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  #18351    
Old April 25th, 2011, 07:57 AM
Olli's Avatar
Olli
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Quote:
Originally Posted by GamerFilio View Post
#org $script
lock
faceplayer
checkflag 0x1200
if 0x01 goto $done
message $talk
$talk 1 = I got you an Eevee for your\n birthday. Be responsible!
boxset 6
givepokemon 133 5 0x8B
setflag 0x1200
setflag FR_PKMNMENU
setflag FR_POKEDEX
applymovement 1 $move
$move 1 ; #binary 0x12 0xFE
pausemove 0x0000

I'm kinda newbie. KINDA.
But that's the only script I can't get right. Do I have to put in boxset or something?
Try and replace FR_PKMNMENU with 0x828 and FR_POKEDEX with 0x829.
Hope it works
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  #18352    
Old April 25th, 2011, 09:40 AM
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machomuu
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Quote:
Originally Posted by GamerFilio View Post
Poket Script.

Spoiler:
Hmmm, it says to lengthen this post by 25 characters...
Stop using Pocket Script. When I first started hacking I was stubborn and kept using it, but trust in in saying you should move on to XSE. Seriously, I don't even think Pocket Script is supported anymore.
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  #18353    
Old April 25th, 2011, 09:59 AM
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Dark pokemon
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You know in Pokemon emerald where you get to choose the time

What command allows you to choose the time on the clock

You know in Pokemon emerald where you get to choose the time

What command allows you to choose the time on the clock
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Last edited by Dark pokemon; April 25th, 2011 at 10:01 AM. Reason: Your double post has been automatically merged.
  #18354    
Old April 25th, 2011, 10:03 AM
Olli's Avatar
Olli
we keep this love in a photograph
 
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I think that it's maybe some ASM scripting that activates it, but I don't know it, so you shouldn't jump to conclusion yet.
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  #18355    
Old April 25th, 2011, 10:54 AM
GamerFilio
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EDIT: Oh thanks, I'll try it now.

BTW, can't download XSE from hackmew's stuff.
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Last edited by GamerFilio; April 25th, 2011 at 11:01 AM.
  #18356    
Old April 25th, 2011, 11:16 AM
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Quilava's Master
Shattered Dreams '13
 
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Quote:
Originally Posted by GamerFilio View Post
EDIT: Oh thanks, I'll try it now.

BTW, can't download XSE from hackmew's stuff.
Download it using the mirror.
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  #18357    
Old April 25th, 2011, 01:36 PM
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colcolstyles
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Quote:
Originally Posted by Dark pokemon View Post
You know in Pokemon emerald where you get to choose the time

What command allows you to choose the time on the clock

You know in Pokemon emerald where you get to choose the time

What command allows you to choose the time on the clock
I think you should use 'special 0x9D'. If my memory serves me, '0x9E' is for viewing the clock and '0x9D' is for setting it.
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  #18358    
Old April 25th, 2011, 04:00 PM
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shinyabsol1
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Quote:
Originally Posted by Darthatron
You can only use one palette without hacking the games engine with ASM. Needless to say, it's no easy task. Though it has been done before. I think it was colcolstyles, though I don't think he will give out the code.
Ok...I just thought of this:

Can I edit the tall grass animation to be another normal grass animation except with another palette? Or do both the normal grass and the tall grass use the same palette? It doesn't need to be one animation with multiple palettes, I just want a snowy one and a green one...

Will that work, or am I not making any sense?
  #18359    
Old April 25th, 2011, 04:26 PM
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r0bert
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Heya,why do people keep skipping me?
But on to my question(please don't skip me again)
the pewter city tileset has gone completely blank,the effects are FF FF FF FF,what happened and how do I fix it?(I know FF is free space,but I'm afraid that when I overwrite,my hack will crash.)
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  #18360    
Old April 25th, 2011, 04:50 PM
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Perri Lightfoot
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Quick question hopefully someone can answer

In my hack, routes have been replaced by a dungeon system like PMD's (except there's no randomness involved). The problem with this is that Pokemon Ruby has a limited number of flight positions, which means that as of now, my hack is forced into being supremely unforgiving of players dying in dungeons - they're forced back into town and have to start the dungeon all over again. I know you can add more flight positions into the game and then repoint the flight table; but I don't know where to find said flight table in Ruby. ' Does anyone know at what offset it starts and ends?

Thanks so much in advance
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Last edited by Perri Lightfoot; April 26th, 2011 at 12:08 AM.
  #18361    
Old April 25th, 2011, 07:34 PM
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deoxys121
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I'm trying this question again, as I got no answer.

I know this probably isn't very simple if possible, but is there any way to edit the battle animations in Ruby? Mainly, I want to edit signature moves only used by one Pokemon which, in my hack, have been replaced. I already know how to edit everything but the animations. Specifically, I want to edit the animations for Mist Ball, Luster Purge, Doom Desire, and Ice Ball.
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  #18362    
Old April 25th, 2011, 08:35 PM
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Dark pokemon
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How do you instert firered tiles into an Emerald ROM
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  #18363    
Old April 26th, 2011, 04:18 AM
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metapod23
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Quote:
Originally Posted by r0bert View Post
Heya,why do people keep skipping me?
But on to my question(please don't skip me again)
the pewter city tileset has gone completely blank,the effects are FF FF FF FF,what happened and how do I fix it?(I know FF is free space,but I'm afraid that when I overwrite,my hack will crash.)
This happened to me once, I think. First you should save a backup of your rom. When adding tilesets, you don't want to extend it past the max # of tiles it allows, and you want to make sure to "load new blocks" before adding new tiles, because sometimes A-Map is a little glitchy with that, and it will seem you have space for new tiles when you don't - you should especially do this any time you change the amount of blocks that will be in your tileset.

With that said, just try redrawing your tilesets, or if you have a backup of your rom, save the good tileset from the backup and insert it into your current rom and see what happens. As long as you have a backup rom, you don't have to worry about screwing something up, because you can start over again if you do.
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  #18364    
Old April 26th, 2011, 04:56 AM
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Crashgek
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Ok, since my question wasn't awnsered, one again:
Where can I find a good Footprint editor that works with Emerald?
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  #18365    
Old April 26th, 2011, 04:02 PM
Syncro
Beginning Trainer
 
Join Date: Apr 2011
Hello Everybody.. I got this problem with vba-dsl-h.. everytime i tried to use that, the VBA crush =/.
This is what cmd.exe says
Spoiler:

Microsoft Windows XP [Versión 5.1.2600]
© Copyright 1985-2001 Microsoft Corp.

D:\Documents and Settings\Administrador>chdir escritorio\asm

D:\Documents and Settings\Administrador\Escritorio\ASM>vba-sdl-h.exe "Fire Red.g
ba"
VisualBoyAdvance version 1.7.2 [SDL]
Searching for file VisualBoyAdvance.cfg
Searching current directory: D:\Documents and Settings\Administrador\Escritorio\
ASM
Reading configuration file.
Searching for file vba-over.ini
Searching current directory: D:\Documents and Settings\Administrador\Escritorio\
ASM
Searching user profile directory: D:\Documents and Settings\Administrador
Searching PATH
vba-over.ini NOT FOUND (using emulator settings)
Color depth: 32

D:\Documents and Settings\Administrador\Escritorio\ASM>


and i let you 2 images too.

I really hope you can help me, please =(

PS: sorry for my bad english =/
Attached Images
File Type: jpg vba.JPG‎ (6.2 KB, 6 views) (Save to Dropbox)
File Type: jpg error.JPG‎ (25.2 KB, 4 views) (Save to Dropbox)
  #18366    
Old April 26th, 2011, 08:38 PM
markis
Beginning Trainer
 
Join Date: Apr 2011
Gender: Male
is it possible to found blank ruby or emerald rom? Where you need to make your own maps, no story line and other things. Now is bad thing. Pokenav. Sometimes other trainers calling. But i dont want it... Or i can somehow delete other callings? When how?

Sorry. My english is bad...
  #18367    
Old April 26th, 2011, 10:56 PM
azurek
Beginning Trainer
 
Join Date: Sep 2008
Does anybody know if there is a tool to easily edit ability effects? If there isn't do you know what the offsets for the effects are, so as to edit them using hex or ASM?
  #18368    
Old April 26th, 2011, 10:57 PM
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Frozen2Dream
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First, can I find a blank ruby patch? As in, a patch that erases every script, map, and fills it with FF? If not, how can I do this manually?

Second. How can I skip the part in Birch's intro where he activates a pokeball to show a pokemon? The whole intro is okay, I just dont want him to activate a pokeball/show a pokemon. (I know I can use IntroED(I think?) to edit it so he doesn't spawn a pokemon, but it still shows the flash animation of him trying to do so)
  #18369    
Old April 26th, 2011, 11:14 PM
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Darthatron
巨大なトロール。
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Quote:
Originally Posted by Dark pokemon View Post
How do you instert firered tiles into an Emerald ROM
I find the easiest way is to just rip the palette and tiles from one ROM and then import them into the other one. Though, if I'm not mistaken, you have to do the block data manually.
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  #18370    
Old April 27th, 2011, 10:12 AM
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Saddest_Shiver
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Does anyone know where I could find a dump of all the scripts in FireRed? I remember having one a long time ago and it was incredibly useful, but I have since lost the file due to a system recovery. Despite my best Googling efforts, I can't find a working download. The only one I came across was HackMew's complete script dump for Ruby, FireRed, and Emerald, but, of course, I get a 'connection timed out' error every time I try to download it.

If anyone has this file or could direct me to it, that would be swell.
  #18371    
Old April 27th, 2011, 01:07 PM
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colcolstyles
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Quote:
Originally Posted by Saddest_Shiver View Post
Does anyone know where I could find a dump of all the scripts in FireRed? I remember having one a long time ago and it was incredibly useful, but I have since lost the file due to a system recovery. Despite my best Googling efforts, I can't find a working download. The only one I came across was HackMew's complete script dump for Ruby, FireRed, and Emerald, but, of course, I get a 'connection timed out' error every time I try to download it.

If anyone has this file or could direct me to it, that would be swell.
Try the following link:

http://www.mediafire.com/?jhu6gra5vx9hhlu
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  #18372    
Old April 27th, 2011, 06:19 PM
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deoxys121
White Kyurem Cometh
 
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In my hack, I'm adding every Unova Pokemon, but have one small issue. When adding Klink/Klang/Klinklang, I have come across the fact that most damaging Generation III Steel-type moves are not compatible with them. The only one that makes any real sense to set is Meteor Mash. I really don't want to include any moves that don't make sense for them to have. If you could tell me how the moves Metal Claw, Iron Tail, and/or Steel Wing could work, I would appreciate it. Also, if you could tell me if there is any way to edit battle animations, I could add more appropriate moves, such as Gear Grind, Gyro Ball, Flash Cannon, and Metal Burst. Thanks in advance.
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  #18373    
Old April 27th, 2011, 07:44 PM
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SynysterKobra
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Gender: Male
Nature: Relaxed
Can someone point me in the direction of a tutorial or something explaining how to change the text in the Professor Intro part of Fire Red? Or if you can answer it here then it would be much appreciated.
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  #18374    
Old April 27th, 2011, 08:57 PM
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deoxys121
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Quote:
Originally Posted by SynysterKobra View Post
Can someone point me in the direction of a tutorial or something explaining how to change the text in the Professor Intro part of Fire Red? Or if you can answer it here then it would be much appreciated.
It's actually quite easy. Just open the ROM in AdvanceText, which I have attached, and it has an ini for FireRed which contains the intro text for you to edit. Happy hacking!
Attached Files
File Type: zip A-Text.zip‎ (261.1 KB, 1 views) (Save to Dropbox)
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  #18375    
Old April 28th, 2011, 04:12 AM
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Crashgek
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Ok... for the THIRD time:
Is there a footprint editor that works with Emerald?!
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