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  #1    
Old August 9th, 2010 (02:24 PM).
haefele haefele is offline
 
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Hey guys.
First before I start, i have to inform you about my bad english, if something isn't correctly pronound, send me a pm

Global Information:
Started on: 29.07.2010
Team: Krissel095 (Programming), haefele (Structure)
Status: 60%

Features:
- Supports XSE and Poketscript syntax
- Consists of an Editor and a Creator (An extreme easy way to create scripts)
- Syntaxhighlighting
- A new Web 2.0 design
- Multilanguage support
- Line numbers
- Realtime command tooltips
- Intellisense
- New confortable way to define aliases

Screenshots:








Downloads (Beta 1):
http://krissel095.pytalhost.de/ascript/en-us/ascript-beta1-en_us.zip
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  #2    
Old August 11th, 2010 (02:50 PM).
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Denali Denali is offline
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Looks good so far...keep it up!
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  #3    
Old August 11th, 2010 (03:26 PM).
bardockahmed bardockahmed is offline
 
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dude awesome!!! keep up the good work
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  #4    
Old August 11th, 2010 (03:37 PM).
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King Koopa King Koopa is offline
The Dark Spriter >>>>
 
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Trying this out!!! Thanks
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  #5    
Old August 11th, 2010 (03:39 PM).
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Full Metal Full Metal is offline
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XD just when i started my own script editor...
this was written in .NET ?
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  #6    
Old August 11th, 2010 (04:07 PM).
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Hmm... very nice Haefele, I need to get on my Windows comp sometime to try this out but it looks very sleek. Thanks! :D
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  #7    
Old August 11th, 2010 (04:51 PM).
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Shiny Quagsire Shiny Quagsire is offline
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I think this will be great for people new to scripting, who use pokescript or XSE format
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  #8    
Old August 11th, 2010 (05:13 PM).
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Oh my gosh! I can't wait to try this! And I'm glad I don't have to make a bijillion notepad files! This is absolutepy perfect for me. *halo* Is there a script generator included? Or do you have to have background knowledge?
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  #9    
Old August 11th, 2010 (05:52 PM).
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I really like how u used colors to define different things. It helps me to see how the scripts work. Very nice!!!!!!!!!!!!!
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  #10    
Old August 11th, 2010 (07:36 PM).
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omik_20101 omik_20101 is offline
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can't wait to try this one!.,
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  #11    
Old August 11th, 2010 (08:13 PM).
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destinedjagold destinedjagold is offline
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It's nice.
Can we change the background and foreground color of the editor? (I guess I'll have to see for myself)
'Cause my eyes can't stand staring at white for long, though...
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  #12    
Old August 12th, 2010 (01:45 AM).
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This looks very nice. I like that you made one editor to support to scripting versions/formats. Although I still prefer to solely use Hackmew's XSE, this would be helpful to both XSE and PokeScript users.

What programming language did you use? I presume Delphi or C# (.NET).
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  #13    
Old August 12th, 2010 (02:11 AM).
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sky_queen3 sky_queen3 is offline
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Ok, I'm really slow, how do I use the Creator tab once I click on it? (Or is it just not ready yet?)
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  #14    
Old August 12th, 2010 (06:23 AM).
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link12552 link12552 is offline
just tired, that's all
 
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Wow very nice, and shiny too.
Great job, this should make scripting allot easier considering I know both XSE and pokescript. XD

Quote originally posted by Full Metal:
XD just when i started my own script editor...
this was written in .NET ?
Quote originally posted by Chad -:
This looks very nice. I like that you made one editor to support to scripting versions/formats. Although I still prefer to solely use Hackmew's XSE, this would be helpful to both XSE and PokeScript users.

What programming language did you use? I presume Delphi or C# (.NET).
I'm wondering what language it's written in aswell,
although I'm almost positive it's written in .net
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  #15    
Old August 12th, 2010 (11:17 AM).
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Full Metal Full Metal is offline
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lol, i hope its not .NET that means it COULD be cross-platform :D
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  #16    
Old August 12th, 2010 (02:08 PM).
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Quote originally posted by Full Metal:
lol, i hope its not .NET that means it COULD be cross-platform :D
I'm not the developer but it's actually written in .net (C#). Anyway, awesome work.. keep it up dude.
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  #17    
Old August 12th, 2010 (02:09 PM). Edited August 12th, 2010 by Krissel095.
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Krissel095 Krissel095 is offline
 
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Thanks for feedback. At the moment i'm working on the decompiler-function, which allows you to decompile scripts like it is possible in xse Beta 2 is coming soon, i'm glad you like it. And yes, it's written in C#.net
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  #18    
Old August 12th, 2010 (03:27 PM).
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Shiny Quagsire Shiny Quagsire is offline
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Quote originally posted by Krissel095:
Thanks for feedback. At the moment i'm working on the decompiler-function, which allows you to decompile scripts like it is possible in xse Beta 2 is coming soon, i'm glad you like it. And yes, it's written in C#.net
Yes, C#! I happen to program this myself and I might be able to help a bit
I havn't seen the intellisense in this yet. It is integrated yet, or is it an idea?
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  #19    
Old August 12th, 2010 (03:40 PM).
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Krissel095 Krissel095 is offline
 
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Quote originally posted by shiny quagsire:
Yes, C#! I happen to program this myself and I might be able to help a bit
I havn't seen the intellisense in this yet. It is integrated yet, or is it an idea?
It's just an idea, but it will be integrated soon
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  #20    
Old August 12th, 2010 (06:18 PM).
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NarutoActor NarutoActor is offline
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oh, nice I really like the fact that before compilation, it shows the script in hex code; Good Job!
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  #21    
Old August 15th, 2010 (08:32 AM).
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I can't wait to use it!!!! Maybe i'll learn quickly....Is it compatible w/Advance Map?
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  #22    
Old August 15th, 2010 (10:24 PM).
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Zenox9120 Zenox9120 is offline
 
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It refuses to compile to the rom, I'm assuming due to my syntax. I tried with normal notepad and poketscript before, but for some reason my computer hates it, so I'm looking to other script editors.

Anyway, I try to compile and I get this error:
Quote:
Expecting #DYNAMIC............ERROR
Sounds like a syntax error to me. Am I right, or is it something else I'm overlooking? It won't let me load the rom anywhere, so I assume that means I don't do that until after ... ?
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  #23    
Old August 16th, 2010 (05:05 AM).
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Krissel095 Krissel095 is offline
 
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You have to define a dynamic offset, to burn a script to the rom. A-Script still doesn't support static offsets, this function will be included in the next version.

For example:
#dynamic 0x800000

#org @start
end

This would define the dynamic offset 0x800000. That means, that the compiler is starting to look for free bytes at offset 0x800000.
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  #24    
Old August 16th, 2010 (05:46 AM). Edited August 16th, 2010 by Zenox9120.
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Zenox9120 Zenox9120 is offline
 
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Oh, great, thanks!

One thing though, in the next version, can the delete key be functional :/ I like deleting from both sides.

EDIT: Nevermind, doesn't work 100% correctly. The compiler works fine, but I can't actually write it to my ROM. the option is still grayed out, and compiling it really help. Is that function still not available, or am I just being dumb and doing it wrong?
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  #25    
Old August 16th, 2010 (10:53 AM).
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Should have been in Dissidia
 
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I'm wondering what makes this different from XSE? I'd like to know before I download this.
Anyway, great job, I would never be able to make something like this.
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