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  #51    
Old October 20th, 2010 (03:55 PM).
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Quote originally posted by MaX Kazuki:
so does it need Real Time Clock checked?
but the VBA i used does not have it :p
(Option-->Emulator--> Real Time Clo...O_o it's not here!!)
what version have it? :D
and thx for replying
Try the latest one from the http://vba.ngemu.com/ website
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  #52    
Old October 20th, 2010 (04:03 PM). Edited October 20th, 2010 by MaX Kazuki.
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yeah thx Diego for the link
edit: and then i realize i can't go to the ilex forest...
when i want to go into the building before ilex forest, then i'm suddenly out again
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  #53    
Old October 20th, 2010 (05:39 PM).
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Quote originally posted by MaX Kazuki:
yeah thx Diego for the link
edit: and then i realize i can't go to the ilex forest...
when i want to go into the building before ilex forest, then i'm suddenly out again
What are you talking about? Can you maybe show me a screenshot, or at least explain a bit better?
Wait.... I remember another hack that had that problem... it was called Crystal Shards.
Maybe you're getting the two confused, or something?
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  #54    
Old October 20th, 2010 (07:27 PM).
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opps
sorry Diego i got this two mixed up
I play both games (Totodile for Dust, Cyndaquil for Shards) and stop at same place( Azalea town)
anyway if i continue playing the game ,where did u end beta 1?
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  #55    
Old October 20th, 2010 (07:46 PM).
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Quote originally posted by MaX Kazuki:
opps
sorry Diego i got this two mixed up
I play both games (Totodile for Dust, Cyndaquil for Shards) and stop at same place( Azalea town)
anyway if i continue playing the game ,where did u end beta 1?
If I did read correctly, I believe he ended it at the sudowoodo event.
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  #56    
Old October 20th, 2010 (10:14 PM).
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Hmm, I must say, this is looking pretty good. I like how you used Emerald as a base, I love the Emerald engine even though it is very similar to the R/S one. The Graphics are looking fabulous, and the scripts are nice too. I will have to play this when I have free time, it looks like a very interesting game. Good job, and good luck for the future!

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  #57    
Old October 20th, 2010 (11:21 PM).
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Woah! This looks good!


Though, I noticed that it has a shade of yellow to the screen... Is it like that the whole game?
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  #58    
Old October 21st, 2010 (01:05 AM).
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Quote originally posted by chriskid198:
Woah! This looks good!


Though, I noticed that it has a shade of yellow to the screen... Is it like that the whole game?
i guess its the d/n system only..

anyway im posting this because diegoisawesome told me too
onto my post,
In reality there is many remake but this one looks good.
Its quite good and i certainly want to play it, been having nostalgic feelings with gold/silver games..xD..
They look almost identical to the original one and i am impress.
I am waiting for much much further beta then i will play it, and did you manage to fix the ruins of alph problem?
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  #59    
Old October 21st, 2010 (02:52 PM).
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Quote originally posted by MaX Kazuki:
opps
sorry Diego i got this two mixed up
I play both games (Totodile for Dust, Cyndaquil for Shards) and stop at same place( Azalea town)
anyway if i continue playing the game ,where did u end beta 1?
|
V
Quote originally posted by K2 XTREME:
If I did read correctly, I believe he ended it at the sudowoodo event.
Yes in fact, you did read correctly. Thanks for answering!
Quote originally posted by Flandre Scarlet:
Hmm, I must say, this is looking pretty good. I like how you used Emerald as a base, I love the Emerald engine even though it is very similar to the R/S one. The Graphics are looking fabulous, and the scripts are nice too. I will have to play this when I have free time, it looks like a very interesting game. Good job, and good luck for the future!

~Flandre.
Thanks for the cool review! I agree, Emerald is an awesome base.
Quote originally posted by chriskid198:
Woah! This looks good!


Though, I noticed that it has a shade of yellow to the screen... Is it like that the whole game?
|
V
Quote originally posted by Crimson Stardust:

i guess its the d/n system only..

anyway im posting this because diegoisawesome told me too
onto my post,
In reality there is many remake but this one looks good.
Its quite good and i certainly want to play it, been having nostalgic feelings with gold/silver games..xD..
They look almost identical to the original one and i am impress.
I am waiting for much much further beta then i will play it, and did you manage to fix the ruins of alph problem?
Thanks for posting here and for answering that guy's question. I tried to make my hack as accurate as possible, but, sadly, the RoA have been deleted for now because they cause too much problems.
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  #60    
Old October 21st, 2010 (11:01 PM).
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Quote originally posted by Crimson Stardust:

i guess its the d/n system only..

anyway im posting this because diegoisawesome told me too
onto my post,
In reality there is many remake but this one looks good.
Its quite good and i certainly want to play it, been having nostalgic feelings with gold/silver games..xD..
They look almost identical to the original one and i am impress.
I am waiting for much much further beta then i will play it, and did you manage to fix the ruins of alph problem?
Oh, the Day and Night System... xD
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  #61    
Old October 21st, 2010 (11:50 PM).
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Quote originally posted by diegoisawesome:
|
V

Yes in fact, you did read correctly. Thanks for answering!

Thanks for the cool review! I agree, Emerald is an awesome base.

|
V

Thanks for posting here and for answering that guy's question. I tried to make my hack as accurate as possible, but, sadly, the RoA have been deleted for now because they cause too much problems.
aww..thats too bad, but i focused on the "FOR NOW" which means it is still in fixing rite?
anyway, i am still looking forward to try this..
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  #62    
Old October 22nd, 2010 (11:12 AM).
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This is probably the most promising GSC remake that I've ever seen.

The problem is - it's too late. We've got HGSS. The era of remakes is over.

Yay at using Emerald as the base, it's got everything that FRLG has plus the PokeNav. It's a really good choice.

But those maps from Platinum/Palladium Project are bored and tired from every side. Seeing them gets me annoyed, it's like I'm looking at the same hack all the time.

I say - don't be afraid of importing some stuff of HGSS. Some elements of HGSS are really fine to be used in a GBA remake (like Rocket Executives, they really need their names and sprites [you may want to make Archer and Ariana more similar to their GSC counterparts, though]).

Also, what I'd love to see is to see HGSS-like Johto tilesets but in FRLG style. And I'm not talking about those DS-imitating tilesets, as they're mostly ugly and annoying. I'm saying that it'd be possible to make HGSS-based tilesets but in GBA style, without mimicking the pseudo-3D graphics.
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  #63    
Old October 22nd, 2010 (11:39 AM).
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Quote originally posted by Maxim:
This is probably the most promising GSC remake that I've ever seen.

The problem is - it's too late. We've got HGSS. The era of remakes is over.

Yay at using Emerald as the base, it's got everything that FRLG has plus the PokeNav. It's a really good choice.

But those maps from Platinum/Palladium Project are bored and tired from every side. Seeing them gets me annoyed, it's like I'm looking at the same hack all the time.

I say - don't be afraid of importing some stuff of HGSS. Some elements of HGSS are really fine to be used in a GBA remake (like Rocket Executives, they really need their names and sprites [you may want to make Archer and Ariana more similar to their GSC counterparts, though]).

Also, what I'd love to see is to see HGSS-like Johto tilesets but in FRLG style. And I'm not talking about those DS-imitating tilesets, as they're mostly ugly and annoying. I'm saying that it'd be possible to make HGSS-based tilesets but in GBA style, without mimicking the pseudo-3D graphics.
What does that have to do with anything?
Just because there has been made official Remakes, doesen't mean that you should give up on making some new one.
Even though there has been made R/B/G remakes, they still keep popping in.
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  #64    
Old October 22nd, 2010 (12:25 PM).
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Quote originally posted by Maxim:
This is probably the most promising GSC remake that I've ever seen.

The problem is - it's too late. We've got HGSS. The era of remakes is over.

Yay at using Emerald as the base, it's got everything that FRLG has plus the PokeNav. It's a really good choice.

But those maps from Platinum/Palladium Project are bored and tired from every side. Seeing them gets me annoyed, it's like I'm looking at the same hack all the time.

I say - don't be afraid of importing some stuff of HGSS. Some elements of HGSS are really fine to be used in a GBA remake (like Rocket Executives, they really need their names and sprites [you may want to make Archer and Ariana more similar to their GSC counterparts, though]).

Also, what I'd love to see is to see HGSS-like Johto tilesets but in FRLG style. And I'm not talking about those DS-imitating tilesets, as they're mostly ugly and annoying. I'm saying that it'd be possible to make HGSS-based tilesets but in GBA style, without mimicking the pseudo-3D graphics.
I think the current tiles are gonna fit this better than any other ugly tiles.
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  #65    
Old October 22nd, 2010 (12:59 PM).
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I came up with a cool idea. You should implement all the beta stuff they never had in the finals- Music, Safari Zone, and such. Find some here, here, and here.

Songs:
Spoiler:
Unused Track 1
Unused Track 2, my favorite
Unused Track 3, my second fave.


Just a simple suggestion. :D This looks really good as is, and I hope to play it when there is a bit more playability, like Cianwood City or such.
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  #66    
Old October 22nd, 2010 (02:23 PM). Edited October 22nd, 2010 by diegoisawesome.
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Quote originally posted by chriskid198:
Oh, the Day and Night System... xD
Yeah... XD
Quote originally posted by Crimson Stardust:

aww..thats too bad, but i focused on the "FOR NOW" which means it is still in fixing rite?
anyway, i am still looking forward to try this..
Yes, I hope to have a fix before the release of Beta 2.
Quote originally posted by Maxim:
This is probably the most promising GSC remake that I've ever seen. Thanks.

The problem is - it's too late. We've got HGSS. The era of remakes is over. That's like saying that just because... nvm, read the quote under this.

Yay at using Emerald as the base, it's got everything that FRLG has plus the PokeNav. It's a really good choice. Thanks. I thought about FireRed, but, like you said, Emerald IS FireRed IMPROVED. Plus, for GSC remakes, it's overused.

But those maps from Platinum/Palladium Project are bored and tired from every side. Seeing them gets me annoyed, it's like I'm looking at the same hack all the time. Maps? From Palladium? What are you talking about? I made all my maps from scratch - the tilesets and some sprites have been copied from there, nothing more.

I say - don't be afraid of importing some stuff of HGSS. Some elements of HGSS are really fine to be used in a GBA remake (like Rocket Executives, they really need their names and sprites [you may want to make Archer and Ariana more similar to their GSC counterparts, though]). Uhh, no. Remember, my goal is to make as accurate a GSC remake as possible.

Also, what I'd love to see is to see HGSS-like Johto tilesets but in FRLG style. And I'm not talking about those DS-imitating tilesets, as they're mostly ugly and annoying. I'm saying that it'd be possible to make HGSS-based tilesets but in GBA style, without mimicking the pseudo-3D graphics. FireRed graphics suit it much better than any fan-made tilesets would.
Responses in bold.
Quote originally posted by Olli97:
What does that have to do with anything?
Just because there has been made official Remakes, doesen't mean that you should give up on making some new one.
Even though there has been made R/B/G remakes, they still keep popping in.
Quote originally posted by Lugiaz Soul:
I think the current tiles are gonna fit this better than any other ugly tiles.
Perfect responses. Just perfect.
Quote originally posted by Team Fail:
I came up with a cool idea. You should implement all the beta stuff they never had in the finals- Music, Safari Zone, and such. Find some here, here, and here.

Songs:
Spoiler:
Unused Track 1
Unused Track 2, my favorite
Unused Track 3, my second fave.


Just a simple suggestion. :D This looks really good as is, and I hope to play it when there is a bit more playability, like Cianwood City or such.
Oh, don't worry, that's going to happen. Just, maybe not in Kanto or Johto.
Also, Unused Track 3 is already in use (minus drums)! Check the PCC.
But, quick poll: Would you guys rather have the Kanto Safari Zone re-opened (overused idea) or a new one in the Sevii Isles?
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  #67    
Old October 22nd, 2010 (03:30 PM).
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Quote originally posted by diegoisawesome:

[...]

But, quick poll: Would you guys rather have the Kanto Safari Zone re-opened (overused idea) or a new one in the Sevii Isles?
New one in the Sevii Isles. Always wanted a "special" reason to go to the Isles. So, +1 for Sevii Isles
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Old October 22nd, 2010 (03:35 PM).
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Sevii Isles? :o maybe its a better idea :D u wanna make it as accurate as the G/S/C and the old safari zone should remain closed
and question, will u make the date system ? and the days too?
coz there's some specific events happen on certain day (like wednesday, a guy appear outside goldenrod city offering flamethrower, thunderbolt and ice beam with coin as payment)
and the national park event too...
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  #69    
Old October 22nd, 2010 (03:39 PM).
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Quote originally posted by Darkest Shade of Light:
New one in the Sevii Isles. Always wanted a "special" reason to go to the Isles. So, +1 for Sevii Isles
Okay then! Nice to hear your vote.
Quote originally posted by MaX Kazuki:
Sevii Isles? :o maybe its a better idea :D u wanna make it as accurate as the G/S/C and the old safari zone should remain closed
and question, will u make the date system ? and the days too?
coz there's some specific events happen on certain day (like wednesday, a guy appear outside goldenrod city offering flamethrower, thunderbolt and ice beam with coin as payment)
and the national park event too...
I got your vote too.
So, that's +3 for Sevii... Why 3? Because I voted for there too
Also, the reason that the day of week isn't in here is, well, because Emerald didn't have it.
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  #70    
Old October 22nd, 2010 (03:50 PM).
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hmmm then how u gonna do the national park event (bug catching) ? :I
oh maybe u can make it once a day (regardless of what day it is :p)
and the same goes to the guy offering the moves

where can i check the time in the game? there's only a clock in the game it's at my house....or maybe can u set the clock in the PokeGear? :D
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Old October 22nd, 2010 (04:46 PM).
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Quote originally posted by diegoisawesome:
Sweet!
That's a really handy bit of ASM work there.
And, since I like getting everything done as early as possible in development, maybe we can figure something out now. PM me. :)
No thanks. One, I haven't quite finished it yet. Two, it's not really necessary until you get to Kanto. While you're working towards completing Johto, I'll work on my side of the project. I'll let you know when I think I've made a more finished product.
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  #72    
Old October 22nd, 2010 (06:25 PM).
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Hmm...

I appreciate your dedication and I love your work thus far.
The beta is quite enjoyable.

My main concern is that it doesn't offer much beyond the usual remake of G/S.
I mean, Shiny Gold was a Gold Remake with a few bits here and there.
Crystal Shards was a G/S/C remake with lots of extras thrown in.

There's other remakes out there that also offer a complete recreation of G/S.

My main concern is that it's just G/S with better graphics with the possible addition of the Sevii Islands (which is awesome).
Which is what HG/SS gave us. Not entirely a complete recreation but it gave us G/S with better graphics and one or two new features.

Nevertheless, I will continue to play this when you release further betas/the full game.
GOOD LUCK WITH IT!
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  #73    
Old October 22nd, 2010 (08:16 PM).
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I've played your hack up to the first cave(Ran into a glitch). So, I guess I should give you a review.





Things I liked
  • The fact that the door in Bellsprout Tower was animated.
  • How closely everything is matched to the original G/S/C
  • The scripts are very well done.
  • Hoenn Pokemon in the grass. <3
Things I disliked
  • The Night palletes, you can edit them in the D/N tool you're using.
  • The high encounter rate for Pidgeys. Almost every. Single. One. Was a Pidgey.
  • No night pokemon(I'm sure you'll fix this.)
  • The fact that there might not be much variation from original G/S/C to this.
Bugs / Glitches / Oddities
  • In the PokeGear, the prof. is named Birch, not Elm.
Spoiler:
  • And now, the one that stopped me from playing further. This glitch switched me with the nurse from the PokeCenter before the cave that links Violet to Azalea(Spelling?) Town. As in, I'm behind the counter with a discolored sprite, and my original sprite is on the other side of the counter. Also, note that pressing start and looking at your Pokemon will revert your sprite back to the original, but you'll still be behind the counter. I've taken screenies of both.
Spoiler:


  • Sometimes, when entering a building at night, the pallete switches to day for a brief moment then reverts.
Now, I'm completely sure you can fix the first one. However, I have no idea as to how to fix the second. But, you're Diego. You can probably do it.




Suggestions
  • Change the Night part of the D/N System. I feel as if it's just a tiiiiny bit too bright.
  • Lower the Pidgey encounter rate. They drove me insane. xD
  • The first route, the building that leads to the route that connects Blackthorn City with the first route, can you do something about the Pokemon there? I went in expecting a lvl 3 Geodude or something and caught a level 13 Marill by accident. o_O (Sorry I'm not giving specific Route names. I can't remember them.)
  • In Bellsprout Tower, could you slightly darken the pallete to the floor tile? It seems too bright to me.
  • If it's possible, could you make it so music changes with night and day? Like, normal music during the day and kind of slower, softer music at night? I think it'd be a nice little feature to make this hack kind of more unique.
Comments
  • Loads of people are saying that this is pointless because we already have G/S/C remakes. However, HG/SS are games I didn't particularly like. They didn't give me the same nostalgic feel I seemed to have while I played this. I thank you for bringing back my childhood memories of playing this game outside on the porch on my Gameboy color until the sun set and I had to go inside and play with regular lights. Or the memory of my parents driving to Connecticut and I made them buy a flashlight so I could play my Gold version at night. Don't give up Diego. Make this better than HG/SS. I know you can do it.
  • Fix the bugs. ;]
Well, that's all I can think to say. I hope you take all of this into consideration, as I think this'll help your hack. Or, if you throw it all out the window, I completely understand your point of view.

Cheers,
-- Anselection
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  #74    
Old October 22nd, 2010 (09:20 PM).
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Nature: Relaxed
Posts: 161
+1 for Sevii Islands!! You would be completely remapping it, not just changing the warps or something?
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Old October 22nd, 2010 (11:26 PM).
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SilentWing SilentWing is offline
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Join Date: Apr 2007
Location: In Every Cave
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Another +1 vote for it to be in the Sevii Islands.

Also, agreed that the night is just a wee bit too bright.
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