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  #126    
Old December 28th, 2010 (10:43 PM).
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when i go to import my sprite, it says "image is not indexed" and then won't do anything. :/ help?
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  #127    
Old December 29th, 2010 (04:34 AM).
jaizu jaizu is offline
 
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Hi Steven ^ ^
The tutorial is good, but I did it by intuition, the truth, I have only one question
What is the address of the background of Oak?
The palette and look for me: P

I sue Google Traductor, I Spanish
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  #128    
Old December 29th, 2010 (02:37 PM).
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click on 256 color in unlz, then go to the number he made you go to, click on next button two times, thenthe minus sign


Español:


haga clic en 256 colores en la UNLZ, a continuación, vaya al número que le hizo ir a, haga clic en el botón siguiente dos veces, el signo menos


Used Google Translate
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  #129    
Old February 5th, 2011 (03:11 AM).
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wheres the nidoran in unlz gba?
this is a brilliant tutorial, worked perfectly :D
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  #130    
Old February 5th, 2011 (07:57 AM).
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Hey, I love the tutorial and it mostly worked, but I have one problem.

Whenever I try to import the character, his palette is all messed up. I made sure only to use colors that were already being used in the original sprite image, but it didn't seem to keep the palette upon importing. Any help?
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  #131    
Old March 23rd, 2011 (08:34 AM). Edited March 23rd, 2011 by Goodnamed.
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Uhm, for some reason.
My Visual Boy Advance only saves the palette in .PAL, everyime I click .ACT it saves it as .PAL, ****ing weird. But PS wont open .PAL so I have a problem :/

Using Win7 32bit.

Edit: Fixed it, works with VBA 1.6!
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  #132    
Old August 18th, 2011 (11:18 AM).
bkohl bkohl is offline
 
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So I'm probably the biggest noob on this forum...I just got interested in hacking poke roms after seeing some of the hacks others have done, and I stumbled across this while searching how to hack the game's intro. I followed the directions as written, but I'm still struggling with something in particular--I can't seem to get the background color to be transparent. My apologies for posting such a trifling request, but i need a little help please. Please and thank you (:
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  #133    
Old December 28th, 2011 (12:51 AM).
Ryuzaku Ryuzaku is offline
 
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>Dante< you are awesome. i created this pokemoncommunity account to tell you that. also for all the other people reading this, you can download a 30 day trial of adobe photoshop cs5 if u just google "adobe photoshop cs5 free download".
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  #134    
Old February 5th, 2012 (02:23 PM). Edited February 5th, 2012 by droomph.
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Quote originally posted by bkohl:
So I'm probably the biggest noob on this forum...I just got interested in hacking poke roms after seeing some of the hacks others have done, and I stumbled across this while searching how to hack the game's intro. I followed the directions as written, but I'm still struggling with something in particular--I can't seem to get the background color to be transparent. My apologies for posting such a trifling request, but i need a little help please. Please and thank you (:
The first color in any pallet should always be a light-green color. Try looking for the first color in the pallet, and use that instead.
Quote originally posted by toastier:
when i go to import my sprite, it says "image is not indexed" and then won't do anything. :/ help?
It needs to be 4bpp, or 16 colors. Go download Irfanview (Google is your friend), and then find an option to decrease the "color depth" (I don't remember where), and select 16 colors, or 4bpp.

Also, if it's made from a computer using a newer OS, like Windows 7 or Snow Leopard, will always be rejected for some reason. Try using Windows XP instead if you're not already.

@OP Why would you waste 2 hours (and $500) downloading Photoshop when you could just take, like, five minutes to find the right pallet? And even so, unLZ usually gives you the right pallet most of the time anyways.
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  #135    
Old October 16th, 2012 (12:05 AM).
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ℨᶾanana ℨᶾanana is offline
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Quote originally posted by Powersight:
How do I convert it into OSE?
iF i use one of this hero i will put ur name as Credit ...
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  #136    
Old December 8th, 2012 (04:50 PM). Edited December 8th, 2012 by MissDigitalis.
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This is just a note, when placing the palette for the professor in my game the palette was not the one listed at the beginning of this tutorial.
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  #137    
Old May 22nd, 2013 (05:59 AM). Edited May 22nd, 2013 by Casha674.
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Could Someone make a video on how to do this ? Please Help (

I'm new in this site and new to rom hacking -,-

PLease help I'm Hacking Pokemon Fire Red ( PLease Dante ! Help !
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  #138    
Old June 20th, 2013 (11:18 PM).
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nice tutorial (too short)
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  #139    
Old June 26th, 2013 (09:06 AM).
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i will try this, and is it just me or is the guy you are replacing the original sprite with looks high
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  #140    
Old June 28th, 2013 (11:32 AM).
TechnoBambino TechnoBambino is offline
 
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This was the only tutorial I found on the internet that actually worked! Thank you so much
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  #141    
Old August 10th, 2013 (05:45 PM).
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Quote originally posted by droomph:
The first color in any pallet should always be a light-green color. Try looking for the first color in the pallet, and use that instead.
I am having the same problem with the heroine that I replaced for FR (my greenish background won't go transparent and instead black is transparent).
When I check on APE for the pallette, the light green color IS first... and my black is the next two colors. Help?

Also, APE confuses me in general and I am not sure if my heroine palette #1 is supposed to be the same of different from my heroine palette #2 in the end...?

Last, Dante, great tutorial. It took a long time for me to even get this far, and although a lot of your explanations were confusing, your basic steps got me past a lot of bugs I have been having with other tutorials! So thanks!
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  #142    
Old August 25th, 2013 (02:06 AM).
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Thanks this helped me alot!
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