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  #76    
Old March 27th, 2011 (01:55 PM).
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D. Lawride D. Lawride is offline
Audi Famam Illius, Scriptor!
 
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VERSION 1.3.1 RELEASE (25/03/2011)

Mediafire Download

This version has all of the previous errors corrected, including no sound, no windowskins and no ability to save xD

In other words, fully functional (AT LONG LAST. PERIOD.) xD
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  #77    
Old March 30th, 2011 (02:00 PM).
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genious work..loving the graphics and the storyline, and the fact that gym badges and elite four are not obligatory for the stoyline, oh and sweaaatttt fakemon dude !!!

gd luck on this
i'm definately visiting again...
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  #78    
Old March 31st, 2011 (07:42 AM).
PaulUrchin PaulUrchin is offline
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Hmm, nice work, but i'm getting problems with the battles, whenever My beloved... Psychic thing, takes damage the game crashes with this error message:

Script 'PBDebug' line 24; Errno::ENOENT occurred.

No such file of directory - Data/debuglog.txt

-

So err... is this a known issue?
  #79    
Old March 31st, 2011 (09:43 AM).
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Quote originally posted by PEDRO12:
genious work..loving the graphics and the storyline, and the fact that gym badges and elite four are not obligatory for the stoyline, oh and sweaaatttt fakemon dude !!!

gd luck on this
i'm definately visiting again...
Thanks a lot! I thought it was time we broke the mold, so in order to complete the storyline, you don't need to defeat the gyms at all. Of course, if you want to fight the E4 after the main story, you'll need to defeat either Gyms or Colosseums.

Quote originally posted by PaulUrchin:
Hmm, nice work, but i'm getting problems with the battles, whenever My beloved... Psychic thing, takes damage the game crashes with this error message:

Script 'PBDebug' line 24; Errno::ENOENT occurred.

No such file of directory - Data/debuglog.txt

-

So err... is this a known issue?
[Un]fortunately, it is. I'm working on fixes for this; I would recommend you to try the first demo out meanwhile, since the new new one only has simple graphic updates.
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  #80    
Old April 1st, 2011 (06:31 AM).
PaulUrchin PaulUrchin is offline
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hmm maybe I could mess about with the files if the first one works?

I'm thinking it just crashes cuz there ain't a debug.txt file, but I could (and probably am) wrong.
  #81    
Old April 2nd, 2011 (04:49 AM). Edited April 2nd, 2011 by Onmi.
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Okay so I open up 1.3.1, get my first pokemon, head out to battle and fight a wild Fakemon, no problems so far. Fight a Pidgey and the game crashes.

Going to reboot and see if turning off Battle animations helps

EDIT: And I'm fairly sure I took damage in the first battle.

Error the Second, related to this PC only. the game doesn't save. I mean it does save and displays the save message but exiting and entering doesn't change the fact there is no save file.

I originally thought it was because of the crash, and Switched it off after getting the starter, but it didn't take. However on my netbook (where the former error occurs, but not the latter. However it's slow as ****) it saves fine.
  #82    
Old April 2nd, 2011 (05:18 AM).
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Quote originally posted by PaulUrchin:
hmm maybe I could mess about with the files if the first one works?

I'm thinking it just crashes cuz there ain't a debug.txt file, but I could (and probably am) wrong.
Thing is, there IS a debug.txt in the folder, but for some reason, encrypting the data messes it all up. I'm going to try and see if I can do something about it.

Quote originally posted by Onmi:
Okay so I open up 1.3.1, get my first pokemon, head out to battle and fight a wild Fakemon, no problems so far. Fight a Pidgey and the game crashes.

Going to reboot and see if turning off Battle animations helps

EDIT: And I'm fairly sure I took damage in the first battle.

Error the Second, related to this PC only. the game doesn't save. I mean it does save and displays the save message but exiting and entering doesn't change the fact there is no save file.

I originally thought it was because of the crash, and Switched it off after getting the starter, but it didn't take. However on my netbook (where the former error occurs, but not the latter. However it's slow as ****) it saves fine.
As I thought, there're incompatibility errors depending on what you're using. I'm trying to get this fixed. Try version 1.0 and see if the same happens, since it was the one that reported the least incompatibility. Thanks for reporting in.
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  #83    
Old April 2nd, 2011 (05:53 AM). Edited April 2nd, 2011 by PaulUrchin.
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If combat in the first version works, (Still to try V1) then, couldn't I just move the debugtxt from V1 to V3?

I'll give it a shot and see what happens...

EDIT: V1 combat doesn't function either I'm afraid.
  #84    
Old April 2nd, 2011 (06:26 AM).
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Quote originally posted by PaulUrchin:
If combat in the first version works, (Still to try V1) then, couldn't I just move the debugtxt from V1 to V3?

I'll give it a shot and see what happens...

EDIT: V1 combat doesn't function either I'm afraid.
It's incompatibility, then, because it works perfectly for some people (someone's even done a Let's Play: http://www.youtube.com/watch?v=boAHDxp6eN8), while for others it doesn't.

I'm probably going to change from Essentials to another one soon anyways, so I'll be sure to see it so that these incompatibility errors don't happen again.
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  #85    
Old April 2nd, 2011 (08:58 AM).
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Okay, D. Lawride, I had a similar problem. It comes up enoent or whateever it was when playing the actual game (not debug mode) during situations when the file its referring to is out of date.

I had a problem earlier with it having the same problem with 'trainers.dat' for me. When I looked it up, the fix was simple as downloading the latest essentials and replacing the file with the new version.

Maybe custom scripts could be making it not work, but otherwise that should fix it, unless I'm really overlooking something.
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  #86    
Old April 2nd, 2011 (09:20 AM).
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Quote originally posted by lx_theo:
Okay, D. Lawride, I had a similar problem. It comes up enoent or whateever it was when playing the actual game (not debug mode) during situations when the file its referring to is out of date.

I had a problem earlier with it having the same problem with 'trainers.dat' for me. When I looked it up, the fix was simple as downloading the latest essentials and replacing the file with the new version.

Maybe custom scripts could be making it not work, but otherwise that should fix it, unless I'm really overlooking something.
Hm, the enoent part is the one referring to the battles. So you mean that downloading the latest version Essentials and replacing a file is the solution, but what file do you mean? debuglog.txt or something else?

As for custom scripts, I don't have any, so I think that's ruled out.
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  #87    
Old April 2nd, 2011 (10:20 AM).
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Its what fixed the problem for me, but if the difference between the errors proves to make yours not fixed by it, I would suggest upgrading.
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  #88    
Old April 3rd, 2011 (04:09 AM).
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My game crashed after the first battle with Raina D:
  #89    
Old April 3rd, 2011 (04:20 AM).
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Quote originally posted by lx_theo:
Its what fixed the problem for me, but if the difference between the errors proves to make yours not fixed by it, I would suggest upgrading.
Yup, which is probably going to be my next step.

Quote originally posted by mantle101:
My game crashed after the first battle with Raina D:
Unfortunately, I'm aware D:

There seems to be some kind of incompatibility error going on with Essentials, because it works for some people, and for others, it doesn't.

I'm already working on a fix for this.
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  #90    
Old April 3rd, 2011 (06:07 PM).
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Looks good. Graphics look good keep it up!
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  #91    
Old April 18th, 2011 (03:02 PM).
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Quote originally posted by oldsnake90:
Looks good. Graphics look good keep it up!
Thanks!

So, after a while without updates, I decided to drop by and prove we're still up and running by putting up a couple of maps I recently redid as an attempt to make them look better and make more sense:

Route 233



Vagalume Town



As you might have guessed by now, the two maps fit with each other.

I'm working on other stuff too, such as the errors in the recent demo(s).
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  #92    
Old April 18th, 2011 (04:41 PM).
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Your mapping looks really nice, i think
  #93    
Old April 18th, 2011 (08:17 PM).
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I'm impressed with the mapping and the work overall...Nice!

I'd like to point out that the top-right corner of Vagalume Town and the bottom-right corner of Route 233 don't exactly correspond to each other very well. Past the mountain land mass, the maps are pretty much different. I don't think it'll matter so much if the camera doesn't really hit on them, so I don't think anyone would notice unless they saw screenshots like this side-by-side. xD

Again, keep up the good work...!
  #94    
Old April 19th, 2011 (08:38 AM).
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Quote originally posted by ProdigyX:
Your mapping looks really nice, i think
Thanks!

Quote originally posted by Starrodkirby86:
I'm impressed with the mapping and the work overall...Nice!

I'd like to point out that the top-right corner of Vagalume Town and the bottom-right corner of Route 233 don't exactly correspond to each other very well. Past the mountain land mass, the maps are pretty much different. I don't think it'll matter so much if the camera doesn't really hit on them, so I don't think anyone would notice unless they saw screenshots like this side-by-side. xD

Again, keep up the good work...!
Holy snap, it doesn't D:

<.<
>.>

...delete your comment so nobody sees that. jk

But you're right, nonetheless; I'll get to fixing that sometime, since it's not really a big thing. xD

Thanks a lot!
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  #95    
Old May 2nd, 2011 (01:33 PM).
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So, since it's been a while since I've put anything up, I'll leave two videos for everyone who's interested in seeing some progress:

Video 1



Video 2

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  #96    
Old May 3rd, 2011 (06:08 AM).
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Nice video,graphic but we sow your pokemon on 21 lvl and he has just 3 atacks? how it's possible? xD
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  #97    
Old May 3rd, 2011 (09:45 AM).
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I am in love with these maps. They are so vibrant and awesome. Great tiles as well. Everything seems to connect so well. Good job.
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  #98    
Old May 3rd, 2011 (10:30 PM).
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I was reading through the main post and i was like "oh this looks pretty cool" and then BAM, right there: "Sird" And I just jizzed in my pants. I LOVE SIRD. I hope she has a large role
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  #99    
Old May 4th, 2011 (09:47 AM).
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Quote originally posted by Quaresma.pl:
Nice video,graphic but we sow your pokemon on 21 lvl and he has just 3 atacks? how it's possible? xD
Hum, let's just say I did some cheating... xD

Quote originally posted by MilesG170:
I am in love with these maps. They are so vibrant and awesome. Great tiles as well. Everything seems to connect so well. Good job.
Thanks a lot! :D

Quote originally posted by PokemonTrainerd:
I was reading through the main post and i was like "oh this looks pretty cool" and then BAM, right there: "Sird" And I just jizzed in my pants. I LOVE SIRD. I hope she has a large role
Oh, you bet she does xD
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  #100    
Old May 4th, 2011 (01:32 PM).
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No HMs?

Thank god. HMs are such a limiting and archaic mechanic.
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