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Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
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  #26    
Old June 1st, 2011, 06:40 AM
Angeldelivery's Avatar
Angeldelivery
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Have been watching your progress on dA all the time, and i have to say that this is probably one of my favorite games so far. Everything looks really professionaly done. And those new tunes sounds really great.

The idea of having different starters apart from standart Water,fire,grass its really good.

Oh and you might think about changing the doors on snowy houses, because they seems a bit smaller then others.

Keep up the good work and sorry for my english.
  #27    
Old June 1st, 2011, 06:54 AM
Pink Typholsion's Avatar
Pink Typholsion
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Quote:
Originally Posted by bbigman76 View Post
This game looks amazing. i would like to say that i will do a lets play of this when the beta's come out. i will be keeping my eye on this thread. I just hope you finish it, unlike some hacks.
This isn't a hack. This game has no quality of a hack, because the graphics are way more than GBA, and that's a good thing I may add. Also Pokemon Raptor isn't a hack either, it's a fan-made game. As hacks are illegal, games don't face as much trouble as you'd think.

Example:
Q:
Quote:
Originally Posted by DemonBoy0W View Post
I'm looking for a game with pokemon from Ruby/Sapphire/Emerald (Is that 3rd generation pokemon?) with a new storyline. I could go into more depth about what exactly I'm looking for but I'm not sure if this is the right place to post it.
I've found a section in "Emulation" called "Hacks Showcase and a section in "Game Development" called "Games Showcase". What's the difference and where should I look to find proper, finished, working games that I can play through?
A:
Quote:
Originally Posted by Chibi-chan View Post
Game Development doesn't hack Pokemon Roms and make games out of them. They use actual programs such as RPG Maker or their own client.
If you're looking for Pokemon Rom hacks, see Emulation and Hack Showcase.

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  #28    
Old June 1st, 2011, 03:17 PM
abnegation's Avatar
abnegation
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Quote:
Originally Posted by Angeldelivery View Post
Oh and you might think about changing the doors on snowy houses, because they seems a bit smaller then others.
Yeah that map is a little older so I still have to update the tileset a bit. But thanks for noticing and for your comments!

Update


Three things really, some screenshots, a competition, some music, and some information on the first demo. Owait, that's 4. See, I've been working too much.

First off, some Screenshots from Aria City, the home of the gym leader Regan.



Just a note,
gym leaders will no longer be fought in gyms. Each leader will be in a place corresponding to their personality. You will no longer just be able to enter a gym and face the leader, you must go to their domain in which may lie near to the town, or very far away, just listen to the hints from the locals and think about the type of pokemon the leader wields and link that to certain places in the game.


Also a look at the current indoor tiles, I'm going to make some better ones, and change up the map a little.



This is the theme for the antagonists. I need to make it faster I know.



And lastly I wanted to talk about the first demo. Well I do intend on doing all I can to finish this game, and that is my set goal. Very few developers have ever done this. At any rate, we're hoping to release a demo this summer. Not putting a deadline on it, but that's what I aim for. I am more than half way there. And that's only because I have exams, and had school and little time. What needs to be done is one or two maps, then some indoors, a few sprites and a little eventing and scripting. So do you guys think I should release demos or simply wait for the finished product? I would be doing a demo for every 2nd leader battle. So 3 in total, then the finished game.

Now for the competition.

Competition #1 - Design a Support Banner


Want a chance to be in the first demo of Forever Lost as a trainer or have a cameo appearance? Want to see yourself in the game, sprited in your chosen description by me or my talented team? Then here's what you've gotta do!

Design a support banner, for the game, and the person with the best banner (chosen by me) will get their appearance. And be sure I'll put in you in the updates too before the release! Here's the rules and guidelines:

  • Must be related to Pokémon: Forever Lost only.
  • You may use sprites, screenshots or any art related to the game.
  • The size must be within 500x300
  • You have 1 week until the 10th of June.
All support banners will be put in the main thread anyway, unless you don't want them to be used. So good luck guys!

Last edited by abnegation; June 1st, 2011 at 03:35 PM.
  #29    
Old June 1st, 2011, 03:59 PM
Pink Typholsion's Avatar
Pink Typholsion
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Join Date: Feb 2011
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I love the brick tiles. It reminds me of those old brick roads in my hometown. One thing I see is that in front of the door is grass, not brick. Great work on the Pokemon Center, this is building has brick in front of the door so it's fine. Lots of shade for a building not to tall.

The Music

The music seems just fine to me. If you speed it up it will only make the music worse, IMO. Great tune, I will probably be listening to this when I battle online/Wi-Fi.

Quote:
And lastly I wanted to talk about the first demo. Well I do intend on doing all I can to finish this game, and that is my set goal. Very few developers have ever done this. At any rate, we're hoping to release a demo this summer. Not putting a deadline on it, but that's what I aim for. I am more than half way there. And that's only because I have exams, and had school and little time. What needs to be done is one or two maps, then some indoors, a few sprites and a little eventing and scripting. So do you guys think I should release demos or simply wait for the finished product? I would be doing a demo for every 2nd leader battle. So 3 in total, then the finished game.
I think if you demos it'll put less time off your back, and have some time to lay off until you start working on the next. Plus I really want to play this game so... If you did start working til the Final Product... One, I'll be very, very sad, two, put more time on your hands, and three make others wait.
I'll be glad to help if you need anything.

I will be participating in this competition. One question, animation is allowed or not allowed?
  #30    
Old June 1st, 2011, 04:10 PM
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abnegation
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Well I'll be happy with doing demos then, I thought it might be the best idea to do so anyway. As for the music, it does just need some overall refinements.

Yes, animation is allowed. Anything at all. I may consider runner up prizes too of course, depending on the quantity and quality of the entrants.
  #31    
Old June 1st, 2011, 04:46 PM
M4's Avatar
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Originally Posted by Poeman View Post
Alright since in mamby pamby land we can't give criticism, and I can't talk about how much I LIKE the game, I have no choice but to not give feedback.

Can I be on the team? I have experience with networking, scripting, C#(I could make DLLs to further expand upon the game's features) Hell, I'm so qualified that if you don't take me it would only be out of vendetta, as you say yourself!
I smell jealousy

The game itself is better than most of everything on this section, who are you to judge.

I'd be surprised if your 'experience' would be any useful with RMXP, as it is just a walk in the park.

OT: Good luck with this, it looks very nice. Especially as you're doing this for a hobby. I however think the starter Pokemon is a bit dull, but it can be something I can get used to. :p
Want to see the dark side of Pokemon? Want to see Lt. Surge holding a M32 Grenade Launcher?

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  #32    
Old June 1st, 2011, 05:02 PM
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I cannot wait to play this, it looks amazing! Definitely keeping an eye out for this one
  #33    
Old June 1st, 2011, 05:28 PM
Pink Typholsion's Avatar
Pink Typholsion
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My submitted "banner"...
  #34    
Old June 1st, 2011, 06:23 PM
elratauru
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Lets add my entry, minimalism at best. Well, except that in minimalism you don't really use colors but still



Simple enough I suppose.

Edit; Also I made a smaller version of it, a 16kb png with a inline style:


I couldn't decide which one to submit :B But I'll just post this one here just in case.

  #35    
Old June 2nd, 2011, 12:20 AM
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Gavin, your game is looking amazing. I have been looking forward to it for a long time and I'm gald to see it's coming along nicely- I love the idea of not having Gyms, it's waaay too old already.

About the song, I'd improve a bit the intro (it's way too empty at first), and maybe speed it up a bit, as you said.
"Your loyalties... are they clear?"

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  #36    
Old June 2nd, 2011, 02:31 AM
Angeldelivery's Avatar
Angeldelivery
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I like the new screens and like the idea of not having indoor gyms. The only thing that bugs me are indoor tiles but as you said you're going to change them so i know that they will look amazing.

The music is really well composed and i don't think you need to speed it up. Its just fine that way.

Looking forward for new updates !

dA
  #37    
Old June 2nd, 2011, 02:31 PM
abnegation's Avatar
abnegation
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Thanks for the comments guys, I'm loving the support. And most definitely thank you for your entries so far guys, they look great!

I changed up the music for the antagonists, how is this? I added some panning, some more motifs and sped it up a little.

  #38    
Old June 2nd, 2011, 04:02 PM
Pera's Avatar
Pera
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Very interesing looking game! I'm hooked and I haven't even played it yet!

I have made a banner for the contest. Here we go!

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  #39    
Old June 2nd, 2011, 04:10 PM
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made a banner for the contest, hope you like it. (if its to fast, i can slow it down a bit)



on to the music, the antognists theme sounds great, but the forest theme sounds to, robot-like, try to make it sound more wild.

EDIT: ok i slowed it down a bit, what do you think, slower,faster?
Kickin it, old school
Grass - Fire - Water
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Last edited by flamemaster; June 2nd, 2011 at 04:28 PM.
  #40    
Old June 2nd, 2011, 08:45 PM
Vrai
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I'm a huge fan of the redone antagonist theme. I'd definitely be A-OK fighting plenty of battles with background music like that. :B
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  #41    
Old June 3rd, 2011, 05:27 AM
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bbigman76
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well i will be making a banner today after school. right now im in school and cant make one! i should have one soon.
HACKS I SUPPORT

  #42    
Old June 3rd, 2011, 05:32 AM
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Sorry if you have answered this.. just to tired to read everything atm.. but is this music made on ACID PRO??

Also ive been watching this game for a long time, on your devain art for months :D
I like the screens, although haven't read the story yet :D to lazy atm but i will soon.
Also i love the music!!!!!
  #43    
Old June 3rd, 2011, 10:04 AM
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One thing I have been wondering. Why are the shadows of your buildings right below the building? Rather then below and to the left?

Your lighting effects show light coming from the top right of the screen, but your building shadows do not reflect that. I was just curious if there was a reason for it or not.


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  #44    
Old June 3rd, 2011, 12:42 PM
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Quote:
Originally Posted by ProdigyX View Post
Sorry if you have answered this.. just to tired to read everything atm.. but is this music made on ACID PRO??
I compose music on musescore, which is just a program where you simply have a sheet to input music, then eventually put it all into synthfont to apply the instruments sounds.

Quote:
Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
One thing I have been wondering. Why are the shadows of your buildings right below the building? Rather then below and to the left?

Your lighting effects show light coming from the top right of the screen, but your building shadows do not reflect that. I was just curious if there was a reason for it or not.
It's temporary for the moment, as I'll be scripting moving shadows for buildings depending on the time of day.

Also guys, expect an update on the antagonist design and some new music today. I have some things ready, but I'm just hoping I can get some more things together. So you can look forward to that.
  #45    
Old June 4th, 2011, 05:19 AM
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iTeruri
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The antagonist theme sounds great. If I didn't know any better, I'd think it was made by a professional band. I'd say: keep it this way.

I love the battle screen. Very unique and creative. I also love the other screenshots, but that battle screen won me over (it's weird how the little things can make you love something).

Keep on going!
  #46    
Old June 4th, 2011, 06:39 AM
(=Nemesis=)'s Avatar
(=Nemesis=)
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This is looking cool.

Just a question, would you like help with music synth? You seem quite good at the compositional side of things, but the reproduction of it through MIDI... eee.

Maybe, you could host some sort of contest to find someone to do it, uploading the MIDI (or notation if it isn't actually in MIDI format) and seeing who can turn your composition into the best-sounding version?
  #47    
Old June 4th, 2011, 09:37 AM
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This game will definitely win awards. I love it!

I sincerely wish you all the best.
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  #48    
Old June 4th, 2011, 11:01 AM
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Barn
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This looks great! Good luck with it and all.
  #49    
Old June 4th, 2011, 02:46 PM
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Dorandragon
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Man, you already have some AMAZING sprite artists, but i have the desire to help you guys out. I can make stationary pokemon and fakemon sprites. I dont have any experience with overworlds, but I can do trainers. I'd love to be able to help out on this one.


  #50    
Old June 4th, 2011, 03:08 PM
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This game...this...(is speechless for 2 hours, trying to find the right words)

It looks like the best game I've ever played in my life! No, seriously. It looks like a lot of hard work has been put into it, and the tiles and the maps, and the battle scenes all look absolutely GORGEOUS. I'm DEFINITELY making a Let's Play of this when the thing gets released. You deserve an A+ for this!
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