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  #14676    
Old May 18th, 2010 (10:21 PM).
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Ninja Caterpie Ninja Caterpie is offline
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Quote originally posted by rockman0:


I kind of figured that was what I was supposed to do. But I can't find any "warp codes." I did find a "walk through walls" code though. Guess I'll have to use that. Any ideas where a warp code can be found?
Why not just make a warp script?
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  #14677    
Old May 18th, 2010 (10:49 PM).
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Quote originally posted by Koopaking:
okay, this is driving me CRAZY. i want to add more signs to my towns. I can do that, the problem is how to get them into advanced text so i can write what they say. can anybody help?
Use Advance Map.
It's the easiest way to do it. Seriously.

From there you can add new events including signposts and simply edit or make new scripts with a script editor like PKSV.

A script for a signpost in PKSV would look something like this (if I were to do it):
Spoiler:
#org 0x8749000
'-----------------------------------
msgbox 0x874900B ' TRAINER HOUSE\nThe C...
callstd MSG_SIGN ' Signpost-style message
end


#org 0x874900B
= TRAINER HOUSE\nThe Club for Top Trainer Battles


I hope that helps a little.
  #14678    
Old May 19th, 2010 (10:44 AM).
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Amabane~* Amabane~* is offline
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I need the following offsets for Pokémon Emerald (U), for use with RS Ball (or Tile Layer Pro):

MonsterShinyPals
MonsterBackPics
FontGFX
FontWidths

Thanks in advance for any help!
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  #14679    
Old May 19th, 2010 (02:01 PM).
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TheChroniclesofLance TheChroniclesofLance is offline
 
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I have a few questions

1. How do I change the options for your rival's default names

2. I have a glitch in one of my hacks and don't know what caused it or how to fix it. It is not game stopping but in every battle the whole battle is changed. You simply pick a move, give and receive damage. There is no " XXX used Tackle." or whatever.

Thanks for your time
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  #14680    
Old May 19th, 2010 (02:02 PM).
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I'm running Sappy 2005 and when I try to assemble my .s file, I get this:

Run Time Error '53':
File not found

________
| OK |
-----------

Then....

Sappy 2005 has quit working...
Windows is looking for a solution...



What can I do?
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  #14681    
Old May 19th, 2010 (06:18 PM).
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adhdguitar adhdguitar is offline
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Ok, this really beginning to frustrate me. HackMew's A-Trainer won't work and I have absolutely no idea why.
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  #14682    
Old May 19th, 2010 (08:57 PM).
Vrai Vrai is offline
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Quote originally posted by adhdguitar:
Ok, this really beginning to frustrate me. HackMew's A-Trainer won't work and I have absolutely no idea why.
Nor do I.

How about telling us exactly what you're doing and what's happening? :/
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  #14683    
Old May 20th, 2010 (05:57 AM).
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Sawakita Sawakita is offline
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hi, i have a question about gb/gbc: do you know the sprite compression algorithm in blue/red and in gold/silver? I ask this because i'd like to put some gold pokemon in pokemon blue and change some pokemon blue sprites with the corresponding of gold (for example change old caterpie sprite with gold-silver caterpie sprite).
Thank you in advance for help
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  #14684    
Old May 20th, 2010 (10:38 AM).
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Are there any programs that hack the sounds (like battle themes, etc.)?
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  #14685    
Old May 20th, 2010 (10:59 AM).
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PeregrineFig PeregrineFig is offline
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Does anyone know how to edit the default name selections for the player and rival in FireRed without AdvanceText? I couldn't find the names in my hex editor, so I'm at a loss as to how to do this.
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  #14686    
Old May 20th, 2010 (11:14 AM).
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Quote originally posted by Ninja Caterpie:
Why not just make a warp script?
warp... script? What's that and how do I make one? Is it regular scripting for in the game? (like to get in the buildings and stuff?) Or is it like making AR codes? I think I understand what you're saying.
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  #14687    
Old May 20th, 2010 (11:34 AM).
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giradialkia giradialkia is offline
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Quote originally posted by rockman0:


warp... script? What's that and how do I make one? Is it regular scripting for in the game? (like to get in the buildings and stuff?) Or is it like making AR codes? I think I understand what you're saying.
A warp script, as in a script that makes you warp somewhere. I can't script adequately yet, so I wont say more for fear of leading you astray with incorrect information.
Also, for future reference, I wouldn't associate AR codes with hacking- you'll only confuse yourself.
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  #14688    
Old May 20th, 2010 (12:59 PM).
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Shiny Quagsire Shiny Quagsire is offline
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Quote originally posted by Swampert_66:
Are there any programs that hack the sounds (like battle themes, etc.)?
Sappy is your friend, along with Mid2AGB. (I hear mid2agb is illegal to have, kinda like a rom :\)
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  #14689    
Old May 20th, 2010 (03:11 PM).
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Quote originally posted by rockman0:


I kind of figured that was what I was supposed to do. But I can't find any "warp codes." I did find a "walk through walls" code though. Guess I'll have to use that. Any ideas where a warp code can be found?
Just do this:
1. Make a warp to the map you want.
2. attach it to the map on a warp-enabled tile
3. do the same on the other map
4. play the game and use the warp to test the new area you have.

I had the same issue, because I had a cave that was between a few locations, so I did just so.
Quote originally posted by Team Fail:
I'm running Sappy 2005 and when I try to assemble my .s file, I get this:

Run Time Error '53':
File not found

________
| OK |
-----------

Then....

Sappy 2005 has quit working...
Windows is looking for a solution...



What can I do?
Bumping. I cannot insert if I can't assemble! Please help me!
Quote originally posted by Swampert_66:
Are there any programs that hack the sounds (like battle themes, etc.)?
I have a tutorial here that has a program to make the music, and has a few links to some other useful programs and tutorials. It should prove rather useful.
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  #14690    
Old May 20th, 2010 (05:45 PM).
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adhdguitar adhdguitar is offline
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Quote originally posted by Vrai:
Nor do I.

How about telling us exactly what you're doing and what's happening? :/

I got this error
Quote:
20100509|211134|5.1.2600|0.9.1|DrawTile8|9|modLZ77|Subscript out of range|3
And it kept popping up, no matter how many times I clicked "Ignore." And I tried it with a clean ROM, with both Fire Red and Ruby, nothing has worked.
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  #14691    
Old May 21st, 2010 (07:28 AM).
Newpkmnhack Newpkmnhack is offline
 
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Fire Red
Pokescript

I got into doing scripting and im doing quite well but i just want to seek someones advice.

Im using the pokemon fire red rom and im trying to do a script simular to when oak comes to the player when trying to leave pallet town with no pokemon. what im trying to do is when i stand on a script block i want a person to be seen and walk over to me. how ever i want him to be hidden like prof oak is before the script is activated ive tried to put the sprite as hidden in advancedmaps and when scripting use showsprite command but it just runs the script with the script hidden.

can anyone help

thanks
jon
  #14692    
Old May 21st, 2010 (07:32 AM).
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altariaking altariaking is offline
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hide the sprite through a level script
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  #14693    
Old May 21st, 2010 (08:44 AM).
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Quote originally posted by Team Fail:
I'm running Sappy 2005 and when I try to assemble my .s file, I get this:

Run Time Error '53':
File not found

________
| OK |
-----------

Then....

Sappy 2005 has quit working...
Windows is looking for a solution...



What can I do?
Bumping this again. It also seems to me that Windows never seems to find a solution...
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  #14694    
Old May 21st, 2010 (10:24 AM).
Gilliam Gilliam is offline
 
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Sorry for this newbish question, but how does one open an .ips or .aps file? I've downloaded some games from the Hack Showcase but my emulator won't open them.
  #14695    
Old May 21st, 2010 (10:26 AM).
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Quote originally posted by Gilliam:
Sorry for this newbish question, but how does one open an .ips or .aps file? I've downloaded some games from the Hack Showcase but my emulator won't open them.
You need to apply them to the game. Use Hackmew's A-ptch to apply them to the proper game.
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  #14696    
Old May 21st, 2010 (12:33 PM).
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PeregrineFig PeregrineFig is offline
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Is there any tool I can use to edit the ability names? I want to decapitalise EVERYTHING in this new hack, and using a hex editor would be incredibly time-consuming, but that's what I'll do if there's no other way.
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  #14697    
Old May 21st, 2010 (01:09 PM).
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MUDKIPS4LIFE MUDKIPS4LIFE is offline
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Does anybody know how to make a pokedex page without deleting one?
  #14698    
Old May 21st, 2010 (02:35 PM).
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Quote originally posted by PeregrineFig:
Is there any tool I can use to edit the ability names? I want to decapitalise EVERYTHING in this new hack, and using a hex editor would be incredibly time-consuming, but that's what I'll do if there's no other way.
Have you tried Wichu's decapitalization patch? Or is for R/S/E?
Quote originally posted by MUDKIPS4LIFE:
Does anybody know how to make a pokedex page without deleting one?
I don't think that is possible yet.
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  #14699    
Old May 21st, 2010 (03:04 PM).
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PeregrineFig PeregrineFig is offline
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Quote originally posted by Team Fail:
Have you tried Wichu's decapitalization patch? Or is for R/S/E?
This is for a hack of Ruby. (Decapitalising all 386 pokemon was so tedious, I'm dreading doing it for items, moves, abilities, and pokedex pages too T.T)
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  #14700    
Old May 21st, 2010 (03:10 PM).
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altariaking altariaking is offline
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-needs flower and water animation offsets for emerald-
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