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  #26    
Old March 20th, 2011, 03:50 PM
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Quote:
Originally Posted by Lyzak View Post
Is it possible to use more than 2 tile pallets per map?

Actually, come to think of it... is that possible in version 1.92? I know you can have two pallets open at once, but does changing a pallet while both pallets are in use cause errors?
You can only have 2 pallets in a map at once.

If you change a pallet, your map will might go messy.
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  #27    
Old March 20th, 2011, 03:54 PM
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Question, if you apply the DAS will you be able change both the day, and night wild pokemon data. (If you apply a different pokemon, at different times)
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  #28    
Old March 20th, 2011, 04:00 PM
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Quote:
Originally Posted by NarutoActor View Post
Question, if you apply the DAS will you be able change both the day, and night wild pokemon data. (If you apply a different pokemon, at different times)
Hm? I'm pretty sure Gen III didn't have that feature.. it was Gen II and it's remakes..
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  #29    
Old March 20th, 2011, 04:03 PM
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Sorry here is some clarification, *If you apply asm to your hack.
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  #30    
Old March 20th, 2011, 04:26 PM
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Quote:
Originally Posted by Thrasher24 View Post
new update uisnt letting me insert my maps. I insert and save, but it doesnt save than deletes map completely. Now i have 2do everything from scratch, again! thnx dude. send me 1.92 plz, thnx.
http://ampage.no-ip.info/index.php?seite=advancemap

Download it there.
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  #31    
Old March 20th, 2011, 04:30 PM
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@Thrasher24: you can download all old versions on my Page/version history of AM: http://ampage.no-ip.info
And AdvanceMap made a backup "*.bak" and also a Dated Backup of your rom "*_20110320_180000.bak" (or something like this [date_time]) of your rom (see your rom's folder), so you can use them, and haven't do begin from scratch!
AM don't every time make dated Backups (only all 14 days) so do it manually (file->create backup) if you have done important changes to your rom...

@NarutoActor: Such a function "is already in" the 1.95 beta, but is deactivted.
The Problem is, the ASM function for it is not finished, so it wouldn't work on playing the game...
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It's finally here, AdvanceMap 1.95 (Open Beta).
get it: [Release] AdvanceMap 1.95 Open Beta
Questions about AdvanceMap, found bugs, problems on using it? => contact me.

All versiones of Advance Map are available on ampage.no-ip.info.
The newest version of AdvanceMap is AM 1.95 get it.

Greetz goes to:
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Last edited by LU-HO; March 20th, 2011 at 04:36 PM.
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  #32    
Old March 20th, 2011, 05:00 PM
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Oh so you are making your own asm function, for advance map?
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  #33    
Old March 20th, 2011, 06:21 PM
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Alright, thnx guys. imma still stick with 1.92 until beta is Fully fixed.
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  #34    
Old March 20th, 2011, 07:10 PM
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i got a problem when trying the 1.95,
the problem is whenever i finish changing the pallete, and close the block editor, the program will hang, i cannot pressed anything at all, since its a beta i might as well tell you this..xD


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  #35    
Old March 20th, 2011, 11:43 PM
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How do i test a custom map w.o going through the game? (do it in editor, or through editor (AM 1.92))
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  #36    
Old March 21st, 2011, 12:03 AM
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Quote:
Originally Posted by Thrasher24 View Post
How do i test a custom map w.o going through the game? (do it in editor, or through editor (AM 1.92))
I think other people do it another way, but what I do is walk through walls cheat + fast forward to the map you want.
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  #37    
Old March 21st, 2011, 03:36 AM
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Ooo, an update, nice. :D I'll go check this out.

Guys! Is it just me or has this version of advance map shown more beta maps? There looks like there's a few more Sevii Island maps. Under Connections List Unknown Map (CL:261) there's one of the ones I’m talking about, I don’t recall having seen a similar map like it.
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Last edited by sky_queen3; March 21st, 2011 at 04:07 AM.
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  #38    
Old March 21st, 2011, 05:25 AM
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Amazing...the great Map Editor just dressed up with brand new cloths
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  #39    
Old March 21st, 2011, 11:05 AM
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Quote:
Originally Posted by Complans View Post
I think other people do it another way, but what I do is walk through walls cheat + fast forward to the map you want.
oh, well im trying to edit the Trainer Tower map and trying to connect it to a custom map.
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  #40    
Old March 21st, 2011, 11:37 AM
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Quote:
Originally Posted by Thrasher24 View Post
oh, well im trying to edit the Trainer Tower map and trying to connect it to a custom map.
Hmm, well in the starting town maybe add a temporary door somewhere that warps to the place you want to test, you could change it every time you want to test something different.
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  #41    
Old March 21st, 2011, 02:09 PM
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Okay I think this is a bug with AMap, as everytime I go into this one map, it gives me an error saying that $FFFFFFFF is not an existing pointer, or something along those lines. If I try to leave the map, it prompts me to save my wild Pokémon data despite me not touching it at all. So when I go and check the wild Pokémon data, I remove one which had no data in it (it was Water), go onto another map, return, and it gives me the error again and the wild Pokémon data hasn't changed, despite me saving the map AND saying yes when it prompted me to save the wild Pokémon data when leaving the map. In game, the map works fine.
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  #42    
Old March 21st, 2011, 08:27 PM
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Quote:
Originally Posted by sky_queen3 View Post
Ooo, an update, nice. :D I'll go check this out.

Guys! Is it just me or has this version of advance map shown more beta maps? There looks like there's a few more Sevii Island maps. Under Connections List Unknown Map (CL:261) there's one of the ones I’m talking about, I don’t recall having seen a similar map like it.
yeah I noticed this as well. There's about five or six maps that seem to resemble the beta Sevii Isle maps. How many were they intending to include? Viewable also is what looked like map footer data for Seafoam Islands/Three Island Path.

Anyway I like how the overworlds now face in different directions and the map connections preview is also a very nice addition! =)
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  #43    
Old March 21st, 2011, 08:31 PM
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Quote:
Originally Posted by Bela View Post
yeah I noticed this as well. There's about five or six maps that seem to resemble the beta Sevii Isle maps. How many were they intending to include? Viewable also is what looked like map footer data for Seafoam Islands/Three Island Path.

Anyway I like how the overworlds now face in different directions and the map connections preview is also a very nice addition! =)
I love the map connections addition. Now, I'm not afraid to try them. And that means no more gatehouses to link all my maps. :D
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  #44    
Old March 21st, 2011, 11:08 PM
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Quote:
Originally Posted by Bela View Post
yeah I noticed this as well. There's about five or six maps that seem to resemble the beta Sevii Isle maps. How many were they intending to include? Viewable also is what looked like map footer data for Seafoam Islands/Three Island Path.

Anyway I like how the overworlds now face in different directions and the map connections preview is also a very nice addition! =)
I've heard of some labeled 23 and 24 but not sure they'd really have 24 islands. Just a shame there seems to be no way to make them work.
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  #45    
Old March 22nd, 2011, 09:21 AM
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hahah sweet a new advance map


what do you mean by insert new tilesets?
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  #46    
Old March 22nd, 2011, 09:35 AM
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Quote:
Originally Posted by war rock exe View Post
hahah sweet a new advance map


what do you mean by insert new tilesets?
Exactly what it says. Instead of just new blocks, you can insert a whole new tileset.
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  #47    
Old March 22nd, 2011, 10:40 AM
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I like, the Connection feature is way better :D I love how you can move so it matches up w/o doing the offset then check with VBA, and repeat. ♥ can't wait til 1.95 is released
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  #48    
Old March 22nd, 2011, 12:15 PM
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how do i make it that i can add other rare pokemon in game?
(setup like moltres, zapdos, ect)
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  #49    
Old March 22nd, 2011, 12:39 PM
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Quote:
Originally Posted by sky_queen3 View Post
I've heard of some labeled 23 and 24 but not sure they'd really have 24 islands. Just a shame there seems to be no way to make them work.
you can simply open it form the Connection List and than insert it as an New Map by pressing the "Insert Map" button.
But of cores it is only the map view no scripts or some thing like this, because there are none of them inserted in the Rom (I think).

Quote:
Originally Posted by Thrasher24 View Post
how do i make it that i can add other rare pokemon in game?
(setup like moltres, zapdos, ect)
This isn't a AdvanceMap Topic.
New "Rare Pokemons" are WildBattle-Scripts.
This question has ask also hundred oft times, please go to the Script-Help thread with this issue.
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Hello out there, you perhaps notice already, I'm no longer active in RomHacking.


It's finally here, AdvanceMap 1.95 (Open Beta).
get it: [Release] AdvanceMap 1.95 Open Beta
Questions about AdvanceMap, found bugs, problems on using it? => contact me.

All versiones of Advance Map are available on ampage.no-ip.info.
The newest version of AdvanceMap is AM 1.95 get it.

Greetz goes to:
Mastermind_X, Tutti, Scizz, Darkmaster01, Tauwasser, F-Zero, Jiggly, Filb, Lugia2000, Mulle, Philb, Jay, TraX, Spacy, Mikaron, Coolman, CrazyNebulak, Arty und Serwe.


Last edited by LU-HO; March 22nd, 2011 at 12:57 PM.
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  #50    
Old March 22nd, 2011, 06:27 PM
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Quote:
Originally Posted by LU-HO View Post
you can simply open it form the Connection List and than insert it as an New Map by pressing the "Insert Map" button.
But of cores it is only the map view no scripts or some thing like this, because there are none of them inserted in the Rom (I think).
I just tried that, I got an error saying that $71A854 is not a pointer and to please contact you, what'd I do wrong? (That was when I tried to create a new space for it.)
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