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  #1    
Old May 1st, 2011, 09:47 AM
Magicsaur's Avatar
Magicsaur
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Join Date: Apr 2011
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PROJECT

[Working Title]

Progress

Estimated at 1%

Battle engine with rudimentary AI is being programmed.



Introduction
Hello, I'm Magicsaur, and I'm new to this place. I'm a bored self-taught programmer artist animator, and I'm interested in all the fangame projects around here, so I'm joining in with my own. C:

Project Axis is a simple 3D Pokemon fangame project I am creating by myself in some of my free time. I will use this thread to post development screenshots and progress on my little fangame.


Developed With
3D Rendering - Ogre3D Rendering Engine
Core Game - C++
User Interface - Flash CS4 & ActionScript 3
Flash UI Rendering - Hikari Library
Art - GIMP
Models & Animation - Blender 3d



Basic Story/Premises
[Work In Progress]
Axis takes place in Kanto, five years after the events of Black and White. Various new species of Pokemon have been discovered in distant lands and have either been brought or have migrated to Kanto, where some have proliferated and spread throughout the region. Some of these new Pokemon have disrupted the natural ecosystems of the native Kanto Pokemon, causing changes in this world.

You are the child of a scientist who is studying the effects of climate change on Kanto, at the respectable Pewter Museum of Science. Living in Viridian City, you are 16 years old, and still have not yet received a Pokemon.

One day, a Pokemon-related crisis occurs at Pewter Museum, where you are currently visiting. Attempting to help, you grab one of three different starter Pokemon, which happened to be sitting in the lab. To your astonishment, this is not your typical Bulbasaur, Charmander, or Squirtle as you thought, it's a highly classified new Pokemon. You fight off the crisis, demonstrating your skill as a Pokemon trainer. Thanks to your skills, before you know it, you are sent off by the Pewter Museum with this new Pokemon to travel throughout Kanto, in order to discover the cause behind Kanto's climate changes and strange Pokemon migrations.


Development Screenshots
Spoiler:
Coming Soon
User Interface

Spoiler:
Battle User Interface WIP

3D Pokemon so far
Spoiler:














My plan is to have all 151 Kanto Pokemon eventually, with some other Pokemon from other generations thrown in.




Credits
Magicsaur - All programming/scripting, user interface, 3D modeling, animation, everything.

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Last edited by Magicsaur; May 8th, 2011 at 09:36 AM.
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  #2    
Old May 1st, 2011, 11:30 AM
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Cobe
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Very Very Very great.

What I don't get.

Black/White is in Unova(New York).
How does that tie with Kanto?

Are the tilesets going to also be 3D?
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  #3    
Old May 1st, 2011, 12:07 PM
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Magicsaur
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Join Date: Apr 2011
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Thanks!

Just because Unova is a new region doesn't meant that Kanto ceases to exist.

Everything is 3d, meaning game world and characters. I use textures, if that's what you mean by tilesets. :)
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  #4    
Old May 1st, 2011, 01:14 PM
Nintendork15
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Hmm... This is a awesome project
The fact your making it all in 3D makes me think it is going to take an awful lot of time (attarcting point for spammers '')
But It seems something i would play.
Good work.
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  #5    
Old May 1st, 2011, 02:57 PM
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Shasjas
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really liking that aesthetic style.
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  #6    
Old May 1st, 2011, 03:44 PM
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Bernardo1994
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All the 3D pokemon look amazing Hope you finish and release this project.

Best luck for you
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  #7    
Old May 1st, 2011, 05:57 PM
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Impo
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That Venusaur in your signature. If that's in game, it will be my favourite Pokemon.
Looks awesome so far.

Can I ask if you plan to animate attacks, and Pokemon reactions to getting attacked/hit with status?
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  #8    
Old May 1st, 2011, 06:53 PM
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Atomic Reactor
@atomicreactor
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The story sound interesting, and the models are fantastic. I can't wait to see some in game screenshots :)
Keep it up :)
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  #9    
Old May 2nd, 2011, 09:58 AM
Spira
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How long does it typically take to model each Pokemon? Seems like an interesting project. I will check back every so often.
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  #10    
Old May 2nd, 2011, 10:34 AM
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or goloog. that works too.
 
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The models look great, except feraligatr. It's structure just... Bugs me...
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  #11    
Old May 2nd, 2011, 12:08 PM
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Magicsaur
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Quote:
Originally Posted by Impo View Post
That Venusaur in your signature. If that's in game, it will be my favourite Pokemon.
Looks awesome so far.

Can I ask if you plan to animate attacks, and Pokemon reactions to getting attacked/hit with status?
Thanks!

Each pokemon will have a standard special attack animation, an attack animation, a critical hit animation, and a hit animation. Occasionally i might throw in an animation for a particular move.

Quote:
Originally Posted by Spira View Post
How long does it typically take to model each Pokemon? Seems like an interesting project. I will check back every so often.
It depends on the complexity of the pokemon, so it can take anywhere from one hour to four hours to do the model.

Quote:
Originally Posted by Neo-Spriteman View Post
The models look great, except feraligatr. It's structure just... Bugs me...
i think it's too skinny! i'll fix that. c:
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  #12    
Old May 4th, 2011, 05:54 PM
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Very impressive! Can't wait to see thesemodels in action. *o*
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  #13    
Old May 4th, 2011, 06:02 PM
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Conan Edogawa
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I think the problem with Feraligatr is the arms, the look very short. Other than that the models look great to me, keep up the good work.
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  #14    
Old May 4th, 2011, 06:41 PM
Spira
Coder for Pokemon Eternity
 
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So is this actually going to be some sort of battle arena type thing like Colluseum or do you intend to make it into an actual game? Modeled buildings, trainers, etc?
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  #15    
Old May 4th, 2011, 08:51 PM
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Mark975
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Wow this is great i cant wait for further progress
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  #16    
Old May 4th, 2011, 11:02 PM
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DarkDoom3000
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Wow, thoes models look awesome. Looks like a really unique project, don't see much 3D fangames.

Love the high(er) resolution battle UI(since most fangames are low res, it's really noticible).
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  #17    
Old May 5th, 2011, 11:36 AM
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Pia Carrot
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I'm keeping tabs on this. I like the storyline and I think what you're doing is unique and great! How's the hero going to look?
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  #18    
Old May 5th, 2011, 12:52 PM
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Wow

That's the best word to describe this project.
I wish you the best of luck, this project looks hard to make and if you succeed you will be a HERO. ^.^
The Pokemon look amazing, it would actually be fun battling such well drawn Pokemon.
'Idea: we could customize how the hero looks or something, that would also be a first..'
Can't wait to see more screens/Videos in the near future..

~Kian~
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Last edited by ~Kian~; May 8th, 2011 at 03:32 AM.
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  #19    
Old May 7th, 2011, 07:06 PM
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Hooh54
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Wow, this looks amazing! The story, the everything.. Wow.


I'm sorry if this is off topic.. But are you one of the people who are working and modeling Arokai? Because your models look EXACTLY like Superfeesh's!
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  #20    
Old May 7th, 2011, 09:42 PM
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Magicsaur
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Thanks! C:

@Spira: Game!

@Evil Arms: I, ah, haven't gotten to that part yet. I'm just programming the battle engine right now XD I should have some screenshots of that up really soon.


@Hooh64: Am I really THAT obvious? O____O

Well, you got me. I am Superfeesh of Arokai, but, shhhhhhhhhhhhhhhhhh, please. xD Just call me Magicsaur here.
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  #21    
Old May 8th, 2011, 12:56 AM
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Martinixon
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Join Date: Oct 2010
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Quote:
Originally Posted by ~Kian~ View Post
Wow

That's the best word to describe this project.
I wish you the best of luck, this project looks hard to make and if you succeed you will be a HERO. ^.^
The Pokemon look amazing, it would actually be fun battling such well drawn Pokemon.
'Idea: Create how the hero looks or something, that would also be a first..'
Can't wait to see more screens/Vids in the near future..

~Kian~
Indeed, Wow.

The Pokemon are so well drawn, it looks really professional.
Just one thing, I noticed that the fire in Charmander's tail is missing, are you going to use a particle engine for it or something like that?
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  #22    
Old May 8th, 2011, 06:24 AM
Magicsaur's Avatar
Magicsaur
Code Hero
 
Join Date: Apr 2011
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Quote:
Originally Posted by Martinixon View Post
Indeed, Wow.

The Pokemon are so well drawn, it looks really professional.
Just one thing, I noticed that the fire in Charmander's tail is missing, are you going to use a particle engine for it or something like that?
Thanks! Yep, I use particles.
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  #23    
Old May 9th, 2011, 12:33 PM
Level101Blastoise
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Join Date: May 2011
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Great models! they look awesome what program did you use to model them?

Is the game going to be 3D turn based like stadium? Cuz I for one am tired of that same formula nintendo has been milking since the 90's.
Pokemon to me has so much more potential if it were a real time fighter. If you could control your level 56 charizard and hit the grapple button and send your opponent fly with a seismic toss would be so fun in my opinion. It would give us a more realistic feel of commanding a pokemon in a battle like in the cartoon.

Sorry for rambling but other than that it looks great and good luck on the game.
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  #24    
Old May 9th, 2011, 02:56 PM
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DaSpirit
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The models do look really great, I'm impressed. Pardon me, but what does it mean that your user interface is made in Flash? Is the game made in C++ or what?

I'm a bit iffy on the story right now... looking for explanations of climate changes and migrations? Sounds a bit... boring. How do you plan to make the overworld?
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  #25    
Old May 10th, 2011, 10:09 AM
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Miggs
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Sure, it'll hard to make.Good luck!
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