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View Poll Results: Do you want Platinum, HG/SS and BW first Map for the first release?
Yes 397 90.85%
No, later 40 9.15%
Voters: 437. You may not vote on this poll

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  #1    
Old October 8th, 2010, 02:30 PM
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Link_971
French Rom-Hacker
 
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Hello to all!

Here, in 2010, i've presented my new tool ; DS Map Graphics Editor, the first Map editor for Pokemon 4th and 5th gen games.
This editor has never been accomplished, and today, it have been cancelled.

If you want to use a more complete and advanced editor, you can use "Spiky's DS Map Editor"
If you want a little texture editor, you can try the new specific branch of NPRE (Nintendo Pokemon Rom Editor) called "DS Map Texture Editor" (search in Google if you want to download it).

Thanks to all supporters of the original project



Original translators :


English version :

Team Fail
mindfreak



German / Dutch version :

looper
Frankiscool



Spanish version : Spiky-Eared Pichu


Italian version :

P-troizépi
Platinum994



Romanian version : n0rul3s


Japanese version : 雷影 イチロ[/I
Attached Images
File Type: png Original editor.png‎ (167.1 KB, 1 views) (Save to Dropbox)
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Last edited by Link_971; 2 Weeks Ago at 05:35 AM. Reason: Last precisions
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  #2    
Old October 9th, 2010, 04:24 AM
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shadowwalke
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First post :/

This tool looks so cool. I can't wait for this tool to be release
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  #3    
Old October 9th, 2010, 06:02 AM
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Gigatom~
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Amazing, that would probably be the first 4th Gen Map Editor. Very good job.

Gigatom~
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  #4    
Old October 9th, 2010, 06:25 AM
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finally, after waiting 3 years!
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  #5    
Old October 9th, 2010, 06:39 AM
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I officially LOVE YA. This is what we all have been waiting for. I cannot WAIT to use this! I can't see the screen, but it will be cool to play on my AceKard!

Another cool feature to throw in a later release, though, is a camera angle editor. Ya know, with the Crazy Zoom code and all...
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #6    
Old October 9th, 2010, 07:12 AM
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mindfreak
Belgium Rom hacker
 
Join Date: Dec 2007
Can this only move the big objects? (like houses and stuff)
Or can you also edit the grass/Trees?
Just asking because you didn't show us more....
(And I already knew how to change models...)

Anyway good job,
Good luck with the first 4th Gen map Editor.
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  #7    
Old October 9th, 2010, 10:35 AM
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Platinum Lucario
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Yes! It's about time! I was just about to create a map editor for the 4th generation, actually.

Looks to me like it's pretty easier than all other generations. I wish you luck with the editor, because it looks like you'd pretty much be the first to ever have a map editor for the 4th generation.

I'd might as well work on attempting to create a map editor that would edit the hex in the ROM and not have to extract the ROM in order to do so. That is... once I learn how to use Microsoft Visual Basic.

But great work, I'm not sure why no one was doing it earlier. Because this will be... the beginning of 4th Generation hacks. So we're no longer stuck in the past of 2D hacking anymore, we'll finally be able to edit 3D! YAY!


However, I'm not sure if the grass and house are in the same objects. Are they different again? Or is the grass an object?
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!

Last edited by Platinum Lucario; October 9th, 2010 at 10:40 AM.
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  #8    
Old October 9th, 2010, 10:52 AM
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jota_rdk
Spanish hacker [Javi4315]
 
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I think it will be a good tool. I will prove it when you publish the tool.

Greetings!
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My tutorials:

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  #9    
Old October 9th, 2010, 11:15 AM
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Gigatom~
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I've got one question. How will we be able to edit the models?
Have you thought of an Editor in the Map Editor (would be more comfortable), or
how will we make them ?
I don't now anything about 3D Models and those things, so maybe this questions would be stupid ;)
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  #10    
Old October 9th, 2010, 11:37 AM
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I don't think thats important right now because you can still make a great game with the old models
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  #11    
Old October 9th, 2010, 11:43 AM
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If it's in French, I can translate. I know basic French.
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #12    
Old October 9th, 2010, 11:44 AM
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Gigatom~
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Quote:
Originally Posted by Lugiaz Soul View Post
I don't think thats important right now because you can still make a great game with the old models:)
Yeah, but it would be really nice when you can insert your own models, which would be a big difference to other games.
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  #13    
Old October 9th, 2010, 11:50 AM
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Link_971
French Rom-Hacker
 
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Quote:
Originally Posted by Team Fail View Post
Another cool feature to throw in a later release, though, is a camera angle editor. Ya know, with the Crazy Zoom code and all...
Why not, but no for today!



Quote:
Originally Posted by mindfreak View Post
Can this only move the big objects? (like houses and stuff)
Or can you also edit the grass/Trees?

I work on texture editing.
For models, that's simple, but you can choose what you want for every model in the Map.



Quote:
Originally Posted by PokémonShinySilver View Post
Looks to me like it's pretty easier than all other generations.
However, I'm not sure if the grass and house are in the same objects. Are they different again? Or is the grass an object?

It's more harder than 3G.
Because models (houses, buildings) and textures (grass, trees) are separate in the Map.

That's why i've made other modes.



Quote:
Originally Posted by Gigatom~ View Post
I've got one question. How will we be able to edit the models?
Have you thought of an Editor in the Map Editor (would be more comfortable), or
how will we make them ?
I don't now anything about 3D Models and those things, so maybe this questions would be stupid


For models, you don't need see anything.
But you can use the fantastic Yet Another Map Viewer, if you want.
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  #14    
Old October 9th, 2010, 11:52 AM
Team Rocket's Raichu
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Quote:
Originally Posted by Gigatom~ View Post


Yeah, but it would be really nice when you can insert your own models, which would be a big difference to other games.
There are plenty of great hacks that don't edit GameFreak's tiles. And if they do they look like they were made by GameFreak.
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  #15    
Old October 9th, 2010, 12:11 PM
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Gigatom~
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Quote:
Originally Posted by Team Rocket's Raichu View Post


There are plenty of great hacks that don't edit GameFreak's tiles. And if they do they look like they were made by GameFreak.
I know, but it would make your game unique if you can insert your models.
And, you can imitate Game Freaks style, too.
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  #16    
Old October 9th, 2010, 01:32 PM
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え?
 
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The screens look very promising. I'm not a programmer myself, but I hope you get help from other programmers. Anyways, good luck.
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  #17    
Old October 10th, 2010, 02:41 AM
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Good luck with this one. It'll be fairly interesting to see how this one turns out.
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  #18    
Old October 10th, 2010, 03:52 AM
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Platinum Lucario
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3D mapping is different from other consoles... since it's all on the Nintendo DS engine. It's gonna be so fantastic to see the first map editor.

Quote:
Originally Posted by Link_971 View Post
It's more harder than 3G.
Because models (houses, buildings) and textures (grass, trees) are separate in the Map.

That's why i've made other modes.
Hm... interesting. I had a feeling the Structure Objects and Layout Objects were sepparate because when I used the Walk Through Walls code... the textures on the Layout Objects were missing on a map that was supposed to have them, which only leaves it completely white.

As for the Structure Objects... they just appear as a block with gridlines in it.

It feels as if it might be a little easier to edit D/P with a tool like a map editor... because in the 3rd generation... we haven't figured out how to add new movements to different tiles.

Some Layout Objects probably have different frames, for the different textures. Because there's some Structure Objects that have movement, like the Wind Turbines for instance, they might have the different frames for the movement, as for the flowers probably are based on the different textures.
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Researching the NDS ROMs...

sure does feel like a brand new adventure!

I'm really looking forward to learning how to understand what the hex values mean and how to create programs using Microsoft Visual Studio!

Always focus on the present, best thing to do! Never look back into the past and never worry about anything bad of the future!
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  #19    
Old October 10th, 2010, 07:58 AM
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Gigatom~
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Quote:
Originally Posted by Link_971 View Post
For models, you don't need see anything.
But you can use the fantastic Yet Another Map Viewer, if you want. :)
Haha, but maybe you can combine your Editor with knizz Yet another Map Viewer if that's possible. ;)
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  #20    
Old October 10th, 2010, 08:20 AM
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Link_971
French Rom-Hacker
 
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Quote:
Originally Posted by Gigatom~ View Post


Haha, but maybe you can combine your Editor with knizz Yet another Map Viewer if that's possible.

Yes, for refresh in real time, but i don't know how i can do :p


Edit : Individual texture editing works.
Now, i work on parameters (position, number of elements, lengh, width...) that's hard.






By the way, i repeat i need help for other programmers, i can't realize an complete Map Editor alone.
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Last edited by Link_971; October 10th, 2010 at 10:11 AM.
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  #21    
Old October 10th, 2010, 10:35 AM
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mindfreak
Belgium Rom hacker
 
Join Date: Dec 2007
Cool, this is looking really good!
To bad I cant help you programming.
(I can barely program a calculator....)

Any idea when this will be released?
(Take all the time you need I'll wait.)
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  #22    
Old October 10th, 2010, 11:15 PM
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I wouldn't mind helping, but I have no programming experience. Can it change the song that plays on a given map?
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[04:20.39] <@GoGo> I WILL INSERT WITH PLEASURE
[04:20.45] <@GoGo> shut it Bela

[05:41.55] <Team_Fail> Blue Spider is interesting, but #MEHMasterRace
[05:42.20] <diegoisawesome> Team_Fail: Sounds like a bunch of unmotivated people that still want to try to take over the world
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  #23    
Old October 11th, 2010, 02:38 AM
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knizz
 
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Quote:
Originally Posted by Link_971 View Post
Yes, for refresh in real time, but i don't know how i can do :p
Learn a bit FLTK. Read "map_editor.cpp", "map.c" and "map.h". Add some buttons in "map_editor.cpp". Let the callbacks change the values in the structures for buildings. Rewrite the map-reader so it interprets the map-model as raw data and not as a model (because model-writing doesn't work yet).

You ask me why I don't do it myself? I'm way too lazy.

PS: If you are actually interested then wait until I upload the latest version.
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  #24    
Old October 11th, 2010, 03:05 AM
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Skara
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General layout Idea.

Have 2 tabs for the part with the actual map contents.
Models - Buildings, Fountains etc
Terrain - Water, Grass, Plants, Rocks etc

Also, have a built-in Event Editor so you can change the text from the program.
An In-depth Event Editor and Event Maker would also be good.

Then have the Event, Permissions and Header tab too.

If you can't do any of that, that's fine. I can help direct the layout, but I'm useless when it comes to writing a program.
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  #25    
Old October 11th, 2010, 04:53 AM
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Spiky-Eared Pichu
NDS Hacker/Researcher
 
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Quote:
Originally Posted by Team Fail View Post
I wouldn't mind helping, but I have no programming experience. Can it change the song that plays on a given map?
That would be very useful, although you can change it with PPRE. The problem is that it doesn't exist yet a list with the music values.

If you are planning to add a music chooser function to the program, I can help you by creating a list with the music values.
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