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  #18326    
Old April 23rd, 2011 (01:08 PM).
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Quote originally posted by Swellow rules:
Maybe I'll try it when I become an advanced ROM hacker. Also how do you expand a ROM so there's more space.
Go into a hex editor and at the end of the ROM, insert 0xFFFFFF bytes of free space (FF).

Alternatively, you can use XSE to expand the ROM. Just open the ROM in XSE, then go to the tools tab and click on the ROM expansion option. :3
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  #18327    
Old April 23rd, 2011 (01:13 PM).
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Quote originally posted by Darthatron:
It depends on the game you're hacking, but yes it's possible using the "readbytefromoffset" command, and getting the level from the RAM.

http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_Generation_III
Oh, thanks, is perfect!:D

But I have a problem, I need (when I use the special 0xBC to view the pokémon party) to know the position of the chosen pokémon. If I have chosen the first, the second...

Is it possible?
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  #18328    
Old April 23rd, 2011 (01:21 PM).
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Quote originally posted by jota_rdk:
Oh, thanks, is perfect!:D

But I have a problem, I need (when I use the special 0xBC to view the pokémon party) to know the position of the chosen pokémon. If I have chosen the first, the second...

Is it possible?
I believe you do special2 LASTRESULT 0xBC
And then I believe LASTRESULT holds the position of the pokémon - 1. :3
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  #18329    
Old April 23rd, 2011 (03:07 PM). Edited April 23rd, 2011 by Swellow rules.
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Also is it possible to have a two frame overworld tile (i.e. Flickering flame)

E: For some ROMs I've been getting an error in unLZ.gba where I can't load the ROM. It says "(The location of the rom) was not found"
  #18330    
Old April 24th, 2011 (03:54 AM).
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I know this probably isn't very simple if possible, but is there any way to edit the battle animations in Ruby? Mainly, I want to edit signature moves only used by one Pokemon which, in my hack, have been replaced. I already know how to edit everything but the animations. Specifically, I want to edit the animations for Mist Ball, Luster Purge, Doom Desire, and Ice Ball.
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  #18331    
Old April 24th, 2011 (07:11 AM).
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Just a quick question.
What is the hex code number for the Wish tag?
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  #18332    
Old April 24th, 2011 (07:21 AM).
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Quote originally posted by Olli97:
Just a quick question.
What is the hex code number for the Wish tag?
Im sorry, but is the Wish Tag a real item?
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  #18333    
Old April 24th, 2011 (07:26 AM).
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I believe that you were able to get it in R/S/E, as though you could put it on that white stone in mosdeep city.
But I'm not sure, since it's not noted on the items list comming with XSE.
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  #18334    
Old April 24th, 2011 (07:29 AM).
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Quote originally posted by Olli97:
I believe that you were able to get it in R/S/E, as though you could put it on that white stone in mosdeep city.
But I'm not sure, since it's not noted on the items list comming with XSE.
Ahh, were you watching this video? Or speaking of this. http://www.youtube.com/watch?v=6JbmJJmbDds

If so, that item is just something that a rom hacker made for a created event in the game. It doesnt exist in a real pokemon game.
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  #18335    
Old April 24th, 2011 (07:33 AM).
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No, I've never even seen that video.
But I guess you're right. It's so long since I've played R/S/E.
The reason is just that I need it for a script, so that I can use it for a Jirachi event.
I guess I need to make that item myself then x3.
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  #18336    
Old April 24th, 2011 (09:30 AM). Edited April 24th, 2011 by GamerFilio.
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I searched and couldn't find the answer.

I was testing my rom hack and I remembered that you don't have the pokemon or pokedex part of the menu bar right away. (Leafgreen hack)

How do you make those menu bar options appear? (edit: probably a scripting question)
  #18337    
Old April 24th, 2011 (12:05 PM).
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Quote originally posted by GamerFilio:
I searched and couldn't find the answer.

I was testing my rom hack and I remembered that you don't have the pokemon or pokedex part of the menu bar right away. (Leafgreen hack)

How do you make those menu bar options appear? (edit: probably a scripting question)
Use either or both of the following commands:
Code:
setflag FR_PKMNMENU
setflag FR_POKEDEX
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  #18338    
Old April 24th, 2011 (12:54 PM).
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Quote originally posted by Darthatron:
For ROM Hacking programs, I suggest using Windows XP, anything over 1GB of RAM will be plenty, and a 320GB Hard drive will be WAY more than you need.

ROM Hacking apps don't need very heavy system requirements. But if you want to emulate DS games, you'll need a better system.
Thanks. I'll keep that in mind for the future.

Quote originally posted by Quickster:
Well Darthatron answered the first part of your question good enough so about the second, Im guessing your having problems with patching Flora Sky because you dont have the right base. You need the "Pokemon Emerald TrashMan" rom. Google would be your best friend for that matter.
I appreciate the clarification. I'll look that up.

Quote originally posted by Darthatron:
You need to emulate Windows to get XSE or Advance Map working. WINE can do the job perfectly well.
I'm looking at the WINE site, but I'm a little confused as to which one I should be downloading for Mac. Can you tell me specifically which version I should be looking for?
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  #18339    
Old April 24th, 2011 (02:36 PM).
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Quote originally posted by colcolstyles:
Use either or both of the following commands:
Code:
setflag FR_PKMNMENU
setflag FR_POKEDEX
Hmmm, not working for me.
Anybody know? :<
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  #18340    
Old April 24th, 2011 (06:39 PM).
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Quote originally posted by GamerFilio:
Hmmm, not working for me.
Anybody know? :<
Out of curiosity, how did you try to use those commands?
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  #18341    
Old April 24th, 2011 (06:45 PM).
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Quote originally posted by ..Beyond:
I'm looking at the WINE site, but I'm a little confused as to which one I should be downloading for Mac. Can you tell me specifically which version I should be looking for?
Sorry, I can't. I really wouldn't know. I don't use a Mac.
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  #18342    
Old April 24th, 2011 (07:37 PM).
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How many different grassy patch animations can I put into my hack?

Actually, I want to have the same animation, but three different palettes for the grass (snowy, normal etc...). Can I do this, and if so, how?

Thanks.
  #18343    
Old April 24th, 2011 (09:15 PM).
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Quote originally posted by shinyabsol1:
How many different grassy patch animations can I put into my hack?

Actually, I want to have the same animation, but three different palettes for the grass (snowy, normal etc...). Can I do this, and if so, how?

Thanks.
You can only use one palette without hacking the games engine with ASM. Needless to say, it's no easy task. Though it has been done before. I think it was colcolstyles, though I don't think he will give out the code.

http://www.youtube.com/watch?v=7PuhblRrXqw
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  #18344    
Old April 25th, 2011 (03:51 AM).
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I've been trying to find an Editor for the Footprints you see in the Pokédex.
'Can't find one. Help please?
It must work with Emerald.
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  #18345    
Old April 25th, 2011 (06:14 AM).
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Quote originally posted by Crashgek:
I've been trying to find an Editor for the Footprints you see in the Pokédex.
'Can't find one. Help please?
It must work with Emerald.
There's a footprint editor that comes with EliteMap. I'm not 100% sure it supports Emerald, though.
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  #18346    
Old April 25th, 2011 (06:28 AM).
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Quote originally posted by Darthatron:
There's a footprint editor that comes with EliteMap. I'm not 100% sure it supports Emerald, though.
I can't find it.
Could you give me an url please?
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  #18347    
Old April 25th, 2011 (07:09 AM).
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Quote originally posted by Crashgek:
I can't find it.
Could you give me an url please?
http://helmet.kafuka.org/filebin/elitemap37.zip
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  #18348    
Old April 25th, 2011 (07:19 AM).
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[QUOTE=Darthatron;6604598]

Thanks... But you were right. It doesn't work with Emerald...
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  #18349    
Old April 25th, 2011 (07:45 AM).
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Quote originally posted by colcolstyles:
Out of curiosity, how did you try to use those commands?
#org $script
lock
faceplayer
checkflag 0x1200
if 0x01 goto $done
message $talk
$talk 1 = I got you an Eevee for your\n birthday. Be responsible!
boxset 6
givepokemon 133 5 0x8B
setflag 0x1200
setflag FR_PKMNMENU
setflag FR_POKEDEX
applymovement 1 $move
$move 1 ; #binary 0x12 0xFE
pausemove 0x0000

I'm kinda newbie. KINDA.
But that's the only script I can't get right. Do I have to put in boxset or something?
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  #18350    
Old April 25th, 2011 (07:50 AM).
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Quote originally posted by GamerFilio:
#org $script
lock
faceplayer
checkflag 0x1200
if 0x01 goto $done
message $talk
$talk 1 = I got you an Eevee for your\n birthday. Be responsible!
boxset 6
givepokemon 133 5 0x8B
setflag 0x1200
setflag FR_PKMNMENU
setflag FR_POKEDEX
applymovement 1 $move
$move 1 ; #binary 0x12 0xFE
pausemove 0x0000

I'm kinda newbie. KINDA.
But that's the only script I can't get right. Do I have to put in boxset or something?
What script compiler are you using? XSE?
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