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Toolbox Various tools to help you develop your hacks can be found here.
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  #76    
Old September 19th, 2010, 09:39 PM
FinalZero's Avatar
FinalZero
...
 
Join Date: Dec 2008
The new version that can edit descriptions and contest data is finally available as promised!
http://jc.tech-galaxy.com/MoveEditor-1.10-B.zip
http://jc.tech-galaxy.com/MoveEditor-1.10-B.rar

And in anticipation of server downtime, mediafire mirror links:
http://www.mediafire.com/?56edc5v74gja1vp
http://www.mediafire.com/?w0ay2hl24iwn40g

I'll make another update *eventually* to add more rom support and .ini file support, and perhaps contest description editing.

Last edited by FinalZero; September 19th, 2010 at 11:34 PM.
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  #77    
Old November 29th, 2010, 07:02 PM
Rockxero's Avatar
Rockxero
Music Remixist
 
Join Date: Nov 2010
Location: United States
Gender: Male
Nature: Relaxed
Question: Is there a way to give moves that don't normally do damage base power? I tested it with Bulk Up, giving it 20 base power and keeping the original effect, but when my Breloom used it, it increased the stats and nothing else happened.
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  #78    
Old November 30th, 2010, 02:41 AM
FinalZero's Avatar
FinalZero
...
 
Join Date: Dec 2008
Quote:
Question: Is there a way to give moves that don't normally do damage base power? I tested it with Bulk Up, giving it 20 base power and keeping the original effect, but when my Breloom used it, it increased the stats and nothing else happened.
You can give them base power like you just did yes, but it won't do anything. In order for the move to do damage, the effect would have to be changed. So, no, not without assembly.
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  #79    
Old December 4th, 2010, 12:02 PM
Amabane~*'s Avatar
Amabane~*
Hard Boiled Shinigami
 
Join Date: Oct 2009
Suggestion: in the next update, you could add a option to modify the last 3 padding bytes in the move data? This could make the FireRed DPSS patch (see the The 4th gen class split in 3rd gen topic in the R&D board) easier to use.

Anyway, congrats for the excelent tool; one of the best IMHO
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  #80    
Old December 4th, 2010, 05:11 PM
FinalZero's Avatar
FinalZero
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Join Date: Dec 2008
Quote:
Suggestion: in the next update, you could add a option to modify the last 3 padding bytes in the move data?
That would be easy to do, but why?

Quote:
This could make the FireRed DPSS patch (see the The 4th gen class split in 3rd gen topic in the R&D board) easier to use.
I don't understand where you're directing me to. Link please?
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  #81    
Old December 4th, 2010, 06:09 PM
Ivee's Avatar
Ivee
Ask me about Trailblazer :3
 
Join Date: Oct 2009
Gender: Female
Nature: Naive
http://www.pokecommunity.com/showthread.php?t=234550

Thread for the patch on the physical/special split for Firered. Btw your attack tool is excellent, I like being able to change the move descriptions.
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  #82    
Old December 4th, 2010, 07:08 PM
FinalZero's Avatar
FinalZero
...
 
Join Date: Dec 2008
Quote:
Originally Posted by Ivee View Post
http://www.pokecommunity.com/showthread.php?t=234550

Thread for the patch on the physical/special split for Firered. Btw your attack tool is excellent, I like being able to change the move descriptions.
Ah, thank you.

According to his thread, he's using the second byte of the padding data, so I'll make that one available to edit. I'll also add a macro that'll set that byte to 0 or 1 depending on whether it's physical or special respectively in DP. If you aren't using his physical/special system, it shouldn't affect anything, though that fire/electric error he speaks of is very disheartening.

Btw, there's an error concerning the contest data stuff in the latest version, so that will be fixed in the next as well. As always, backup your rom in case something goes wonky. I'll get around to fixing/implementing the new version as soon as I can...
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  #83    
Old December 6th, 2010, 05:02 AM
leogrecchi
 
Join Date: Oct 2010
Gender: Male
Hey FinalZero
I'm willing to try editing at least one of the dummy effects in the game (the ones with an asterisk on it - these effects in fact just do damage [i've tried with a lv.100 Machamp, it did 2 damage to itself with "raises user accuracy by +1", being the BP a.k.a "Power" of attack set up to 0]), is there a way to do it hex-wise? If so, I'd like to see the addresses for the "raises user Speed by +1" and "raises user Accuracy by +1"
I'll try to see how it works, and maybe edit it (as X Speed and X Accuracy has the same effect, but being items).
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  #84    
Old December 6th, 2010, 06:37 AM
FinalZero's Avatar
FinalZero
...
 
Join Date: Dec 2008
Quote:
Hey FinalZero
I'm willing to try editing at least one of the dummy effects in the game (the ones with an asterisk on it - these effects in fact just do damage [i've tried with a lv.100 Machamp, it did 2 damage to itself with "raises user accuracy by +1", being the BP a.k.a "Power" of attack set up to 0]), is there a way to do it hex-wise? If so, I'd like to see the addresses for the "raises user Speed by +1" and "raises user Accuracy by +1"
I'll try to see how it works, and maybe edit it (as X Speed and X Accuracy has the same effect, but being items).
That'd be neat to do, but I have no idea how to do such a thing; I don't know where the offsets for said effects are. Ask around some other (better) hackers though; they know how to use and read a disassembler better than I do...
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  #85    
Old December 18th, 2010, 11:58 AM
Insomniac1984
Beginning Trainer
 
Join Date: Jan 2010
Gender: Male
Hi:

I am really interested to use your editor, however I am editing a spanish fire red rom. Could you please add spanish roms compatibility in your editor?

Thanks in advance
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  #86    
Old April 8th, 2011, 05:54 AM
ksunwoo6's Avatar
ksunwoo6
Working on PKMN OI...
 
Join Date: Dec 2007
Location: Orange Islands... Somewhere Magical
Gender:
Nature: Lonely
Is it possible to make it so that you could add extra moves?
I'm just guessing here, but like the Pokedex, the move data might have extra spaces (such as PokeDex's series of ?????? from johto pokemon to Hoenn pokemon)
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  #87    
Old December 27th, 2011, 09:36 PM
cosmifox's Avatar
cosmifox
Beginning Trainer
 
Join Date: Nov 2011
Gender: Male
i love this tool!
i used it to make a move that kills the foe in one hit and gives you money like pay day
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this is a banner for my hack and that is not the starter town the starter place isn't even a town.... i don't want any helpers i'm pretty far into it.
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  #88    
Old January 16th, 2012, 12:13 PM
Korefox
Beginning Trainer
 
Join Date: Oct 2011
Gender: Male
I keep getting an error 404 on your download files saying the file does not exist that I'm looking for.
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  #89    
Old January 16th, 2012, 03:22 PM
Eelektross's Avatar
Eelektross
Unhatched Egg
 
Join Date: Jun 2011
Gender: Male
Just find an external download link.
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  #90    
Old January 16th, 2012, 06:59 PM
FinalZero's Avatar
FinalZero
...
 
Join Date: Dec 2008
Quote:
Is it possible to make it so that you could add extra moves?
I'm just guessing here, but like the Pokedex, the move data might have extra spaces (such as PokeDex's series of ?????? from johto pokemon to Hoenn pokemon)
It's possible of course, but I don't know how to do it.

Quote:
I keep getting an error 404 on your download files saying the file does not exist that I'm looking for.
1) I restructured my website, so all the links have probably died. However...
2) If you had bothered to click "Return to the main page.", you would've promptly seen the download that you're looking for, aptly titled "Move Editor".

Quote:
Just find an external download link.
Overkill.

* * *

Anyways, there's an error somewhere regarding editing the contest data. I'm going to fix it soon, and release a fixed version. Stay tuned for the next week or so for a new release.
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  #91    
Old June 2nd, 2012, 10:19 AM
Mallowigi's Avatar
Mallowigi
Beginning Trainer
 
Join Date: Aug 2010
Gender: Male
Are you still working on that tool? If so, do you plan to add a "description viewer" to see if descriptions fit?
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  #92    
Old July 13th, 2012, 07:07 AM
kozzztya's Avatar
kozzztya
Unhatched Egg
 
Join Date: Oct 2011
Please add to your tool compability with new moves. (I'm added new moves by this tutor - showthread.php?t=263479 )
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