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  #251    
Old December 27th, 2010, 09:32 AM
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Yeah, Jirachi looks... a bit off, I guess.
Tropius, Cradily, and Flygon are really dark in some areas o-0
Ralts's "hair" has lines in it, right now, it looks smooth :O
Otherwise, the sprites are great!
And, its prob my screen or something, but there's a weird dot near Delcatty o-0

EDIT: Sharpedo looks odd, as if everything except his fin is 2d
Also, Treecko's eyes are funny; according to you, you have white, so why not use that instead?

EDIT2: Oh hey, page 11! :D
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  #252    
Old December 28th, 2010, 09:49 AM
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Wow! I missed a lot of updates since I last looked at this thread.
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  #253    
Old December 28th, 2010, 12:39 PM
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oh yes this game has come along way and im loving it more and more as the update keep coming keep up the great work darkdoom
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  #254    
Old December 28th, 2010, 12:51 PM
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Wow :D

Would it be okay if I used some of those revamped sprites in my hack ?
You'd get credit for revamping them

(I can only use sprites that can be made to have the same height and width but for most of them, resizing the picture like that works without making the sprite look glitchy)
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  #255    
Old December 28th, 2010, 03:01 PM
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Quote:
Originally Posted by BCKC View Post
Yeah, Jirachi looks... a bit off, I guess.
Tropius, Cradily, and Flygon are really dark in some areas o-0
Ralts's "hair" has lines in it, right now, it looks smooth :O
Otherwise, the sprites are great!
And, its prob my screen or something, but there's a weird dot near Delcatty o-0

EDIT: Sharpedo looks odd, as if everything except his fin is 2d :(
Also, Treecko's eyes are funny; according to you, you have white, so why not use that instead?

EDIT2: Oh hey, page 11! :D
Thanks, I've gone back and editied the problem ones.

Quote:
Originally Posted by me2hack View Post
Wow, that's a lot of work. They look good, except for Jirachi. =/
yes, jarichi does look off. fixed now(i hope)

Quote:
Originally Posted by Konekodemon View Post
Wow! I missed a lot of updates since I last looked at this thread.
Well, youre in luck!

Quote:
Originally Posted by sread123 View Post
oh yes this game has come along way and im loving it more and more as the update keep coming keep up the great work darkdoom
Ill try keeping it going :)

Quote:
Originally Posted by miksy91 View Post
Wow :D

Would it be okay if I used some of those revamped sprites in my hack ?
You'd get credit for revamping them :)

(I can only use sprites that can be made to have the same height and width but for most of them, resizing the picture like that works without making the sprite look glitchy)
All good, I posted it in the resorce center, so anyone can use.
http://www.pokecommunity.com/showthread.php?t=239711


----------------------
Update of sorts.



The Official Blog Launches!!!

http://pokemoneeveeblog.blogspot.com

This is for you guys who only visit the thread once a week and find it hard to find the latest update because you're too lazy to go through the replies. So you can just check out the blog for the latest updates and go post your thoughts in the thread.

the pokecommunity thread will still be the first place I post.

-
Heres a screenshot. Lets just say, 1 minute into the new version, something will derail your quest, teleporting you to a far away land. As you can see, there will be sand.

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  #256    
Old December 29th, 2010, 10:13 AM
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Heres a screenshot. Lets just say, 1 minute into the new version, something will derail your quest, teleporting you to a far away land. As you can see, there will be sand.

Funny , I didn't noticed the sand at first . Anyway, I like a lot how you are expanding more and more your game with new areas and quests! I'm really looking forward to play this.
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  #257    
Old December 29th, 2010, 11:22 AM
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That place looks kinda empty but then again, it has much more stuff in it than a desert should have so I'd say that just keep it the way it is anyways :D
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  #258    
Old December 30th, 2010, 02:30 AM
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^ yeah, deserts aren't really exciting... I just hate leaving text only updates.



I've overhawling my databases. complicated stuff, but has great benefits.

for the more technically inclined

Spoiler:
RPGmaker 2003 has Heroes and Classes, heroes are characters, classes are... sorta like pokemon templates that you can apply to any character to turn them into whatever pokemon.

Having a large amount of characters cause lag though... but classes don't really effect performance.

I used to have it that all base pokemon were in the heroes section (charmander, caterpie, onix, etc) and the evolutions were in the classes (charmemeon, butterfree, steelix, etc) I restructed it so now all pokemon are in classes.

Even though I can only have around 150 heroes (starts lagging for people when I go above that) I can have lots of (probably over 9000) classes



So in a nutshell-
you can only have around 150 pokemon at a time BUT thoes 150 could from a selection of potentially 350+

In realitiy- because the way it's been programmed, of the 150 hero slots, aorund
~30 will be used for systems and stuff.
~80 will be normal prechosen pokemon
so that leaves around 40 "phantom slots" that can turned into any pokemon class i've programmed

these phantoms do have their downsides, like the inability to have proper PC box functions and whatnot and probably WON'T be avaliable in the next update.

Side-effect of that restructring of the database, is that it is timeconsuming. I've spent the last few days doing that. Ive finished databasing, but the TMs are currently broken. I did re-wire the evolving system- and improved it while i was doing that

Evolution Update
Remember that clunky levla stone system? well it's gone.
It's now replaced with a system that closely resembles the normal games.

Your pokemon will automatically trigger the evolution process once it reaches the requirements. Just hold down the cancel button to stop it evolving.

Some downsides is that it only checks for evolvable pokemon after each battle. that includes the evolution stones (eg: waterstone) So you have to equip it on a pokemon, then after a battle, the pokemon will try evolve.



the Levla stone will automatically be replaced with the Everstone. which also works exactly like the normal games. (but does increase defence when equiped)




Upcomming Stuff


I'm hoping to reveal a few new pokemon soon. well, one of them was sorta shown before... but its gonna have a full reveal.
Well, not today. You should see a teaser in the upcomming GWD.


EDIT: @below-
Spoiler:
I initally didn't see the merit, I didn't actually realise that having massive amount of heroes caused lag. in my mind it would be better to do it the hero+class way.

Because heroes can be preprogrammed. So I had programmed the base as the hero and class as evolutions, in theory it saved space.

before it would be like this

HERO
Bulbasaur
Charmander
CLASS
Ivysaur
Venasaur
Charmeleon
Charizard

vs the new way
HERO
Bulbasaur
Charmander
CLASS
Bulbasaur
Ivysaur
Venasaur
Charmander
Charmeleon
Charizard

thats 2 more classes. I was basically duplicating the hero into the class section. it would end up stacking up. Having 70 heroes and 130 classes seemed better than having 70 heroes and 200 classes.

Now I know better. Fully embracing the class system is all for the better.

PS. WOOT another New Zealander!
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  #259    
Old December 30th, 2010, 03:04 AM
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oh your a bully 4 pokemon on one rattata what a bully lol
but about the update
why didnt you just wen you started the game have all the pokemon in the class section or do somehave to be in the hero section.
and also
I played version 0.4 not right through though and i think it was quite a good game keep up the good work
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  #260    
Old December 30th, 2010, 03:43 AM
sread123
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wow darkdoom nice update but on the point of evolution whats going to happen with pokemon that use happyness and other stuff like that as a requirement.... trying remember what generation the was introduced in.... any yeah nice update it was very informative and good to see your making good progress erm i know i shouldnt really ask but do you have an estemated time to which your going to release a updated demo? =)
thanks sread123
ps sorry for the spelling mistakes
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  #261    
Old December 30th, 2010, 07:32 AM
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Quote:
Originally Posted by sread123 View Post
wow darkdoom nice update but on the point of evolution whats going to happen with pokemon that use happyness and other stuff like that as a requirement.... trying remember what generation the was introduced in.... any yeah nice update it was very informative and good to see your making good progress erm i know i shouldnt really ask but do you have an estemated time to which your going to release a updated demo? =)
thanks sread123
ps sorry for the spelling mistakes
It's against the rules to ask for a release date, so try not to do it again.
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  #262    
Old December 30th, 2010, 09:14 AM
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Im really sad to see the levela stone go. It was the most innovative way of evolving I've seen. I know Sread123 already asked, but how will pokemon that evolve by happiness, trading, etc. evolve? Also, since you're getting rid of the levla stone, how difficult would it be to have the pokemon evolve during battle? This is something I've always wished the pokemon games would have.The corrupt pokemon evolve mid-battle, so would it be an entirely different process, to have the trainer's pokemon evolve mid-battle when requirements are met?

This is just something I've noticed, but I think you do more updates than any other fan games that I see., so thank you for keep the fans informed and keep up the great work.
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  #263    
Old December 30th, 2010, 12:21 PM
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Quote:
Originally Posted by DarkDoom3000 View Post
^ yeah, deserts aren't really exciting... I just hate leaving text only updates.



I've overhawling my databases. complicated stuff, but has great benefits.

for the more technically inclined

Spoiler:
RPGmaker 2003 has Heroes and Classes, heroes are characters, classes are... sorta like pokemon templates that you can apply to any character to turn them into whatever pokemon.

Having a large amount of characters cause lag though... but classes don't really effect performance.

I used to have it that all base pokemon were in the heroes section (charmander, caterpie, onix, etc) and the evolutions were in the classes (charmemeon, butterfree, steelix, etc) I restructed it so now all pokemon are in classes.

Even though I can only have around 150 heroes (starts lagging for people when I go above that) I can have lots of (probably over 9000) classes



So in a nutshell-
you can only have around 150 pokemon at a time BUT thoes 150 could from a selection of potentially 350+

In realitiy- because the way it's been programmed, of the 150 hero slots, aorund
~30 will be used for systems and stuff.
~80 will be normal prechosen pokemon
so that leaves around 40 "phantom slots" that can turned into any pokemon class i've programmed

these phantoms do have their downsides, like the inability to have proper PC box functions and whatnot and probably WON'T be avaliable in the next update.

Side-effect of that restructring of the database, is that it is timeconsuming. I've spent the last few days doing that. Ive finished databasing, but the TMs are currently broken. I did re-wire the evolving system- and improved it while i was doing that
Hey man, the updates are great. I really like that your updates small and frequent :D. This update specifically is a great idea, doing this will make the game a lot smaller and run more smoothly for everyone. I really appreciate all the effort you're putting into this.

You know guys, he's doing this for us, the fans, I've read previous posts about problems with lag, and instead of ignoring this, he's working to fix it; to make it more enjoyable for everyone. Kudos to you, DarkDoom3000!
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  #264    
Old December 30th, 2010, 02:25 PM
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Quote:
Originally Posted by sread123 View Post
wow darkdoom nice update but on the point of evolution whats going to happen with pokemon that use happyness and other stuff like that as a requirement.... trying remember what generation the was introduced in.... any yeah nice update it was very informative and good to see your making good progress erm i know i shouldnt really ask but do you have an estemated time to which your going to release a updated demo? =)
thanks sread123
ps sorry for the spelling mistakes
Most of the evolutions have been stripped down, Ive been trying to keep them simple, no trade evolutions, no happyness, no leveling up in spot x, etc. Only leveling and elemental stones.

Onix -L42-> Steelix
Abra -L16-> Kadabra -L36-> Alakazam
Pichu -L16-> Pikachu -(thunderstone)-> Raichu

I really wouldn't know when the next update is comming, To be safe, im gonna say some time next year :P

Quote:
Originally Posted by DForte View Post
Im really sad to see the levela stone go. It was the most innovative way of evolving I've seen. I know Sread123 already asked, but how will pokemon that evolve by happiness, trading, etc. evolve? Also, since you're getting rid of the levla stone, how difficult would it be to have the pokemon evolve during battle? This is something I've always wished the pokemon games would have.The corrupt pokemon evolve mid-battle, so would it be an entirely different process, to have the trainer's pokemon evolve mid-battle when requirements are met?

This is just something I've noticed, but I think you do more updates than any other fan games that I see., so thank you for keep the fans informed and keep up the great work.
You actually liked the levla stone!? I only put it in there because I was too lazy to put the normal evolution process in. Plus I kept on forgetting that my Pokemon could have evolved.

Plus the old levla stone technique caused lag because it had to check whether pokemon had that equiped all the time. while this new system only checks once, every time you finish a battle, then switches off.
--

Evolving during battle? It's possible from my end, I would just do the same process as how eevee can change forms in-battle.

problems occur like... the inability to show pictures inbattle (which is why when switching forms, the cool graphics arent shown)
and you can't level up in the middle of a battle (... that would be cool though)

Also, for enemeis it's a lot easier (ALOT EASIER) to get them to evolve. it just requires a click of a button. evolving enemy pokemon is just like in RPG games where the boss changes forms.

heres a pic. a behind the scenes if you will.


Quote:
Originally Posted by Otheralias
Hey man, the updates are great. I really like that your updates small and frequent . This update specifically is a great idea, doing this will make the game a lot smaller and run more smoothly for everyone. I really appreciate all the effort you're putting into this.

You know guys, he's doing this for us, the fans, I've read previous posts about problems with lag, and instead of ignoring this, he's working to fix it; to make it more enjoyable for everyone. Kudos to you, DarkDoom3000!
Thanks dude, people usually seem to like frequent update.
The hero count was 108 in 0.25.. I increased it to 150 in 0.4. which deecreased performance among older computers.

I've done some stuff to decrease lag by changing evolution process, the update method, limitbreak activations and whatnot.

My computer doesn't lag, so Its kinda hard to tell whether it's been fixed.
but i do hope it makes a difference. I want people to be able to play the game.
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  #265    
Old December 30th, 2010, 03:34 PM
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I just started playing the game and I gotta say. I'm impressed.

The plot is very interesting so far. It has excellent pacing and very nice mapping, given the 2nd generation graphics. But I think that it works well in this case and that the game wouldn't have the correct feel to it if it had updated graphics. I always did love te 2nd generation, so I'm happy that you're bringing back such nostalgia by using them.

However, there are many spelling errors and they keep bugging me every time I see them. I'd consider going back through and checking that out. I don't mean slang, or how the characters speek, I actually mean spelling errors and completely impropper grammar. It would help win me over more.

I'm really excited to see where it goes, for I'm only 20 minutes into the game.

~Aqua
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  #266    
Old December 30th, 2010, 04:16 PM
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Quote:
Originally Posted by DarkDoom3000 View Post


You actually liked the levla stone!? I only put it in there because I was too lazy to put the normal evolution process in. Plus I kept on forgetting that my Pokemon could have evolved.

Plus the old levla stone technique caused lag because it had to check whether pokemon had that equiped all the time. while this new system only checks once, every time you finish a battle, then switches off.
I guess I should've made myself more clear; when I said I like the levla stone, I liked the concept of it: Evolve when you're ready (given the requirements are met).

I hate that in all the other games that you have to hold the everstone to keep a pokemon from evolving or constantly pressing the cancel button every time its level increases.

Now that I look at your system, I guess I was a little confused and I still am. When you say it only checks once, does this mean it won't try to evolve every time the level increases? Also, if this is true, does this mean you can evolve whenever you're ready once the requirements are met?
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  #267    
Old December 31st, 2010, 08:59 AM
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Quote:
Originally Posted by aquakip View Post
I just started playing the game and I gotta say. I'm impressed. ^_^

The plot is very interesting so far. It has excellent pacing and very nice mapping, given the 2nd generation graphics. But I think that it works well in this case and that the game wouldn't have the correct feel to it if it had updated graphics. I always did love te 2nd generation, so I'm happy that you're bringing back such nostalgia by using them.

However, there are many spelling errors and they keep bugging me every time I see them. I'd consider going back through and checking that out. I don't mean slang, or how the characters speek, I actually mean spelling errors and completely impropper grammar. It would help win me over more.

I'm really excited to see where it goes, for I'm only 20 minutes into the game.

~Aqua
Thanks :)
Yeah...spelling isn't my strong suit. It is on my todo list. If you have any direct examples, ill fix them stright away and add you to the spell checkers list.

Quote:
Originally Posted by DForte View Post
I guess I should've made myself more clear; when I said I like the levla stone, I liked the concept of it: Evolve when you're ready (given the requirements are met).

I hate that in all the other games that you have to hold the everstone to keep a pokemon from evolving or constantly pressing the cancel button every time its level increases.

Now that I look at your system, I guess I was a little confused and I still am. When you say it only checks once, does this mean it won't try to evolve every time the level increases? Also, if this is true, does this mean you can evolve whenever you're ready once the requirements are met?
Oh, I see what you mean.

Well, in the old system, the game had to check whether any pokemon had the levla stone in real time, which could cause some lag. This new system only checks after each battle.

Also, as a way to speed the game, you can disable certain functions, evoltuion being one of them. so you can disable automatic evolution.
if thats done, there'll probably be a man at the pokecenter that checks for evolvable pokemon if you talk to him..


----------
Update

Ok Happy New Year!

going to the beach for 2 days.
Ill leave you with this.



It's the expansion of the day-night item.
works as a timetraveling device later ingame.

gotta go now.
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  #268    
Old December 31st, 2010, 09:29 AM
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Thanks
Update

Ok Happy New Year!

going to the beach for 2 days.
Ill leave you with this.



It's the expansion of the day-night item.
works as a timetraveling device later ingame.

gotta go now.
God, every new update is outstanding thanks to all the innovative ideas that you invent...Anyway happy new year and holydays :D.
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  #269    
Old December 31st, 2010, 10:23 AM
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Out of curiosity, may I see the updated sprites?
Time traveling device, eh?
Sounds interesting

Great progress on the game!
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  #270    
Old December 31st, 2010, 03:24 PM
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  #271    
Old January 1st, 2011, 06:14 PM
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wow, the tile shift is very cool and unique! just started playing v.o4 and its great. i really can't wait to see what comes next!

Also, just a suggestion, if you can, i think you should make item buying and selling just like the real games, where you can choose the exact amount you want at once.
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  #272    
Old January 2nd, 2011, 01:21 AM
Craighenn
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Hey , I stumbled upon this page, read it, watched the vid... screamed like a little girl, and texted my friend about this, with more than a few "Eeeeeeeeeeee!"s included. You are a feckin genius, and I love you, and I am going to treat this with as high esteem as I would any Final Fantasy game!

And there is a guy on Deviant Art that has drawings of Eeveelutions for all 17 types. His name is ~Benzophenone-4 and the drawing is called Eeveelutions Redone.

Anywhoozle, much as I'd like to actually play this game, I can't get it to start up. I click on the exe (tried both applications, same reaction), but it will only make the screen go black (trying to go into full screen?), then a popup appears saying: "Direct Draw Error DDERR_EXCEPTION"
I tried googling that, but to no avail, could you give any suggestions?

Last edited by Craighenn; January 2nd, 2011 at 02:09 AM.
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  #273    
Old January 2nd, 2011, 02:52 AM
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DarkDoom3000
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Just to clarify about the tile chaging, because I was in a rush last time

It currently works that the tile swapping works by just... swapping tiles. It's easy to make happen. but it doesn't effect anything else.

It can be done in all routes and cities.
indoors, caves and forests aren't effected.


Quote:
Originally Posted by BCKC View Post
Out of curiosity, may I see the updated sprites? :P
Time traveling device, eh?
Sounds interesting :)

Great progress on the game!
I can manually change all the characters to change their sprites. would take some time though. and seems like a waste of resorces right now.

I can't even change enemy encounters without creating a second version of the map (like sola/luna forest)
so can't really change enemy sprites..

As for the main character's sprites: perfectly possible.
---

The generation swap time travelling isn't gonna be some sifi thing.
As it will be explained in the game, it only effects the enviroment. characters and whatnot don't get effected.

Eg: Rockslide happens, blocking path. go "back" to Gen1 - rockslide not there yet :O

or they're building a bridge. Not done yet- fastforward to Gen 3 - vola, it's completed.


Quote:
Originally Posted by Konekodemon View Post
Wow! Its in black and white and your character's still in color.
Yeah, Like i said above. charcters and specific things stay the same. I could apply a screen tint to make everything black and white- which now that I think of it- would be a good idea.

Quote:
Originally Posted by ShadowDragon3812 View Post
wow, the tile shift is very cool and unique! just started playing v.o4 and its great. i really can't wait to see what comes next!

Also, just a suggestion, if you can, i think you should make item buying and selling just like the real games, where you can choose the exact amount you want at once.
Thanks, hope you like it.
All the common marts have the ability to choose the amount you want to buy-
But when buying TMs at a mega mart, it does the custom buying system. to regulate money. you wouldn't really need multiples of tms. Unless theres another place where I forgot about.

Quote:
Originally Posted by Craighenn View Post
Hey , I stumbled upon this page, read it, watched the vid... screamed like a little girl, and texted my friend about this, with more than a few "Eeeeeeeeeeee!"s included. You are a feckin genius, and I love you, and I am going to treat this with as high esteem as I would any Final Fantasy game!

And there is a guy on Deviant Art that has drawings of Eeveelutions for all 17 types. His name is ~Benzophenone-4 and the drawing is called Eeveelutions Redone.

Anywhoozle, much as I'd like to actually play this game, I can't get it to start up. I click on the exe (tried both applications, same reaction), but it will only make the screen go black (trying to go into full screen?), then a popup appears saying: "Direct Draw Error DDERR_EXCEPTION"
I tried googling that, but to no avail, could you give any suggestions?
wow, thanks for the praise.



As for your problem, googling got me this. I don't know what it really means, but something to do with 2 graphics cards or something. It is fixable. the guy on the forum got it working.
Quote:
I have a radeon 4870x2 gfx card, the x2 pretty much means its 2 cards in one, if i try to run any rpg maker game with both cards/cores enabled i get that exact error, so if you have something similar try to disable Catalyst A.I. in the Catalyst Control Center, just to clarify, this has nothing to do with the cores on your processor just the graphics card.

It might be possible the same error happens if you have cards in SLI or crossfire but either way, if you have one card with 2 cores or 2 cards, disable one of them and it should work, hope this helps so my sacrifice wasnt in vain
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  #274    
Old January 2nd, 2011, 03:01 AM
Craighenn
Beginning Trainer
 
Join Date: Jan 2011
Gender: Male
Wow, thanks Doom, such a fast response, too :D That did it, I just had to disable Crossfire real easy by rightclicking on the desktop and searching the Catalyst Control Center till I found the option. Thanks for finding for me! You double rock and stuff.
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  #275    
Old January 2nd, 2011, 03:39 AM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
Thanks, and no problem, might've been a problem that others encounter, hopefully they'll see that post. now. (ill just post on my blog incase... which i really need to get updated.)

---
Update comming sometime tommorow.
Hint: Flashbacks... and not the main character's

Plus full spoiler filled storyline synopsis. spoiler tags will be enabled.

And there will be ingame items :O (rare candy and more for your save file)
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