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  #1    
Old February 16th, 2011 (12:21 PM).
Zero tha MavHunter Zero tha MavHunter is offline
 
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So I have absolutely no clue how to competitively battle and I've been searching for a few days and getting suggestions to finally complete my first team and this is what I've got, any suggestions would be appreciated! just don't go to hard on me please(: (I know you shouldn't use purely sandstorm resistant pokemon on a sandstorm team but I set out trying to make one that breaks that rule so I'd like to stick to any that resist the sand.)

Tyranitar @ Shell Bell
Jolly: 252 Att /252 Spe / 4 HP
Dragon Dance
Crunch
Earthquake
Stone Edge

Standard Sweep and Sandstream

Steelix @ nothing yet
Sassy: 232 HP / 98 Att / 180 SpD
Stealth Rock
Roar
Earthquake
Fire Fang (might put in Rest and Chesto Berry/OR Curse)

Shuffle the team around after a SR, scout, weaken with EQ and Fire Fang (for opposing Scizor, Forretress, Beldum, Metagross, Magnezone or other bulky steel/ice/or grass types like Torterra)

Scizor: @ Metal Coat
Adamant 196 HP / 252 Att / 60 SpD
Swords Dance
Bullet Punch
U-Turn
Aerial Ace (Will replace with Pursuit once I get heart scale)

Sweep after SD, scout and weaken, switch in and revenge kill, get rid of pesky ice users and sweepers like Weavile.

Garchomp @ Dragon Fang (Persim Berry or Life Orb)
Jolly: 4 HP / 252 Att / 252 Spe
Swords Dance
Earthquake
Dragon Fang (Outrage)
Brick Break (Fire Fang)

SD and sweep, STAB moves and Brick Break for coverage. Might throw in Fire Fang but I like the usefulness BB has provided so far. If I switch for Outrage I'll put in the berry (I like switching attacks freely so no Choice Band for him) or I might just Life Orb him for sweep effectiveness.

Gliscor @ Leftovers
Adamant & Sand Veil: 180 HP / 88 Att / 120 SpD / 120 Spe
U-Turn
Double Team (just realized it's banned, don't know what to replace it with)
Earthquake
Toxic

Tried to make a balance between offense and defense with this EV Spread, I looked at a bunch of analysis sets and I thought this would make him a little more defensive, plus hopes of Sand Veil having some affect. Want to use Him to toxic and switch out and further weaken the team until he is needed and use him as a late sweeper, so might replace Double Team with Rock Polish...or give him Roost to keep him in the fight.

Empoleon @ Shuca Berry
Modest: 252 HP / 160 Def / 4 SpA / 92 SpD
Ice Beam
Grass Knot
Knock Off
Yawn

One of the earlier switch ins to counter super-effective hitters, pesky dragons, bulky waters, and other physical walls. Stop Blissey with Yawn and other sweepers with yawn/knock off.

Any recommendations on move, item, or pokemon swaps appreciated as well as a rating on Gliscor's strange EV's (works well for me so far but let me know what you think, only battled friends nothing really competitive). Would like to keep pokemon limited to sandstorm resistance though (just to try to make it work).
  #2    
Old February 16th, 2011 (12:38 PM).
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Erufuun Erufuun is offline
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Tyranitar:
Take away Shell bell, usually completely useless. :c He'd rather want a Lum berry, which will help when he is Thunder Waved or Will-o-Wisped, both of which would severely cripple him.

Steelix:
Looks fine to me~ Instead of Fire Fang, however, use Gyro ball, and give him the lowest speed possible for most damage output.

Scizor: Well, depend what you are after here... Metal Coat definitely needs to go. You have really two main moveset options with Scizor;

Choice Banded-
-U-Turn
-Bullet Punch
-Brick Break/Superpower
-Pursuit

Or

Life Orbed
-Swords Dance
-Bug Bite
-Bullet Punch
-Brick Break/Superpower

Edit: Oh, and EVs should be 252 Att, 252 Spd and 4 HP

Garchomp: I'd prefer Stone edge or even Fire Fang over Brick Break

Gliscor: Need Roost ;D Replace Double team, since correct, it's banned~

Empoleon: Looks all good here~
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  #3    
Old February 16th, 2011 (01:14 PM). Edited February 16th, 2011 by Zero tha MavHunter.
Zero tha MavHunter Zero tha MavHunter is offline
 
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Thanks for the advice, how does this look:

Tyranitar @ Lum Berry
Jolly: 252 Att /252 Spe / 4 HP
Dragon Dance
Crunch
Earthquake
Stone Edge

Standard Sweep and Sandstream

Steelix @ Sitrus Berry
Sassy: 232 HP / 98 Att / 180 SpD
Stealth Rock
Roar
Earthquake
Gyro Ball (Curse)

Shuffle the team around after a SR, scout, weaken with EQ. Now thinking of putting Curse in and leaving out Gyro Ball to make a better wall, suggestions?

Scizor: @ Life Orb
Adamant: 4 HP / 252 Att / 252 SpD
Swords Dance
Bullet Punch
U-Turn
Brick Break

Sweep after SD, scout and weaken, switch in and revenge kill, get rid of pesky ice users and sweepers like Weavile. Really like having the option to U-Turn out of any possible counters so I think I'll keep U-Turn and try it out this way.

Garchomp @ Dragon Fang
Jolly: 4 HP / 252 Att / 252 Spe
Swords Dance
Earthquake
Dragon Claw
Fire Fang

SD and sweep, STAB moves and Fire Fang for coverage and to stop counters

Gliscor @ Leftovers
Adamant & Sand Veil: 180 HP / 88 Att / 120 SpD / 120 Spe
U-Turn
Roost
Earthquake
Toxic

Tried to make a balance between offense and defense with this EV Spread, I looked at a bunch of analysis sets and I thought this would make him a little more defensive, plus hopes of Sand Veil having some affect. Switch in to toxic and U-turn out when necessary, EQ everything possible and Roost when needed. There to deal damage and partially to weaken walls.

Empoleon @ Shuca Berry
Modest: 252 HP / 160 Def / 4 SpA / 92 SpD
Ice Beam
Grass Knot
Knock Off
Yawn

One of the earlier switch ins to counter super-effective hitters, pesky dragons, bulky waters, and other physical walls. Stop Blissey with Yawn and other sweepers with yawn/knock off.

Still would like to stay within the realm of Sandstorm resistant, thanx(:

@ M4YH4M: I'll try that today thanx! I'll get back to you later then!
  #4    
Old February 16th, 2011 (02:08 PM).
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Valarauca Valarauca is offline
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garchomp would love a yache berry and dragon dance if better then sword dance, because of the speed boost. That set up basically makes him broken.
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  #5    
Old February 16th, 2011 (02:24 PM).
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Dark Azelf Dark Azelf is offline
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Quote originally posted by Valarauca:
garchomp would love a yache berry and dragon dance if better then sword dance, because of the speed boost. That set up basically makes him broken.
Garchomp doesnt get DD.

That and Garchomp is banned in gen 4 due to its brokeness and so is Salamence. So that leaves Flygon, Kingdra and Dragonite which you can use in that slot.
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  #6    
Old February 16th, 2011 (02:54 PM).
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Valarauca Valarauca is offline
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Quote originally posted by Dark Azelf:
Garchomp doesnt get DD.
I guess i forgot a few things in my hiatus.
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  #7    
Old February 16th, 2011 (04:56 PM). Edited February 16th, 2011 by PlatinumDude.
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Quote originally posted by Zero tha MavHunter:
Thanks for the advice, how does this look:

Tyranitar @ Lum Berry
Jolly: 252 Att /252 Spe / 4 HP
Dragon Dance
Crunch
Earthquake
Stone Edge

Standard Sweep and Sandstream

Steelix @ Leftovers
Sassy: 232 HP / 98 Att / 180 SpD
Stealth Rock
Roar
Earthquake
Gyro Ball (Curse)

Shuffle the team around after a SR, scout, weaken with EQ. Now thinking of putting Curse in and leaving out Gyro Ball to make a better wall, suggestions?

Not a lot of people use Curse on Steelix because it's hard to use. Keep its current set (with SR/Roar/EQ/Gyro Ball).

Scizor: @ Life Orb
Adamant: 4 HP / 252 Att / 252 Spe
Swords Dance
Bullet Punch
U-Turn
Brick Break

Sweep after SD, scout and weaken, switch in and revenge kill, get rid of pesky ice users and sweepers like Weavile. Really like having the option to U-Turn out of any possible counters so I think I'll keep U-Turn and try it out this way.

Garchomp @ Dragon Fang
Jolly: 4 HP / 252 Att / 252 Spe
Swords Dance
Earthquake
Dragon Claw/Outrage
Fire Fang

SD and sweep, STAB moves and Fire Fang for coverage and to stop counters

I think Leftovers/Life Orb is better over Dragon Fang. The only move that benefits is Dragon Claw. Outrage is an option if you want more power, but you can keep Dragon Claw if you don't want to risk confusion.

Gliscor @ Leftovers
Jolly & Sand Veil: 180 HP / 88 Att / 120 SpD / 120 Spe
U-Turn
Roost
Earthquake
Toxic

Tried to make a balance between offense and defense with this EV Spread, I looked at a bunch of analysis sets and I thought this would make him a little more defensive, plus hopes of Sand Veil having some affect. Switch in to toxic and U-turn out when necessary, EQ everything possible and Roost when needed. There to deal damage and partially to weaken walls.

Empoleon @ Shuca Berry
Modest: 252 HP / 160 Def / 4 SpA / 92 SpD
Ice Beam
Grass Knot
Knock Off
Yawn

One of the earlier switch ins to counter super-effective hitters, pesky dragons, bulky waters, and other physical walls. Stop Blissey with Yawn and other sweepers with yawn/knock off.
The lack of STAB hurts here. Empoleon needs Surf over Ice Beam or Grass Knot (it depends on whether you want to deal with Dragons or other bulky Waters).
Still would like to stay within the realm of Sandstorm resistant, thanx(:

@ M4YH4M: I'll try that today thanx! I'll get back to you later then!
Comments/suggestions in bold.

Edit:
I'd consider replacing Steelix with Swampert:
-Stealth Rock
-Earthquake
-Ice Beam
-Roar
Nature: Relaxed
EVs: 248 HP/212 Def/48 SDef
Item: Leftovers

Swampert has a better defensive typing than Steelix, IMO.
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Old February 27th, 2011 (01:51 PM).
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TheMysteryEgg TheMysteryEgg is offline
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What is recurring in your team is a "one man army" moveset. I have that too but there are some trainers I have met who hate that. Your "one man army" moveset lets you get more type advantages but limits the times you can have that advantage. If I battled with your Empoleon against a Infernape with all fire type moves, you wouldn't have a water type move to destroy it and my opponents' Infernape would destroy your Empoleon with the normal-effectiveness fire type moves. So I think that your team should have at least one move that is the same as its' type. But most of your team members have that so you shouldn't worry in this subject except for your Empoleon.
  #9    
Old February 27th, 2011 (02:14 PM).
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Perrie ✿ Perrie ✿ is offline
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Quote originally posted by TheMysteryEgg:
What is recurring in your team is a "one man army" moveset. I have that too but there are some trainers I have met who hate that. Your "one man army" moveset lets you get more type advantages but limits the times you can have that advantage. If I battled with your Empoleon against a Infernape with all fire type moves, you wouldn't have a water type move to destroy it and my opponents' Infernape would destroy your Empoleon with the normal-effectiveness fire type moves. So I think that your team should have at least one move that is the same as its' type. But most of your team members have that so you shouldn't worry in this subject except for your Empoleon.
Basically what your trying to say is that Empoleon lacks a STAB move.

Quote originally posted by Zero tha MavHunter:
Thanks for the advice, how does this look:

Tyranitar @ Leftovers
Sassy: 252 Hp / 180 Sp.Atk / 76 SpD
Stealth Rock
Ice Beam
Fire Blast
Crunch

Better than your original set up tbh, SR to set up, Fire Blast can surprise any Scizor's who think they can switch in on you, Crunch for STAB and to deal with Gengar' and Froslass.


Swampert @ Leftovers
Relaxed & Torrent:
248 HP/212 Def/48 SDef
Waterfall/Stealth Rock
Earthquake
Ice Beam
Roar

Obv go for Waterfall over SR if your using it on Tyranitar, although if your cautious that your opponent will whip out Starmie or someone to Rapid Spin, keep SR on, Ice beam is for Grass and Dragons, Earthquake for Stab, Roar's for dealing damage with SR.


Scizor: @ Life Orb
Adamant: 4 HP / 252 Att / 252 SpD
Swords Dance
Bullet Punch
U-Turn
Superpower

Sweep after SD, scout and weaken, switch in and revenge kill, get rid of pesky ice users and sweepers like Weavile. Really like having the option to U-Turn out of any possible counters so I think I'll keep U-Turn and try it out this way. Superpower does a lot more than Brick Break, sure it may lower your attack and defense one stage, but then just U-Turn or simply call it back to get your stats back.

Flygon @Life Orb
Jolly & Levitate: 252 Atk / 4 SpD / 252 Spe
Earthquake
Roost
Dragon Claw
Fire Blast/Stone Edge

Garchomp is banned in standard OU 4th Gen, so Flygon is better, it can take advantage of Sandstorm (Well not take any damage) standard physical attack set ~


Gliscor @ Leftovers
Adamant & Sand Veil: 180 HP / 88 Att / 120 SpD / 120 Spe
U-Turn
Roost
Earthquake
Toxic

Tried to make a balance between offense and defense with this EV Spread, I looked at a bunch of analysis sets and I thought this would make him a little more defensive, plus hopes of Sand Veil having some affect. Switch in to toxic and U-turn out when necessary, EQ everything possible and Roost when needed. There to deal damage and partially to weaken walls.

Empoleon @ Petya Berry
Modest: 12 HP / 4 Def / 252 SpA / 240 SpD
Agility
Surf/Hydro Pump
Grass Knot
Ice Beam

Where did Knock off come into this, and Yawn? u_u Knock off is terrible and Yawn just isn't for Empoleon. Standard Agility set, Surf for reliability or Hydro Pump for power, Ice beam for Dragons and Flyers, Grass Knot for Swampert.



Still would like to stay within the realm of Sandstorm resistant, thanx(:

@ M4YH4M: I'll try that today thanx! I'll get back to you later then!
Taking tiny amounts of Sand Storm damage is really nothing, if your not careful though Water and Ice types could dominate your team.

My suggestions and changes are in BOLD
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