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Tutorials Looking for a guide to help you out? Then you're in the right place! We've got everything you need, ranging from Mapping to Music!
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  #101  
Unread March 8th, 2010, 02:09 PM
Maco's Avatar
Maco
learning the ropes...
 
Join Date: Feb 2010
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Age: 23
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Quote:
Originally Posted by meepitz View Post
Does anybody know how to get rid of that animation where everything slides in on the firered titlescreen?
I'd like to know this too... It's the last glitchy bit left. The background is there, then random colours from the palette slide across, followed by the background again. Makes the whole thing look unprofessional.
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  #102  
Unread March 8th, 2010, 02:52 PM
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shiny quagsire
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I took a looksy at the origanal tilemap and the pallet is filled with 'F's. Maybe that's how press start flashes. If not that, then maybe "Press Start" has a designated area for it to flash.
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  #103  
Unread March 8th, 2010, 02:57 PM
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Midori
Deep Sea Tentacruel
 
Join Date: Feb 2010
Age: 23
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Quote:
Originally Posted by Midori View Post
I need help editing the title in the titlescreen. I made an attempt to duplicate process used for 16 color stuff, and it didn't work. It wound up like this:
Surely somebody can help me with this?
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  #104  
Unread March 8th, 2010, 07:29 PM
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Maco
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Quote:
Originally Posted by Midori View Post
Surely somebody can help me with this?
Since the positioning is messed up, it suggests either the .raw file is messed up or you inserted a different tilset than the one used in NTME
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  #105  
Unread March 8th, 2010, 07:54 PM
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Midori
Deep Sea Tentacruel
 
Join Date: Feb 2010
Age: 23
Gender: Female
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That may well be part of the problem, but the other part is that FIRERED is NOT what I inputted into the slot where the title used to be. If somebody could do part three of this tutorial, I'm sure my problem would go away.
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  #106  
Unread March 10th, 2010, 11:40 PM
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Ty2
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Join Date: Oct 2005
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I don't know how to get the 2011 and the other 2000s? I don't know where to get them.
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  #107  
Unread March 16th, 2010, 12:17 AM
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BLAZEQUAZA
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Join Date: Sep 2008
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Thanx! This is Awesome!

-BQ
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  #108  
Unread March 30th, 2010, 06:19 PM
esipode
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Join Date: Feb 2010
So I edited the words "Fire Red Version" and everything worked fine. I got it inserted into the rom without a problem. But now whenever I play the rom, I get to the title screen and everything goes black. What did I do wrong?
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  #109  
Unread April 5th, 2010, 04:46 AM
MadDonkey Games
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Join Date: Apr 2010
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Quote:
Originally Posted by Haku. View Post
Okay but i get an ugly darkrai..
i didnt used the sprite from Dp as it's not ncie..
so i load my own one and set it to 80x80
i did all the steps but when i play the game i can only see the pokemon title distorted in where i put it...
so i used my backup and made another backup(for safety)
i did the same steps and this time i load the raw on 2011(Mine is BRPE so charizard is 2010)
and the pokemon pic is there but background gone and the background colour of the pokemmon pic is greenish..
any help?
I have the same problem,
could you please tell me how you solved this?
thanks.
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  #110  
Unread April 17th, 2010, 02:27 PM
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This tutorial help me alot its awsome!!!!!
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  #111  
Unread April 23rd, 2010, 02:12 PM
bache
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Join Date: Apr 2010
Gender: Male
This is probably a very stupid question, but how do I make that tile transparent?
I tried to use my own background, but couldn't work that step out, so I skipped it,
but when you load the game in VBA, my background only has outlines, and you can see the
original background though it.
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  #112  
Unread April 24th, 2010, 02:53 PM
javinor
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Change the fiest color in the pallette to the one you want to be transparent, in his example, the black
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  #113  
Unread April 25th, 2010, 02:41 AM
bache
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Join Date: Apr 2010
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I tried that, but it made all the other colours screw up.
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  #114  
Unread April 26th, 2010, 04:33 AM
bache
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Join Date: Apr 2010
Gender: Male
Ok, so I managed to get past that.
My next problem is that the original flames show up where that transparent spot is.
How do I get rid of them?
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  #115  
Unread April 26th, 2010, 02:15 PM
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shiny quagsire
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Quote:
Originally Posted by humanguy2000 View Post
It works fine for me. Heres my title screen:


And yes, I have not changed the background. Why? Did the charizard and then made a backup of the ROM. Did the background and when I get to the title screen the music carries on and I get a black screen. All I want to do is palette edit the 2 red bars. Who has the offset for APE for those? Is it the background palette?
The offset is 00EAE094. I have a .ini file with a lot of offsets. Just paste it into your APE folder, and look through the bookmarks.
Attached Files
File Type: ini Bookmarks.ini‎ (2.3 KB, 33 views)
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  #116  
Unread April 29th, 2010, 12:38 PM
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Join Date: Apr 2010
Wow, thank you very much :D
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  #117  
Unread April 30th, 2010, 06:14 PM
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humanguy2000
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I accidently pressed enter. Now it says I deleted my post because "The hack was" I need to change it to: "The hack is no longer being made" Anyway, nice tut. Here is my result:

Spoiler:

My epic skills made the screwy things appear. I can't fix this. Any ideas?
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  #118  
Unread April 30th, 2010, 06:28 PM
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Join Date: Feb 2008
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Age: 16
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This tutorial is awesome and very easy to follow.
Also, you can remove or replace the flames from the background if you want to.
In FireRed (U) go to 141 (or somewhere close that looks like flames) and replace the image with desired type of flames or simply overwrite it with a blank image.

Once again, awesome tutorial! Will help a lot of people!

Quote:
Originally Posted by humanguy2000 View Post
I accidently pressed enter. Now it says I deleted my post because "The hack was" I need to change it to: "The hack is no longer being made" Anyway, nice tut. Here is my result:

Spoiler:

My epic skills made the screwy things appear. I can't fix this. Any ideas?
It might be your ROM.
Try again and if it still appears, then I don't really know what is causing this.
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  #119  
Unread May 1st, 2010, 04:28 PM
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I'm getting a strange error. The first attempt worked to some extent, until it looked disgusting in the game. Now on my second attempt, after I indexed my sprite and checked that the bit depth was correct, I opened the TileSet on NTME and got this message: a 4BPP TileSet can't have more than 1024 tiles. Your TileSet has 10223616 tiles. But for some reason I am able to open my non-indexed sprite O__O

Oh, and I'm loading my RAW it says the file size is too big. Help, please?
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  #120  
Unread May 1st, 2010, 05:11 PM
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TheChroniclesofLance
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Join Date: Apr 2010
Gender: Male
this doesn't work

the NTME file doesn't load at all into unLZ
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  #121  
Unread May 1st, 2010, 06:54 PM
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...and here is my end result. This is supposed to be a Venusaur, mind you.

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  #122  
Unread May 2nd, 2010, 04:33 AM
MikeMatt15
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Join Date: Apr 2010
Age: 18
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Nice tutorial. It worked 100%
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  #123  
Unread May 9th, 2010, 07:32 PM
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wollweepop
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Join Date: Mar 2010
Location: UK
Gender: Female
it didnt work for meee
it goes all weirdd
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  #124  
Unread May 25th, 2010, 04:41 PM
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humanguy2000
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Quote:
Originally Posted by Mr. Magius View Post
...and here is my end result. This is supposed to be a Venusaur, mind you.

You probably forgot to make the tilemap and insert it. Try that.
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  #125  
Unread May 25th, 2010, 07:08 PM
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PeregrineFig
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Join Date: Feb 2010
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I found that (for me, anyway) the numbers on the tutorial for the Charizard were wrong, the tileset is at 2010 and the tilemap is at 2011. For those having issues with weird graphical glitches, try changing those two numbers instead and see if it works correctly.
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