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View Poll Results: What region should I add after Kanto?
Johto 181 43.83%
Hoenn 57 13.80%
Sinnoh 47 11.38%
Orre 128 30.99%
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  #176    
Old February 15th, 2010 (06:20 PM).
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Vnalder Vnalder is offline
 
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Quote originally posted by Karel_Kazuki:
Awesome Guy! for the Vehicle thing in Orre I suggest an airplane landing in some random city in between the PKMN HQ and That coastal city that goes to citadark isle.That way you could implement some team rocket or snagem members on the thing and have some sort of takeover event that leads to Events in orre!
Or the two teams could be complete rivals and you somehow get stuck in in the middle some sort of war between them
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  #177    
Old February 15th, 2010 (06:24 PM). Edited February 15th, 2010 by Karel_Kazuki.
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That too.Anyways I will keep reading for updates.I'm trying to learn about RMXP right now so I can start on my project.Hopefully i can release it by the end of the year if i get everything together.

I just played the opening of the demo.Its not bad!The only bugs i see are that they jump out of the grass and not the fence yet, and you cant resize the game.Also there isnothing on the title screen except Pikachu and the word pokemon but i guess you already knew that.But i like it!Not an EXACT remake but i like this one better than the old one.

lso from entering from the side door of the pokemart,the game freezes...

lso from entering from the side door of the pokemart,the game freezes...

Did i mention your sprite is Brendan from Emerald?But again i guess you knew that...
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  #178    
Old February 15th, 2010 (07:24 PM).
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I can't seem to download the Demo.It tries to find a file in System 32 that isn't there.
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  #179    
Old February 16th, 2010 (01:18 PM).
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Wow. I do realize that there are a lot of glitches. I plan on fixing them.

But one quick question. I am thinking of changing the graphics to HG/SS.

What do you guys think about this? I understand you used to like the old graphics better. But, these new HG/SS graphics will be improved. Muuch Much improved.

Changes?
- New Player Overworld (Including Female)
- More detail into the maps and graphics.
- Some extra custom tiles.

That's it so far.

By the looks of it, I am also probably going to need a new tiler to tile. PM me if you want to be a tiler. You must have proof of work!
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  #180    
Old February 16th, 2010 (02:56 PM).
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Quote originally posted by |Maximus|:
Wow. I do realize that there are a lot of glitches. I plan on fixing them.

But one quick question. I am thinking of changing the graphics to HG/SS.

What do you guys think about this? I understand you used to like the old graphics better. But, these new HG/SS graphics will be improved. Muuch Much improved.

Changes?
- New Player Overworld (Including Female)
- More detail into the maps and graphics.
- Some extra custom tiles.

That's it so far.

By the looks of it, I am also probably going to need a new tiler to tile. PM me if you want to be a tiler. You must have proof of work!
You should use your old graphics or the HG/SS Graphics

Oh and I found a glitch if you use the pokemon center in pewter city you end up in viridian city.
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  #181    
Old February 16th, 2010 (04:51 PM).
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Alright guys. There is a new hero and EVERYTHING!

Here is two screenshots displaying the work I have done so far.

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  #182    
Old February 16th, 2010 (05:14 PM).
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Wow.Those look amazing,also do I have to have RMXP installed to play the demo?
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  #183    
Old February 16th, 2010 (05:20 PM).
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@|Maximus| The Hero changed a lot. :l But I like the new tiles.

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No, you don't.
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  #184    
Old February 16th, 2010 (05:32 PM).
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Quote originally posted by Pokéstorm:
@|Maximus| The Hero changed a lot. :l But I like the new tiles.

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No, you don't.
You don't like the new hero? What's wrong with it?
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  #185    
Old February 16th, 2010 (06:13 PM).
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from the looks of it, you just made this change today or yesterday afternoon/evening...
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  #186    
Old February 17th, 2010 (04:52 AM).
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So... does this make three graphical overhauls... or four? I've lost count.
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  #187    
Old February 17th, 2010 (05:36 AM).
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I remember seeing a followme script on the RMXP forums several months ago that was designed to be used as a Pikachu script.

I'll try to find it for you.
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  #188    
Old February 17th, 2010 (07:07 AM).
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Quote originally posted by Karel_Kazuki:
from the looks of it, you just made this change today or yesterday afternoon/evening...
Yes, that's exactly what I did. -__-

Quote originally posted by Yuoaman:
So... does this make three graphical overhauls... or four? I've lost count.
I am still working on all the changes that I said I would make.

Quote originally posted by Virtual Chatot:
I remember seeing a followme script on the RMXP forums several months ago that was designed to be used as a Pikachu script.

I'll try to find it for you.
Thanks, is it compatible with Pokemon Essentials? If not, then I already have the dependent event scripts.
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  #189    
Old February 17th, 2010 (10:30 AM).
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I though so cause of the Day/night effect.but its still awesome.Cant wait to see the final results of the game.For now i will play the old demo.
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  #190    
Old February 17th, 2010 (11:47 AM).
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ehi,now i'm really mad!why only the english hack isgood?!?!?!?!?italian's hack is a disaster!good work!
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  #191    
Old February 17th, 2010 (12:14 PM).
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Quote originally posted by bertolli:
ehi,now i'm really mad!why only the english hack isgood?!?!?!?!?italian's hack is a disaster!good work!
I...have NO idea what the heck you just said.

From what I understood, this isn't a hack. It is a game being made in rpg maker xp.
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  #192    
Old February 17th, 2010 (12:21 PM).
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Quote originally posted by bertolli:
ehi,now i'm really mad!why only the english hack isgood?!?!?!?!?italian's hack is a disaster!good work!
Would you quit spamming the Game Development section, with your little "Hack Posts"?
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  #193    
Old February 17th, 2010 (03:48 PM).
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I like the style the new trainer is in but I did like the look of the old hero could you make a sprite like that one that looks like the old one
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  #194    
Old February 17th, 2010 (10:42 PM).
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lawl, i walked out the side door of oaks lab and got stuck in the roof...

Spoiler:
luls infinit hp/pp/gold on this one also


love the tiles though
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  #195    
Old February 18th, 2010 (04:34 AM).
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a lot of yellow hacks r in the processof being made but a lot of them die in the process(quit), hope yours strives until you reach the finish line! =)
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  #196    
Old February 18th, 2010 (04:37 AM).
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wow looks good but will pikachu follow you like in the original pokemon yellow
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  #197    
Old February 18th, 2010 (07:41 AM). Edited February 18th, 2010 by |Maximus|.
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Quote originally posted by -DefaulT:
lawl, i walked out the side door of oaks lab and got stuck in the roof...

Spoiler:
luls infinit hp/pp/gold on this one also


love the tiles though
Yeah, I fixed that. Don't pay attention to the glitches in the demo, they are almost fixed.

Quote originally posted by Mistress Rose:
a lot of yellow hacks r in the processof being made but a lot of them die in the process(quit), hope yours strives until you reach the finish line! =)
Um, thanks? This isn't a hack though.

Quote originally posted by sako:
wow looks good but will pikachu follow you like in the original pokemon yellow
Yes, as I have stated before, it will follow you, in cerulean city. There will be some sort of event there. don't worry, it's obvious, not a hidden event.

Eh, double post. :\

Well, I have been designing buildings and so far, I made the Pallet Town lab, and the Pallet Town buildings.

Personally, I think they aren't the best, but I can't seem to figure out what's wrong with them.

Well, for starters, I know that the Pallet Town building is too small.

I am slowly getting better at tile building. Thanks to Dew's Tutorial

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  #198    
Old February 18th, 2010 (03:01 PM).
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They look like playhouses...like the episode from Season 1 with Sabrina trapping the gang in that small playhouse
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  #199    
Old February 18th, 2010 (04:40 PM).
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Hmm,I like the lab especially. But it looks to me like the lab and pallet houses are in a different view sort of. Like the houses are standing straight up but the lab is at a slant kinda.? Its hard to eplain,but thats just what it looks like to me. Well good luck with this game! I played the beta up to brock and looking forward to a nex one with those darn bugs squashed.
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  #200    
Old February 19th, 2010 (12:12 PM).
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Yo pplz. Haven't been around for some time xD

Anyway I see some nice new updates (those fr/lg sprites and tiles are finally gone O_O YAY!). Keep it up and I wish you the best of luck!
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