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  #51    
Old December 1st, 2010, 07:16 PM
Colez
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Join Date: Nov 2010
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I got the tile inserted, but it's huge! and I can't place it anywhere.. so what do I do?
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  #52    
Old December 2nd, 2010, 04:58 AM
Banjora Marxvile's Avatar
Banjora Marxvile
Oui Oui Si Si Ja Ja Da Da
 
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What do you mean you can't place it anywhere? If you mean you can't place it for use in Advance Map, go to "Blocks" - "Change amount" to change the amount of tiles you can use in Advance Map.

But be specific if you have any questions.
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  #53    
Old December 2nd, 2010, 02:27 PM
Colez
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Join Date: Nov 2010
Gender: Female
Sorry ; I meant I couldn't fit the tile onto the rom so I could place it onto the map. It also seems that I already have the btyes set to where I'm using the max amount.
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  #54    
Old January 26th, 2011, 10:39 AM
ruup20's Avatar
ruup20
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Join Date: Jan 2011
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My game gets glitched if i do this
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  #55    
Old January 26th, 2011, 05:24 PM
Shiny Quagsire's Avatar
Shiny Quagsire
Being a Wizard
 
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Age: 16
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Quote:
Originally Posted by ruup20 View Post
My game gets glitched if i do this
What do you mean? If it glitches, you obviously didn't follow the tutorial word by word.
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  #56    
Old February 2nd, 2011, 02:33 PM
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BLAZEQUAZA
ONE FIERY BEAST
 
Join Date: Sep 2008
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I was using this tutorial, but when I clicked on my new tileset to load, this message appeared on my screen:



What did I do wrong?

~BLAZE
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  #57    
Old February 5th, 2011, 06:17 AM
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hackerofdarkness
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Quote:
Originally Posted by BLAZEQUAZA View Post
I was using this tutorial, but when I clicked on my new tileset to load, this message appeared on my screen:



What did I do wrong?

~BLAZE
My guess is that you forgot to export the tileset first or you moved where the pal file is
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  #58    
Old April 15th, 2011, 12:56 PM
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Miggs
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Sorry but the image as to be 128x192.

How do i solve this?
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  #59    
Old June 6th, 2011, 01:14 AM
UnForgiven*'s Avatar
UnForgiven*
Huh?
 
Join Date: Jun 2011
Location: Pampanga Philippines
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I already knew that Eraser thing ... but thank you.... :D

You need to do it again .....

Save the tileset x (1 or 2)

You must have the Tilestet0 and the tileset0.pal

and edit it in paint...

and load it again just like the Tutorial

but make sure you have the tileset.pal

Hope it Helps :D

You need to do it again .....

Save the tileset x (1 or 2)

You must have the Tilestet0 and the tileset0.pal

and edit it in paint...

and load it again just like the Tutorial

but make sure you have the tileset.pal

Hope it Helps :D

Last edited by UnForgiven*; June 6th, 2011 at 01:27 AM. Reason: Your double post has been automatically merged.
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  #60    
Old June 20th, 2011, 04:44 AM
theusmellthis
Beginning Trainer
 
Join Date: Jun 2011
Gender: Male
do you know how to make a hole tileset
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  #61    
Old June 26th, 2011, 03:01 PM
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PaulGR
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Join Date: Jun 2011
Location: Greece
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I am not so good at graphic....
well i use photoshop to extrac pallete and then laod it with A-Map.
Is this a right way?
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  #62    
Old June 29th, 2011, 10:25 AM
EdensElite's Avatar
EdensElite
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Join Date: Jun 2011
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So this 'inserts' the tile into the memory, but then how do you use the tile?
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  #63    
Old July 22nd, 2011, 11:46 PM
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M.L
Busy atm
 
Join Date: Oct 2010
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awsome tut i started off witht this method and found using infranview and character maker pro is better as it indexes and character maker pro then saves the pallete so you dont make pallete errors
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  #64    
Old July 23rd, 2011, 01:40 AM
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pikachu27
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Quote:
Originally Posted by Aljam View Post

Introduction


I'm going to show you how to tile insert using a method that I've adopted by using some of paint's less known features.

What You'll Need

  • Advanced Map (A-Map)
  • Paint
  • A positive attitude

Instructions

  1. Open A-Map
    Spoiler:
  2. Open the map with the tileset you want to destr-- err... I mean change
    Spoiler:
  3. Click on the puzzle piece
  4. Go to the palette that most resembles your tile's colour or to the palette with the colours you want to change it to
    Spoiler:
  5. Now go Picture>Save Tileset 2 (or 1 if you're editing the default tileset)
    Spoiler:
  6. Open your tileset and tile with paint
    Spoiler:
  7. Paste your tile into the tileset
    Spoiler:
  8. Click on the eyedropper
    Spoiler:
  9. Left click on your tile's colour
    Spoiler:
  10. Click on the eyedropper again
  11. Right click on the colour that resembles the tile most or the colour you want to change it to
    Spoiler:
  12. Click on the eraser
    Spoiler:
  13. Hold control and press + - to resize your eraser to the size of the tile (or the size you want but resizing the eraser to the size of the tile is faster)
    Spoiler:
  14. Hold the right button and drag the eraser across the tile (or just right click if it's bigger than the tile)
    Spoiler:
  15. Repeat steps 8-14 until you recoloured your whole tile
    Spoiler:
  16. Open A-Map again and click load tileset 2 (again 1 if you're editing the default tileset)
    Spoiler:
  17. Check in A-Map if the tile looks like the tile in paint
    Spoiler:
  18. Voila, you have just inserted your first tile!

Keynotes


I hope this tutorial helps anybody who doesn't know how to tile insert or if it helps out the seasoned tile inserter that wants an alternative way to tile insert. If you have any comments or questions, please feel free to post below.

Credits

  • Luho- For A-Map
  • Wesley FG- Tiles
But how do you insert a new pokemon center, pokemon mart and pokemon gym tileset.
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  #65    
Old July 23rd, 2011, 01:42 AM
Banjora Marxvile's Avatar
Banjora Marxvile
Oui Oui Si Si Ja Ja Da Da
 
Join Date: May 2008
Age: 20
Gender: Male
Nature: Lonely
Quote:
Originally Posted by pikachu27 View Post
But how do you insert a new pokemon center, pokemon mart and pokemon gym tileset.
In exactly the same way. That question is kinda vague, but as they are tiles, you insert them... By tile inserting like this.

And it isn't advisable to quote the entire first post.
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He harbors no shame
Got cut a raw deal
But he holds no blame
Gone and forgot to feel
Numb for pretentious pain
As he spins the wheel
There's no loss nor no gain...


Nerves o
f Steel
He must remain
Even if it kills
To remember my name
A view to a thrill
Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

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  #66    
Old August 9th, 2011, 06:19 PM
bsubroncoes1's Avatar
bsubroncoes1
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Join Date: Jan 2011
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is this kind of how u make (example) a poke center into a poke center/hotel building? i really need to know how to completely edit a tile
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  #67    
Old August 29th, 2011, 01:53 AM
refep's Avatar
refep
Beginning Trainer
 
Join Date: Jul 2011
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FINALLY! A tutorial that works!
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Then go to
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Fire Emblem

I think you'll like it.
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  #68    
Old August 29th, 2011, 01:12 PM
jvpski3
Booted out - don't be like me!
 
Join Date: Apr 2010
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Dude, u r right! It is SO EASY!!!! Especially with IrfanViewer for viewing! Also, Paint is great as well.
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  #69    
Old November 23rd, 2011, 06:53 AM
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ShadowGrey
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Join Date: Nov 2011
Location: England
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You have my thanks Aljam, i know there are plenty of these tutorials about but this was clear and precise, once i had the basics down and practiced for a short while i really got the hang of it, now im familiar with all aspects of advancemap and im inserting tiles left right and centre.

Iv noticed a couple of people asking about inserting tiles instead of a pokemon centre etc, i see where the difficulties arise, the tilset for the pokemon centre, mart etc overlap, there isnt much room for additional tiles, and are based entirely on 4x4 tiles. To combat this (for example i wanted to insert an old style inn instead of a pokemon centre) You need the basic tileset (0) and the tiles you want to insert. keep in mind that because the tiles overlap you will end up with a new pokemon centre and mart of the same design. what you really want to do is divide your new tileset into 4x4 tiles, then look at it closley, you need to remove any of these tiles that are duplicates, this includes blanks, and both x and y invertions, once you have it to the lowest possible amount begin inserting over the pokecentre mart tiles, be cautious, you may have a few extra tiles here and there but there are also a few uneeded tile slots here and there. once done you will need to rebuild both the centre and the mart on your tilset, bit by bit replacing all y and x inversions.

If any one is unsure about any of these points you may contact me and i will help you out. i plan soon on making a tutorial for this, perhaps if it is okay with you Aljam I shall add it to his thread, then you wont get anymore such questions and will have a unique section of tutorial i havent found covered anywhere else.

Last edited by ShadowGrey; November 23rd, 2011 at 07:05 AM.
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  #70    
Old December 25th, 2011, 12:15 PM
Aljam's Avatar
Aljam
Pierce the heavens
Community Supporter Tier 4
 
Join Date: Jul 2008
Location: Canada
Age: 20
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Quote:
Originally Posted by ShadowGrey View Post
You have my thanks Aljam, i know there are plenty of these tutorials about but this was clear and precise, once i had the basics down and practiced for a short while i really got the hang of it, now im familiar with all aspects of advancemap and im inserting tiles left right and centre.

Iv noticed a couple of people asking about inserting tiles instead of a pokemon centre etc, i see where the difficulties arise, the tilset for the pokemon centre, mart etc overlap, there isnt much room for additional tiles, and are based entirely on 4x4 tiles. To combat this (for example i wanted to insert an old style inn instead of a pokemon centre) You need the basic tileset (0) and the tiles you want to insert. keep in mind that because the tiles overlap you will end up with a new pokemon centre and mart of the same design. what you really want to do is divide your new tileset into 4x4 tiles, then look at it closley, you need to remove any of these tiles that are duplicates, this includes blanks, and both x and y invertions, once you have it to the lowest possible amount begin inserting over the pokecentre mart tiles, be cautious, you may have a few extra tiles here and there but there are also a few uneeded tile slots here and there. once done you will need to rebuild both the centre and the mart on your tilset, bit by bit replacing all y and x inversions.

If any one is unsure about any of these points you may contact me and i will help you out. i plan soon on making a tutorial for this, perhaps if it is okay with you Aljam I shall add it to his thread, then you wont get anymore such questions and will have a unique section of tutorial i havent found covered anywhere else.
That would be swell. It's always great to have everything in one place.
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  #71    
Old March 22nd, 2012, 10:52 PM
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sairuqa123
Beginning Trainer
 
Join Date: Aug 2009
Gender: Male
hmm im sorry but ididn;t get it
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  #72    
Old March 29th, 2012, 12:08 PM
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YouListeningROMs
Beginning Trainer
 
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Quote:
Originally Posted by sairuqa123 View Post
hmm im sorry but ididn;t get it
Any problem with the coloration when it appears in the Advanced Map screen is due to you not adhering to the colors given in the palette, which means you're gonna have a bad time.
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  #73    
Old March 29th, 2012, 12:20 PM
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Cello
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Quote:
Originally Posted by YouListeningROMs View Post
Any problem with the coloration when it appears in the Advanced Map screen is due to you not adhering to the colors given in the palette, which means you're gonna have a bad time.
In addition to palette problems, it looks as if there are animated water/flower tiles in his map, which occur when you insert any tile over a preexisting animated tile.
One frame of the animation may be your new tile, but the rest will be whatever you inserted over top of.

If i'm not mistake this is either fixed by disabling the animation in a Hex editor or just flat out going back and fixing the animated tile and insert your new tile over top of one that's not animated.
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  #74    
Old March 31st, 2012, 01:49 AM
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sairuqa123
Beginning Trainer
 
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hmm i try what i see on youtube i change the colr of my tiles in the color of the palette and when i put it inside advanced map and i changed the palettes color into the real color of the tile the whole tileset in the game has been changed its color
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  #75    
Old March 31st, 2012, 09:01 AM
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leachim_paloyz15
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What if, we're going to make an entire new tileset with a custom/different palette?
How are we going to insert that?
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