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  #726    
Old January 14th, 2011 (06:31 PM).
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zingzags zingzags is offline
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menu concept for pokemon serenity, more info click the image, working on dock and top bar.
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  #727    
Old January 15th, 2011 (06:18 AM).
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ProdigyX ProdigyX is offline
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It has a alrigght look to it, but i dont like the red colors in it
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  #728    
Old January 15th, 2011 (08:32 AM).
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Quote originally posted by ProdigyX:
It has a alrigght look to it, but i dont like the red colors in it
You get to change colors.
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  #729    
Old January 16th, 2011 (04:15 PM).
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UPDATE(JAN 16, 2011): http://ifightforall.deviantart.com/gallery/?catpath=scraps
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  #730    
Old January 24th, 2011 (02:56 PM).
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I'm back.
 
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First of all, i guess you could call this my return to PokeCommunity :D
I haven't abandoned my Pokemon StarterKit, it's just on break for a month :3
So i present to you, a day's work! It started off as a Birthday present to my fellow PlanetDev Admin Me2Hack, and sorta spiralled into a starterkit lol.

Anywhoo, here's what i have so far.

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  #731    
Old January 25th, 2011 (08:03 AM).
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A screenshot from my game, currently titled Pokemon Power Adventure, but the name may change in the future. I've changed the sprite to Barry's trainer sprite since I took these screen captures. The game will be set in Kanto, between the events of FireRed/LeafGreen and HeartGold/SoulSilver. However, there will be non-canon parts included after the Elite Four have been defeated.


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  #732    
Old January 27th, 2011 (10:29 AM).
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60 fps little lag (only tested with 14 events in the map).
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  #733    
Old January 27th, 2011 (11:53 AM).
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The mapping sounds gound
But I think you're using the base tileset of PSPDS... I'm not sure...
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  #734    
Old January 27th, 2011 (03:23 PM).
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Quote originally posted by warpras:
The mapping sounds gound
But I think you're using the base tileset of PSPDS... I'm not sure...
Nope, PSPDS does not even run on my pc, but I got it from a HG/SS public release tileset that is in the resource section.
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  #735    
Old January 27th, 2011 (05:45 PM).
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I like it very much zigzangs good progress!
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  #736    
Old January 29th, 2011 (02:07 AM).
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Using CNG's Dual Screen Script/Mouse Input, managed to get a working "Touch Screen" Menu, with a crap load of help from Kitsunekoute.

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  #737    
Old January 29th, 2011 (02:27 AM). Edited February 6th, 2011 by Luka S.J..
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A big change in the full interface of Blue Chrome, utilizing a larger display, and smooth features! Click the banner in my signature for more information.
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  #738    
Old January 30th, 2011 (05:06 PM).
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Hey folks i know this probly isnt the spot to post this but does anyone know how to take screen shots of maps ect...
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  #739    
Old January 30th, 2011 (05:11 PM).
Cilerba Cilerba is offline
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Quote originally posted by BlackSheep6:
Hey folks i know this probly isnt the spot to post this but does anyone know how to take screen shots of maps ect...
If you're using Essentials, then you can press F8 to take a screenshot. That screenshot will be named "capture###" and will be placed in your game's folder.
If you're not, then press Alt+Printscreen, and click "Paste" in Paint, or any program similar too that, then save it.
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  #740    
Old January 30th, 2011 (08:08 PM).
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Just a screenshot of one of my cities. I wanted to know what people thought of the house.

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  #741    
Old January 31st, 2011 (02:42 AM).
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Still like the idea of that house (seen those houses before, they were yours obviously).
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  #742    
Old January 31st, 2011 (04:17 AM).
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I've been busy redesigning the tileset for the first gym, wanted to see what people think of the new look:

Spoiler:







It's a bug-type gym.
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  #743    
Old January 31st, 2011 (08:02 AM).
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Ryan Hekk Ryan Hekk is offline
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Your "Pokemon Adventure" game looks better and better with every screenshot :D
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  #744    
Old January 31st, 2011 (11:35 AM).
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Quote originally posted by Ryan Hekk:
Your "Pokemon Adventure" game looks better and better with every screenshot :D
Thankyou! :D I really appreciate that. I'm taking a lot of time in getting the next update out; mainly because I want to include a character portrait with the text, so you can see who is speaking. I am using the VS Sprite style for the portraits, however, I am awful at drawing them so it is taking a long time lol.
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  #745    
Old January 31st, 2011 (12:21 PM).
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Ryan Hekk Ryan Hekk is offline
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Your game really doesn't need the RPG elements, Rossay. I think it would be credible enough with the platforming game element. Playing the demo, the overworld felt slow walking through it, whereas the platforming Route 1 level as Marill felt so great to play, comparable to the likes of Sonic and Mario.
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My Pokemon fan game is currently in development.

Title: Pokemon Generations: The Kanto Chronicles

Named on January 28, 2011.
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  #746    
Old January 31st, 2011 (12:42 PM).
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Quote originally posted by Ryan Hekk:
Your game really doesn't need the RPG elements, Rossay. I think it would be credible enough with the platforming game element. Playing the demo, the overworld felt slow walking through it, whereas the platforming Route 1 level as Marill felt so great to play, comparable to the likes of Sonic and Mario.
Then I think you will be pleased with what is coming in the next update as I am removing the overworld and replacing it with a map that you simply select routes from so that the overall pace and flow of the game isn't diminished.
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  #747    
Old January 31st, 2011 (01:10 PM).
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Ryan Hekk Ryan Hekk is offline
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Good man, and fellow Scot . Always one step ahead of the feedback.
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My Pokemon fan game is currently in development.

Title: Pokemon Generations: The Kanto Chronicles

Named on January 28, 2011.
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  #748    
Old February 5th, 2011 (08:44 AM).
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A video preview to the last change I showed you (though that changed a little too )
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  #749    
Old February 5th, 2011 (10:20 AM).
Cilerba Cilerba is offline
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Luka, all these features are great, but you're not showing us any actual gameplay from the storyline. All you're displaying is just features.
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  #750    
Old February 5th, 2011 (11:16 AM).
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Luka S.J. Luka S.J. is offline
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Quote originally posted by Cilerba:
Luka, all these features are great, but you're not showing us any actual gameplay from the storyline. All you're displaying is just features.
Heh....that is very true. But it's something I do intentionally. I just believe that the eye candy should be the functions and the systems of the game, and that the story should be discovered within the game. If I told you everything right now, where would be the real excitement of playing the game? Besides, the BC thread is locked, on purpose too, and I come here once in a while just to show off some of the systems I've done.
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