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  #1    
Old November 17th, 2010, 01:15 PM
PoKeNation2010's Avatar
PoKeNation2010
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Youtube Channel: http://www.youtube.com/user/PoKeNation10



Well nothing much to say, I'm a PoKeMon fan like most of you and always wanted to be able to enjoy the pokemon gameplay with friends building an actual competition. Since I got the knowledge needed to do it, I decided to start this game in Java with my irl best friend.
Since I'm actually programming it in Java and not using a simple game maker I need to start from the main game engine, therefore the time to think in a story line didn't reach yet.

Developing Team:
Xavier [Game Engine Developer] (me)

-What I actually do is programm the game engine.
Mika [Content Developer] (my best friend)

-As content developer he makes projects, concepts, ideas and other work not related to programming.


(What we aim to have, and not the current progress!)

- Multi player
- 386 Pokemons available (till Deoxys).
- New maps, tiles and objects.
- Full pokemon trading, quests
- Playable in the website and on most OSs (PC, Mac, and Linux).
- Interfaces and gameplay similar to the GameBoy games.
(this will be updated as we get more ideas)



Videos:

Interfaces and basic gender selection added:


Using my map editor:


Chatbox, buttons, hovering effects:


When I added walking:



Images:

Spoiler:

Male/Female Chars


Started with interfaces:


Most of these pics are outdated now!

Old Login Screen:


When I added the shoutbox:


Added Names above heads


When I got Login and worldmap rendering working : )


My map editor


Old Map Editor



Credits:

Since our developing team is creating everything and ripping everything we need from the ROMs ourselves the only person we would need to give Credits (company in this case) are Nintendo/Creatures Inc./GAME FREAK Inc.
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  #2    
Old November 19th, 2010, 01:26 PM
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Darkroy
C++ Programmer
 
Join Date: Oct 2010
Location: Michigan, United States
Age: 21
Gender: Male
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Looks good so far guys. Just one question. Do you plan on making this game C++ at all or purely Java? I was just wondering because when new features come out it seems that Java won't be as fast as C++. Therefore some huge features you have will be extremely slow or buggy. Of course, from what I've seen from the videos it seems that it all looks good and is really fast. Also, I don't really know what I'm talking about so really it doesn't matter what I just said...carry on. Anyways, I know a little Java and will be taking a Java class starting two weeks from now. Do you need any more programmers or staff members? Because I am interested in joining your team?
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  #3    
Old November 19th, 2010, 02:16 PM
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Dragonite Ernston
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Your map looks a little buggy on the last video, although I suppose that's just a recording error.

Also, you're making the window a bit big. It's showing us the whole map, which makes the place seem really small. Might want to make some bigger maps, if that's the case.
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  #4    
Old November 19th, 2010, 04:01 PM
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PoKeNation2010
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Well the last video was the first being made and it had some bugs.
Maps are based on ruby(nearly perfect copies) and i like to see a lot of map not like the mini-window games that people make in game maker.

And yes this will be done just with Java, actually Java isnt that slower than C++ and in some cases is faster, theres a lot of discussion about this because the actual myth "Java is slow" was true a few years ago not now

some benchmarks: http://www.idiom.com/~zilla/Computer...benchmark.html
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  #5    
Old November 19th, 2010, 04:16 PM
davidthefat
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Me no gusta Java porque its too protective; does not allow low level programming. Me gusta C++.
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  #6    
Old November 19th, 2010, 05:38 PM
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Quote:
Originally Posted by davidthefat View Post
Me no gusta Java porque its too protective; does not allow low level programming. Me gusta C++.
can I ask why do you like low level programming?

I know Assembly but dont like it lol
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  #7    
Old November 19th, 2010, 05:56 PM
davidthefat
I Love C++
 
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Quote:
Originally Posted by PoKeNation2010 View Post
can I ask why do you like low level programming?

I know Assembly but dont like it lol
I personally program robots for my robotics team. Now, in an embedded system with the lack of processing power and memory, you have to try to squeeze every "juice" out of the machine. That is when you go low level and optimize your self.
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  #8    
Old November 19th, 2010, 09:52 PM
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Dragonite Ernston
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Quote:
Originally Posted by davidthefat View Post
I personally program robots for my robotics team. Now, in an embedded system with the lack of processing power and memory, you have to try to squeeze every "juice" out of the machine. That is when you go low level and optimize your self.
Of course, I don't think a low-level system like a Commodore 64 is exactly the target of this engine's running.

But I do agree that eventually, you'll want to go low-level in order to optimize the programming, and not be such a pain on people's computers.

(In my experience, Java is slower than C++, even in the most basic of operations, when they're coded the same way.)

There was a quote once - "Real Java is just as fast as C++ - the only problem is, nobody knows how to code Real Java."
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  #9    
Old November 24th, 2010, 04:27 PM
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PoKeNation2010
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started ingame pokedex interface xD

a lot of things are wrong in the pic because im just trying to get a good layout




any ideas/suggestions?
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  #10    
Old November 24th, 2010, 05:27 PM
Cilerba
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The bottom screen looks a bit plain. Why not put more info on the bottom of the screen such as the weight, height, etc.
On the top screen, there are a few errors on the colors on the text, but that's about it.
Also, why have such a large screen, but such a small PokéDex?
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  #11    
Old November 25th, 2010, 04:56 PM
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when will u post the download link?
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  #12    
Old November 25th, 2010, 04:58 PM
Cilerba
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Quote:
Originally Posted by grest View Post
when will u post the download link?
Grest, it's against the rules to ask for game downloads.
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  #13    
Old November 26th, 2010, 02:51 AM
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You will be able to play it in the website, but still a lot to do till its finished :p
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  #14    
Old November 26th, 2010, 02:58 AM
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Usul
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I can't wait, looks impressive so fair.
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  #15    
Old November 27th, 2010, 05:46 PM
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Jameska
'Cuz God doesn't take sides.
 
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Location: Canada, as if it matters.
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Hey, just wondering, judging by the small group you're using, if I could lend a hand as a Spriter/Userbar maker. Here's quick examples:



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  #16    
Old January 1st, 2011, 10:34 AM
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looks like a good game cool
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  #17    
Old January 1st, 2011, 06:10 PM
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draco256
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look very nice i gonna play it
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  #18    
Old February 8th, 2011, 02:00 AM
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hatake_kakashi
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Join Date: Jan 2011
Location: Philippines
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wow! why is there someone thinking ahead of me? i was thinking of doing the same thing, i mean making a pokemon game using java.. (i am currently working on it ;-( ) well, this sounds good.. i've been waiting for something like this for a pokemon game.. good luck guys, hope to see some more screenies..
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  #19    
Old February 8th, 2011, 04:49 AM
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This looks good so far, I like the screens & videos, I'll watch this space.
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  #20    
Old February 15th, 2011, 08:58 AM
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kazary
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With two people and already have this result, congratulations, I hope to play a demo soon
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  #21    
Old February 19th, 2011, 08:05 AM
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Invokez
Formerly Known as SytheXP
 
Join Date: Feb 2011
Gender: Male
Nice, Looking forward to this. It all looks good from what I can see. Hate gen 3 gfx though.... Not a big fan. But looks lovely.


Edit: Anyway you could link me to the poke theme you used in your first vid? Ive got an instrumental but yours sounds a little nicer. Thanks in advance.

Edit: Also just realised we have been posting in a dead thread....
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Last edited by Invokez; February 20th, 2011 at 07:29 AM.
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