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Reload this Page [Tool] PG4Map - A map viewer for 4th Gen

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  #1    
Old February 27th, 2010 (01:10 AM).
SentryAlphaOmega
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Hello there! I'm going to present to you something which most of you might have anticipated for quite some time...

... a map viewer for 4th Gen (NDS) Pokémon!

First of all, this tool is neither a hoax nor a 100% complete map viewer! For now it's a bit 'rough around the edges' with a rather poor useability ( I wouldn't even call it beta nor alpha, although there aren't any serious bugs for now ), but it's able to display maps in full 3D without having to cut stuff out with an hex editor first...

For now there's also a slight bug concerning some map terrain, it also can't open some maps from HG/SS (most from D/P seem to work, though).
You also need to know how to extract files from ROMs to make it work (tutorial is included!). At the moment it's intended to be used by other programmers/hackers to get some really 4th Gen map viewing / editing stuff done!

MAKE SURE TO READ INCLUDED TUTORIAL FIRST!
You also need .NET Framework 3.5 installed to make it work!
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File Type: zip PG4Map_R0.zip‎ (874.0 KB, 1418 views) (Save to Dropbox)
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A map viewer for 4th Gen Pokémon:
http://github.com/SentryAlphaOmega/PG4Map

Screenshots:
http://img171.imageshack.us/i/pg4mapscreen1.png
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  #2    
Old March 1st, 2010 (04:33 AM).
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So it only works for D/P/Pt and not HG/SS....
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  #3    
Old March 1st, 2010 (06:28 AM).
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Hey said it can't open some maps for HG/SS. So, that means it still works for it, seeing as HG/SS are 4th generation.
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  #4    
Old March 1st, 2010 (08:52 AM).
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.YAS.
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Awesome, it works!
But for some reason there are no textures on my maps, they're just black&white...Guess it's the "Glitchy texture bug" (?)
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  #5    
Old March 1st, 2010 (12:17 PM).
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"you need the tools Nitro Explorer and kiwi.ds' NDS Edit."
Could you include downloadlinks for those in this thread (if it's legal) ?
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  #6    
Old March 4th, 2010 (04:26 PM). Edited March 4th, 2010 by Team Fail.
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Hey! I love this viewer! I do have a "fix", so to speak. If you want to know what I found, drop me a PM. This is the coolest program, and I can view some pretty cool stuff! Thanks!
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  #7    
Old March 5th, 2010 (07:04 AM). Edited March 5th, 2010 by hashtag.
Umbreonic Aura
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This is the most epic program for 4th gen ive heard of.
I wanted to ask you about the source due to the fact that i am planning on making a 4th Gen Map Editor but have no knowlage in viewing the Maps, so i wanted to know how you viewed the 3D models and was wonedring where they are stored,
PM Me for more info on my 4th Gen Map Editor "Diamond Map"

also could you not just find the path of the map file inside the ROM and make your program look there?b
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  #8    
Old March 5th, 2010 (07:21 AM).
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I always wanted to edit 4th Generatin Game. I think you will finis this toll soon. Is there any way to Downlod "Net Framework" Directly from Internet?
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  #9    
Old March 5th, 2010 (07:36 AM).
Team Fail
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Quote originally posted by Umbreonic Aura:
also could you not just find the path of the map file inside the ROM and make your program look there?b
No. The data is compressed, like a .7z file, in a way. You can't use it unless it's extracted.
Quote originally posted by Darkerm:
I always wanted to edit 4th Generatin Game. I think you will finis this toll soon. Is there any way to Downlod "Net Framework" Directly from Internet?
I think Microsoft has a download link for it. Try looking there.
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  #10    
Old March 5th, 2010 (08:56 AM).
Umbreonic Aura
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Hmm... What about extracting the map data and putting it in a folder called
Example:
Map Data
and uses the Rom header to tell the diffrence between the games?
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  #11    
Old March 6th, 2010 (12:07 PM).
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This is a very interesting tool.
Well done one making it.
Maybe rope in a few people to help, and you might get something really nice going!
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  #12    
Old March 6th, 2010 (12:11 PM).
Team Rocket's Raichu
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A map viewer is a step in the right direction to making a map editor for the fourth generation. I must say kudos to you.
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  #13    
Old March 6th, 2010 (05:08 PM). Edited March 6th, 2010 by sir.euge.
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Wow, amazing. I will try this out right now an post some feedback. Awesome!
I tried it and it works normally. Alot of the maps dont work, but as long as something works, its good enough for me.
You can get NDS Editor V0.1 by Kiwi.ds from here. You need to REGISTER TO DOWNLOAD
http://tahaxan.arcnor.com/forums/index.php?topic=66
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  #14    
Old March 20th, 2010 (09:27 AM).
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I cant seem to load any textures, all the maps are pure white
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  #15    
Old March 22nd, 2010 (05:25 PM).
Team Rocket's Raichu
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Quote originally posted by Magius:
I cant seem to load any textures, all the maps are pure white
You might not have something downloaded properly.
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  #16    
Old March 27th, 2010 (11:30 AM).
Team Fail
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Quote originally posted by Magius:
I cant seem to load any textures, all the maps are pure white
I had some issues, too. Try this: After you copy all the texture files to the proper directory from the game, copy the premade textures file (.txt) into the file as well. It can fix the issue of some of the white maps.
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  #17    
Old April 2nd, 2010 (09:53 AM).
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lol, is it just me or are the trees, and their trunks separated on pokemon pearl?
now that i've tried this, I really like it. Good job :D
I think that this is really the only tool we *need* to map edit.
Why?
because if we can experiment with the land data sets, and re-open them with ur map viewer, then all it takes is re-inserting them with the explorer and nitro. I would kind of like to see some bug fixes made with the tile loading, but I understand that it might be a challenge to do that...
lol, how many times have i said good job?
l'll say it again; Good Job :D
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  #18    
Old April 3rd, 2010 (01:53 AM).
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humanguy2000
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This tool works. Do you think we could just edit this tool to EDIT the maps?
I've added some screenies too. Twinleaf town lake verity and cyrus' room.
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  #19    
Old April 5th, 2010 (12:07 PM). Edited April 6th, 2010 by smurph717.
smurph717
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Hey, I'm having issues with the textures in the HG/SS maps (some are white, and some are just the wrong texture). Any suggestions before I go poking around in the stuff I'm not familiar with? Also, I made a quick change to the viewer that allows us to open *all* of the HG/SS maps (see my thread in the R&D forum).
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  #20    
Old April 8th, 2010 (04:37 PM).
ERROR
 
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lol the way the maps look remind me of dds files i hacked for s4 league lol
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  #21    
Old April 8th, 2010 (09:36 PM).
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Flandre Scarlet
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Nice tool, but I've read the tutorial so many times over, and I got it to work with HGSS maps, but not with Diamond, or Platinum maps.

It comes up with "This program has encountered an error and needs to close" going through the debug.

Could you maybe explain to my why it does this? Or have I missed something out? >:l
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  #22    
Old April 8th, 2010 (09:46 PM).
smurph717
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if you can open the HG/SS maps, you must be using my modified tool right? the modification I made breaks DPP support because the format is different. if you wanna see the DPP maps use the original tool found in the first post of this thread. I figured out why there are texture issues in the HG/SS maps; the new maps used a previously unused feature of NSBMD models, so the texture pairing got a little off. I'll release a fix when I have time (probably around Tuesday next week, coursework load is heavy this week).
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  #23    
Old April 8th, 2010 (11:47 PM).
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Flandre Scarlet
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Alright, well I can't wait for your release. But I am using the tool from the first post. I didn't even know you had a project like this...? xD
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  #24    
Old April 9th, 2010 (07:41 AM).
smurph717
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hm... well if you're using the tool from the first post, you should be having issues with the HGSS maps and you should be able to open the DPP maps. can you give more detail about the error message?
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  #25    
Old April 14th, 2010 (04:01 AM).
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Quote originally posted by Full Metal:
lol, is it just me or are the trees, and their trunks separated on pokemon pearl?
Eh he he he.... Uh... Yeah the trees don't appear to be on the trunks in any rom. I tried it on diamond and I went crazy. I guess a funny tree was nintendo's idea of a joke.... Funny.
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