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View Poll Results: What you think about the project?
It's awesome! I NEED to play it! 201 61.28%
Its great, maybe ill use the userbar. 27 8.23%
Its good, like the others in this forum. 61 18.60%
Below average. 15 4.57%
I don't like it ¬¬ 24 7.32%
Voters: 328. You may not vote on this poll

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  #476    
Old February 27th, 2010, 03:34 PM
Heinze's Avatar
Heinze
~ Pixel Artist
 
Join Date: Feb 2010
Age: 19
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Quote:
Originally Posted by ~JV~ View Post
Uranium is going through really big changes! Expect great things from the game! We are changing to d/p style and also to the DS resolution (256x192). Here is a little goodie for you guys =]:

*Link*


Expect more in the next days!
Great! (Hah! Eu te disse que D/P é f*...)
Now Uranium will grow like a monster!
More D/P Sprites... (Hora extra pra refazer os fakemons =/) And maps o/
I can't wait to see it! (Deixa de ficar ausente no MSN ¬¬¨)
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  #477    
Old February 27th, 2010, 04:29 PM
<~F.M.P~>'s Avatar
<~F.M.P~>
I got you whistling Blue Box!
 
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Ha ha It's been quite a while since I've last looked at this thread. I'm so happy to hear about the change, not because I like DS size or anything, but because I'm still seeing your game going along and making amazing improvements. I'm loving the Pig type D/P styled Fakemon. Can't wait to see more
  #478    
Old March 4th, 2010, 11:41 AM
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Darkerm
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Looks good. But I dont like RMXP. I like normal GBA Pokemon hack. Anyway good luck.
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  #479    
Old March 4th, 2010, 11:52 AM
The Dewitty's Avatar
The Dewitty
Developing an awesome game.
 
Join Date: Jul 2009
Location: Netherlands
Age: 19
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Why don't you like RPGXP. Most homemade games are way better than a hack. If you want to play hacks, you should visit the hacking section instead of the game dev one.
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  #480    
Old March 4th, 2010, 11:54 AM
Peeky Chew's Avatar
Peeky Chew
Master of Palettes
 
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Location: Great Britain
Age: 20
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Isn't the ds resolution just one more tile all over?

Anyway, the Dew tiles are really good and well mapped, mostly. Some of the parts could do with a little rearanging and some of the tiles don't match the style very well. I don't really like the title screen, but maybe it looks better animated? 14 of all of the Fakemon are good in my opinion. Menu system looks nice and simple. Over all the front page looks a little tacky. Css can be good, but it doesn't seem to work with the colours you're using.
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  #481    
Old March 4th, 2010, 12:56 PM
The Dewitty's Avatar
The Dewitty
Developing an awesome game.
 
Join Date: Jul 2009
Location: Netherlands
Age: 19
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Nature: Sassy
Please don't judge us by our old screenshots. We're busy with a major revamp and will be posting new stuff as soon as possible.
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  #482    
Old March 4th, 2010, 01:12 PM
Turquoise's Avatar
Turquoise
Beginning Trainer
 
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Location: Florida
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Question, does that pig fakemon evolve from Mankey? cause that would be cool.
Um can I try to re-sprite some of the fakemon into d/p/pt style?
Oh btw, I'm looking foward to seeing some new screenshots :D
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  #483    
Old March 4th, 2010, 01:34 PM
~JV~'s Avatar
~JV~
Dev of Pokémon Uranium
 
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Age: 20
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Quote:
Originally Posted by Peeky Chew View Post
Isn't the ds resolution just one more tile all over?

Anyway, the Dew tiles are really good and well mapped, mostly. Some of the parts could do with a little rearanging and some of the tiles don't match the style very well. I don't really like the title screen, but maybe it looks better animated? 14 of all of the Fakemon are good in my opinion. Menu system looks nice and simple. Over all the front page looks a little tacky. Css can be good, but it doesn't seem to work with the colours you're using.
whats the point in criticizing something which I stated that is being revampes? You wasted your time friend.... The title screen is good, and I don't want to discuss about it. The fakemon part was really rude of you, I'm sure that a lot more on that are considered to be high standard, I see NO concrete game, with a as good quality/quantity proportion of fakemon... Actually, there are no fakemon game demo here other than Uranium. I also see no problem at all with the CSS... it's blue man, BLUE.

Quote:
Originally Posted by The Dewitty View Post
Please don't judge us by our old screenshots. We're busy with a major revamp and will be posting new stuff as soon as possible.
I like to answer to the posts like above just so you know =p.

Quote:
Originally Posted by Turquoise View Post
Question, does that pig fakemon evolve from Mankey? cause that would be cool.
Um can I try to re-sprite some of the fakemon into d/p/pt style?
Oh btw, I'm looking foward to seeing some new screenshots :D
He actually evolves from Primeape, we are still not sure how it does, but it will be by holding a item or something else. Yes, this fakemon, as I said ( I think) was the first sprite to be revamped =].
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  #484    
Old March 4th, 2010, 07:05 PM
Zephyr+'s Avatar
Zephyr+
Community Supporter Tier 4
 
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Quote:
Originally Posted by Turquoise View Post
Question, does that pig fakemon evolve from Mankey? cause that would be cool.
Um can I try to re-sprite some of the fakemon into d/p/pt style?
Oh btw, I'm looking foward to seeing some new screenshots :D
The fakemon is Emperilla, and yes he does evolve from Primeape (as JV told you). I'm already in the process of revamping most of our fakes, but if you want to try it out for fun, go right ahead-- we like fanart. ^^

...We'll get a formal update together soon enough. We've got a lot to comb through before that happens, though. ;D
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  #485    
Old March 5th, 2010, 01:28 AM
Peeky Chew's Avatar
Peeky Chew
Master of Palettes
 
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Quote:
Originally Posted by ~JV~ View Post
whats the point in criticizing something which I stated that is being revampes? You wasted your time friend.... The title screen is good, and I don't want to discuss about it. The fakemon part was really rude of you, I'm sure that a lot more on that are considered to be high standard, I see NO concrete game, with a as good quality/quantity proportion of fakemon... Actually, there are no fakemon game demo here other than Uranium. I also see no problem at all with the CSS... it's blue man, BLUE.
I thought it would be ok to cc on your current game. The title screen is good, in your opinion. I judged the fakemon by which I wouldn't notice weren't realy in a normal game, Ancanthithe and Nebula seem pretty concrete. I know it's blue, it just doesn't look that nice in my opinion and takes away from the actual great screens. I guess, like you said, I was wasting my time.
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  #486    
Old March 5th, 2010, 03:03 PM
Turquoise's Avatar
Turquoise
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Quote:
Originally Posted by ~JV~ View Post
He actually evolves from Primeape, we are still not sure how it does, but it will be by holding a item or something else. Yes, this fakemon, as I said ( I think) was the first sprite to be revamped =].
Maybe you can have a new form of evolution.
A Pokemon consumes a food then level up one level after.
There could be three foods that promote evolution.
Savage Herb
An exotic herb only found in the deepest parts of jungles. If consumed by some Pokemon, those Pokemon will evolve soon.

Oracle Spice
A rare spice only known to be made by a select few people, the spice is made with Enigma berries. If consumed by some Pokemon, those Pokemon will evolve soon.

Yum Yum Goo
This yellow light goo comes from rocks near rivers that are on top of mountains. If consumed by some Pokemon, those Pokemon will evolve soon.
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  #487    
Old March 6th, 2010, 02:39 PM
~JV~'s Avatar
~JV~
Dev of Pokémon Uranium
 
Join Date: Aug 2007
Location: Rio de Janeiro
Age: 20
Nature: Relaxed
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Quote:
Originally Posted by Peeky Chew View Post
I thought it would be ok to cc on your current game. The title screen is good, in your opinion. I judged the fakemon by which I wouldn't notice weren't realy in a normal game, Ancanthithe and Nebula seem pretty concrete. I know it's blue, it just doesn't look that nice in my opinion and takes away from the actual great screens. I guess, like you said, I was wasting my time.
No, it's good on most people opinion, I only got positive feedback from it so far. Also, your concept of concrete seems distorted to me, I won't comment about these games but that is my opinion. Yes you were =].

Quote:
Originally Posted by Turquoise View Post
Maybe you can have a new form of evolution.
A Pokemon consumes a food then level up one level after.
There could be three foods that promote evolution.
Savage Herb
An exotic herb only found in the deepest parts of jungles. If consumed by some Pokemon, those Pokemon will evolve soon.

Oracle Spice
A rare spice only known to be made by a select few people, the spice is made with Enigma berries. If consumed by some Pokemon, those Pokemon will evolve soon.

Yum Yum Goo
This yellow light goo comes from rocks near rivers that are on top of mountains. If consumed by some Pokemon, those Pokemon will evolve soon.
Those sounds like good names, I just don't know if they will fit the pokémon, but I'll try to!

Also, I and Zeph decided to create a Twitter account for Uranium! Look there for exclusive screenshots, gameplay tips, and bonus info.

http://twitter.com/PokemonUranium

I'll soon be posting there and here the first screens of said revamp, I'm sure you will all like it!
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  #488    
Old March 11th, 2010, 06:25 PM
assasinn's Avatar
assasinn
Pokemon MAULER
 
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I'd just downloaded the game, and was wondering... when Eletux evolved
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  #489    
Old March 24th, 2010, 08:40 AM
anggidwitama
Beginning Trainer
 
Join Date: Mar 2010
Gender: Male
hey.. I've just downloaded Pokemon Uranium.. and it works good.. but you know, I need help with the Evolution Guide.. Could you make one? I think it's gonna be useful to the others too..
  #490    
Old March 31st, 2010, 10:15 AM
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Splash
Gen II Fan
 
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Age: 20
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Nature: Calm
Tis Awesome this will be in my hitlist...:D
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  #491    
Old March 31st, 2010, 01:12 PM
Glitchfinder's Avatar
Glitchfinder
Let's all get along, please?
 
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Location: The Twilight Zone
Age: 24
Gender: Male
Nature: Careful
This game is one of mixed impressions. It looks like a lot of hard work has gone into it, and it would appear that much of that work has paid off. The custom tiles go well with the tilesets you used, the custom menus, trainer card, and maps all look excellent, and the game looks good.

My only real quibble is with the new Pokemon. They look like a combination of mixed sprites and custom additions, and they don't look as good as I feel they could. This is not meant as an insult, instead, it is merely meant to say that I think you could do better, if you continued learning how to sprite, and reworked them.

Overall, this thread has impressed me. It was put together in a professional manner, and it makes me want to try the game. Good work, and I hope you can turn out a finished product that is as fun as the thread makes it look.
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