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  #1    
Old March 9th, 2011, 02:42 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
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Pokemon Lightning Yellow
Current Version: 0.18
Released: 27 July 2012

Plot:
The plot is basically Pokemon Yellow remade. There are a few main changes.
Professor Oaks tests out your skills by lending you a Pokemon in order to capture the Pikachu at the begining.
All 151 Pokemon are obtainable in some way or another, as well as the original 151's pre/post evolutions from later gens
Breeding is possible like in the later games.


Credits:
RPG Maker XP using Pokemon Essentials Starter Kit. HG/SS sprites.
Essentials DS - VS screen script reference and animated trainers script reference
Resources are from http://www.spriters-resource.com/ or ripped by me
Dave_ - Title screen, userbar
Curt's Region Starter Kit - Door animations
Kyldove & Speed - Indoor tileset
tebited15 - Red Sprite
mustafa505 - Gen5 style Jessie & James trainer sprites
Ęℓαчиıı - Lorelei & Agatha VS Sprites
Sichlor - Sloped clycling road tutorial
nissemann123456789 - Lorelei & Agatha Overworld sprites
Fl . - Egg available script
Smogon - X/Y Sprites

I'm looking for someone who can do the following in HGSS style
Rocker overworld and trainer sprite
Engineer overworld and trainer sprite
Lorelei trainer sprite.
Agatha trainer sprite.
Jessie & James VS sprite
Let me know if you can.

Features
Ability to obtain all 151 original Pokemon, plus their pre/post evolutions from later Gens
Encounters change once you beat the elite four
Mystery Gift (Online)
GTS Trade Center

Website:
Website

Demo:
Coming Soon

Updates: - Please use the provided updater to update
If for some reason you can't update, please wait an hour or so, the webserver may be busy or having trouble

red is what I'm hoping/working on being done

Updates
0.19
Pokemon essenentials updated to version 13
Lass walking animation fixed
Pokemon levels for Misty corrected
Pokemon tower level 4 can now be completed.
Blocked section of rock tunnel fixed
Fixed being able to get to celadons gym without using cut
Lift key in celadon gets dropped properly
Fixed being able to catch marowak in pokemon tower
Fixed getting the pokeflute multiple times
Fixed getting past snorlax on route 12 without using the pokeflute
Fixed up the exit points when using dig/escape rope
Fixed crash when no internet connection present

Added / Changed
Added Fairy Type
Gen 6 abilities added, though don't do anything at the moment
Gen 6 attacks added, some need effects programming
Gen 1-5 attacks modified to gen 6
Gen 1-5 types updated to gen 6

Screenshots
Version 0.19
Spoiler:


Know bugs / Improvements
Spoiler:

Player cycling animation needs sorting
Player running animation needs sorting


Maps
http://lightning-yellow.com/maps.ph

Videos
Spoiler:




Userbars

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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.


Last edited by desbrina; July 21st, 2014 at 04:03 PM. Reason: Removed adfly links
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  #2    
Old March 12th, 2011, 02:05 AM
NatureKeeper
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The name is taken as a ROM Hack and as a Game Before. Change it.

Overall, good progress. Nice yellow remake.
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  #3    
Old March 12th, 2011, 02:16 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
Thanks, i'll think of another name. A demo should be soon. It will have everything up to and including Pewter.
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  #4    
Old March 12th, 2011, 03:23 AM
TheMarkCrafter
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If you want the game look better, add new titlesets, make it dual screen. Dual Screen Script is here
But give credit to Crazyninjaguy

If you want the game look better, add new titlesets, make it dual screen. Dual Screen Script is here
But give credit to Crazyninjaguy
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Last edited by TheMarkCrafter; March 12th, 2011 at 03:24 AM. Reason: Your double post has been automatically merged.
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  #5    
Old March 12th, 2011, 04:05 AM
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Rossay
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Nice start but I think you should try using newer tilesets. Also, because you're using the small R/S/E/FR/LG character and the large HGSS Pikachu it makes the Pikachu look larger than the character himself lol.
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  #6    
Old March 12th, 2011, 04:52 AM
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carmaniac
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Quote:
Originally Posted by KingSnivy View Post
If you want the game look better, add new titlesets, make it dual screen. Dual Screen Script is here
But give credit to Crazyninjaguy

If you want the game look better, add new titlesets, make it dual screen. Dual Screen Script is here
But give credit to Crazyninjaguy
Game doesn't always have to be dual screen to make it look better and that script is sooooooo outdated it's believable. Most people just go into the sprite resizer and change the resolution there. But, one thing you need to think of, is the game creator able to script.

The game actually looks fine, it seems your mapping style Desbrina suits the gen III style and I kinda like it although the Gen IV overworlds don't seem to mix well with the tiles so either down grade the overworlds or maybe upgrade the tileset. Other than that I don't see anything wrong with your game. Plot seems basic at the moment but I can see you are planning for something big.
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  #7    
Old March 12th, 2011, 07:36 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
KingSnivy
I'm using the FR/LG tilesets to keep in with that generations style.

Rossay
I need to resize the pokemon overworld sprites, among some others

Carmaniac
Most of the overworld sprites are placeholders at the moment. They will be switched to Gen III style.

As for the plot, it mostly stays the same as yellow, except for after the elite four it changes


My RGSS scripting is still basic though i'm learning. I pick things up pretty quickly, but at the moment theres not really much script change wise, just a few bug fixes
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  #8    
Old March 15th, 2011, 02:25 PM
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
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Route 3 has been completed and a demo is now available. Please let me know if you find any errors or anything. I have played through it but may have missed something. The demo contains everything up till route 3

Last edited by desbrina; March 16th, 2011 at 02:44 PM.
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  #9    
Old March 23rd, 2011, 03:21 PM
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desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
Maps up to Cerulean City and half of the city are done. I've also made it so that the Pikachu you get at the biginning won't evolve (like the series). Others that you can get will (and you will have the chance to encounter/get 1 more Pikachu)

New demo will be available when Cerulean city and its gym is done. This time i'll make the bgm files a seperate download since they are large in size
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  #10    
Old March 29th, 2011, 05:01 PM
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thepsynergist
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You know, you can just use Curt's Region Starter Kit. It's fully mapped out already save for a few cave maps, and its in your tileset style.
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  #11    
Old March 29th, 2011, 05:15 PM
Cilerba
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Quote:
Originally Posted by thepsynergist View Post
You know, you can just use Curt's Region Starter Kit. It's fully mapped out already save for a few cave maps, and its in your tileset style.
Maybe she'd like to map them out on her own instead of having the entire game mapped out for her. (And if I'm not mistaken, the events are already made, too.)

Anyways, yes I have to agree with what a few members have said here. You should definitely switch to some more modern graphics when remaking a game. Otherwise, it'll be FRLG with a few tweaks to it.
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  #12    
Old March 29th, 2011, 06:45 PM
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thepsynergist
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Quote:
Originally Posted by Cilerba View Post


Maybe she'd like to map them out on her own instead of having the entire game mapped out for her. (And if I'm not mistaken, the events are already made, too.)

Anyways, yes I have to agree with what a few members have said here. You should definitely switch to some more modern graphics when remaking a game. Otherwise, it'll be FRLG with a few tweaks to it.
Just helping her out. Maybe she wanted to save some time and effort.
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  #13    
Old March 29th, 2011, 08:28 PM
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IceGod64
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Quote:
I'm still debating whether to include pre/post evolutions of the 151 pokemon or not
I say you do it, adds more to the game. Just 151 isn't all that many, and honestly, they are related Pokémon. If your going to include breeding, the entire families should be there.

I also vote you take a few more liberties with your versions of the maps. Keep them close to the original, but mix them up a little and change a few things just to add your own creative twist.
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Last edited by IceGod64; March 29th, 2011 at 08:36 PM.
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  #14    
Old March 30th, 2011, 02:27 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
Ok, i'm going to include the pre/post evolutions of the original 151 pokemon.

Just testing
Pallete Town - HG/SS Style
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  #15    
Old March 30th, 2011, 03:08 PM
Cilerba
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The map seems to be a bit too open, and there's a few errors with the fencing and the pond.
If you just make the map smaller, then put everything closer together, I think it'll definitely improve it.
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  #16    
Old March 30th, 2011, 04:34 PM
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IceGod64
My imagination.
 
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Location: Castelia City
Age: 26
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Quote:
Originally Posted by desbrina View Post
Ok, i'm going to include the pre/post evolutions of the original 151 pokemon.

Just testing
Pallete Town - HG/SS Style
I like it! This looks a lot better! With that said:

Quote:
Originally Posted by Cilerba View Post
The map seems to be a bit too open, and there's a few errors with the fencing and the pond.
If you just make the map smaller, then put everything closer together, I think it'll definitely improve it.
I agree, it should be a little less open, the pond a little wider. I like what I'm seeing so far though, keep up the good work!
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  #17    
Old March 31st, 2011, 08:35 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
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How about V2
http://pics.calona.net/Pokemon%20Lig...0Town%20V2.png
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  #18    
Old March 31st, 2011, 09:11 AM
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Yagerbomb
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That's a lot better! Looks almost exactly like pallet town from HG/SS. Good job so far!
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  #19    
Old March 31st, 2011, 02:54 PM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
Location: UK
Age: 25
Gender: Female
Nature: Quiet
Thanks

Updated Pallete Town
Start of Route 1
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  #20    
Old March 31st, 2011, 03:49 PM
IceGod64's Avatar
IceGod64
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Quote:
Originally Posted by desbrina View Post
There is a problem with your Pallet Town. Pay attention to the trees on both sides.

As for Route 1, looks alright so far, thought the right side of that little plateau looks like it's using a wrong tile, just in case you hadn't noticed.
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  #21    
Old March 31st, 2011, 08:39 PM
TheMarkCrafter
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Quote:
Originally Posted by desbrina View Post
Updated Pallete Town

Cool but glitchy tree

Start of Route 1
Nice, but how can you go to the next side?
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  #22    
Old April 1st, 2011, 10:22 AM
desbrina's Avatar
desbrina
Lightning Yellow Creator
 
Join Date: Feb 2011
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Teach me to work at night when i'm supposed to be in bed.

New versions of them (with bourndary trees to prevent seeing the black edges)

Pallet Town

Route 1
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  #23    
Old April 1st, 2011, 12:47 PM
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I may be wrong as I have never mapped before but arent the cliffs on the top right the wrong way around?
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  #24    
Old April 1st, 2011, 04:50 PM
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desbrina
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thanks, i forgot about that.

Not done much mapping today, but have been working on a mystery gift system. It works fine except i haven't inplimented specifing attacks yet
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  #25    
Old April 2nd, 2011, 07:11 PM
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Nice game, so far.
My only advice is that you should take screenshots when it is daytime.
That way, the screen will look clear.
And, about your doors in the houses, it will be better if you download the door animations. I'll provide an attachment. But, credit Curt's Region Starter Kit for the door animations!


Good luck!
Attached Files
File Type: zip Graphics.zip‎ (11.8 KB, 29 views) (Save to Dropbox)
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Last edited by pokemonseablueversion; April 2nd, 2011 at 07:37 PM.
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