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  #51    
Old March 27th, 2010 (11:01 PM).
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Megiddo-san Megiddo-san is offline
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Thanks man.
It's spring break for me now, so I'll try to do a little more on the hack. =D
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  #52    
Old April 3rd, 2010 (06:05 AM).
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I like how you done the battle background that is very good
but the red textboxes...
might wana change the colour to someting like green to suite the background

~dragon
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  #53    
Old April 3rd, 2010 (06:39 AM).
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I like your battle background screen. Hope the 2nd beta will more better than 1st one. Good luck.
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  #54    
Old April 3rd, 2010 (12:33 PM).
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It´s verry nice i like to see more of it
  #55    
Old April 6th, 2010 (07:27 AM).
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Manta Ray Pokémon
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I like it so very much until now but if you lose in mission 1 the game doesn't work normally anymore

But VERY VERY well done
  #56    
Old April 6th, 2010 (05:03 PM).
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In the next beta, the mission will work properly as I've added some scripts that fix the continuation glitch if you lose.
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  #57    
Old April 19th, 2010 (04:49 PM). Edited April 19th, 2010 by shinbot.
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um how far the beta goes?

one thing i dont like about this game is how the main char look
  #58    
Old April 28th, 2010 (09:20 PM).
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[=D]Update[/=D] Here's a new wild pokemon battle theme. For some reason my loop doesn't work, but other than that, the song works. ;p If anyone with a good knowledge of s file looping wants to look at it, pm me.
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  #59    
Old April 30th, 2010 (09:52 PM).
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looks interestin, i downloaded the beta, im gonna fire it up and see how awesome it is
  #60    
Old May 3rd, 2010 (06:41 PM).
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They are called legendary dogs because it was stated in my friends pokemon G/S Walkthrough guide(he bought it though dont know where).
Though it's not too important, you can just call them legendaries.

Btw, great hack i wish you good luck.
  #61    
Old May 10th, 2010 (06:16 PM). Edited May 10th, 2010 by Megiddo-san.
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Update: It's not much, but I've started to insert the 4th gen legendaries. They do not have pokedex entries, but they are catchable. (I inserted over the ???s) Also trying to
do some stuff with features from JPAN's engine. Thank you JPAN, Wichu, and 874521.
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  #62    
Old June 2nd, 2010 (05:17 AM).
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as seen on YouTube
 
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I'm really sorry that i must say this but, maybe you should make better trainer sprites...
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  #63    
Old June 2nd, 2010 (10:10 AM).
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stupid
 
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this is really dumb, but you should make the ? disk and the ?? catchable...just for the heck of it
  #64    
Old June 16th, 2010 (05:23 PM).
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so whats up with the cave after you beat the second gym.. i dont see a way past those breakable rocks and theres no rocksmash anywhere?
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  #65    
Old June 17th, 2010 (04:27 PM).
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If you go into the middle section, you'll meet up with a hiker who explains everything. From there it's just the matter of finding switches.
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  #66    
Old July 8th, 2010 (02:04 PM).
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this game looks cool an idea i have for this is make it so you are the main guy in collosseum looking to start a new life!
  #67    
Old July 8th, 2010 (02:46 PM). Edited July 8th, 2010 by gamefreak6597.
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Nice! The tileset is awesome :D

cool titlescreen. good luck with this hack i hope you do great
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  #68    
Old July 8th, 2010 (07:49 PM).
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Thanks guys.

Update: I haven't done much towards inserting more legendaries and such like I said I was. Instead I'm working on the third gym and doing some research.
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  #69    
Old July 27th, 2010 (01:27 PM).
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I'd be glad to work as a beta tester
  #70    
Old July 28th, 2010 (09:44 AM).
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We'll see. I've had a few other offers so it depends on how many are actually active here when I have beta 2 ready for testing.
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  #71    
Old July 28th, 2010 (03:03 PM).
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Adam, maybe in the next 2 betas or so... I could happily improve your maps for you, if you want me to, that is?
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  #72    
Old July 29th, 2010 (03:19 PM).
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In this hack, I would like to make my own maps and use the ones made by my friends earlier on in, but here's some maps you can make suggestions on.
Maps.zip
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  #73    
Old July 29th, 2010 (03:44 PM).
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I think the story plot in this hack is incredible. Keep up the good work. Personally I am not a huge fan of the 3 starter pokemon as I don't really use any of them ever. But I'll be interested in following this
  #74    
Old July 29th, 2010 (04:26 PM).
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I've looked at the maps, and they all seem to be sloppy. It just seems the trees were randomly placed there. There are also way to much space in the routes. I suggest when making a map you make a base of trees around the map and think where the connections are going to be then think about what you want to be in the map, because it seems you just put anything into your maps. But one map I thought was really good and that was Route 5, but it still needs improving a bit.
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  #75    
Old July 31st, 2010 (09:43 AM). Edited July 31st, 2010 by Megiddo-san.
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In other words, I am going to change some tree placement and decrease some space.
However, I'm keeping Mist Town and Route 3 the same.

RoutesRev.zip
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