The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > Tools, Tutorials & Resources
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
New threads in this forum are to be approved by a moderator before they are displayed.


Reply
 
Thread Tools
  #76    
Old March 20th, 2010, 04:08 PM
Daemon6's Avatar
Daemon6
Add me up on xbox live :)
 
Join Date: Aug 2008
Location: Rock in the middle of the Pacific
Gender: Male
Nature: Quiet
This is a nice tool you've made hear. I'm having some trouble finding the heroine backsprite offset, so might I ask for it? Thanks in advance if you do respond.
__________________


May have strayed from Nintendo, but still representing!
Reply With Quote
  #77    
Old March 20th, 2010, 05:56 PM
Ty2's Avatar
Ty2
New Hacker and Working Hard
 
Join Date: Oct 2005
Location: I'm not really sure
Age: 17
Nature: Brave
I accidently turned my hero sprite into a tall orange box? How do I change it back?
Reply With Quote
  #78    
Old March 20th, 2010, 05:58 PM
Alignment's Avatar
Alignment
Revered with the stars
 
Join Date: Mar 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Ty2 View Post
I accidently turned my hero sprite into a tall orange box? How do I change it back?
You would have to re-insert your hero sprite, once you've messed it up thats the only way to un-mess it up, that I'm aware of atleast XD
Reply With Quote
  #79    
Old March 20th, 2010, 06:00 PM
Ty2's Avatar
Ty2
New Hacker and Working Hard
 
Join Date: Oct 2005
Location: I'm not really sure
Age: 17
Nature: Brave
The thing is, I just started using NSE and I don't know how to do that
Reply With Quote
  #80    
Old March 20th, 2010, 06:04 PM
Full Metal's Avatar
Full Metal
C(++) Developer.
Community Supporter
 
Join Date: Jan 2008
Location: In my mind.
Age: 18
Gender: Male
Nature: Timid
Send a message via Windows Live Messenger to Full Metal
you gotta find the original sprite offset, and then modify the pointer yourself (i'm not doin much with NSE aotm, so idk if you can do that from within the program or not)
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.
Reply With Quote
  #81    
Old March 21st, 2010, 03:47 AM
pokemon masterxd's Avatar
pokemon masterxd
Pokemon Trainer
 
Join Date: Mar 2010
Gender: Male
Nature: Relaxed
good tools.you should give more tools.
Reply With Quote
  #82    
Old April 2nd, 2010, 07:25 AM
Croagunk Dude
Beginning Trainer
 
Join Date: Apr 2010
Gender: Male
I need help! When i try to open a ROM in NSE they wont show up!
Reply With Quote
  #83    
Old April 2nd, 2010, 07:33 AM
Shiny Quagsire's Avatar
Shiny Quagsire
Being a Wizard
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 16
Gender: Male
Nature: Jolly
Can you upload an attachment pic or something? Does it give an error? Be specific!
__________________



Reply With Quote
  #84    
Old April 2nd, 2010, 03:13 PM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 18
Gender: Male
Nature: Calm
Quote:
Originally Posted by Croagunk Dude View Post
I need help! When i try to open a ROM in NSE they wont show up!
Are you getting any error messages, like "... 'XXXX' can not be found..."
If not, you may not have the .net 3.5 framework installed. See the first post for details

UPDATE!
-Version 1.62
  • Fixed some annoying bugs...
  • In your settings.ini "start palette =" becomes "palette table =" <See readme.
  • Slightly increased speed... 2%
  • Better offset browsing compatibility with other functions
__________________
Reply With Quote
  #85    
Old April 3rd, 2010, 07:41 AM
Sora's Nobody's Avatar
Sora's Nobody
The Official Roxas
 
Join Date: Jun 2009
Location: Destiny Island
Gender: Male
Nature: Brave
Send a message via Windows Live Messenger to Sora's Nobody
I Love this tool, and i use it all the time! But how do you make a sprite library?
__________________

Sora's Nobody ★ Nothing Yet!
♠The Official Roxas♠ My Stuff:


Reply With Quote
  #86    
Old April 3rd, 2010, 11:49 AM
1993ted's Avatar
1993ted
Beginning Trainer
 
Join Date: Apr 2008
Gender:
The program is very good.
Reply With Quote
  #87    
Old April 4th, 2010, 07:45 AM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 18
Gender: Male
Nature: Calm
Quote:
Originally Posted by Sora's Nobody View Post
I Love this tool, and i use it all the time! But how do you make a sprite library?
-Using a NSl-
NSL's are meant to be a faster ,cleaner way to backup, tranfer, upload ,or send sprites and their palettes.

Navigate to the sprite you want to export (ie, Index: 0, Index: 34, Index: 151)
In the file menu (top bar) select "export" and "export sprite library" or just press Crtrl-E
Save it somewhere

Navigate to the sprite you want to overwrite (Same examples as above)
When you want to use the NSL goto file (top bar) select "import" and "import sprite library"
Click load and then select your file,
You can save individual frames, the palette, or all frames and the palette.

If your wondering on the NSL format...
Quote:
Originally Posted by link12552 View Post

NSL files are currently formatted as such:
  • Source location or author, followed by a ":" x char(s)
  • Palette in GBA format followed by a "#" 64 + 1 char(s)
  • Image data for each frame in the GBA format but reversed for drawing speed, y char(s)
Final size: x + y + 64 + 1
__________________
Reply With Quote
  #88    
Old April 4th, 2010, 02:42 PM
Shiny Quagsire's Avatar
Shiny Quagsire
Being a Wizard
 
Join Date: May 2009
Location: Hoenn Safari Zone
Age: 16
Gender: Male
Nature: Jolly
I'd be nice if you could insert so many frames when importing nsl's. It's a pain porting overworlds to another game.
__________________



Reply With Quote
  #89    
Old April 7th, 2010, 09:18 AM
diegoisawesome's Avatar
diegoisawesome
Not the Script Help Thread
Community Supporter
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 17
Gender: Male
Nature: Quirky
A really good feature to have would be not running of of settings.ini and starting off to the default sprite table. Users could be able to input their own sprite table directly in the program. Maybe palettes would still need a settings.ini, but otherwise...
__________________


My other resources:
My Website
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
Reply With Quote
  #90    
Old April 7th, 2010, 09:25 AM
Tropical Sunlight's Avatar
Tropical Sunlight
The Faltine
 
Join Date: Mar 2008
Location: Slovenia
Age: 18
Gender: Male
Send a message via Windows Live Messenger to Tropical Sunlight
I'm really hoping to see an "add frames" function =)
__________________
Reply With Quote
  #91    
Old April 7th, 2010, 09:47 AM
Darkerm's Avatar
Darkerm
Darkness is Not always Evil
 
Join Date: Jan 2010
Location: Bangladesh
Age: 21
Gender: Male
Nature: Gentle
This is very usefull tool for the hacker. Btw. Can I replace Player Backsprite and battle background sprite with it? Thanks for the tool.
__________________


"My Hack"


Banner By "YAS"
Avatar By "HackMew"
Reply With Quote
  #92    
Old April 7th, 2010, 12:09 PM
Hybrid Trainer's Avatar
Hybrid Trainer
My Secrecy. My Advantage.
 
Join Date: Nov 2008
Location: «UK»
Age: 19
Gender: Male
Downoaded it and it looks kust like another OW editor, nothing special about it.
__________________


"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."
-Szadek, Lord of Secrets

Reply With Quote
  #93    
Old April 7th, 2010, 12:12 PM
PokemonRockstar
old skool
 
Join Date: Mar 2010
Age: 25
Gender: Male
Nature: Sassy
Send a message via Yahoo to PokemonRockstar
thank you! will try this later
__________________
Reply With Quote
  #94    
Old April 7th, 2010, 01:16 PM
link12552's Avatar
link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 18
Gender: Male
Nature: Calm
Quote:
Originally Posted by Hybrid Trainer View Post
Downoaded it and it looks kust like another OW editor, nothing special about it.
There's allot special about NSE,
Some of the most distinguishing features are:
  • NSE uses the game's built in sprite table
  • Editing a character's preferences(Size, Image pointers, and Display Data)
  • A palette editor, with access to all sprite palettes
  • Offset browsing (view any uncompressed image, optional palette(Which can then be changed) and gray scale) < Used from editing tiles and animations, to text boxes, back sprites and a ton of other things
  • Import and export bitmaps to an offset or sprite
  • A built in hex editor (Pointers for each sprite embedded)
  • Dynamic pointers, for correct palette usage in game
  • Support for re-pointed sprites, palettes and tables (even JPAN's engine)
  • Embedded offsets and an optional settings.ini
  • Access to every available sprite and several unavailable ones (ex. Dive in firered)
Not to mention NSE can do all the same things as any-other OW editor (in many cases in a better way), and NSE is still being actively worked on...


Quote:
Originally Posted by Darkerm View Post
This is very usefull tool for the hacker. Btw. Can I replace Player Backsprite and battle background sprite with it? Thanks for the tool.
1. Glad to hear you think its useful
2. Player backsprites, yes
3. Battle background sprites, possibly (certain parts can be edited, differences in different rom versions is a factor to consider)

Quote:
Originally Posted by diegoisawesome View Post
A really good feature to have would be not running of of settings.ini and starting off to the default sprite table. Users could be able to input their own sprite table directly in the program. Maybe palettes would still need a settings.ini, but otherwise...
\

Good to hear new ideas,
Part of the problem of loading from the default sprite table is, What if somebody has completely removed it.

Options to edit the pointers NSE is using ( Sprite Tables, Palette Tables, ect) could, and might be added soon
-Expect to see in 1.7 possibly

Quote:
Originally Posted by Tropical Sunlight View Post
I'm really hoping to see an "add frames" function =)
Me too,
but yeah, I'm working on it.
__________________
Reply With Quote
  #95    
Old April 7th, 2010, 03:24 PM
TAKUORO's Avatar
TAKUORO
Pyro from WAH ;D
 
Join Date: Jul 2009
Location: Costa Rica
Gender: Male
Nature: Relaxed
I love this tool, It just keeps getting better and better.
Kept up the good work, i love the dedication you put on this tool
Reply With Quote
  #96    
Old April 7th, 2010, 03:40 PM
diegoisawesome's Avatar
diegoisawesome
Not the Script Help Thread
Community Supporter
 
Join Date: Dec 2007
Location: Goldenrod City, Johto
Age: 17
Gender: Male
Nature: Quirky
Quote:
Originally Posted by link12552 View Post
Good to hear new ideas,
Part of the problem of loading from the default sprite table is, What if somebody has completely removed it.

Options to edit the pointers NSE is using ( Sprite Tables, Palette Tables, ect) could, and might be added soon
-Expect to see in 1.7 possibly
Maybe you could use the table in settings.ini for that, or prompt for table on opening (while still having as choice later), or just saying "Load a table." on the blank sprite, directing people to the option. Any of those could work.
__________________


My other resources:
My Website
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
Reply With Quote
  #97    
Old April 8th, 2010, 02:21 AM
Tropical Sunlight's Avatar
Tropical Sunlight
The Faltine
 
Join Date: Mar 2008
Location: Slovenia
Age: 18
Gender: Male
Send a message via Windows Live Messenger to Tropical Sunlight
I'm interested in replacing the Old man - the one that catches a Weedle - 's backsprite.
How am I able to do that?
__________________
Reply With Quote
  #98    
Old April 8th, 2010, 03:32 AM
Zeffy's Avatar
Zeffy
bowties are cool
 
Join Date: Apr 2009
Location: Philippines
Gender: Male
So this is an OW Editor/unlz.gba/tile molester all in one?
This is so awesome! I use the built in HEX Editor as the HEX editor I use.
Great, wait no, AMAZING tool! Good luck with this.
__________________
Reply With Quote
  #99    
Old April 8th, 2010, 07:11 AM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
Community Supporter
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
I just saw this and I'm amazed.
I'll try this one soon.

Good job, though~
__________________
3DS FC: 0061-1111-6462
SV: 1364 | Rock Safari: Dwebble, Corsola and Barbaracle
Reply With Quote
  #100    
Old April 9th, 2010, 01:33 AM
Darkerm's Avatar
Darkerm
Darkness is Not always Evil
 
Join Date: Jan 2010
Location: Bangladesh
Age: 21
Gender: Male
Nature: Gentle
Hey Can you help me. I want to change the Backsprite of Red in Pokemon Fire red. I am using your NSE. I only know the first offset of red. Here it is: F69EFC.
Here is the Screenshot from your post: . Can you give me the other 3 offset of Red?
__________________


"My Hack"


Banner By "YAS"
Avatar By "HackMew"
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 08:56 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.