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  #1276    
Old March 3rd, 2010, 05:34 PM
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The two on the bottom right (don't have a clue what they are) look amateurish and don't really seem to fit with the style of the other sprites. The others look pretty decent though.
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  #1277    
Old March 7th, 2010, 07:45 AM
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Wow, there are some big sprites like Gyarados, Crobat and Golem xD
But honestly, many of them look nice and they`re sharp
I also like the concept artworks and the map design.
Once when the game is finished, I might download and play it.
Keep up that good work!
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  #1278    
Old March 7th, 2010, 04:26 PM
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normally i don't like fakemons, but i love yours
  #1279    
Old April 8th, 2010, 06:46 PM
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So.... when will this be out, roughly?
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  #1280    
Old April 8th, 2010, 09:41 PM
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When it's done.
Now please stop breaking the rules.
  #1281    
Old April 9th, 2010, 04:54 AM
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i'm not sure if it's because the file was JPEG'd, but some of the pokemon sprites look...wierd. I'm not sure how but they just seem right to me...I can't place my finger on it. What i can tell however is that Roserade and Hoothoot are too pale. For the most part however that designs themselves are good, so keep up the good work and i hope to see a demo sometime soon. Don't lose that motivation!
  #1282    
Old April 9th, 2010, 07:22 AM
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Acanthite is progressing well under a team of four area managers who have accelerated progress beyond belief - as they can issue tasks effectively and enforce them when I'm busy

We have all maps and relevant tiles done except the second gym, most events sorted, most of the sprites and backsprites, and movepools and stats. In fact, in terms of playability it's very close. We're in the process of making Cries for the Pokémon and a few sprites for the human characters and the few missing Pokémon. The battle screen needs recoding for the larger screen size though, as do some of the menus... I'm lacking a dedicated coder so it's taking me time as I'm pretty average in that area. But I really mean it when I say that we're close, and it's thanks to the four managers.
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  #1283    
Old April 10th, 2010, 04:06 AM
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Wow great to hear. I was totally unaware of acanthite's progress, but now I know.
  #1284    
Old April 10th, 2010, 07:21 AM
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I'm mostly amazed not by the awesome Fakemon or the beautiful screenshots, but by the fact that this game, despite being started four years ago, is still in stable development. I tip my hat to Fangking and the remaining Acanthite team for remaining so dedicated .
  #1285    
Old April 10th, 2010, 07:36 AM
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Stable is kind... it's been a bit flaky at times We started off as one thing (a GSC remake from the rival's perspective), became something else (this new game - a prequel to GSC from the rival's perspective!) and rebooted that so we had a better Pokédex and graphics and engine! So constant backtracking hasn't helped but we're happy with the direction now and we're actually getting there We wouldn't have bothered if the support hadn't been great.
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  #1286    
Old April 11th, 2010, 08:57 PM
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We definetly have gone through a bit, and after my rather long hiatus I'm back and helping my beloved Fangking assist in leading the team.

So you hear it from not just one person, but another person too. Progress has never looked THIS GOOD before. A demo is definetly on the cards VERY VERY VERRRRY SOON! :)
  #1287    
Old April 12th, 2010, 07:07 PM
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Erm, with respect Lmayonaise, if I got a penny for every time we were told "a demo is coming soon" over the past few years, I'd be a very rich man by now
  #1288    
Old April 13th, 2010, 03:48 AM
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Nah you're right, but we're actually gonna get it out and soon No more excuses or delays The management structure is working wonders at organising the team and getting stuff done.
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  #1289    
Old April 13th, 2010, 05:15 AM
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What a joy to hear that everything is going great now.
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  #1290    
Old April 13th, 2010, 12:06 PM
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Yes, I know we've all heard that song-and-dance before, but the fact that this has been standing strong for FOUR FRIGGIN YEARS ought to say something about this project. Many fangames don't even make it past ONE YEAR.

This is the project that got me interested in fangaming in the first place, so it'll be good to FINALLY play it.
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  #1291    
Old April 15th, 2010, 10:45 AM
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Hate to be a Debbie Downer, but I can say without a doubt that this is simply but another promise that won't be kept. I can't count the number of times a demo has been said to be "on the way." It's not going to come out, and quite frankly, I don't care.
  #1292    
Old April 15th, 2010, 10:59 AM
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Then why bother posting ?

It's not like he/they've set a date so there's no reason to be disappointed when it doesn't get released on "Certain Date".

Anychance of some new images or stuff ? :D
We all love the pics.
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  #1293    
Old April 15th, 2010, 10:59 AM
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This was the first fangame I'd ever seen. Before seeing this, I didn't know they existed. So I can't wait for the demo!
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  #1294    
Old April 15th, 2010, 12:45 PM
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Quote:
Originally Posted by blueguy View Post
Hate to be a Debbie Downer, but I can say without a doubt that this is simply but another promise that won't be kept. I can't count the number of times a demo has been said to be "on the way." It's not going to come out, and quite frankly, I don't care.
Hate to be a Debbie Downer, but I can say without a doubt that you're being really insensitive and negative towards this project.
Pokemon Grey has a demo that was released in 2009, but it's not a completed game yet.
You don't see people going around necromancing and spamming your thread about false promises about finishing your game or getting an updated demo?
So why don't you stop spamming threads.
Clearly, you have nothing useful to add to this thread.

I've been following Acanthite since its conception.
I'm going to be patient and wait for a demo.
And once upon a time, it did have a demo.
But that demo is now out of date since this game is being revamped.

And the effort and dedication they're putting in is great.
If a game takes long to make and a demo isn't released when promised, I can take it, because I prefer quality over quantity.
I'd rather wait on the whole game than a load of demos.
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  #1295    
Old April 15th, 2010, 04:41 PM
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The point he was making is that there's been a demo promised a few times in the past which didn't happen thus the reason for his skepticism.
  #1296    
Old April 15th, 2010, 04:46 PM
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Quote:
Originally Posted by Debbie Downer
Hate to be a Debbie Downer, but I can say without a doubt that this is simply but another promise that won't be kept. I can't count the number of times a demo has been said to be "on the way." It's not going to come out, and quite frankly, I don't care.
Well Debbie, in the past there hasn't been a strong organised management structure, and that has changed. I'm part of the management team over at Acanthite and have delegated tasks to active team members and the turn around of quality work and the pace it's being completed in is outstanding.

I do understand where you're coming from Debbie, but things are different this time. You actually have no idea how close we are from releasing a demo.
  #1297    
Old April 15th, 2010, 09:26 PM
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Quote:
Originally Posted by Lmayonaise View Post
Well Debbie, in the past there hasn't been a strong organised management structure, and that has changed. I'm part of the management team over at Acanthite and have delegated tasks to active team members and the turn around of quality work and the pace it's being completed in is outstanding.

I do understand where you're coming from Debbie, but things are different this time. You actually have no idea how close we are from releasing a demo.
I think perhaps in this scenario it would be more appropriate to show this progress with screenshots etc., rather than using words. I do not blame him at all for being skeptical; while I do have faith in the Acanthite development team, we have been told dozens of times "it's really close", "it's different this time" and so on.

If a demo is as close as you say, then surely you could show us some progress beyond artwork and maps.
  #1298    
Old April 16th, 2010, 01:45 AM
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You've been shown enough as it is to be hoennest.

The boss and I have discussed about releasing anymore information on development and we have decided we're going to keep it tight to the chest for a while.

You gotta take our word this time, if you won't then that's your issue not ours. We're doing very well and aiming for the best quality for our demo. You will not be disappointed.
  #1299    
Old April 24th, 2010, 12:07 AM
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As much as I hate to say it, no one has any reason to anticipate a demo any time soon. Over the many years, there have been countless empty promises, regarding this project.
  #1300    
Old April 24th, 2010, 05:04 AM
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Quote:
Originally Posted by blueguy View Post
As much as I hate to say it, no one has any reason to anticipate a demo any time soon. Over the many years, there have been countless empty promises, regarding this project.
Don't view or post on this project's thread, then, if you're that averse to it

We're aware of past failure, hindered further by having used three different engines and the changes forcing restarts, which is why the structures are now in place to generate productivity. Get over yourself.
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