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Tutorials Looking for a guide to help you out? Then you're in the right place! We've got everything you need, ranging from Mapping to Music!
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  #151  
Unread July 27th, 2010, 10:09 PM
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6ryan4
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How can I change the little fireballs without changing the entire background?
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  #152  
Unread July 28th, 2010, 04:11 PM
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(Sorry for the double post)

Quote:
Originally Posted by -MéWtH2- View Post
Finally! Of all the BG editing tutorials that I have read, this one is the best! Oh, and that glitchy tile thing, I've gotten rid of it!

You're the best!
Thanks!

WHAT?! HOW DID YOU GET RID OF THE BOXES?!?!?!
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  #153  
Unread August 6th, 2010, 01:10 AM
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Uhhh i have a mac and I can't download infranview. Any good substitue recommendations? I tried using Darwine to crossover but it doesn't work. T_T
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  #154  
Unread August 13th, 2010, 04:25 PM
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Is there a download link to NTME? I found a version, but it's far more simplified than the version shown and doesn't have almost any of the options.
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  #155  
Unread August 14th, 2010, 03:19 AM
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good, very good, ill pass this on to someone else who will find it helpful
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  #156  
Unread August 26th, 2010, 06:29 PM
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That tut was amazing, but I don't get how to remove the glitchy squares in the bottom left. How do you remove them? It looks like this atm :\



Uploaded with ImageShack.us
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  #157  
Unread August 27th, 2010, 04:06 PM
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Quote:
Originally Posted by Druyii View Post
That tut was amazing, but I don't get how to remove the glitchy squares in the bottom left. How do you remove them? It looks like this atm :\

h_tp://img830.imageshack.us/i/reignoffireintro.png/h_tp://a.imageshack.us/img830/4885/reignoffireintro.png

Uploaded with h_tp://imageshack.us]ImageShack.us
DawnRyder said that he didn't know how to fix those glitchy squares at the bottom left because it also happen on his personal ones too

EDIT: Well -MéWtH2- says he knows how to fix them :O
------------------------------------------------------------------


For people who have the wrong version of NTME here is the link

You probably got alpha version 1 or 2 but you need VERSION 1.1 for this
Here's the link to it
its the latest version

h_tp://filetrip.net/f9560-Nameless-Tile-Map-Editor-1-1.html
By the way I cant post links so I put a '_' into the http part. Simply remove the '_' part and replace with 't'

Enjoy people

----------------------------------------------
@blue4ever222

If you cant find the any substitute for IfranView for Mac send me your sprite or picture to change into 16 colour bit ANY TIME you want through PM. It doesnt even matter about the quantity

Last edited by stinger123; August 27th, 2010 at 04:26 PM.
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  #158  
Unread August 30th, 2010, 11:14 PM
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Thanks, but I've got NTME v1.1, so why is it doing it?
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  #159  
Unread August 31st, 2010, 09:14 AM
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Quote:
Originally Posted by Druyii View Post
Thanks, but I've got NTME v1.1, so why is it doing it?
DawnRyder said he didn't even know how to get rid of it so sorry don't know
Ask that person who he said he fixed it
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  #160  
Unread September 1st, 2010, 10:12 PM
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Good idea thanks, I'll pm them
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  #161  
Unread September 10th, 2010, 01:51 AM
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Hi,
GREAT TUTORIAL!! It's so easy to understand!
But i do got one question: With the changing of Charizard with unzl gba, wich number is Venusaur in LeafGreen? Because it's not 2010.
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  #162  
Unread November 3rd, 2010, 05:02 PM
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hm....some help please
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  #163  
Unread November 27th, 2010, 09:24 PM
Cookie11
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Reminds me of a shiny metagross XD

If I was u i would try the pallet part again
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  #164  
Unread December 1st, 2010, 12:17 AM
Colez
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Hey, question..

What if you wanted to put two pokemon sprites in there? How would you do that?
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  #165  
Unread December 4th, 2010, 12:26 AM
Nokiaman10
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I'm just saying not sure if it'll help but Colez, have you tried two sprites in one image, and then in NTME putting them in different positions?
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  #166  
Unread December 4th, 2010, 04:10 AM
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Awesome. I'm making some sort of remake of FireRed (it's basically FireRed in a different dimension, if you help, I'll explain), and now I only need to make a background for its title. :D
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  #167  
Unread December 4th, 2010, 08:43 AM
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It became really easy =D
I remember when everything had to be made manually !
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  #168  
Unread December 5th, 2010, 10:07 PM
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hey can anyone tell me how to realign the Pokemon logo? i want it in the center instead of the side. plz and thx.
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  #169  
Unread January 2nd, 2011, 04:42 PM
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This tutorial is amazing! i just figured out how to make it work 4 leafgreen, thanx so much!
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Last edited by Jet Jathor; January 2nd, 2011 at 06:36 PM. Reason: Your double post has been automatically merged.
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  #170  
Unread January 10th, 2011, 03:18 AM
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Hey, this tutorial is really good, but there's still some problems I have.
1. When I index the giratina image to bright green, it indexes it, but it turns any black on the outline to bright green as well.
2. When I check the rom on vba after writing the sprite to the rom, the tile map appears instead. However, when I write the tilemap to the rom, there's just a glitchy space where the sprite should be.

EDIT: Now I can't even import the palette on APE.

Last edited by darkgiraitina; January 13th, 2011 at 12:41 AM.
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  #171  
Unread January 10th, 2011, 04:43 AM
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fadeawayrequiem
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Hey, I love the tutorial. I thought I had followed it really well, but apparently I've messed up somewhere. This is what I got:



And there is also supposed to be a shiny duskull on there. Can anyone tell me where I went wrong?
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  #172  
Unread January 17th, 2011, 11:38 AM
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how to change the words at the title screen?
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  #173  
Unread January 18th, 2011, 10:39 PM
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this is fantastic! thacks so much!
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want to help with forbidden version? or want more details about it? pm me or contact me at [email protected]
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  #174  
Unread February 7th, 2011, 02:09 AM
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Just some info here:

The Pokemon Logo has 13 indexes.

(FireRed):
00EAB6C4 - 1
00EAB6E4 - 2
00EAB704 - 3
00EAB724 - 4
00EAB744 - 5
00EAB764 - 6
00EAB784 - 7
00EAB7A4 - 8
00EAB7C4 - 9
00EAB7E4 - 10
00EAB804 - 11
00EAB824 - 12
00EAB844 - 13
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  #175  
Unread February 7th, 2011, 05:41 AM
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Quote:
Originally Posted by timaeus222 View Post
Just some info here:

The Pokemon Logo has 13 indexes.

(FireRed):
00EAB6C4 - 1
00EAB6E4 - 2
00EAB704 - 3
00EAB724 - 4
00EAB744 - 5
00EAB764 - 6
00EAB784 - 7
00EAB7A4 - 8
00EAB7C4 - 9
00EAB7E4 - 10
00EAB804 - 11
00EAB824 - 12
00EAB844 - 13
That information is being used for the 256 color titlescreen!
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