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  #151    
Old June 13th, 2010, 01:35 PM
kisuke
Beginning Trainer
 
Join Date: Jun 2010
Gender: Male
Yo guys whaz up?I am new here.As i tried the day / night system , amazing i can say , i just wanted to ask if there's a way to make a modification to system like this one: Type in youtube: "SISTEMA DIA - NOITE". first video! Sorry but i coudnt post the url as my post counter is under 15 posts.I tried a lot with the program and the colors but still can't make it.
Any answers / suggestions / guides / fully appreciate it .. : )
  #152    
Old June 14th, 2010, 11:39 AM
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vietazn654
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Um, how do I use this? Do I just put an offset in that box an implement it?
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  #153    
Old June 15th, 2010, 01:28 PM
sonlen
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Is there a way where when you get so far into the game it stays at the night or day palette for a while, then go back to the sequence?
And also would it take some ASM to make the clock run in game, like only when you are playing it, so when you turn the power off it keeps what time it is and also make the time go faster, like an hour on the game is like 15-20 min real time?

And does anyone know how the system works on the iPod touch emulator?
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Last edited by sonlen; June 16th, 2010 at 07:45 AM.
  #154    
Old June 19th, 2010, 12:29 PM
MUDKIPS4LIFE's Avatar
MUDKIPS4LIFE
Hack Player.
 
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I don't now how to use this I got flash 128K checked and real time clock checked. it says its installed but when I turn on my rom it gives me a frozen white screen.
  #155    
Old June 20th, 2010, 07:37 AM
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Orinjmate
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Wow this is brilliant! Just what I need for my hack. However I can't get it to work in VBA :/
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  #156    
Old June 20th, 2010, 09:24 AM
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vietazn654
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Quote:
Originally Posted by Orinjmate View Post
Wow this is brilliant! Just what I need for my hack. However I can't get it to work in VBA :/
Did you change the Option>Emulator>Real Time clock is on? And when you used the tool, did it say it was implemented into the game?
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  #157    
Old June 23rd, 2010, 07:51 AM
ERROR
 
Join Date: Aug 2009
excellent tool to use with fire red and leaf green
  #158    
Old June 29th, 2010, 04:42 AM
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leachim_paloyz15
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thanks for the nice software!!! will make a great contribution in my hack!!!
watch out for Pokemon Chaos Destiny!!! :D
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  #159    
Old June 30th, 2010, 02:40 PM
Aro-kun's Avatar
Aro-kun
Pokemon trainer
 
Join Date: Mar 2009
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Age: 22
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Im using Vista, yet when i run the program it says:
Run-time error 380 Invalid property value

Cant seem to run it...
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  #160    
Old July 1st, 2010, 04:18 AM
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Platinum Lucario
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I'm looking forward to a new version of this program. 'Cause it doesn't make the palette of the windows yellow or anything.

Once that is possible, then I'm sure more people will start using it more.
Quote:
Originally Posted by Aro-kun View Post
Im using Vista, yet when i run the program it says:
Run-time error 380 Invalid property value

Cant seem to run it...
It worked fine on the first version, according to the first post of this thread.
Try doing a windows update or something, that should (hopefully) fix the problem. ;)

Even though I might not have Windows Vista, but I do have Windows 7.
Be sure to update your computer regually! ;)
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  #161    
Old July 20th, 2010, 07:51 AM
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ดูดดื่ม
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Thank you so much for sharing.
  #162    
Old July 20th, 2010, 12:25 PM
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SephirothX
a.k.a. Shadomew
 
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Alright. I have a question that doesn't seem to have been asked (at least not in this thread).
This app only creates palette changes based on the time of day.
HOWEVER, is there a simple way, once this patch is applied, to tie in-game events (such as story advancement/sidequest events) or other things (ie wild Pokémon, background music) to the same brackets of time associated with these palette swaps? I'm talking scripting, etc. of course, I know the program itself won't do it.
THAT would boost the popularity of this app through the roof.
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  #163    
Old July 20th, 2010, 09:02 PM
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dragonh123
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Join Date: Aug 2009
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Works great! in previous versions, it would make my rom useless but it works now which is great!!
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  #164    
Old July 27th, 2010, 06:09 PM
Steveice10
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It's not working in Emerald. The time changes in Emerald to the clock is working, but the day/night system doesn't take effect.

EDIT: Never Mind.

Last edited by Steveice10; July 27th, 2010 at 06:14 PM.
  #165    
Old July 27th, 2010, 09:43 PM
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Frozen2Dream
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Real quick suggestion:
Make a 'preview' button. Make a default image or something and make the program layer it with the new colors or something.
  #166    
Old July 27th, 2010, 09:57 PM
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Full Metal
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why not just have pre-define images?
As of right now it's not very customizeable XP
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  #167    
Old July 29th, 2010, 12:38 PM
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JJ148
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My computer uses xp, but works perfectly. THANK YOU
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  #168    
Old July 29th, 2010, 12:43 PM
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siper x
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will you make itso you can have time based events? i kind of need that in my hack i'm working on.
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  #169    
Old July 29th, 2010, 12:56 PM
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Quote:
Originally Posted by siper x View Post
will you make itso you can have time based events? i kind of need that in my hack i'm working on.
It does support time based events, you just need to know how to script. :|
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  #170    
Old July 29th, 2010, 01:26 PM
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Aljam
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Is there a way to set the clock in fire red? Or do you have to have ruby to do it.
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  #171    
Old July 29th, 2010, 01:38 PM
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colcolstyles
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Quote:
Originally Posted by Aljam View Post
Is there a way to set the clock in fire red? Or do you have to have ruby to do it.
You could do it but it wouldn't be easy. When the player sets the time on the clock in-game, an offset between the system time (what is read from the RTC) and the time entered by the player is calculated. Whenever the game needs to access the time again, it first reads the time from the RTC (which is the time on your computer) and then uses the offset to figure out what time it really is. If you created a clock script, you could compare the time that the player entered with the system time, calculate the difference, save it somewhere, and then, whenever the player accesses the time again, add the offset to the system time.

Pragmatically, though, it would be best to simply use the system time. Unless the player lies and enters some different time during the clock script, the two should be very similar.
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  #172    
Old July 29th, 2010, 05:24 PM
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Is it R/S/E Compatible? I hope so....
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  #173    
Old July 29th, 2010, 06:07 PM
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Full Metal
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Quote:
Originally Posted by colcolstyles View Post
You could do it but it wouldn't be easy. When the player sets the time on the clock in-game, an offset between the system time (what is read from the RTC) and the time entered by the player is calculated. Whenever the game needs to access the time again, it first reads the time from the RTC (which is the time on your computer) and then uses the offset to figure out what time it really is. If you created a clock script, you could compare the time that the player entered with the system time, calculate the difference, save it somewhere, and then, whenever the player accesses the time again, add the offset to the system time.

Pragmatically, though, it would be best to simply use the system time. Unless the player lies and enters some different time during the clock script, the two should be very similar.
What about flash cards?
I'm pretty sure that gba's don't have an in-built clock do they?
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  #174    
Old July 29th, 2010, 07:24 PM
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colcolstyles
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Quote:
Originally Posted by Full Metal View Post


What about flash cards?
I'm pretty sure that gba's don't have an in-built clock do they?
My understanding is that the RTC chip is embedded in the GBA cartridge itself. So, to answer your question, a clock script would be needed if the game was intended to be played on an actual cartridge because the time on the RTC chip may not be as close to the player's local time as their system time. However, this is irrelevant unless you're planning on distributing your game on cartridges which, if done for profit, is illegal.

tl;dr For all intents and purposes, a clock script is not needed in FR/LG.
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  #175    
Old August 4th, 2010, 10:26 PM
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JirachiFan99
Beginning Trainer
 
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thanks dude, the other day and night failed horribly, but this one is perfect, and it was so easy!
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