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  #776    
Old March 19th, 2011, 12:29 PM
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Sichlor
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Quote:
Originally Posted by jim42 View Post
@Sichlor: Just one thing I should note for you; in the first screen the bridge over the train isn't drawn according to perspective. Basically to backwards stairs at the north need to be shorter than the ones at the south because they are on a different incline. Extend the flat area one tile north and consequently shorten the backwards stairs by one.
Thanks, thats the kind of criticism that is generally wanted! =D

I fixed it and it looks a lot better now. (edited my previous post)
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  #777    
Old March 21st, 2011, 05:28 AM
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I'll just quietly drop these here :D
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Last edited by Crazyninjaguy; March 21st, 2011 at 08:20 AM.
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  #778    
Old March 21st, 2011, 08:56 AM
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@Crazyninjaguy: that looks really good dude. You're actually adding more to he town then just new tiles. I lovethe ledges you added. The bottom screen looks great too. Can't wait to see more :)
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  #779    
Old March 22nd, 2011, 04:27 PM
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just something that is being worked on.

this is a screen of a side-quest, were you go get a bunny, for a kid.
anyways enjoy.
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  #780    
Old March 23rd, 2011, 06:15 AM
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Quote:
Originally Posted by Crazyninjaguy View Post
Spoiler:



I'll just quietly drop these here :D
Cool shot!
Cant wait for more!
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  #781    
Old March 23rd, 2011, 08:29 AM
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Ęℓαчиıı
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Here's just a small event from my other game, which is being developed in RPG Maker VX. I've removed the both the events, as I just wanted to display the map. I'm quite happy with the way it came out, and thanks to the feedback I've gotten on other forums, this is what it turned into.

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  #782    
Old March 23rd, 2011, 02:51 PM
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I am a show off, I think I am the first to code whirlpool, and the second to code rock climb.
SUGGESTION: Go on youtube, and then watch it in HD and zoom in, I forgot to do fixed screen.

http://www.youtube.com/watch?v=QVVl18V4jgQ
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Last edited by zingzags; March 23rd, 2011 at 03:03 PM. Reason: Your double post has been automatically merged.
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  #783    
Old March 27th, 2011, 09:16 AM
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Pokemon Bolting Yellow, MAH SCREENSHOT!
Here is it.

Hope you like
Attached Thumbnails
capture no (5).png‎  
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  #784    
Old March 27th, 2011, 12:09 PM
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Time to share some more screenies from the upcomming version of my game:




These screenies show one of the new playable Pokemon, Panpour in Routes 6 and 2, respectively. You can see the new information display system in the top right corner & mini-update text in the bottom right corner of the 2nd screenie. You can also see the new type based damage in the top screenie (super effective, not-very effective, doesn't affect and critical hits etc).
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  #785    
Old March 27th, 2011, 02:22 PM
Cilerba
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Those screens are looking pretty good. The sprites could use some work, they just look really basic, but other then that, they look decent.
I'll make sure to check your game out sometime.
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  #786    
Old March 27th, 2011, 06:23 PM
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Quote:
Originally Posted by zingzags View Post
I am a show off, I think I am the first to code whirlpool, and the second to code rock climb.
SUGGESTION: Go on youtube, and then watch it in HD and zoom in, I forgot to do fixed screen.

http://www.youtube.com/watch?v=QVVl18V4jgQ
On-topic: Nice job on the Whirlpool and Rock Climb scripts :O, seen nothing but greatness when it comes to the scripts you've made ^_^

Off-topic: LOL at the MapleStory Private Servers on your Desktop xD
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  #787    
Old March 28th, 2011, 01:47 AM
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Quote:
Originally Posted by Soul.//Silver View Post
On-topic: Nice job on the Whirlpool and Rock Climb scripts :O, seen nothing but greatness when it comes to the scripts you've made

Off-topic: LOL at the MapleStory Private Servers on your Desktop xD
LOL, you play GMS? and thanks :p
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  #788    
Old March 28th, 2011, 01:56 AM
The 100 Mega Shock
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Quote:
Originally Posted by KingSnivy View Post
Pokemon Bolting Yellow, MAH SCREENSHOT!
Here is it.

Hope you like
Don't draw on top of scaled-up sprites. Scale them back down to their original size before editing them.
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  #789    
Old April 7th, 2011, 04:16 PM
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Just a night time battle scene!

http://atomicreactor.deviantart.com/...Life-203610137

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  #790    
Old April 7th, 2011, 10:27 PM
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Quote:
Originally Posted by Atomic Reactor View Post

Love the layout. It all looks quite well done.

My only gripe is that the actual design of the look of the fight graphics (fightbox, stat boes for pokemon, etc) and their color scheme don't seem to work for me. It could be a personal preference, but maybe something a bit more sleek would help.

But that's minor, as I do love the originality of the design, and the background graphics.
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  #791    
Old April 9th, 2011, 01:48 AM
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New menu for my game, Top screen is null at them minute so don't pay to much attention to it.

Not scripted by me, but I'm not telling you who it is as he get's enough hassle as it is.
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  #792    
Old April 9th, 2011, 09:21 AM
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Quote:
Originally Posted by Ben. View Post
New menu for my game, Top screen is null at them minute so don't pay to much attention to it.

Not scripted by me, but I'm not telling you who it is as he get's enough hassle as it is.

I know who it is...

Yeah, he does get enough. Though for the actual menu, I like it considerably except for the time's font. It just looks out of place in pokemon.
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  #793    
Old April 9th, 2011, 10:52 AM
Cilerba
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I agree. The menu has that 'digital' look to it, but the font for the clock doesn't.
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  #794    
Old April 10th, 2011, 06:24 PM
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Bring on the critique!

I'm not a very good mapper, even after reading tons of tutorials on it. So I thought why not post a map of my own and let others tell me what's wrong with it, so here 'goes.
Spoiler:




This is the starting town in what I hope to be an upcoming fan-game of mine. I encourage the criticism/critique, just please be kind about it.
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  #795    
Old April 10th, 2011, 07:17 PM
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Quote:
Originally Posted by Isom View Post
Bring on the critique!

I'm not a very good mapper, even after reading tons of tutorials on it. So I thought why not post a map of my own and let others tell me what's wrong with it, so here 'goes.
Spoiler:




This is the starting town in what I hope to be an upcoming fan-game of mine. I encourage the criticism/critique, just please be kind about it.
okay, here's mine

Lets start with the bad...

-When taking the snapshot, try to make sure the grid isn't over it, it hurts the actual picture.
-Its a bit open. Too much space thats just simply empty. Not a lot on the side of too open, just a bit.
-Its too, 'blocky', as in a lot of the stuff is square, rectangled shaped. Usually the best maps do what they can to avoid this, and only use it occasionally throughout a game.
-It looks like you're combining tiles from different Generations of Pokemon. This is often suggested against because of how awkward many look together.
-Paths seem very random in the town.

The good...

-Looks well made. No tile errors from what I can tell.
-For the size I believe would be best, the small ornaments around the town seem to be in a good number

Overall, the mapping skills seem pretty good, its just that the creativity and structure of the town isn't shining through as much as you'd want to.

And that's what i have to say. Take it however you'd like.
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  #796    
Old April 10th, 2011, 07:33 PM
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Quote:
Originally Posted by lx_theo View Post
okay, here's mine

Lets start with the bad...

-When taking the snapshot, try to make sure the grid isn't over it, it hurts the actual picture.
-Its a bit open. Too much space thats just simply empty. Not a lot on the side of too open, just a bit.
-Its too, 'blocky', as in a lot of the stuff is square, rectangled shaped. Usually the best maps do what they can to avoid this, and only use it occasionally throughout a game.
-It looks like you're combining tiles from different Generations of Pokemon. This is often suggested against because of how awkward many look together.
-Paths seem very random in the town.

The good...

-Looks well made. No tile errors from what I can tell.
-For the size I believe would be best, the small ornaments around the town seem to be in a good number

Overall, the mapping skills seem pretty good, its just that the creativity and structure of the town isn't shining through as much as you'd want to.

And that's what i have to say. Take it however you'd like.

I thank you for your response, I'll work on the "blocky-ness" of it, and could you point me in the direction of some HG/SS tiles, in and outdoors?
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  #797    
Old April 10th, 2011, 07:39 PM
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Quote:
Originally Posted by Isom View Post
I thank you for your response, I'll work on the "blocky-ness" of it, and could you point me in the direction of some HG/SS tiles, in and outdoors?
http://www.pokecommunity.com/showthread.php?t=219832
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  #798    
Old April 11th, 2011, 02:03 PM
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Maruno
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Quote:
Originally Posted by Ben. View Post
New menu for my game, Top screen is null at them minute so don't pay to much attention to it.

Not scripted by me, but I'm not telling you who it is as he get's enough hassle as it is.
I'll praise this, for the sole reason that the lower screen is a different size to the main screen. Despite being a dual screen (which I dislike), it's still interesting by being different to all the HGSS clones people mistakenly believe is the absolute best format for a PC game. You're being different, so thumbs up to you.

Given it is a PC game, though, I think it's safe to assume there's a clock in the taskbar. Why repeat the feature here, seemingly just for the sake of filling space? Surely there's something better you can put there instead, like the map name or the Repel count or something.

I can barely tell at a glance what the menu options are, given the icons are half off-screen. I think Options and Save should be in the same area, at least (they're both meta options). Could do with a bit of a redesign, I think, but the basis is good.
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  #799    
Old April 12th, 2011, 12:09 AM
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Quote:
Originally Posted by Isom View Post
Bring on the critique!

I'm not a very good mapper, even after reading tons of tutorials on it. So I thought why not post a map of my own and let others tell me what's wrong with it, so here 'goes.
Spoiler:




This is the starting town in what I hope to be an upcoming fan-game of mine. I encourage the criticism/critique, just please be kind about it.
Look, theres not much bad at all, its actual looks very nice.. but heres my points,
Yes, it is a bit to open, but you could always just add plants, trees, npcs etc to fill that in.
To fix up the blocky-ness try make the trees more all over the place, if you get what i mean, not just in a straight line.
TBH, i like the mixture of tiles.
There is wild Pokemon grass in the starter town? Not a very good idea, what if you run into it without the Pokemon yet?, maybe just put flowers there, better option.
With the paths, there normally the made from people continually walking on them, but with yours, there just not in the right place, try make it leading from the start of the map, to each house then stop it, thats what normally every other map does.
If you don't know how to take a screenshot of the map without the gird, tell me and ill tell you how..

Thats it for now, but great job
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  #800    
Old April 15th, 2011, 03:25 PM
Cilerba
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Just a few screens from Azurite. You can read more about it here.
The bottom intro screen will be changed, lol.
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