnoh 47 11.49%
Orre 127 31.05%
Voters: 409. You may not vote on this poll

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  #176  
Unread February 16th, 2010, 02:20 AM
Vnalder's Avatar
Vnalder
Beginning Trainer
 
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Quote:
Originally Posted by Karel_Kazuki View Post
Awesome Guy! for the Vehicle thing in Orre I suggest an airplane landing in some random city in between the PKMN HQ and That coastal city that goes to citadark isle.That way you could implement some team rocket or snagem members on the thing and have some sort of takeover event that leads to Events in orre!
Or the two teams could be complete rivals and you somehow get stuck in in the middle some sort of war between them
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  #177  
Unread February 16th, 2010, 02:24 AM
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That too.Anyways I will keep reading for updates.I'm trying to learn about RMXP right now so I can start on my project.Hopefully i can release it by the end of the year if i get everything together.

I just played the opening of the demo.Its not bad!The only bugs i see are that they jump out of the grass and not the fence yet, and you cant resize the game.Also there isnothing on the title screen except Pikachu and the word pokemon but i guess you already knew that.But i like it!Not an EXACT remake but i like this one better than the old one.

lso from entering from the side door of the pokemart,the game freezes...

lso from entering from the side door of the pokemart,the game freezes...

Did i mention your sprite is Brendan from Emerald?But again i guess you knew that...

Last edited by Karel_Kazuki; February 16th, 2010 at 02:50 AM. Reason: Your double post has been automatically merged.
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  #178  
Unread February 16th, 2010, 03:24 AM
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I can't seem to download the Demo.It tries to find a file in System 32 that isn't there.
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  #179  
Unread February 16th, 2010, 09:18 PM
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|Maximus|
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Wow. I do realize that there are a lot of glitches. I plan on fixing them.

But one quick question. I am thinking of changing the graphics to HG/SS.

What do you guys think about this? I understand you used to like the old graphics better. But, these new HG/SS graphics will be improved. Muuch Much improved.

Changes?
- New Player Overworld (Including Female)
- More detail into the maps and graphics.
- Some extra custom tiles.

That's it so far.

By the looks of it, I am also probably going to need a new tiler to tile. PM me if you want to be a tiler. You must have proof of work!
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  #180  
Unread February 16th, 2010, 10:56 PM
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Lopnis
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Quote:
Originally Posted by |Maximus| View Post
Wow. I do realize that there are a lot of glitches. I plan on fixing them.

But one quick question. I am thinking of changing the graphics to HG/SS.

What do you guys think about this? I understand you used to like the old graphics better. But, these new HG/SS graphics will be improved. Muuch Much improved.

Changes?
- New Player Overworld (Including Female)
- More detail into the maps and graphics.
- Some extra custom tiles.

That's it so far.

By the looks of it, I am also probably going to need a new tiler to tile. PM me if you want to be a tiler. You must have proof of work!
You should use your old graphics or the HG/SS Graphics

Oh and I found a glitch if you use the pokemon center in pewter city you end up in viridian city.
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  #181  
Unread February 17th, 2010, 12:51 AM
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|Maximus|
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Alright guys. There is a new hero and EVERYTHING!

Here is two screenshots displaying the work I have done so far.

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  #182  
Unread February 17th, 2010, 01:14 AM
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Wow.Those look amazing,also do I have to have RMXP installed to play the demo?
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  #183  
Unread February 17th, 2010, 01:20 AM
Route
Slowpoke
 
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@|Maximus| The Hero changed a lot. :l But I like the new tiles.

@gamey353
No, you don't.
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  #184  
Unread February 17th, 2010, 01:32 AM
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|Maximus|
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Quote:
Originally Posted by Pokéstorm View Post
@|Maximus| The Hero changed a lot. :l But I like the new tiles.

@gamey353
No, you don't.
You don't like the new hero? What's wrong with it?
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  #185  
Unread February 17th, 2010, 02:13 AM
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from the looks of it, you just made this change today or yesterday afternoon/evening...
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  This is the last staff post in this thread.   #186  
Unread February 17th, 2010, 12:52 PM
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So... does this make three graphical overhauls... or four? I've lost count.
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  #187  
Unread February 17th, 2010, 01:36 PM
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I remember seeing a followme script on the RMXP forums several months ago that was designed to be used as a Pikachu script.

I'll try to find it for you.
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  #188  
Unread February 17th, 2010, 03:07 PM
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Quote:
Originally Posted by Karel_Kazuki View Post
from the looks of it, you just made this change today or yesterday afternoon/evening...
Yes, that's exactly what I did. -__-

Quote:
Originally Posted by Yuoaman View Post
So... does this make three graphical overhauls... or four? I've lost count.
I am still working on all the changes that I said I would make.

Quote:
Originally Posted by Virtual Chatot View Post
I remember seeing a followme script on the RMXP forums several months ago that was designed to be used as a Pikachu script.

I'll try to find it for you.
Thanks, is it compatible with Pokemon Essentials? If not, then I already have the dependent event scripts.
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  #189  
Unread February 17th, 2010, 06:30 PM
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Karel_Kazuki
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I though so cause of the Day/night effect.but its still awesome.Cant wait to see the final results of the game.For now i will play the old demo.
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  #190  
Unread February 17th, 2010, 07:47 PM
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bertolli
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ehi,now i'm really mad!why only the english hack isgood?!?!?!?!?italian's hack is a disaster!good work!
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  #191  
Unread February 17th, 2010, 08:14 PM
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|Maximus|
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Quote:
Originally Posted by bertolli View Post
ehi,now i'm really mad!why only the english hack isgood?!?!?!?!?italian's hack is a disaster!good work!
I...have NO idea what the heck you just said.

From what I understood, this isn't a hack. It is a game being made in rpg maker xp.
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  #192  
Unread February 17th, 2010, 08:21 PM
Route
Slowpoke
 
Join Date: Nov 2009
Quote:
Originally Posted by bertolli View Post
ehi,now i'm really mad!why only the english hack isgood?!?!?!?!?italian's hack is a disaster!good work!
Would you quit spamming the Game Development section, with your little "Hack Posts"?
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  #193  
Unread February 17th, 2010, 11:48 PM
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Lopnis
Psyduck
 
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I like the style the new trainer is in but I did like the look of the old hero could you make a sprite like that one that looks like the old one
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  #194  
Unread February 18th, 2010, 06:42 AM
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-DefaulT
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lawl, i walked out the side door of oaks lab and got stuck in the roof...

Spoiler:
luls infinit hp/pp/gold on this one also


love the tiles though
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  #195  
Unread February 18th, 2010, 12:34 PM
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a lot of yellow hacks r in the processof being made but a lot of them die in the process(quit), hope yours strives until you reach the finish line! =)
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  #196  
Unread February 18th, 2010, 12:37 PM
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would like to be a beta teser
 
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wow looks good but will pikachu follow you like in the original pokemon yellow
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  #197  
Unread February 18th, 2010, 03:41 PM
|Maximus|'s Avatar
|Maximus|
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Quote:
Originally Posted by -DefaulT View Post
lawl, i walked out the side door of oaks lab and got stuck in the roof...

Spoiler:
luls infinit hp/pp/gold on this one also


love the tiles though
Yeah, I fixed that. Don't pay attention to the glitches in the demo, they are almost fixed.

Quote:
Originally Posted by Mistress Rose View Post
a lot of yellow hacks r in the processof being made but a lot of them die in the process(quit), hope yours strives until you reach the finish line! =)
Um, thanks? This isn't a hack though.

Quote:
Originally Posted by sako View Post
wow looks good but will pikachu follow you like in the original pokemon yellow
Yes, as I have stated before, it will follow you, in cerulean city. There will be some sort of event there. don't worry, it's obvious, not a hidden event.

Eh, double post. :\

Well, I have been designing buildings and so far, I made the Pallet Town lab, and the Pallet Town buildings.

Personally, I think they aren't the best, but I can't seem to figure out what's wrong with them.

Well, for starters, I know that the Pallet Town building is too small.

I am slowly getting better at tile building. Thanks to Dew's Tutorial


Last edited by |Maximus|; February 18th, 2010 at 09:59 PM.
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  #198  
Unread February 18th, 2010, 11:01 PM
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Karel_Kazuki
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They look like playhouses...like the episode from Season 1 with Sabrina trapping the gang in that small playhouse
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  #199  
Unread February 19th, 2010, 12:40 AM
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Hmm,I like the lab especially. But it looks to me like the lab and pallet houses are in a different view sort of. Like the houses are standing straight up but the lab is at a slant kinda.? Its hard to eplain,but thats just what it looks like to me. Well good luck with this game! I played the beta up to brock and looking forward to a nex one with those darn bugs squashed.
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  #200  
Unread February 19th, 2010, 08:12 PM
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Yo pplz. Haven't been around for some time xD

Anyway I see some nice new updates (those fr/lg sprites and tiles are finally gone O_O YAY!). Keep it up and I wish you the best of luck!
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