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Reload this Page [Tutorial] A Beginner's guide to inserting d/p sprites into a gba rom(No need to outline)

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  #101    
Old August 20th, 2010 (11:25 AM).
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Interesting. This is what I get when I resize:
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  #102    
Old August 20th, 2010 (11:48 AM).
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This is really helpful! (I find myself coming back to thing when inserting big sprites)

But i do have one question: After inserting a sprite of Mewtwo and gone through each step correctly and then restarting UnLZ, why is the Mewtwo palette there but not the Mewtwo sprite (The original sprite is there instead)?
I've played my rom and it has the correct image within the game, but UnLZ doesn't.

Is this a bug for UnLZ or is there a problem with the offset i used? :\
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  #103    
Old August 24th, 2010 (07:53 AM).
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Quote originally posted by Destiny Demon:
Interesting. This is what I get when I resize: [SPRITE] - Not allow to quote URLs until 15 posts.
Did you paste the original resized sprite over the decreased colour depth sprite in paint?

If so, then when decreasing the colour depth to 16 colours UNCHECK Floyd - SteinBerg Dithering, so you wont get those dots all over the sprite.

Tell me if you have any more problems or you don't understand this stuff
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  #104    
Old August 24th, 2010 (12:38 PM).
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Quote originally posted by MonarchRoxonII:
This is really helpful! (I find myself coming back to thing when inserting big sprites)

But i do have one question: After inserting a sprite of Mewtwo and gone through each step correctly and then restarting UnLZ, why is the Mewtwo palette there but not the Mewtwo sprite (The original sprite is there instead)?
I've played my rom and it has the correct image within the game, but UnLZ doesn't.

Is this a bug for UnLZ or is there a problem with the offset i used? :\
Neither. You put the sprite in a new offset, unlz still has the old offset. It isn't a bug or anything, it is just the sprite you inserted is somewhere else, because you placed it there, and the old sprite is still in the ROM, at the offset unlz is at.
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  #105    
Old August 28th, 2010 (12:52 AM).
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im tryin to take away ho-oh to become togekiss but it keeps saying image is not indexed
whats up with that?
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  #106    
Old August 28th, 2010 (02:47 AM).
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Quote originally posted by i_<3_absol:
im tryin to take away ho-oh to become togekiss but it keeps saying image is not indexed
whats up with that?
You get the sprite of togekiss and goto infranview and decrease colour depth to 16 colour bit. Uncheck the Floyd-SteinBerg dithering and click OK. Then save it as a different name like togekiss 64 indexed or something. Open paint, copy and paste the NOT INDEXED sprite of togekiss on the indexed sprite and save it. There you go, you have successfully indexed your sprite . Tell me if you have any more problems Also if it doesn't work I can do it for you
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  #107    
Old September 3rd, 2010 (12:21 AM).
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Ty man!!! This was Really helpfull!! :D
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  #108    
Old September 8th, 2010 (07:42 AM). Edited September 8th, 2010 by solarowl.
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im trying it now...
hope it works,
and in the first paint i open up, i was trying bulbasaur(HGSS), and should i change the second or third step in paint to 100% because it got a bit smaller after i did it. also what should the dimensions of the original sprite be? My bulbasaur sprite is small but i made it 64x64. and after i changed it to 80%, bulbasaurs dimensions became 52 by 52
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  #109    
Old September 26th, 2010 (08:53 AM).
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Do you have to put the blue out line on any sprite your doing
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  #110    
Old September 26th, 2010 (08:58 AM).
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Quote originally posted by solarowl:
im trying it now...
hope it works,
and in the first paint i open up, i was trying bulbasaur(HGSS), and should i change the second or third step in paint to 100% because it got a bit smaller after i did it. also what should the dimensions of the original sprite be? My bulbasaur sprite is small but i made it 64x64. and after i changed it to 80%, bulbasaurs dimensions became 52 by 52
If you're sprite is already at 64x64, you do not need to resize.

Why he put resize to 80% is because 80% of 80 is 64. If your sprite isn't 80, you need to resize it to 64 pixels by 64 pizels

Quote originally posted by francisbb:
Do you have to put the blue out line on any sprite your doing
If you meant the background, it needs to have a colour at the background that is very different to the ones the sprite uses. Like a very very bright, eye burning pink.
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  #111    
Old October 2nd, 2010 (01:18 AM).
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I kinda think the mods should put spoilers for the images as psyduck6199
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  #112    
Old January 12th, 2011 (10:29 PM).
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Why is it when I go to import the new sprite in and after using space finder and writing it to the ROM, if I go to the back sprite, and then go straight back to the front sprite that i just completed, the picture is the old sprite(in this case charmander) is very discolored. and where did my new sprite go? and in the game its discolored as the charmander rather than the new one. am i not getting enough space from space finder?
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  #113    
Old February 5th, 2011 (05:17 PM).
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Hi. I followed all steps, but unLZ told me "IMAGE NOT INDEXED"!
I am using a 64 x 64 Zigzagoon sprite with a cyan background color.
I have Windows 7.
Thx in advance!
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  #114    
Old February 22nd, 2011 (08:12 AM). Edited February 22nd, 2011 by Darkthrone.
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It works but my sprites are all messed up ingame..
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  #115    
Old March 27th, 2011 (11:02 AM).
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I tryed to change the main character sprite, and it destroyed the rom.
im using ruby, followed the instructions and even used the same pallet as the original...
WHATS GOING ON???
HOW CAN I FIX IT???
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  #116    
Old March 27th, 2011 (10:00 PM).
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Quote originally posted by Lyrtes:
I tryed to change the main character sprite, and it destroyed the rom.
im using ruby, followed the instructions and even used the same pallet as the original...
WHATS GOING ON???
HOW CAN I FIX IT???
More details.

What exactly is now wrong with the ROM? Just saying it destroyed it isn't a specific problem, as that could mean anything.
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I'm on the rocks
Please tell me, What Is My Name?

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  #117    
Old March 28th, 2011 (02:06 PM).
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Quote originally posted by Banjora Marxvile:
More details.

What exactly is now wrong with the ROM? Just saying it destroyed it isn't a specific problem, as that could mean anything.
The screen just freaks out and turns into a green circle. im trying to insert this guy as the main boy character:
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  #118    
Old March 28th, 2011 (02:08 PM).
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Quote originally posted by Banjora Marxvile:
More details.

What exactly is now wrong with the ROM? Just saying it destroyed it isn't a specific problem, as that could mean anything.
(sorry, forgot to put in the sprite) The screen just freaks out and turns into a green circle. im trying to insert this guy as the main boy character:
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  #119    
Old July 18th, 2011 (12:15 AM).
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ok quick question...
Every time I try this, and I pasted the "Good picture" over the "messed picture" (after indexing and pallete changing), and when I try to insert it in UNLZ, it says "Image not Indexed" ...?

Can anyone help me with this?
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  #120    
Old August 29th, 2011 (08:29 PM).
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Awesome, can wait to import Piplup to GREEN
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  #121    
Old September 19th, 2011 (04:22 PM).
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Quote originally posted by pghahaha:
Hi. I followed all steps, but unLZ told me "IMAGE NOT INDEXED"!
I am using a 64 x 64 Zigzagoon sprite with a cyan background color.
I have Windows 7.
Thx in advance!
Windows 7 Paint refuses to accept the image as " indexed ". I suggest you download PAINT.NET and Go from there. Also this goes to everyone having the problem of pasting the unindexed image over the indexed image. Download PAINT.NET and your problems should be solved.
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  #122    
Old December 10th, 2011 (05:02 PM).
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I make that and... failure.it dont work
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  #123    
Old December 10th, 2011 (05:40 PM). Edited December 10th, 2011 by Speedster.
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Quote originally posted by Poijade:
I make that and... failure.it dont work
No one can really help you if you don't say what you did wrong. Just telling you for future reference. Also don't revive a thread. Read the rules.
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  #124    
Old December 10th, 2011 (10:46 PM).
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I edited chimchar and a patch of the background colour appeared behind chimchar.Is it because i messed up at irfanview?
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  #125    
Old December 24th, 2011 (08:28 AM). Edited December 24th, 2011 by Jcornell94.
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Hey guys! I was experimenting and Idk if someone already posted this but you know how that outline always shows up that matches the background? Well to get rid of it instead of stretching/skewing your sprite then saving it don't. Instead just give it a background color and save a copy (or just save the image but I make copies just in case). Then do the steps you would in infranview, decreasing color depth, etc., then you stretch and skew both images (don't worry if the indexed one looks weird) copy the non indexed image and paste it into the indexed image and viola! No outline! But you still may have to do a bit of editing depending on the sprite and its pallete...

Hoped this helped some people and sorry if it's a little unclear =)
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