The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Progressing Games
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Progressing Games All game threads go in this forum. Come and check out the games in development, or make a thread for your own. Constructive criticism is welcome!
New threads in this forum are to be approved by a moderator before they are displayed.


Advertise here

Reply
 
Thread Tools
  #26    
Old January 18th, 2011, 09:08 PM
Ratty524's Avatar
Ratty524
 
Join Date: Jan 2011
Gender: Male
Nature: Calm

Advertise here
I'm liking the looks of this. I like how you are going in a slightly different approach as far as the story is concerned. It already hooks me as I want to know what is going on.

Your maps are pretty standard as far as pokemon goes. While I've seen people pull some lavish stuff on this forum, you're pretty much okay.

I'm also glad you are working on a new region map. The one you have right now just looks absolutely linear, uninspired, and just overall bland.

The design of the rival looks pretty stylin', but DAMN the pixel resolution looks horrid. If you are going to resize a sprite, it's best to go over it to keep the pixel sizes consistent. Right now it looks messy and it doesn't deserve to be.
Reply With Quote
  #27    
Old January 19th, 2011, 09:34 AM
DNZGames's Avatar
DNZGames
Team Atmos Leader
 
Join Date: Jan 2011
Location: Rustboro City
Gender: Male
Nature: Serious
Looks awesome. Can't wait to see it finished!
__________________


Reply With Quote
  #28    
Old January 19th, 2011, 01:32 PM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
Quote:
Originally Posted by Ratty524 View Post
The design of the rival looks pretty stylin', but DAMN the pixel resolution looks horrid. If you are going to resize a sprite, it's best to go over it to keep the pixel sizes consistent. Right now it looks messy and it doesn't deserve to be.
I noticed that last night, so I re-did it.
http://c.imagehost.org/0673/trainer083.png

I would also like to request some help, for coming up with dialog for the random people and trainers.

Last edited by Canderis; January 19th, 2011 at 01:41 PM.
Reply With Quote
  #29    
Old January 21st, 2011, 09:51 PM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
I am done with the map.

Now for sleep. This think took 3 hours to make.
Reply With Quote
  #30    
Old February 13th, 2011, 10:33 AM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male


New grass starter evolution set. No names yet. Still looking for someone who wants to help with random npc dialog.
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.
Reply With Quote
  #31    
Old February 14th, 2011, 01:59 AM
Arma's Avatar
Arma
Actually not mad at all
Community Supporter
 
Join Date: Dec 2009
Location: The Hague
Age: 21
Gender: Male
Nature: Jolly
The region map looks cool, but the fakemon are clearly fusions between already existing pokemon.
__________________
Reply With Quote
  #32    
Old February 14th, 2011, 05:12 AM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
Yes, they are. I can't do scratches, and nobody will help with this project, so this is the best I can do.
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.
Reply With Quote
  #33    
Old February 27th, 2011, 05:09 PM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
Some new maps made by our mapper, HarIII
http://min.us/mrsliakWNfZYb#1
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.
Reply With Quote
  #34    
Old February 27th, 2011, 05:44 PM
Alternative's Avatar
Alternative
welcome to my womb
Community Supporter
 
Join Date: Jan 2009
Location: Adelaide, Australia
Age: 21
Gender: Male
Nature: Impish
Mind if I give some CnC?

About your maps so far. I'm not too fond of them. They look way too big for a standard game. You don't want to be roaming a huge map and struggling to get around the place, because the map to too big and hard to navigate, especially your cities. They look either too big or there's just not enough happening within those cities. Also remember not every building needs to be part of the game, like you have to enter it, and can be used as just filler. A great example of this is Saffron City, where some of the buildings are just placeholder and used to fill up the space to make it more city-like. Also I don't know why you're using Wild Pokemon grass in some of your city maps, since that just seems quite odd. Maybe replace those patches of grass with some sort of flowers or something, and fill up your city map a bit more.
__________________
Reply With Quote
  #35    
Old February 27th, 2011, 06:01 PM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
Quote:
Originally Posted by Alternative View Post
They look either too big or there's just not enough happening within those cities.
Er... what map are you referring to?
Quote:
Originally Posted by Alternative View Post
Also remember not every building needs to be part of the game, like you have to enter it, and can be used as just filler. A great example of this is Saffron City, where some of the buildings are just placeholder and used to fill up the space to make it more city-like.
Not all of them you can enter. There have been a lot of missing people, if you read the first post. Missing people= empty houses.
Quote:
Originally Posted by Alternative View Post
Also I don't know why you're using Wild Pokemon grass in some of your city maps, since that just seems quite odd. Maybe replace those patches of grass with some sort of flowers or something, and fill up your city map a bit more.
If you are refering to the city on the first post, I have replaced that map long ago.
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.
Reply With Quote
  #36    
Old February 28th, 2011, 04:54 AM
Rossay's Avatar
Rossay
Quack quack
 
Join Date: Oct 2010
Location: Scotland
Age: 22
Gender: Male
Nature: Careful
C&C

[1] Maps
I like the look of your newer maps. I think they would benefit from being a bit smaller and would certainly benefit from some consistency in the tilesets used; switching between R&S, HGSS etc ruins their visual appeal. My advice would be to stick with a purely HGSS based tileset.

[2] Fakemon
The fakemon you posted here is one I have seen you post before in the Pixel Art section. If as you say, "you can't do scratches" then you at least need to work on improving your fusions. Here are a few pointers:
-- STOP MAKING YOUR FAKEMON THAT BIG! Pokemon only look good at their original size, please stop magnifying them by 200%.
-- Your colour palettes are WAYY OFFF. As I mentioned in the Art thread, if you decide, for example, you wish to use the colours red and green then pick two real Pokemon which have those colours and use their colours instead of trying to make up your own palettes.
-- Finally, for some further reading, I suggest you look at some of the tutorials in the Pixel Art section for further tips and advice on creating Fakemon.
__________________
Pokemon X - Friend code: 1435-4688-7520
- DeviantArt -


Reply With Quote
  #37    
Old February 28th, 2011, 05:08 AM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
Quote:
Originally Posted by Rossay View Post
[1] Maps
I like the look of your newer maps. I think they would benefit from being a bit smaller and would certainly benefit from some consistency in the tilesets used; switching between R&S, HGSS etc ruins their visual appeal. My advice would be to stick with a purely HGSS based tileset.
The tileset is still a work in progress. This will be fixed before it is released

Quote:
Originally Posted by Rossay View Post
[2] Fakemon
The fakemon you posted here is one I have seen you post before in the Pixel Art section. If as you say, "you can't do scratches" then you at least need to work on improving your fusions. Here are a few pointers:
-- STOP MAKING YOUR FAKEMON THAT BIG! Pokemon only look good at their original size, please stop magnifying them by 200%.
-- Your colour palettes are WAYY OFFF. As I mentioned in the Art thread, if you decide, for example, you wish to use the colours red and green then pick two real Pokemon which have those colours and use their colours instead of trying to make up your own palettes.
-- Finally, for some further reading, I suggest you look at some of the tutorials in the Pixel Art section for further tips and advice on creating Fakemon.
All the pokemon I have created at this point will be hopefully replaced by someone better. And FYI, i did use a real pokemon for the color pallet.
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.
Reply With Quote
  #38    
Old February 28th, 2011, 01:06 PM
ProdigyX's Avatar
ProdigyX
Trainer
 
Join Date: Jun 2010
Location: Australia
Age: 20
Gender: Male
Nature: Brave
With the maps, why are they so big, it will take me days to find out the right path lol
Reply With Quote
  #39    
Old February 28th, 2011, 01:26 PM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
I am working on simplifying them. They look more confusing than they really are.

Update: The new herro city, with my edited tileset.

http://min.us/mvjsHea
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.

Last edited by Canderis; February 28th, 2011 at 07:17 PM. Reason: Your double post has been automatically merged.
Reply With Quote
  #40    
Old February 28th, 2011, 10:39 PM
Mrchewy's Avatar
Mrchewy
nom nom nom
 
Join Date: Jul 2007
Location: Brisbane, Australia
Gender:
Nature: Lax
Quote:
Originally Posted by Canderis View Post
I am working on simplifying them. They look more confusing than they really are.

Update: The new herro city, with my edited tileset.

http://min.us/mvjsHea
A few suggestions...
  • For a start, you shouldn't use path tiles like that. Cities are built in straight lines; having your paths zig-zag around trees and rocks looks completely unnatural.
  • The city in general is far too cramped. With that many buildings you need to increase the size of the map and space things out a bit.
  • Avoid using single-tile paths (like the entrances to the caves) unless you really have to. Game Freak typically sticks to two-tile wide paths for pretty much everything.
Reply With Quote
  #41    
Old March 12th, 2011, 06:09 AM
Pika-power's Avatar
Pika-power
Jesus of Suburbia
 
Join Date: Jan 2011
Location: Dragon's Den
Gender: Male
Nature: Relaxed
Hi

Can I join? I don't have a PC so I can't text edit but I can PM you with random tranier dialouge you've been looking for.

Also, if you need some ideas, I am idea man for several projects, and would like to help with this one.
__________________
I'm done here. My friends, do not bother to contact me.
Farewell PC!
Reply With Quote
  #42    
Old March 22nd, 2011, 01:35 PM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
http://k.min.us/imeIk6.png

New city. I am aware of the tileset issue. I will be fixing it.
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.
Reply With Quote
  #43    
Old March 25th, 2011, 01:39 PM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
http://k.min.us/imc3Rw.png

Near-final map. Comments? I need feedback!
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.

Last edited by Canderis; March 25th, 2011 at 01:51 PM.
Reply With Quote
  #44    
Old March 26th, 2011, 10:52 AM
lx_theo's Avatar
lx_theo
Game Developer
 
Join Date: Jun 2009
Gender: Male
Nature: Careful
Map looks pretty good. Not really much more I can say about it. Its relatively generic. Though you should update your first post regularly.
__________________

Reply With Quote
  #45    
Old April 19th, 2011, 07:38 PM
Canderis's Avatar
Canderis
Mr. Wejo
 
Join Date: Jun 2010
Gender: Male
My spriters have been hard at work, and I have the water starter here for you today.


Credits to my spriter, Rashoumon, for the sprites.
__________________

Looking for a decent scratch spriter, and a person who can come up with random dialog lines for random trainers and people.
Reply With Quote
Reply
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 06:26 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.