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  #701    
Old June 28th, 2010, 12:27 AM
Shubalabab's Avatar
Shubalabab
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Join Date: Feb 2010
Gender: Male
Let Me test it,If its work i will rate this thread
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  #702    
Old June 28th, 2010, 03:21 PM
xxerox9009's Avatar
xxerox9009
Beginning Trainer
 
Join Date: Jan 2010
Location: Behind you.
Gender: Male
Nature: Relaxed
Okay, I am probably not a very big noob at PKSV anymore, but I have one question.

I am currently just starting a game where you can either choose the life of a Team Magma operative or a Team Aqua operative in a different region with some different Pokemon. I want to make it so you can ride a Admin's flying Pokemon from base to base after a certain amount of time in the game, sort of like Pokemon Ranger.

All I need to know is whether there is a script or special to activate FLY or just play the FLY animation.

If someone could respond to this with one of these I would GREATLY appreciate it.

-Xxerox9009
  #703    
Old June 29th, 2010, 05:47 AM
xxerox9009's Avatar
xxerox9009
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Gender: Male
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Quote:
Originally Posted by inferno7453 View Post
It's working now, it was that I had the wrong offset. Here's the script anyway:
#dyn 0x583901
#org @start
lock
faceplayer
msgbox @text ' Hey, you, want some POKéMON?
callstd MSG_OBTAIN
release
end
#org @text
= Hey, you, want some POKéMON?
#dyn 0x583901
#org @start
lock
checkflag 0x2345
if 0x1 jump :end
setflag FR_POKEMON
countpokemon
compare LASTRESULT 6
if == jump @noroom
addpokemon SNEASEL 5 = 5 NONE 0 0 0
setflag 0x2345
storepokemon 0 SNEASEL
message @get-msg
fanfare 0x101
showmsg
waitfanfare
waitbutton
:end
release
end
#org @noroom
msgbox @noroom-msg
callstd MSG_NOCLOSE
release
end
#org @noroom-msg
= You don't have enough room in your party.
#org @get-msg
= You got a \v\h02!

But another question:
How do I make it compile all of the script into 1 offset and not a bunch of them(or at least have a way to do that) ?:
@start <-> 0x6B0D97 (0xC bytes)
@text <-> 0x6B0DA3 (0x1D bytes)
@start <-> 0x6B0DC0 (0x3C bytes)
-> :end <-> 0x6B0DFA
@noroom <-> 0x6B0DFC (0xA bytes)
@noroom-msg <-> 0x6B0E06 (0x2A bytes)
@get-msg <-> 0x6B0E30 (0xE bytes)

Pick the @start. The first one always holds all the scripts that come after it. The @text offset could be used in things like Advance Text.
  #704    
Old July 6th, 2010, 02:07 AM
JirachiFan99's Avatar
JirachiFan99
Beginning Trainer
 
Join Date: May 2010
I cant seem to get the scripts on my rom, i open them and edit them as i wish, save them and compile them. what am i doing wrong? i'm trying to change the Scorched slab event so i can get the Old Sea Map instead, i want to insert some flavour text:

"Player killed the man and took his Old Sea Chart!"

I want to do this with the Auroraticket, the Navel Rock Ticket and the southern island ticket.

Last edited by JirachiFan99; July 6th, 2010 at 02:15 AM.
  #705    
Old July 6th, 2010, 07:23 AM
qaz015393's Avatar
qaz015393
pokemon revenge developer
 
Join Date: Aug 2009
Age: 24
Gender: Male
thanks il try this out & if its easyer than xse il start using it. +rep
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  #706    
Old July 7th, 2010, 06:41 AM
inferno7453's Avatar
inferno7453
 
Join Date: Jun 2010
Age: 15
Gender: Male
Quote:
Originally Posted by xxerox9009 View Post
Pick the @start. The first one always holds all the scripts that come after it. The @text offset could be used in things like Advance Text.
Well it didn't work.....Could you try it and send me or tell me what you did?
Oh yes, and I can't make a trainer battle script.(How embarassing)It enters the battle but then he fights with a ?, how do i make him use a pokemon?
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Last edited by inferno7453; July 7th, 2010 at 08:53 AM.
  #707    
Old July 8th, 2010, 12:11 PM
xxerox9009's Avatar
xxerox9009
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Nature: Relaxed
Quote:
Originally Posted by inferno7453 View Post
Well it didn't work.....Could you try it and send me or tell me what you did?
Oh yes, and I can't make a trainer battle script.(How embarassing)It enters the battle but then he fights with a ?, how do i make him use a pokemon?
Okay, I'll see how your script turns out on my computer.
When you make a trainer battle script, if you use the Script Generator built into PKSV, find the 3 letter/digit offset of the trainer you want to battle using PET, Advance Trainer or an equivalent. Then type that in with a 0x before it. It should should work.
If you did do this, then a possible problem occuring could be the trainer. Choose a different trainer with PET or Advance Trainer or maybe just edit that trainers Pokemon. And if it is a fire red or leaf green rom, then dont choose the first trainers that appear (with offsets like 001) because they don't work. Wait until you get to the offset of about 800 (or at least where the trainers have names).

Inferno7453, I think this version of your script may work better.
#dyn 0x583901
#org @start
lock
faceplayer
msgbox @text ' Hey, you, want some POKéMON?
callstd MSG_NORMAL
checkflag 0x2345
if 0x1 jump :end
setflag FR_POKEMON
countpokemon
compare LASTRESULT 6
if == jump @noroom
addpokemon SNEASEL 5 = 5 NONE 0 0 0
setflag 0x2345
storepokemon 0 SNEASEL
message @get-msg
fanfare 0x101
showmsg
waitfanfare
waitbutton
:end
release
end
#org @text
= Hey, you, want some POKéMON?
#org @noroom
msgbox @noroom-msg
callstd MSG_NOCLOSE
release
end
#org @noroom-msg
= You don't have enough room in your party.
#org @get-msg
= You got a \v\h02!

I took your first @start and put it with your second. If you make a new #org, make sure it has a different name than the first. You don't have to have a second #dyn either, you only need it at the top. Also, your script wouldn't have gone to the second @start without a 'jump' script. e.g.
checkflag 0x1400
if true jump @second
in that case if a script had a setflag 0x1400 in it, that would jump to a second part that starts with a #org @second.
I hope this helps!

Last edited by xxerox9009; July 8th, 2010 at 12:21 PM. Reason: Your double post has been automatically merged.
  #708    
Old July 9th, 2010, 09:02 AM
inferno7453's Avatar
inferno7453
 
Join Date: Jun 2010
Age: 15
Gender: Male
Quote:
Originally Posted by xxerox9009 View Post
Okay, I'll see how your script turns out on my computer.
When you make a trainer battle script, if you use the Script Generator built into PKSV, find the 3 letter/digit offset of the trainer you want to battle using PET, Advance Trainer or an equivalent. Then type that in with a 0x before it. It should should work.
If you did do this, then a possible problem occuring could be the trainer. Choose a different trainer with PET or Advance Trainer or maybe just edit that trainers Pokemon. And if it is a fire red or leaf green rom, then dont choose the first trainers that appear (with offsets like 001) because they don't work. Wait until you get to the offset of about 800 (or at least where the trainers have names).

Inferno7453, I think this version of your script may work better.
#dyn 0x583901
#org @start
lock
faceplayer
msgbox @text ' Hey, you, want some POKéMON?
callstd MSG_NORMAL
checkflag 0x2345
if 0x1 jump :end
setflag FR_POKEMON
countpokemon
compare LASTRESULT 6
if == jump @noroom
addpokemon SNEASEL 5 = 5 NONE 0 0 0
setflag 0x2345
storepokemon 0 SNEASEL
message @get-msg
fanfare 0x101
showmsg
waitfanfare
waitbutton
:end
release
end
#org @text
= Hey, you, want some POKéMON?
#org @noroom
msgbox @noroom-msg
callstd MSG_NOCLOSE
release
end
#org @noroom-msg
= You don't have enough room in your party.
#org @get-msg
= You got a \v\h02!

I took your first @start and put it with your second. If you make a new #org, make sure it has a different name than the first. You don't have to have a second #dyn either, you only need it at the top. Also, your script wouldn't have gone to the second @start without a 'jump' script. e.g.
checkflag 0x1400
if true jump @second
in that case if a script had a setflag 0x1400 in it, that would jump to a second part that starts with a #org @second.
I hope this helps!
THANKS, the give pokemon script worked fine, and I'm gonna try the pokemon battle one.And againd THX a LOT!
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  #709    
Old July 26th, 2010, 07:28 AM
jackjt8
Beginning Trainer
 
Join Date: Jun 2010
Gender: Male
wtf is with these editors

Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)
#RAW 0xFF - why does it add 30 of them?????
  #710    
Old July 26th, 2010, 08:51 AM
Alignment's Avatar
Alignment
Revered with the stars
 
Join Date: Mar 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by jackjt8 View Post
wtf is with these editors

Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)
#RAW 0xFF - why does it add 30 of them?????
That usually happens when you sqrew up the script and decompile it. You should always debug the script before you compile, most of the time there are atleast a few typos around
  #711    
Old July 26th, 2010, 09:18 PM
TokioHumaNeko's Avatar
TokioHumaNeko
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I used this and it rules. I have 1 Self-typed script and it works!
But what do \P \l \N do?
and i wanna make a script for my Humanoid City Gym,But i don't know what to do. And a script for Mt.Geisten,now i'm confused. Do i use the Generator,or do i use my own coding?
__________________
Luxray (レントラー)
The Gleam Eyes Pokémon
6'03" | 342lbs
Type → Electric
Abilities → Intimidate | Rivalry
It has eyes which can see through anything. It spots and captures prey hiding behind objects.
[???=<game and stuff goes here>]Challenges[/???] | Story Site


~*~*DaRkSiDe Of ThE sUn~*~*~
~*(IcH bIn HuMaNoId)*~
~*Tokio Hotel Forever*~
Help me by joining Team Cosmic Destiny!
Tokio Hotel Fan For Life,honey! ;D


Yay!!Bill and the others are finally hatched!!!
(From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
Danke for helping them! <3333
http://www.youtube.com/watch?v=1AQnflh-diM
My version of Automatic Acoustic! It's been Remixed!
http://www.youtube.com/watch?v=ZrO-zXOls30
Help me with Cosmic Destiny!!! Please!
  #712    
Old July 27th, 2010, 06:39 AM
jackjt8
Beginning Trainer
 
Join Date: Jun 2010
Gender: Male
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
wtf is with this editor! i just got it working and now!
i'm using the script gen, then compiling it and geting the Dynamic offsets changing the ones of the person in advance map, and then it dont work!

look using the script gen saving and adding does this

#org 0x87400EF
'-----------------------------------
#raw 0xDA
#raw 0xE3
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xF0
nop0 ' #raw 0x0
#raw 0xFF
lock
faceplayer
msgbox 0x8740107 ' Wecome to Everbac Ci...
callstd MSG_SIGN ' Signpost-style message
release
end


#org 0x8740107
= Wecome to Everbac City

Last edited by jackjt8; July 27th, 2010 at 06:48 AM.
  #713    
Old July 27th, 2010, 11:05 AM
dragonh123's Avatar
dragonh123
Pokemon Tamer
 
Join Date: Aug 2009
Gender: Male
this script editor is great, and it is easy and powerful enough to do simple things like making a person talk to having them move and make a little cut scene(not the animation one but still good!)
__________________
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  #714    
Old July 27th, 2010, 12:57 PM
Alignment's Avatar
Alignment
Revered with the stars
 
Join Date: Mar 2010
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Nosferatu_Alucard View Post
Could someone help me understand 'setvar'? It seems that once I figure it out, I can complete many of my broken scripts.
What scripts do you need it for? Most of the time you could get away without it.

Quote:
Originally Posted by TokioHumaNeko View Post
I used this and it rules. I have 1 Self-typed script and it works!
But what do \P \l \N do?
and i wanna make a script for my Humanoid City Gym,But i don't know what to do. And a script for Mt.Geisten,now i'm confused. Do i use the Generator,or do i use my own coding?
Those are textbox commands. It's explained more thoroughly in the thread by fullmetal in the tutorials section


Quote:
Originally Posted by jackjt8 View Post
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
wtf is with this editor! i just got it working and now!
i'm using the script gen, then compiling it and geting the Dynamic offsets changing the ones of the person in advance map, and then it dont work!

look using the script gen saving and adding does this

#org 0x87400EF
'-----------------------------------
#raw 0xDA
#raw 0xE3
#raw 0xE6
nop0 ' #raw 0x0
#raw 0xE8
#raw 0xDC
#raw 0xDD
#raw 0xE7
nop0 ' #raw 0x0
#raw 0xF0
nop0 ' #raw 0x0
#raw 0xFF
lock
faceplayer
msgbox 0x8740107 ' Wecome to Everbac Ci...
callstd MSG_SIGN ' Signpost-style message
release
end


#org 0x8740107
= Wecome to Everbac City
Quote:
Originally Posted by dragonh123 View Post
this script editor is great, and it is easy and powerful enough to do simple things like making a person talk to having them move and make a little cut scene(not the animation one but still good!)
try this and then compile it:

#dyn 0x740000
#org @start
msgbox @sign
callstd MSG_SIGN
release
end

#org @sign
= Wecome to Everbac City!

You don't need lock or faceplayer for msg_sign
  #715    
Old July 28th, 2010, 05:34 AM
jackjt8
Beginning Trainer
 
Join Date: Jun 2010
Gender: Male
can someone help me. with the parts in green and red?

#dyn 0x740000
#org @start
lock
faceplayer
msgbox @text ' Hi, would you like me to show you around town?
callstd MSG_YESNO
msgbox YES ' follow me!
m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up say_ walk_up end
msgbox NO ' oh,..... some other time then?
release
end

#org @text
= Hi, would you like me to show you around town?
= follow me!
= oh,..... some other time then?

Last edited by jackjt8; July 28th, 2010 at 06:11 AM.
  #716    
Old July 28th, 2010, 07:16 AM
Full Metal's Avatar
Full Metal
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Spoiler:
#dyn 0x740000
#org @start
lock
faceplayer
message @text ' Hi, would you like me to show you around town?
callstd MSG_YESNO
msgbox YES ' follow me!
applymovement PLAYER @mov
appymovement <person> @mov
pauseevent 0x0
message @msg2
callstd MSG_NORMAL ' oh,..... some other time then?
release
end
#org @mov
m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up say_ walk_up end
#org @text
= Hi, would you like me to show you around town?\nfollow me!
#org @msg2
= oh,..... some other time then?

This is nothing like pokescript, my friend.
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.

Last edited by Full Metal; July 28th, 2010 at 07:21 AM.
  #717    
Old July 29th, 2010, 06:58 AM
jackjt8
Beginning Trainer
 
Join Date: Jun 2010
Gender: Male
omg.....
i mean - FIX
fix the the parts in red+green.

if you said yes do this

msgbox @text ' follow me!
m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up walk_up end
(both player and npc move)

if you said no do this


msgbox @text ' oh,..... some other time then?
  #718    
Old July 29th, 2010, 07:17 AM
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Full Metal
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ahh, OK. you should have been more specific, and i should have used my head X) (i'm really bad about that lol)
Spoiler:

#dyn 0x740000
#org @start
lock
faceplayer
message @text ' Hi, would you like me to show you around town?
callstd MSG_YESNO
msgbox YES ' follow me!
if false jump @no
applymovement PLAYER @mov
appymovement <person> @mov
pauseevent 0x0
release
end
#org @no
message @msg2
callstd MSG_NORMAL ' oh,..... some other time then?
release
end
#org @mov
m walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right look_up say_ walk_up end
#org @text
= Hi, would you like me to show you around town?\nfollow me!
#org @msg2
= oh,..... some other time then?
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.
  #719    
Old August 3rd, 2010, 02:40 PM
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 21
Nature: Rash
Let me try:
Spoiler:
Code:
#dyn 0x740000
#org @start
lock
faceplayer
msgbox @text ' Hi, would you like me to show you around town?
callstd MSG_YESNO
compare LASTRESULT YES
if == jump :yes
msgbox :no ' oh,..... some other time then?
callstd MSG_NOCLOSE
release
end
:yes
msgbox :follow ' follow me!
callstd MSG_NOCLOSE
applymovement PLAYER :moves
pauseevent 0
release
end

#org @text
= Hi, would you like me to show you around town?
:follow
= follow me!
:no
= oh,..... some other time then?
:moves
m walk_down walk_down walk_down walk_down walk_down  walk_right walk_right walk_right look_up say_:) walk_up end
__________________
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  #720    
Old August 3rd, 2010, 07:22 PM
Full Metal's Avatar
Full Metal
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Age: 18
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ehh....i had another one of those 'facepalm' moments, didn't i DX
didn't realize you could use the ':' type labels for movements/messages...
never thought about that, haha.
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.
  #721    
Old August 4th, 2010, 09:22 AM
TokioHumaNeko's Avatar
TokioHumaNeko
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Hmm....I'm not understanding one of the tools on here...the GBA Lock/Unlocker...?
__________________
Luxray (レントラー)
The Gleam Eyes Pokémon
6'03" | 342lbs
Type → Electric
Abilities → Intimidate | Rivalry
It has eyes which can see through anything. It spots and captures prey hiding behind objects.
[???=<game and stuff goes here>]Challenges[/???] | Story Site


~*~*DaRkSiDe Of ThE sUn~*~*~
~*(IcH bIn HuMaNoId)*~
~*Tokio Hotel Forever*~
Help me by joining Team Cosmic Destiny!
Tokio Hotel Fan For Life,honey! ;D


Yay!!Bill and the others are finally hatched!!!
(From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
Danke for helping them! <3333
http://www.youtube.com/watch?v=1AQnflh-diM
My version of Automatic Acoustic! It's been Remixed!
http://www.youtube.com/watch?v=ZrO-zXOls30
Help me with Cosmic Destiny!!! Please!
  #722    
Old August 4th, 2010, 10:29 AM
Full Metal's Avatar
Full Metal
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Location: In my mind.
Age: 18
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It does what it says it does.
Simply encrypts your ROMS header or something, to prevent most tools from being able to use it.
__________________

★ full metal.

I like to push it,
and push it,
until my luck is over.
  #723    
Old August 4th, 2010, 11:53 AM
TokioHumaNeko's Avatar
TokioHumaNeko
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Ah. I didn't understand it....and how do i use the "GBA Only" Thingy?
__________________
Luxray (レントラー)
The Gleam Eyes Pokémon
6'03" | 342lbs
Type → Electric
Abilities → Intimidate | Rivalry
It has eyes which can see through anything. It spots and captures prey hiding behind objects.
[???=<game and stuff goes here>]Challenges[/???] | Story Site


~*~*DaRkSiDe Of ThE sUn~*~*~
~*(IcH bIn HuMaNoId)*~
~*Tokio Hotel Forever*~
Help me by joining Team Cosmic Destiny!
Tokio Hotel Fan For Life,honey! ;D


Yay!!Bill and the others are finally hatched!!!
(From left to right: Bill,Tom,Gustav,Georg,"Alien" and..."Humanoid!")
Danke for helping them! <3333
http://www.youtube.com/watch?v=1AQnflh-diM
My version of Automatic Acoustic! It's been Remixed!
http://www.youtube.com/watch?v=ZrO-zXOls30
Help me with Cosmic Destiny!!! Please!
  #724    
Old August 9th, 2010, 04:21 AM
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 21
Nature: Rash
Quote:
Originally Posted by TokioHumaNeko View Post
Ah. I didn't understand it....and how do i use the "GBA Only" Thingy?
The "GBA Only" item is just a label to say that the ROM lock/unlock tool works only on GBA ROMs.
__________________
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  #725    
Old August 9th, 2010, 06:57 PM
jessemac_7
Beginning Trainer
 
Join Date: Jul 2010
When I open up the ROM, nothing happens, it just looks like how it was before
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