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  #201    
Old March 20th, 2011, 05:58 AM
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Complans
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Join Date: Mar 2010
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Wichu! Your programs are so useful! Thanks so much for them <3
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  #202    
Old March 25th, 2011, 11:46 AM
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dustination
Beginning Trainer
 
Join Date: Jul 2009
Gender: Male
Ok, I know ive already posted about an error similar to this, but, I just tried to go and use the sprite editor. I opened the folder, and it was gone. I came here and downloaded it again, and it wont let me extract it. When I try to, it says "Cannot move file: Cannot read from the source file or disk" Then a Norton window pops up ans tells me it deleted Suspicious.Cloud.2. Im acctually pretty pissed, because this seems to ALWAYS happen to me. Its not your fault. Its probablly just me being retarded. Any help is appreciated guys :/
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  #203    
Old March 25th, 2011, 12:41 PM
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Complans
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Quote:
Originally Posted by dustination View Post
Ok, I know ive already posted about an error similar to this, but, I just tried to go and use the sprite editor. I opened the folder, and it was gone. I came here and downloaded it again, and it wont let me extract it. When I try to, it says "Cannot move file: Cannot read from the source file or disk" Then a Norton window pops up ans tells me it deleted Suspicious.Cloud.2. Im acctually pretty pissed, because this seems to ALWAYS happen to me. Its not your fault. Its probablly just me being retarded. Any help is appreciated guys :/
Because Norton is *cough*, your only option is to disable it. Not sure if Norton has it, but if there is an Ignore List add the Supsicious.Cloud.2 to it.
  #204    
Old March 25th, 2011, 09:22 PM
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dustination
Beginning Trainer
 
Join Date: Jul 2009
Gender: Male
Quote:
Originally Posted by Complans View Post
Because Norton is *cough*, your only option is to disable it. Not sure if Norton has it, but if there is an Ignore List add the Supsicious.Cloud.2 to it.
I just checked, and I found an exclusions list. I added the files to it, but I get the same thing :c
I scanned the fies in a custom scan, but it says nothing detected. THanks for the help anyway.
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  #205    
Old March 26th, 2011, 09:32 PM
londonpurdy
Beginning Trainer
 
Join Date: Mar 2011
Gender: Male
I have abit of a problem with this program. when i import indexed or non indexed sprites to the program the finished product looks really glitchy. and when i try to sychronoize the palletes, it gives a error message and crashes. any ideas as to why?
  #206    
Old March 27th, 2011, 05:31 AM
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tpmrpg
Beginning Hacker, Gamer
 
Join Date: Aug 2010
Gender: Male
64X64 = Good, 65X64 etc. = Bad
16- coulours = Good, 17+ coulours = Bad
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Working on Pokemon ShadowCanceled for now while I get my hacking skills back.
  #207    
Old March 27th, 2011, 02:18 PM
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timson733333
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Join Date: Mar 2007
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Can anybody tell me why the error message continues to show up even after all the proposed solutions have been attempted?
  #208    
Old April 2nd, 2011, 12:05 PM
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deoxys121
White Kyurem Cometh
 
Join Date: Dec 2010
Location: Flat Rock, MI, United States
Age: 23
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Nature: Calm
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So far I'm using the Icon Editor (as it's all I really need) and it works PERFECTLY for me. I just get the icons for Black and White Pokemon off the internet, extract the individual frames, and put them together in a bitmap in Paint using the greenish background color. Thank you!
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Last edited by deoxys121; April 2nd, 2011 at 12:14 PM.
  #209    
Old April 4th, 2011, 08:25 AM
Robey
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
Darn... I thought this would work with Pokémon Sapphire >.<
Do you know where I can locate the offsets to write up another ini file for sapphire?
  #210    
Old April 10th, 2011, 12:58 AM
Ran Yakumo69
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
If possible, could someone make an .ini for the Japanese Fire Red roms? Or if its been done, could you post a link? You would be a god if you did.
  #211    
Old April 23rd, 2011, 01:19 PM
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deoxys121
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I have a question about the Advanced Pokemon Sprite Editor. I notice it allows you to edit the sprite's palette, which is helpful, but is there a way to import the palette of an image so I don't have to edit it one color at a time? I already can easily edit the palettes of the images before inserting them, but if the palette is bigger than the one I'm overwriting, I have to use a combination of your program and PokePic.
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  #212    
Old April 30th, 2011, 10:21 AM
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voymike
AbsoLugiArticuno
 
Join Date: Apr 2011
Location: Cyprus
Age: 18
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Is it possible to export image from Advanced Pokemon Sprite Editor ?
  #213    
Old May 14th, 2011, 05:23 PM
BlazingMagmar
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I have created a LeafGreen.ini for those of you who are looking for one, because sharing is caring :D
LeafGreen (U).ini
  #214    
Old May 23rd, 2011, 05:24 PM
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cbd98
A bouquet of oopsie dasies
 
Join Date: Feb 2011
Location: In your closet :D
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Nature: Relaxed
i was looking over the screenshots (to see how easy it is to use) and i realized you have "altitude" and "y". but isnt y up and down on a coordinate plane? im just curious...
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  #215    
Old June 19th, 2011, 10:17 AM
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kringlur
Velkominn í heim POKéMON!
 
Join Date: Feb 2011
Location: Uppsala, Sweden
Age: 22
Gender: Male
Nature: Hasty
APSE is really great, except I'm having a problem. Whenever I try to switch to a new sprite to edit and I haven't waited about ten seconds, I get this error, "Data is not LZ77 compressed!". By the way, this is before I do anything to change the sprites I'm trying to switch to, so the original Fire Red sprites are still there. Then I hit "okay" and the program crashes. It usually works fine if I wait for a while before switching to new sprite, but when you're trying to edit 151 sprites this is really time-consuming.

I'm also getting a problem where for no reason, on occasion, the thing totally crashes when I click "write to ROM". It's only happened a few times so far. I finally got an error when I tried to do this, and it's:
"fatal error in gc:
GetthreadContext failed"

Also, sometimes it deletes some of the colours in my palette after I've written it to the rom and check back on it later. For example, this:



Turns into:



And it's always the same kind of change, the first three colours are kept and any after that turn to black.
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RBGY: Compilation file with headers, how to edit, et cetera. Please message me with fixes/additions/whathave you. Newest version is 6th March 2011.
Tutorial: Replacing Fire Red tiles with RBY tiles in Advance Map

Last edited by kringlur; June 19th, 2011 at 11:39 AM.
  #216    
Old June 24th, 2011, 01:24 PM
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timson733333
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Join Date: Mar 2007
Location: Stealth!
Gender: Male
Nature: Quiet
I've updated my .NET framework, closed every program involving hacking, and it still gives me the "Arithmetic Operation" error. Can somebody please find the cause of this or is APSE just incompatible with 64-bit Windows 7 operating systems?
  #217    
Old June 24th, 2011, 02:59 PM
EdensElite's Avatar
EdensElite
No0b, but getting there.
 
Join Date: Jun 2011
Location: UK
Gender: Male
Nature: Bold
I have a problem with the icon editor. When I add icons to my extra pokemon (the ones between celibi and hoenn) the last sprite I put in, replaces all of fakemon sprites. How can I stop this!
  #218    
Old June 27th, 2011, 04:54 PM
jvpski3
Booted out - don't be like me!
 
Join Date: Apr 2010
Location: 739 Long Street, Eterna City
Age: 23
Gender: Male
Nature: Relaxed
Did you create Advance Map? I need help! It won't work!
  #219    
Old July 3rd, 2011, 04:58 PM
NDogg45's Avatar
NDogg45
Skrillexmon is best Pokemon
 
Join Date: Jul 2011
Location: Las Vegas
Gender: Male
Nature: Relaxed
Does anyone have a Sapphire ini? I am so freaking stressed out and have no clue how to make one!!! D:
  #220    
Old July 7th, 2011, 12:32 PM
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demondismon
Booted out - don't be like me!
 
Join Date: Feb 2011
Location: e. wakfield
Gender: Male
Nature: Quiet
anyone have or make a sapphire ini for this i really need one?
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  #221    
Old July 8th, 2011, 05:49 PM
jvpski3
Booted out - don't be like me!
 
Join Date: Apr 2010
Location: 739 Long Street, Eterna City
Age: 23
Gender: Male
Nature: Relaxed
Nice. When you have, the complete package (to download) does that mean Advance Map or something? Or ones you created on your own?
  #222    
Old July 8th, 2011, 06:40 PM
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Full Metal
C(++) Developer.
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Location: In my mind.
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Gender: Male
Nature: Timid
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^ You.
What the..no?
I'm fairly certain there's a thread in the toolbox with "ADVANCE MAP" and the author's name below it. Since you aren't bright enough to look that far, I'm guessing AdvanceMap is working just fine, and there's just a problem with your ROM or there's been a user-error.
Sorry for being blunt. I'm not an ass, I swear.
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  #223    
Old July 12th, 2011, 04:10 PM
iRossy
Beginning Trainer
 
Join Date: Jul 2011
Gender: Female
Nature: Quiet
I try importing Serperior's Sprite (64x64) into Venasuar's place, the sprite's colors are all messed up so I click "Synchronize palettes" and it gives me this error:

"Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Index was outside the bounds of the array."

I click "Details" and it gives a long error list or something that says:

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Sprite_Editor.EditSpriteDialog.SynchPalettes()
   at Sprite_Editor.EditSpriteDialog.SynchButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Advanced Pokémon Sprite Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Account/Downloads/Pokemon%20hack/AdvancedSprite/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Core
    Assembly Version: 3.5.0.0
    Win32 Version: 3.5.30729.4926 built by: NetFXw7
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
This didn't happen with Snivy or Servine's sprites... they're all 64x64
  #224    
Old July 16th, 2011, 06:54 AM
fallkitten's Avatar
fallkitten
I Believe in Sherlock Holmes!
 
Join Date: Sep 2008
Location: Lithuania
Gender: Female
Nature: Brave
When I'm trying to insert bulbasaur b/w sprite in game it shows like this:




What to do?X)
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  #225    
Old July 16th, 2011, 12:01 PM
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Shinypoliwrath
RMXP Noob
 
Join Date: Jul 2011
Gender: Male
These tools have been a massive help since I've started.
For some reason UNLZ hates me and never seems to work right, but the advanced series tools are really easy to use, and haven't messed up yet.

By the way, is there a way to change trainer sprites using the advanced tools? If not, are there plans to create such a feature?
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