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  #1    
Old July 2nd, 2010, 07:23 AM
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Latest Version: Beta 0.73
[ Introduction | Story | Features | Progress | Media | Download | Credits ]

Offical Website | Offical Blog [Documentation] ____________________________________________________________ Super Pokémon Eevee Edition (SPEE)

Super Pokémon Eevee Edition was made using RPG Maker 2003 (RM2k3). I'm trying to do things a little differently. For starters, the game mainly uses Generation 2 assets. Yep, none of this DPPt or RSE stuff. Secondly, it doesn't use a traditional Pokémon battle system. It's actually more like a traditional RPG: You carry up to four Pokémon, which are out at the same time. The battle also flows in real time. Every Pokémon has a time bar, and once it fills, it can perform an action. The battle system is similar to the one implemented in the Final Fantasy games from FFIV to FFIX. Later in the game, you'll able to carry another 3 Pokémon, bringing the total Pokémon with you to seven (but only four can battle at a time). Also, Pokémon can't be caught normally; you have to find and defeat superpowered versions of the Pokémon (corrupted Pokémon) to catch them. Not all Pokémon are available - there are 201 from Gen I-III. Legendaries cannot be caught, but if you manage to befriend one, you can summon them to wreak havoc on the battlefield. Yep, the game has summons. This game does not stick to a normal Pokémon storyline. The game knows it's a game. You must defeat the Hypervisors, the ones who control the game but want to destroy and replace it with a new generation. Finally, the namesake of the game. You start off with an Eevee. Eevee will ALWAYS stay in your party (so Eevee + 3 other Pokémon). To make up for this, Eevee has the uncanny ability to shift forms. Entering a cave? Shift into a Vaporeon. Going to surf the high seas? Shift into a Jolteon. All of Eevee's forms (yes, even Glaceon and Leafeon) are in the game barring Sylveon, and although you can only transform into a few at first, your options increase as the game progresses. Essentially it's a Final Fantasy - Pokémon mash-up game.

(SPEE won Spotlight of the Month, thanks all who voted :D)

You gotta wonder, do even the official Pokémon games have more than 3 paragraphs worth of story?

Years ago, A force created a world... A world filled with wonderful creatures.
The world of Pokémon was governed by five godlike entites called Hypervisors, which consisted of five subjects and one master Hypervisor. Creatures, Environments, Systems, Battle, and Death were all under their control. With the world managed by the Hypervisors. Now, the hypervisors want to initiate a generational advancement. The acension to the Third Generation would bring new graphics, new features, and new Pokemon, but at the cost of rebooting the current world. It requires the wiping of all data - environments, pokemon and even mankind. In one month, the world will be obliterated.

In one month, Judgment Day will begin. In one month, you will have to be the savior.




Basically Pokémon shoved into an traditional RPG frame.

Retro Graphics: A blast from the past. Gold/Silver/Crystal style graphics.
Super Eevee
: A code modified Eevee which can switch forms at will.
Active Battle System: A la Final Fantasy (well, most of them before X).
Four Pokémon per team: All four Pokémon are out on the battlefield and fighting.
No Pokéballs
: Optional boss fights or side-quests are required to obtain Pokémon. Infinite Move-list: Pokémon are no longer limited to four attacks at a time.
Sidequests: Get TMs, equipment, and other useful items by doing tasks for people.
201 Pokémon catchable
from the first three generations (and a few from Gen 4).
Refining System
: Change useless items into powerful ones! (Like in Final Fantasy 8)
Equipment
: Equip certain items on Pokémon in order to to modify their stats. Trophies/Acheivements: Get notifications for completing tasks (like the PS360).
Travel to the Code World: A dimension of graphical errors and home to the Hypervisors.

because words just aren't enough.


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Screenshots
soon?
Videos
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Shut up and take my moneybandwidth!

Super Pokémon Eevee Edition
Beta 0.73
[ DOWNLOAD
| 73 mb ]



Thanks to all these awesome people!

Raonak (ripping/scripting/mapping/storyline)
Nintendo (for IP)
Gamefreak (for making Pokémon games)
Enterbrain (for making RPG Maker)
Hawk (?) (for making IDraw)
The Spriters Resorce (for ripping sprites)
Sony (Trophy jingle)
Kojima Productions (Sound effects)
SquareEnix (Final FantasyMusic)
BCKC (for making this post)
Beta Testers here

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  #2    
Old July 3rd, 2010, 09:03 AM
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wow, this game is awesome! I love the story and the other features; only a minor flaw: when you use a object the cursor remain on the enemy, and if you are using a healing object, in the fury of the battle, you can cure your enemy, so you can make in the next version that the cursor go automatically on your pokemon. Your save is also left in the 15th slot...

EDIT:the first battle wasn't so difficult...
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  #3    
Old July 3rd, 2010, 09:24 AM
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Right, your game looks rather interesting and as my memory serves it was quite an interesting game to play with one of your beta
from your previous thread. Keep up the good work.
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  #4    
Old July 3rd, 2010, 08:06 PM
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Thanks :D

Quote:
Originally Posted by Sage Harpuia View Post
wow, this game is awesome! I love the story and the other features; only a minor flaw: when you use a object the cursor remain on the enemy, and if you are using a healing object, in the fury of the battle, you can cure your enemy, so you can make in the next version that the cursor go automatically on your pokemon. Your save is also left in the 15th slot...

EDIT:the first battle wasn't so difficult...
Im not sure about the potion targeting issue- In all the years ive used rpgmaker, i didn't actually think it's possible, because you select the target when programming the item/attack. as either enemy or ally. Ive never managed to get an item programmed for allies to target an enemy and vice versa.

Can you recall what object was used, and how many people in the team etc.etc.

I left the save file in there incase people were too lazy to actually play it properly. they can get a 'feel' of the game.
-Yeah, the battle wasn't really difficult, but hard for an intro battle, because you can't train to get stronger at the start., plus theres no continues- it's a game over if you die. I suspected it could frustrate some people.

----
Im currently mapping out route 6/connecting caves. unowns, charmanders and Natus roam wild.

Im also making a new feature called home base. It's sorta like the secret base thing found in R/S. but more expanded. more on it once i finish implementing it.
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  #5    
Old July 4th, 2010, 05:27 AM
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Hands down the best storyline I've ever seen in a Pokemon game, it's so unique. The real time battles sound great, it's something I want in my game. And you mean FF 4-9, FF 4 was the first to have it.
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  #6    
Old July 4th, 2010, 05:54 AM
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nice game.. and the titlescreen is cool.. look like Pokemon Blue or other X
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  #7    
Old July 4th, 2010, 07:54 AM
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About the issue, I re-checked and seems that is all ok...probably I didn't get very well what was happening.
And I have already said how much this game is awesome?
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  #8    
Old July 4th, 2010, 08:25 PM
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Thanks for the comments guyz
Quote:
About the issue, I re-checked and seems that is all ok...probably I didn't get very well what was happening.
I suspect you saw the enemy do a "Charge"- they do that when they run out of PP, it recovers some of their MP.

Update

ROUTE 6
Ive completed route 6/connecting caves
heres some screenies. It's basically the ruins of alph from jotoh.
Spoiler:


AIs
World is run by AI's ever since the creator left.

XDR- The Overseer of the AIs
M- Controller of Creation and Evolution (the one who contacts the hero)
Necro- Controller of Death
Vanish_21- Controller of Systems
XxLionheartxX- Controller of Enviroments
Cratos- Controller of Battle

Zero- The old controller of Creation and Evolution. Went missing just before Generation 1 was finished. It may or may not come up in the storyline :paranoid:

Anyway. AI's will act as bosses that you'll have to defeat. '
Unlike gym battles, you actually fight the AI. they have no pokemon, instead they pokemon attacks. They all have humanoid forms.
which slowly degrade to reveal their twisted forms.

Necro will be the first you are ment to defeat. excelling at Dark/Steel/Ghost

Basic Form

Hybrid Form

Fury Form

Pure Form


HOME BASE
-In every city, you can buy a house. You can name this house. All instances of the house are the same, and interconnected. If you enter a house in city A, it would be the same house as city B. Also, by using the computer in the entrance, you can select your exit destination- The exit can be any house you've purchased.

-It also acts as a replacement for HM fly.

-When you buy your home base it will have 2 rooms. the entrance and your room.
But there will be lots of doors. By clicking on the door you can build the room.
Rooms you build will have a purpose.

-Later in the game you will obtain a spaceship that you use to travel between the ingame and AI worlds. Home Base will be fully intergrated into it.

EG:
if you build guest rooms, they will be rented out to generate income.
a kitchen can be built, which will make you free recovery items.
you can also build a pokemon center and pokemart. It can easily grow to the size of a mansion.

image
Spoiler:




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  #9    
Old July 5th, 2010, 06:52 AM
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cool game I'm trying to download it but those links go to a MediaFire file that next to 30 min still says "Processing download reguest Oh and a question why is it in G/S/C there are new games with better sprite quallity
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Old July 5th, 2010, 07:11 AM
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Quote:
Originally Posted by DarkDoom3000 View Post

Necro will be the first you are ment to defeat. excelling at Dark/Steel/Ghost

Basic Form

Hybrid Form

Fury Form

Pure Form

I absolute love the Idea of the pure form to have similiaritis with old glitch!
Also the house is very good, and I like the screen with four unown...I laughed a lot, when i saw it.
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  #11    
Old July 5th, 2010, 01:47 PM
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Quote:
cool game I'm trying to download it but those links go to a MediaFire file that next to 30 min still says "Processing download reguest Oh and a question why is it in G/S/C there are new games with better sprite quallity
hmm. odd, heres a mirror link to rapidshare.
http://rapidshare.com/files/40517253...Eevee_v0.2.zip

Graphics? various reasons.

They give me a nostalgic effect.
They're easier to work with.
They make the game stand out from the crowd
ts much easier to make custom graphics that look like they fit in properly.


Quote:
I absolute love the Idea of the pure form to have similiaritis with old glitch!
Also the house is very good, and I like the screen with four unown...I laughed a lot, when i saw it.
thanks, the idea of the pure form just poped into my head in the last minute. I was using the M glitch sprite as the AI; M's actual sprite, so i needed to give a trait that all AI's have. so yeah. just loaded up the M sprite, rearranged it, modified the colours. and you have a pure form :D.

update:
Im currently retrofitting in the rival guy. Putting him in events. He will have stolen all 3 jotoh starters. in the first battle you'll fight all three, but later he'll only use the starter that would be strong against the eevee form you're currently in.
flareon-> totodile
vaporeon -> chikarita
jolteon -> chikarita (thunder is not effective on grass :/ )
espeon ? (random, or croconaw, because he has Crunch)
umbreon ? random.
leafeon -> cyndaquil
glaceon -> cyndaquil

EDIT: text only updates are boring.
heres some 3rd gen sprites that I devamped a while ago.



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  #12    
Old July 5th, 2010, 10:37 PM
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cool update, and when I try to play there stands: "The RPG Maker 2003 Runtime Pacage is not present or not registered" What do I need to do I never heard of that
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Old July 5th, 2010, 11:43 PM
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Hmm... That is odd, I know what the error means, but It shouldn't pop up.
does it happen as soon as you try start it or what?

also, which download did you use rapidshare or the mediafire one?

Does anyone else get this error.

EDIT: Ok i looked on the internetz.

If the error occuts

Go to the game folder,
open up RPG_RT.ini with notepad.
add "FullPackageFlag=1" to file.
save
try play game.
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  #14    
Old July 6th, 2010, 12:53 AM
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Quote:
Originally Posted by DarkDoom3000 View Post

EDIT: Ok i looked on the internetz.

If the error occuts

Go to the game folder,
open up RPG_RT.ini with notepad.
add "FullPackageFlag=1" to file.
save
try play game.
Uhhm is RPG_RT.ini in that file cuz I don't see it oh and it's the mediaFire one cuz today the download worked AND what is a FullPackageFlag=1 I don't have those files where can I download it?
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Old July 6th, 2010, 02:02 AM
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Nice devamps

And the same thing happened when I tried the demo, but I didn't post here because I thought it was just me.
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Old July 6th, 2010, 02:50 AM
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Wow this is actaully pretty good
What RPG maker did u use?
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  #17    
Old July 6th, 2010, 03:09 AM
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Thanks, I used RPG maker 2003. When I started the project I was using my old desktop, which has a horrible monitor that couldn't display the minimum resolution to run RMXP, so i never used it. I have a good laptop now, I tried RMXP and the new one, but found myself going back to RM2k3 due to familarity.

---
The 'RPG_RT.ini' should be in the file, It looks like a notepad file with a gear next to it.
Open it up with notepad, then just copy and paste (or type) FullPackageFlag=1

It should make it work. Tell me if it does or doesnt.

if anyone encounters errors, just post them in thread, they're all important.
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  #18    
Old July 6th, 2010, 03:51 AM
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Works perfectly now.
The demo is really good. I so have to include that real time battle feature in my game. Nice game over screen too
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Old July 6th, 2010, 05:13 AM
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It works but when I walked on a route the game kinda crashed I wanted to pick a Poké ball it was in the woods near a house that's probably a bug and it made a bad sound that hurt my ears
Edit: Other bug in academy if you answer wrong your stuck
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Old July 6th, 2010, 08:59 AM
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Quote:
Originally Posted by saifors View Post
It works but when I walked on a route the game kinda crashed I wanted to pick a Poké ball it was in the woods near a house that's probably a bug and it made a bad sound that hurt my ears
Edit: Other bug in academy if you answer wrong your stuck
On the matter of the runtime package, I get the error too, I googled itand found that is a bounch of file that you need for games to run: if you have installed RPGmaker2k3 you have them, but the others like me and you need to download them to makes the game run normally.
You could find them on the site of 2k3 but since it no longer exist I've downloaded them from another italian site: link you must click "RTP Rm2k3" to get the exe that install them on your computer. It worked for me.

And as saifors said if you answere wrong to the question, the game freeze...so I suggest to save before starting...
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Old July 6th, 2010, 02:02 PM
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Ah! bugs. my enemy. still in beta i guess :D

Quote:
Works perfectly now.
The demo is really good. I so have to include that real time battle feature in my game. Nice game over screen too
Thanks, It's the RPGmaker 2003 default battle system. Finally speed actually matters. :D . I actually the autobattling feature, it's built in RM2k3, but i never took advantage of it before.

Quote:
It works but when I walked on a route the game kinda crashed I wanted to pick a Poké ball it was in the woods near a house that's probably a bug and it made a bad sound that hurt my ears
Edit: Other bug in academy if you answer wrong your stuck
thanks, I've now fixed the questions glitch- It happened, because if you answered it wrong you were ment to move back, but I had it set to move the hero up, which would get him stuck, which would crash the game.

Im not sure about crashing on a route. which route was it?

Quote:
On the matter of the runtime package, I get the error too, I googled itand found that is a bounch of file that you need for games to run: if you have installed RPGmaker2k3 you have them, but the others like me and you need to download them to makes the game run normally.
You could find them on the site of 2k3 but since it no longer exist I've downloaded them from another italian site: link you must click "RTP Rm2k3" to get the exe that install them on your computer. It worked for me.
The Runtime package is just a bunch of graphic and sound files that you can use for your game, but I mainly used custom graphics, and I copied the files to the game folder. So the game shouldn't have a need for the runtime.

But it's in the game's programming to search for the RTP. you can install the RTP, or you can do the flag=1 thing. which causes the game to bypass the search for RTP.

--------------
I'm currently doing the Event where you have to kill the first AI.


Ive been working on the elemental cards minigame. It's actually avalible in the current demo, but is only text based. I added graphics in to make it better.

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Old July 6th, 2010, 09:29 PM
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cool I knew about the elemental cards and that route was next to Oak's lab if you go there without a Pokémon to get the your game crashes
Edit: warp bug you go in the first house of Arbor city you go out and you are sperated by a cut tree
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Old July 7th, 2010, 11:07 PM
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Thanks, ive fixed the arbor house glitch, but I cant manage to actually get it to crash at the route.

Finishing up creating the AI Necro boss battle.

EDIT: Yeah, beta testers would be nice. Just say you wanna be and Ill add name to beta testers list. -which shall appear on the credits.
You dont even need to sign up, just report a new bug and ill add you. At the moment Saifors has reported 5 bugs. :)

-if you need to screenshot it, just press the 'print screen' button on the keyboard(near the delete button), then paste it on Paint. save and upload.
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Old July 8th, 2010, 12:09 AM
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where the beta end actually and where do I get something to cut those trees and I beat Bugsy talked to Oak Elm and Buckeye or however it was one of the fisher on the bridge if you defeated him you are stuck you know you need a beta tester but to someone who can make screenshots to let him see it to you better said not me cuz I don't know all screenshots that I made till now where with visual boy advance so just the first that says he wants to is the beta tester
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Old July 9th, 2010, 05:30 AM
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The demo goes til you get cut/Chainsaw. -its found on the route 5 (south of the fishermen)

Update :D
---
Anyways finished the Necro Event.
Spoiler:


--
For every AI you defeat you'll obtain a Tetra Element peice (used for changing eevee forms)
-Necro = Espeon
-XxlionheartxX = Umbreon
EDIT: XDR = Eeveeon
-Geosigma = Leafeon
-Vanish_21 = Glaceon



--
Story Update. Yays.

BACKSTORY SPOILERS (updated)
Spoiler:

The creator created a world of pokemon.
He filled it with enviroments, pokemon and people(NPCs)
The creator then chose 5 people in the world, and promoted them to AIs. XxLionheartxX, Vanish_23, Geosigma, Necro and Zero.
Therese were dubbed Type 1 AIs.
The creator then created a new Master AI called XDR, a Type 2 AI.
This advanced type2 AI would be the overseer of all AIs. The "god of gods". The creator created him because he's planning on leaving the game, and needed to find a replacement.
The creator then left, sealing the game in a 4th wall. ensuring no rouge code would come in.
-
The creator was gone, the AIs managed different aspects of the world, while XDR was managing them.
All was well.
-
But this did not last long.... One fateful day, Zero's code went missing.
Zero was a fully powered AI, he could only be killed by a virus that only type2 AIs can make.

Zero controlled Pokemon. And with his absence oddities started appearing. rouge corrupted pokemon started appearing.
XDR needed to find a replacement quickly. So XDR used a portion of his code to create another AI. M. She shared XDR's code so she was also a type 2 AI.
-
Spoilers!!!
Spoiler:

Unknown to everyone, Zero didn't die. He detached himself from the AI mainframe. It was part of his plan.

Zero always wanted more power. He found his existance trivial. Even as an AI. He wanted more. The 4th wall was blocking him from escaping from the game world and entering reality. He new if he could leak out, he could become a super virus and cripple the world's network.

But only the creator could break the 4th wall.

So Zero detached himself. He knew powered AIs could only be defeated using a virus. But he also knew that XDR would create another AI to replace him. He would use some of this own code, temporarily removing him of his immunity.

Zero waited for his chance, and when XDR was finished making M, zero attacked and killed XDR.`Zero, being XDR's twin absorbed his master AI privileges successfully.

Zero's plan was simple. He would destroy the world. Players of the game would notice that the game doesn't work and report it to the creator. The creator would then need to break the 4th wall to rebuild the world, with the 4th wall open, Zero would leak out and become the super virus he intends to be.

But he couldn't destroy the game, as the other AIs still have the ability to override his decisions. So he made a ruse. The prospect of advancing to the third generation. It would require total destruction and reconstruction of the game. but Zero didn't disclose he wasn't going to reconstruct.


XDR wanted a new generation. He was tired of the simple graphics, he wanted full colour. So he proposed the advancement to Generation 3. New graphics, new pokemon and a whole new data structure. It would require total destruction and reconstruction of the game.
The other AIs wanted a new generation and quickly agreed.... except one.

M, being the controller of pokemon, and having advanced type 2 coding had grown attached to all the pokemon and NPCs she has created.

She had a plan. To stop the new generation, to destroy the AIs, using viruses.
Using her powers of creation; she creates a Super Eevee. She inserts 5 virises inside it.
Four Type 1 virises (for lionheart, vanish, geosigma and necro). Also, One Type 2 Viris for XDR.



Story Progression MASSIVE SPOILERS (And a bit outdated)
Spoiler:

Act I (v0.1 - v1.0)
=======
You (the hero) is born
-
Oak gives you an Eevee
-
Encounter an AI called M
M explains the new generation situation
-
M activates Eevees viris powers.
You kill Necro
-
Kill Lionheart
-
Kill Cratos
-
Kill Vanish
-
Fight "XDR".
Use the Type 2 viris.
It doesnt work."XDR" Reveals he is actually Zero. A type 1 AI. Type 2 viris wont work on him.
Zero says he killed XDR.
Zero reflects the viris on M.
M dies -obtain her AI chip.
Zero banishes you to the VOID.

Chapter 2 (40% of game)
=======
Wake up in the void. A graveyard of code.
Obtain the Spaceship called Ragnarok.
Escape the void

-
contact Oak. You have no more viruses and no more type 2 AIs to make them. So you can't kill Zero.
-
then have a flashback showing that XDR didn't die. He detached himself from the AI mainframe. Zero assumed he was dead.
-
Red knows where XDR is.
-
Find red.
-
Find XDR
Fight Zero again
Zero finally kills XDR.
-
World gets destroiedm, but peices of it still remain.

Chapter 3 (20% of game)
=======
-You are still alive.
Just before XDR died, he made the type2 AI and transfered it to your Eevee.
-
Final showdown.
The eve of the creators arrival.
-
Kill Zero
-
Creator restores the World to how it was before destruction.
-
Yay.


---- Seems good, but I dont know if I should tie in the the pokemon leauge, maybe becomming champion and saving the world should exist sepratley.


----
Ill have the next version of the beta up in a couple of days. its a minor update- It's mainly to fix some of the glitches, and more importantly the Runtime error. so you wont have to manually edit the RPG_RT.ini


----
Im trying to wonder if this could get moved to the game showcase section. And if there would be much benefit.
__________________
Beta 0.73 is out
Thread | Website | Blog

Last edited by DarkDoom3000; May 5th, 2011 at 01:52 PM.
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