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  #101    
Old November 10th, 2010, 06:37 AM
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Quote:
Originally Posted by pikachuhatesmk View Post
I have a problem trying to download this, when I click the download link I get a shining opal thing, could you fix that? and btw what's an .aps file?
Are you sure that you're clicking on the "Download CrystalDust" link?
Also, an .aps file is an Alternate Patching System type of file, similar to .ips.
But why are you asking here? The only type of download I have is .ips...
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  #102    
Old November 11th, 2010, 11:17 PM
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this hack is really good i simply love the day and night feature.
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  #103    
Old November 13th, 2010, 01:45 PM
Dasf
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I think your hack is one of the best
but ... maps are too small
as a suggestion you could enlarge the maps

yfrog.com/7252121711p
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  #104    
Old November 13th, 2010, 02:23 PM
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Quote:
Originally Posted by sako View Post
this hack is really good i simply love the day and night feature.
Generic, but OK.
Quote:
Originally Posted by Dasf View Post
I think your hack is one of the best
but ... maps are too small
as a suggestion you could enlarge the maps

yfrog.com/7252121711p
Maps are too small? What?
They're trying to be as close as possible to the original Crystal, and thatw as the size they were there...
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  #105    
Old November 13th, 2010, 08:49 PM
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Any cool things you want to show us?
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  #106    
Old November 14th, 2010, 04:02 AM
Nintendork15
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Oh My Gosh!

This is so awesome ^ -^
I like how it all fits together with scripts and stuff
i like the Dude Back sprite u put in
and the music is awesome

Beta 2 will be one for the history books

But on another note
When i battle silver for the first time
Outside of battle it says "???:<speech here>"
Then in battle it calls silver ??
I know its not much :/ just thought u'd like to know
anyways you rock!
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  #107    
Old November 14th, 2010, 07:22 AM
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Originally Posted by Lugiaz Soul View Post
Any cool things you want to show us?
At the moment, not really, no.
I've been working on Shining Opal because my schedule's like this:
Work on CrystalDust
Release CrystalDust
Wait for bugs to be announced
Fix bugs
Work on Shining Opal
Release Shining Opal
Wait for bugs to be announced
Fix bugs

I'm at the bolded stage.
Quote:
Originally Posted by Nintendork15 View Post
Oh My Gosh!

This is so awesome ^ -^
I like how it all fits together with scripts and stuff
i like the Dude Back sprite u put in
and the music is awesome

Beta 2 will be one for the history books

But on another note
When i battle silver for the first time
Outside of battle it says "???:<speech here>"
Then in battle it calls silver ??
I know its not much :/ just thought u'd like to know
anyways you rock!
Thanks for the comment!
But, it doesn't refer to Silver outside of battle at all...
It just says his speech.
And in-battle, in the first battle, he's called ???.
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  #108    
Old November 25th, 2010, 11:16 AM
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This is great!
I hope so that you finish this.
I mean, Awesome scripts, great maps, sprites are cool,
everything is just so awesome. I like how you made the special
'dude' backsprite! this is great. and the music... it sounds like
nintendo inserted it! GREAT! I love it! keep up the good work man
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  #109    
Old November 25th, 2010, 04:06 PM
pirateof7sea
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How long are you going to a complete Beta 2? I cant wait to play Beta 2!!
Hope Beta 3 cannot finish Kanto ~
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  #110    
Old November 25th, 2010, 04:55 PM
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Quote:
Originally Posted by ZH11000 View Post
This is great!
I hope so that you finish this.
I mean, Awesome scripts, great maps, sprites are cool,
everything is just so awesome. I like how you made the special
'dude' backsprite! this is great. and the music... it sounds like
nintendo inserted it! GREAT! I love it! keep up the good work man
Thanks a ton!
Commenters like you keep me motivated.
Quote:
Originally Posted by pirateof7sea View Post
How long are you going to a complete Beta 2? I cant wait to play Beta 2!!
Hope Beta 3 cannot finish Kanto ~
Erm, I suppose you mean can...
Anyways, Beta 2? Hmm...
Work on that should start somewhere in 2011, or after I finish Shining Opal Beta 3.
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  #111    
Old November 25th, 2010, 06:10 PM
Starmine
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Looks awesome, just fantastic. I was working on the same thing, a gsc remake based on emerald.. you posted yours faster so well, dont try to stop this project, eh? ;3

Just impressive what young people like you already can do. Great job, I'll follow this.
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  #112    
Old November 27th, 2010, 01:40 PM
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Love the game, the OWs, the scripting accuracy, etc. But I think you should take a Shiny Gold esque approach. Add some of your own scripts, make the game a bit harder when we get to Kanto. Make us feel like we're playing a BETTER version of Crystal. I've been looking through Shiny Gold and changing some things to make my own private completed version of the game, and I've seen that Zel really made an effort to keep the storyline the same, but add his own personal touch at the same time. The Pokenav-Pokegear idea was great, and if you can do that, it's limitless to what else you can add in. Without extras, it'd just be Pokemon Crystal all over again! I loved Crystal, but I really want to see a change of pace with this hack. Good luck!

EDIT: Also, you forgot to add Phanpy to Route 46, which was a big part of the Crystal experience! Just saying (;

Last edited by dooshboi; November 27th, 2010 at 04:51 PM. Reason: Forgot something!
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  #113    
Old November 28th, 2010, 08:56 AM
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This is diegoisawesome's ROM Hack not yours. The game is fine just the way it is, it doesn't need anything new unless Game Freak (NOT NINTENDO) did it. I am tired of these GSC remakes having stupid changes that were not even in the game, it just takes the fun out of it for me. I am glad it gives the same feeling as Pokemon Crystal, this is my only favorite GSC remake! Besides HG/SS, but they are the offical remakes though.
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  #114    
Old November 28th, 2010, 09:05 AM
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Quote:
Originally Posted by Starmine View Post
Looks awesome, just fantastic. I was working on the same thing, a gsc remake based on emerald.. you posted yours faster so well, dont try to stop this project, eh? ;3

Just impressive what young people like you already can do. Great job, I'll follow this.
Thanks, that's awesome.
Also, I'm sorry about your hack, but, since you want to be on my team, just send me the proof of work.
Quote:
Originally Posted by dooshboi View Post
Love the game, the OWs, the scripting accuracy, etc. But I think you should take a Shiny Gold esque approach. Add some of your own scripts, make the game a bit harder when we get to Kanto. Make us feel like we're playing a BETTER version of Crystal. I've been looking through Shiny Gold and changing some things to make my own private completed version of the game, and I've seen that Zel really made an effort to keep the storyline the same, but add his own personal touch at the same time. The Pokenav-Pokegear idea was great, and if you can do that, it's limitless to what else you can add in. Without extras, it'd just be Pokemon Crystal all over again! I loved Crystal, but I really want to see a change of pace with this hack. Good luck!

EDIT: Also, you forgot to add Phanpy to Route 46, which was a big part of the Crystal experience! Just saying (;
Awesome answer below.
Also, Phanpy was in Route 46 in the morning, and since there isn't time-of-day wild Pokémon, I used the daytime Pokémon. Sorry.
Quote:
Originally Posted by SonicBlazePlatinum View Post
This is diegoisawesome's ROM Hack not yours. The game is fine just the way it is, it doesn't need anything new unless Game Freak (NOT NINTENDO) did it. I am tired of these GSC remakes having stupid changes that were not even in the game, it just takes the fun out of it for me. I am glad it gives the same feeling as Pokemon Crystal, this is my only favorite GSC remake! Besides HG/SS, but they are the offical remakes though.
I agree (almost) completely. For some hacks, having some extras that weren't in the original storyline works fine, but CrystalDust is having an almost-perfect, almost-unchanged Crystal experience on the GBA. I, like you, don't like hacks that go overboard with the changes, though. I saw a hack that had a petting zoo in Cherrygrove or something and I was like "o_o wut". Hehe, good times.

Anyways, many people don't seem to get that CrystalDust is trying to be an almost-exact remake of Crystal, and that the new stuff is coming after everything in Crystal's been said and done.
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  #115    
Old November 28th, 2010, 09:34 AM
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Quote:
Originally Posted by diegoisawesome View Post
Anyways, many people don't seem to get that CrystalDust is trying to be an almost-exact remake of Crystal, and that the new stuff is coming after everything in Crystal's been said and done.
So I'm guessing that pretty much means that Kanto will look like a post apocalyptic wasteland like it was in G/S/C, and that there will be pathetically low levels because you're not going to fix the problem where you could challenge Chuck, Jasmine, and Pryce in almost any order you want. And is Johto going to be filled with Kanto Pokemon again, and are most Johto Pokemon going to be practically mythological just like in G/S/C/HG/SS? And will Route 23 actually exist?

You do realize that the reason why Kanto was so tiny in G/S/C and removed so many things (such as Viridian Forest), was due to the game's 2mb limit? Judging by the PokeNav map, you're going to leave Kanto in it's ruined G/S/C state. Why are you going to do that, when the problem that caused that in G/S/C doesn't affect you, since you have a lot more space?

EDIT: Then again, not everybody views those as problems, since you said you like your G/S/C vanilla. But this is just my opinion, but I think G/S/C/HG/SS are flawed games.
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  #116    
Old November 28th, 2010, 09:57 AM
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Quote:
Originally Posted by Chaos Rush View Post
So I'm guessing that pretty much means that Kanto will look like a post apocalyptic wasteland like it was in G/S/C, and that there will be pathetically low levels because you're not going to fix the problem where you could challenge Chuck, Jasmine, and Pryce in almost any order you want. And is Johto going to be filled with Kanto Pokemon again, and are most Johto Pokemon going to be practically mythological just like in G/S/C/HG/SS? And will Route 23 actually exist?

You do realize that the reason why Kanto was so tiny in G/S/C and removed so many things (such as Viridian Forest), was due to the game's 2mb limit? Judging by the PokeNav map, you're going to leave Kanto in it's ruined G/S/C state. Why are you going to do that, when the problem that caused that in G/S/C doesn't affect you, since you have a lot more space?

EDIT: Then again, not everybody views those as problems, since you said you like your G/S/C vanilla. But this is just my opinion, but I think G/S/C/HG/SS are flawed games.
I get what you're saying. But as you said in the last paragraph, I do like my GSC vanilla. It represents what happened to Kanto in the three years between RBY and GSC.
What I could do, however, is something, maybe, with Viridian Forest (maybe) because, I agree, that was just BAD. But other things will stay the same as in GSC.

And "post-apocalyptic wasteland"? I think that's a bit too harsh, don't you think? After all, the only really badly affected things were Viridian Forest and Mt. Moon, from what I can remember.
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  #117    
Old November 28th, 2010, 10:37 AM
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Originally Posted by diegoisawesome View Post
And "post-apocalyptic wasteland"? I think that's a bit too harsh, don't you think? After all, the only really badly affected things were Viridian Forest and Mt. Moon, from what I can remember.
*Safari Zone is gone (though it was originally supposed to be there cuz there's map data) (HG/SS had it turned into Pal Park, which is reasonable)
*Cerulean Cave is gone (HG/SS fixed this)
*Cinnabar Island conveniently destroyed by volcano, which equates to less map data
*Viridian Forest turned into "Viridian Bushes" (HG/SS fixed this)
*Pokemon Tower conveniently turned into a radio tower, which equates to less map data
*Pewter City Museum closed (HG/SS fixed this)
*Route 23 practically doesn't exist

And also, the map problems (this does not affect HG/SS, since HG/SS made the maps bigger than FR/LG, in comparison to G/S/C making it smaller than R/B/Y.) All of these maps shrunk from R/B/Y (yes, I checked map dimensions):
*Diglett's Cave was moved to Vermilion City, which caused the main part of Vermilion City to shrink (map dimensions are actually the same)
*Celadon City shrunk
*Indigo Plateau and Route 23 became one map, both shrunk
*Every single route had it's size reduced
*WHAT HAPPENED TO ROUTE 23!?!?!?
*In all cities, despite all the cities having the same map dimensions (except Celadon), the buildings had to be arranged differently to accommodate the shrunken routes. Many buildings now lacked doors and overall just seemed dead...

Again, none of what I said above applies to HG/SS, but HG/SS are still flawed for other reasons, such as not fixing the level problem.

Some other problems I didn't like about G/S/C/HG/SS
Spoiler:
The main cause of the level problem is that you could challenge Chuck, Jasmine, and Pryce in almost any order you want. Most people choose to fight Chuck as the 5th Gym Leader, so when they reach Route 43, you have 6 badges and you're still fighting Lv15 Pokemon, which is pretty ridiculous. And the Rocket Executives topped off with a Lv25 Murkrow (Lv27 in HG/SS), despite most players having faced Jasmine's Lv35 Steelix already.

And also, the Rocket Executive teams are pathetic. When I faced Archer in HG/SS (he's the one with the Houndoom), I was somewhat expecting his team to be changed considering how lame it was in G/S/C, and when he first sent out a Lv35 Houndour (Lv33 in G/S/C), the first thing I thought was, "WTF!?!? IS THIS A JOKE?" And when Proton sent out a Lv8 Zubat in Slowpoke Well, I thought the same thing.


Please don't take my posts as an insult, it's not that I don't like your hack, I just don't like some aspects of G/S/C/HG/SS.
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  #118    
Old November 28th, 2010, 12:48 PM
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Quote:
Originally Posted by Chaos Rush View Post
*Safari Zone is gone (though it was originally supposed to be there cuz there's map data) (HG/SS had it turned into Pal Park, which is reasonable)
*Cerulean Cave is gone (HG/SS fixed this)
*Cinnabar Island conveniently destroyed by volcano, which equates to less map data
*Viridian Forest turned into "Viridian Bushes" (HG/SS fixed this)
*Pokemon Tower conveniently turned into a radio tower, which equates to less map data
*Pewter City Museum closed (HG/SS fixed this)
*Route 23 practically doesn't exist

And also, the map problems (this does not affect HG/SS, since HG/SS made the maps bigger than FR/LG, in comparison to G/S/C making it smaller than R/B/Y.) All of these maps shrunk from R/B/Y (yes, I checked map dimensions):
*Diglett's Cave was moved to Vermilion City, which caused the main part of Vermilion City to shrink (map dimensions are actually the same)
*Celadon City shrunk
*Indigo Plateau and Route 23 became one map, both shrunk
*Every single route had it's size reduced
*WHAT HAPPENED TO ROUTE 23!?!?!?
*In all cities, despite all the cities having the same map dimensions (except Celadon), the buildings had to be arranged differently to accommodate the shrunken routes. Many buildings now lacked doors and overall just seemed dead...

Again, none of what I said above applies to HG/SS, but HG/SS are still flawed for other reasons, such as not fixing the level problem.

Some other problems I didn't like about G/S/C/HG/SS
Spoiler:
The main cause of the level problem is that you could challenge Chuck, Jasmine, and Pryce in almost any order you want. Most people choose to fight Chuck as the 5th Gym Leader, so when they reach Route 43, you have 6 badges and you're still fighting Lv15 Pokemon, which is pretty ridiculous. And the Rocket Executives topped off with a Lv25 Murkrow (Lv27 in HG/SS), despite most players having faced Jasmine's Lv35 Steelix already.

And also, the Rocket Executive teams are pathetic. When I faced Archer in HG/SS (he's the one with the Houndoom), I was somewhat expecting his team to be changed considering how lame it was in G/S/C, and when he first sent out a Lv35 Houndour (Lv33 in G/S/C), the first thing I thought was, "WTF!?!? IS THIS A JOKE?" And when Proton sent out a Lv8 Zubat in Slowpoke Well, I thought the same thing.


Please don't take my posts as an insult, it's not that I don't like your hack, I just don't like some aspects of G/S/C/HG/SS.
All of those changes could have happened over a three-year period. However, some things like Cerulean Cave's absence will be rectified, the only difference being that instead of being in GSC's storyline, it'll be after. Anything different from GSC will usually come to be in the Sevii Islands or at least in that time period.

I see the idiocy with the levels, though. Those will most definitely be changed. However, things like map dimensions and so forth will not because that's GSC's view on the maps, and therefore mine.
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  #119    
Old November 30th, 2010, 08:38 PM
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I love your random crying Sonicblaze. I make a simple suggestion and you rudely reply? It wouldve been fine if Diego said something like that - it's his thread. And I know it's not my ROM hack quite obviously, but what makes it funny is how immature you are with an answer like that. Besides, I doubt diego would add any of the "dumb extras" and he'd actually add in goo, well-scripted ones. The little added things make the games better, because hats the point of playing this if it's the same as Crystal? Might as well just play Crystal, right?
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  #120    
Old December 1st, 2010, 03:53 PM
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I love your random crying Sonicblaze. I make a simple suggestion and you rudely reply? It wouldve been fine if Diego said something like that - it's his thread. And I know it's not my ROM hack quite obviously, but what makes it funny is how immature you are with an answer like that. Besides, I doubt diego would add any of the "dumb extras" and he'd actually add in goo, well-scripted ones. The little added things make the games better, because hats the point of playing this if it's the same as Crystal? Might as well just play Crystal, right?
Well, CrystalDust won't be an exact duplicate of Crystal. Once you get past the original Crystal's storyline, that's when things begin to differ.
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  #121    
Old December 2nd, 2010, 07:08 AM
walterbwt
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i find a trouble in catching the second Pokemon. After I throat a Pokeball and successfully catch the Pokemon, the game stops and get into out of order. Could you tell me the solution?
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  #122    
Old December 2nd, 2010, 03:02 PM
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i find a trouble in catching the second Pokemon. After I throat a Pokeball and successfully catch the Pokemon, the game stops and get into out of order. Could you tell me the solution?
I don't quite understand what you mean. Can you please use proper English next time?
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  #123    
Old December 3rd, 2010, 07:13 AM
Maxim
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Originally Posted by diegoisawesome View Post
However, some things like Cerulean Cave's absence will be rectified, the only difference being that instead of being in GSC's storyline, it'll be after.
That's a pity.

Actually, I think that the Cerulean Cave "fix" is actually one of HGSS's biggest flaws.

Give us some more exciting way to catch Mewtwo, don't make him sit in the same freakin' cave for three motherlovin' years.

Don't bring back a cave for the sake of bringing back a cave. Cerulean Cave's only purpose is Mewtwo and he can be put in the game in a different, more exciting way (give it some story).
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  #124    
Old December 3rd, 2010, 04:52 PM
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That's a pity.

Actually, I think that the Cerulean Cave "fix" is actually one of HGSS's biggest flaws.

Give us some more exciting way to catch Mewtwo, don't make him sit in the same freakin' cave for three motherlovin' years.

Don't bring back a cave for the sake of bringing back a cave. Cerulean Cave's only purpose is Mewtwo and he can be put in the game in a different, more exciting way (give it some story).
Well, by "rectified", I didn't mean exactly adding in Cerulean Cave again.
What I meant was adding a way to get Mewtwo in.
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  #125    
Old December 3rd, 2010, 06:18 PM
Lugiaz Soul's Avatar
Lugiaz Soul
I support Crystal Dust
 
Join Date: Sep 2010
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I totally agree with Maxim. Every legendary should have some story to it. Because if you never hear about it, how is it a legendary? Well Mewtwo was never a legendary but you get the point.
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