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  #751    
Old July 11th, 2010 (04:17 PM).
_acid_ _acid_ is offline
 
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@Team Fail : ts the old page yes, but it still is the same download link. We need a brand new one thats not related to that one.
  #752    
Old July 13th, 2010 (11:09 AM).
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Agreed. I lost my copy of AdvanceMap and I need one.
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  #753    
Old July 14th, 2010 (07:36 AM).
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When I clicked the link for 1.92, it said that the link wasn't available or something.
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  #754    
Old July 14th, 2010 (07:53 AM).
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I found a mirror to the program. Google can actually help you out!
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  #755    
Old July 15th, 2010 (07:04 PM).
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Quote originally posted by Heart's Soul:
I found a mirror to the program. Google can actually help you out!
it can, but at the same time it can give you alot of virus's aswell from it. thats why people don't exactly want to just try some other random site that pops up on google
  #756    
Old July 16th, 2010 (01:05 AM).
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Huh? Advanced Map version 1.93 is out OR not?
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  #757    
Old July 16th, 2010 (05:08 AM).
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AdvanceMap 1.93 is NOT out.
-.- It's called reading the first and last post. really, not that hard.
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  #758    
Old July 16th, 2010 (11:20 AM).
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Quote originally posted by lullabymistress:
Hmm, whenever I try to open any .gba file it comes up with this error message:

AdvanceMapError(12): Unknown Rom Type! This Rom cannot be edited with Advancemap
You open a Rom that is not a Pokemon rom.

@all:
The download now work.
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Hello out there, you perhaps notice already, I'm no longer active in RomHacking.


It's finally here, AdvanceMap 1.95 (Open Beta).
get it: [Release] AdvanceMap 1.95 Open Beta
Questions about AdvanceMap, found bugs, problems on using it? => contact me.

All versiones of Advance Map are available on ampage.no-ip.info.
The newest version of AdvanceMap is AM 1.95 get it.

Greetz goes to:
Mastermind_X, Tutti, Scizz, Darkmaster01, Tauwasser, F-Zero, Jiggly, Filb, Lugia2000, Mulle, Philb, Jay, TraX, Spacy, Mikaron, Coolman, CrazyNebulak, Arty und Serwe.

  #759    
Old July 17th, 2010 (11:53 AM).
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Please make a mac version of advanced map, i'm begging you!
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  #760    
Old July 17th, 2010 (12:14 PM).
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OMEFFINGGEE
if you have read this thread at all you would know that lu-ho intends to release one in the next release -.-*
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  #761    
Old July 19th, 2010 (01:29 PM). Edited July 19th, 2010 by Brolijah.
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i'm having a problem hacking my emerald. i'm using a-map 1.92. when i open up my 'mountain path' (route 102) i get an error saying:
"Access violation at address 00403CA8 in module 'AdvanceMap.exe'. Read of address 83EC8B51."
the map has disappeared and i cant change it.
is there any way of fixing and restoring my map or should i start over?
  #762    
Old July 20th, 2010 (03:38 PM).
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I noticed that AdvanceMap can't repoint anything at an offset that's higher than $FFFFFF if you have a 32mb rom. I searched this thread, and found out that "7-digit-support" hasn't been added yet. When will this be possible, and until then, how would I save things with a hex editor? Is it possible to find the offset at where the pointer to the maps are?
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  #763    
Old July 21st, 2010 (10:07 AM).
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Quote originally posted by elija:
i'm having a problem hacking my emerald. i'm using a-map 1.92. when i open up my 'mountain path' (route 102) i get an error saying:
"Access violation at address 00403CA8 in module 'AdvanceMap.exe'. Read of address 83EC8B51."
the map has disappeared and i cant change it.
is there any way of fixing and restoring my map or should i start over?
there seams to be a big problem with this map, so advancemap crashes. normally it give you an AdvanceMap error ife someting is wring in your rom.

is this the only Map have this problem?
or are there more maps?

if there are only one, you can try to override this map with a new one (use the override option in the insert window)

Or you can export all Maps without errors into Map files, and import them in a new clean rom. (file->Map->save map as)

Quote originally posted by Chaos Rush:
I noticed that AdvanceMap can't repoint anything at an offset that's higher than $FFFFFF if you have a 32mb rom. I searched this thread, and found out that "7-digit-support" hasn't been added yet. When will this be possible, and until then, how would I save things with a hex editor? Is it possible to find the offset at where the pointer to the maps are?
The next release will support 7 digit, i hope i can releas the beta at end of August/October.

there are many informations about the maps on the Professional Header view (Ctrl+H / or under settings)
Attention:
if you insert a map/event data/a script/... in hexeditor, and then open the map in AdvanceMap it could damage your rom, because it cut of the 01 before the 6 digit offset on ALL Save operations!

greetz LU-HO
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Hello out there, you perhaps notice already, I'm no longer active in RomHacking.


It's finally here, AdvanceMap 1.95 (Open Beta).
get it: [Release] AdvanceMap 1.95 Open Beta
Questions about AdvanceMap, found bugs, problems on using it? => contact me.

All versiones of Advance Map are available on ampage.no-ip.info.
The newest version of AdvanceMap is AM 1.95 get it.

Greetz goes to:
Mastermind_X, Tutti, Scizz, Darkmaster01, Tauwasser, F-Zero, Jiggly, Filb, Lugia2000, Mulle, Philb, Jay, TraX, Spacy, Mikaron, Coolman, CrazyNebulak, Arty und Serwe.

  #764    
Old July 21st, 2010 (01:00 PM).
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Quote originally posted by LU-HO:
there seams to be a big problem with this map, so advancemap crashes. normally it give you an AdvanceMap error ife someting is wring in your rom.

is this the only Map have this problem?
or are there more maps?

if there are only one, you can try to override this map with a new one (use the override option in the insert window)

Or you can export all Maps without errors into Map files, and import them in a new clean rom. (file->Map->save map as)


greetz LU-HO
yes only map with problem
thanks but whenever i try to override this map with a new one the same error shows up and it can't be changed. importing the map doesn't seem to work either. i think i'll just import the rest my maps on to another rom. still thanks
  #765    
Old July 23rd, 2010 (04:08 PM). Edited July 23rd, 2010 by JustSnilloc.
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how do you modify the scripting in Advance Map??? I've tried to endless frustrasion to get it to stay in the game, and it won't stay...

If I had to rate myself I would say I am a very newbie pokehacker, however, I am an extremely talented artist, and a very good learner.... I just can't seem to figure out how the script can stay in there (I am using 1.92) thanks

oh, and I really really love this program, it makes pokehacking seem simple, and fun!... but yeah, that seems to be my only problem
  #766    
Old July 23rd, 2010 (09:17 PM).
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Quote originally posted by LU-HO:
The next release will support 7 digit, i hope i can releas the beta at end of August/October.
So, the next version is right around the corner!? So looking forward to it! Keep up the good work Lu-Ho!
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  #767    
Old July 26th, 2010 (04:08 AM).
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Quote originally posted by JustSnilloc:
how do you modify the scripting in Advance Map??? I've tried to endless frustrasion to get it to stay in the game, and it won't stay...

If I had to rate myself I would say I am a very newbie pokehacker, however, I am an extremely talented artist, and a very good learner.... I just can't seem to figure out how the script can stay in there (I am using 1.92) thanks

oh, and I really really love this program, it makes pokehacking seem simple, and fun!... but yeah, that seems to be my only problem
This would be a problem with the script editor not a-map. I think you are probably editing a script, then clicking save. this is wrong. edit the script and click compile. If it won't let you click compile It means your rom isn't loaded.
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  #768    
Old July 26th, 2010 (08:12 PM).
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thanks a lot, gonna test it!
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  #769    
Old August 23rd, 2010 (06:52 AM).
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what would we do without this program?
  #770    
Old August 24th, 2010 (03:49 AM).
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Quote originally posted by Fusionx:
what would we do without this program?
be like cbm and learn hex. that, or just not hack.
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  #771    
Old August 27th, 2010 (11:17 AM).
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Hi Everyone Im new to this forum and this is my first post.

First I want to thank Lu-Ho for his work on this awesome program as well as all the others who write romhacking programs.

Second I have a couple questions pertaining to Signpost events, particularly the Hidden Item Type. Im want to create some hidden items and would like to know a couple things, that is if anyone can fill me in.

1) Of the three types of Hidden Items in the dropdown list (05, 06, & 07), what are the differences if any?

2) In assigning the Hidden ID for a Hidden Item would I be correct in assuming this is the variable that determines whether or not you have picked up said item? If so what if any of these Hidden ID are free/unused?

Also I have one other question. I know that editing some things will requires repointing, so my question is what will require me to repoint as far as the editing I can do in AdvanceMap?

Im sorry if these questions have already been answered, I did look through the forums for awhile before asking.
  #772    
Old August 27th, 2010 (09:38 PM).
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Quote originally posted by Majes'D:
Hi Everyone Im new to this forum and this is my first post.

First I want to thank Lu-Ho for his work on this awesome program as well as all the others who write romhacking programs.

Second I have a couple questions pertaining to Signpost events, particularly the Hidden Item Type. Im want to create some hidden items and would like to know a couple things, that is if anyone can fill me in.

1) Of the three types of Hidden Items in the dropdown list (05, 06, & 07), what are the differences if any?

2) In assigning the Hidden ID for a Hidden Item would I be correct in assuming this is the variable that determines whether or not you have picked up said item? If so what if any of these Hidden ID are free/unused?

Also I have one other question. I know that editing some things will requires repointing, so my question is what will require me to repoint as far as the editing I can do in AdvanceMap?

Im sorry if these questions have already been answered, I did look through the forums for awhile before asking.
I can only answer the first two question, as I am also a newbie at this.

1) As far as I know, only 07 is actually used. I'm not sure what the others do.

2) You are correct (as far as I know.) Each item has a different Hidden ID, so it might be best to pick an ID that is unused.

I don't know much about repointing, except that you should download Hack-Mew's Free Space Finder (if you haven't already,) which finds unused offsets to repoint to.
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  #773    
Old September 13th, 2010 (05:26 AM).
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It's been a long time since I last used AdvanceMap, I might get back into it again one day.
I'd say it's been about two years.

I just kinda wonder how the progress is coming along with new version?

I so would be looking forward to it. The longer it takes, the better it will be when it's finished I guess.

Good luck Lu-Ho!
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  #774    
Old September 13th, 2010 (10:50 AM).
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Can DPPt Maps be edited with this program?
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  #775    
Old September 17th, 2010 (12:25 PM).
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Im going to start my question with, im a noob, and i dont have time to read the whole topic, so this has probably been asked. Please answer in laymens terms if possible.
How do you insert a tileset in any pkmn rom?
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