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  #676    
Old October 19th, 2010, 05:29 PM
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That's why i am using the old version of starter kit, can't make mode 7 work with new version :D
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  #677    
Old October 19th, 2010, 05:33 PM
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Does the old version has double battles working? If it does can you pm me the script i really need it. (Pokebattle_actualScene)
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  #678    
Old October 20th, 2010, 03:39 AM
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Nice job Help-14 :D

Here's a screenie of the completed Naming scene in End of Days.
You use the keyboard to type in the name of the hero, which supports the backspace, spacebar and any other key really.

It's basically a complete naming scene revamp, but advanced because there's the option to choose whether you want to keep the name or try again, and the fact you can enter text with the keyboard :3

I might release it, i'll see

Spoiler:
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  #679    
Old October 20th, 2010, 10:26 AM
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Orange I s l a n d s~
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Nice one, Chris.

Here's mine, it's my battle system!
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  #680    
Old October 21st, 2010, 08:33 AM
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Project Amethyst
 
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Is it just me, or is that a mockup screenshot rather than an in-game one?
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  #681    
Old October 21st, 2010, 10:24 AM
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Originally Posted by Wichu View Post
Is it just me, or is that a mockup screenshot rather than an in-game one?
Well it's half and half.
The textboxes have been edited in as i'm having trouble getting them done :(
Sorry I should of said before.
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  #682    
Old October 23rd, 2010, 12:08 AM
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Nice one, Chris.

Here's mine, it's my battle system!
First off, this is just my opinion but that's not a very eye pleasing shade of orange. I think it contrasts with the other elements of your battle box in a bad way.

The other thing I noticed is the wasted space on the enemy box. You could easily swap the name & what not with the HP bar and still be alright for room... Unless you're planning to add something else around the HP bar.
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  #683    
Old October 28th, 2010, 08:46 PM
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Here's a full on demonstration of the screen tint, I decided the light should come from the left so the lightest color(being yellow) would be top-right, and orange top-left. The other 2 colors were black.
For night time you're going to be using a mix of pretty much any dark color mostly blue or a nice blue-green.

©hanzokimura for the map.
Expect a cool Game Maker RPG Engine from me, that's easy to use(well..not for newbies)!
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  #684    
Old November 3rd, 2010, 07:17 PM
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Hey, it's me again. I wanted to show you something...
Well, it's not like a huge project; while I'm making my game, I'm also working on this.
Attached Thumbnails
5thGen4.png‎  
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  #685    
Old November 10th, 2010, 06:11 PM
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This is a map of my game which I plan on starting on again now that I have the time.

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  #686    
Old November 13th, 2010, 06:33 AM
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The newest version of the Blue Chrome Pokedex. Made fitting, to match the new look of the PokeCOM, and has features accordingly. Click on the image if you'd like to see the Pokedex in action.

Thought I'd share something with the community

EDIT: Fixed Pokemon Info
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Last edited by Luka S.J.; November 13th, 2010 at 07:14 AM.
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  #687    
Old November 13th, 2010, 07:21 AM
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Quote:
Originally Posted by Luka S.J. View Post

The newest version of the Blue Chrome Pokedex. Made fitting, to match the new look of the PokeCOM, and has features accordingly. Click on the image if you'd like to see the Pokedex in action.

Thought I'd share something with the community

EDIT: Fixed Pokemon Info
I commented on youtube om this feature.
But does the background move like the storage box?
And is there a reason for the battery being low? =P
I really like it, it really unique.
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  #688    
Old November 13th, 2010, 08:01 AM
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Quote:
Originally Posted by me2hack View Post
I commented on youtube om this feature.
But does the background move like the storage box?
And is there a reason for the battery being low? =P
I really like it, it really unique.
Both yes. The diamonds with the Pokeballs in the background are animated and slide along. And I was running out of battery while taking the video which is why the battery is low

EDIT: All of the PokeCOM systems have animated backgrounds.
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  #689    
Old November 13th, 2010, 08:29 AM
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I just watched the video, and I was amazed. Everything seems like it works so well.
Just one question, though. Is it really necessary to have the loading in the beginning take so long?
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  #690    
Old November 13th, 2010, 09:07 AM
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Originally Posted by Cilerba View Post
I just watched the video, and I was amazed. Everything seems like it works so well.
Just one question, though. Is it really necessary to have the loading in the beginning take so long?
It's a splash screen, and I forgot to add the text "Click to continue". Hehe....you skip it my left clicking the mouse
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  #691    
Old November 13th, 2010, 10:26 AM
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I'm a rom hacker...so I don't often frequent this section..."
However, this is a screeshoot from my new game
What do you think??

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  #692    
Old November 13th, 2010, 10:39 AM
Cilerba
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Originally Posted by >Dante< View Post
I'm a rom hacker...so I don't often frequent this section...^^"
However, this is a screeshoot from my new game
What do you think??

Wow, that map is beautiful. Everything blends together perfectly. Excellent job.
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  #693    
Old November 13th, 2010, 07:52 PM
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Quote:
Originally Posted by Luka S.J. View Post

The newest version of the Blue Chrome Pokedex. Made fitting, to match the new look of the PokeCOM, and has features accordingly. Click on the image if you'd like to see the Pokedex in action.

Thought I'd share something with the community

EDIT: Fixed Pokemon Info
That is truly beautiful...
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  #694    
Old November 15th, 2010, 03:02 PM
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Didn't want to Double Post in my kit thread, so i'm posting this here :3

Spoiler:


Trainer Card!
Font is being changed thanks to spaceemotion :D
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  #695    
Old November 17th, 2010, 03:38 AM
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I actually like the dark themes while battling although i think you shouldnt remove the boxes where text appear :s


EDIT: for some reason I couldnt quote Fraot
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  #696    
Old December 1st, 2010, 04:04 PM
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Hi i want to show you my new trailer from new game.

http://www.youtube.com/watch?v=7_E6qn7NnuI
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  #697    
Old December 2nd, 2010, 01:22 AM
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Hi i want to show you my new trailer from new game.

http://www.youtube.com/watch?v=7_E6qn7NnuI
You really need to decide on a set of overworld tiles. At the moment it's all over the place and all of the styles clash horribly with each other. Otherwise, the systems and whatnot seem to work fine - but it's hard to see that when the overworld stuff is bugging me as much as it is.
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  #698    
Old December 11th, 2010, 12:23 PM
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This is something I was working on today, its complete.
It has been awhile sense I last posted something here...
Also tell me how the map looks, easy on the eyes?
Spoiler:



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  #699    
Old December 11th, 2010, 12:47 PM
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It looks good, except for the 2 shiny butterfrees. It's very rare to see one, even rarer to see two. =P
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  #700    
Old December 11th, 2010, 03:23 PM
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Originally Posted by zingzags View Post
This is something I was working on today, its complete.
It has been awhile sense I last posted something here...
Also tell me how the map looks, easy on the eyes?
Spoiler:



My one problem is that you appear to be using "Fallen Leaves village" as the proper name of the town; "village" should be capitalized as well if that is the case. Otherwise the screenshot and the map look alright, nothing revolutionary there though.
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