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Pixel Art For your creative works that focus on every individual pixel. Share (but not steal) your works with others to suit many purposes.


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  #301    
Old February 28th, 2011, 02:11 PM
firebolt12's Avatar
firebolt12
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Nice! this was super helpful! I really like this

AWESOME! I think you do great with circles() O = magical with your twists!

Last edited by firebolt12; February 28th, 2011 at 02:13 PM. Reason: Your double post has been automatically merged.
  #302    
Old February 28th, 2011, 05:55 PM
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sraaaah
Derpdederp
 
Join Date: Feb 2011
Location: Canada
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Nature: Relaxed
quick fusion trainer i made :3
(in signature)
thanks for the helpful tutorials !
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  #303    
Old March 2nd, 2011, 09:47 PM
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mysticjoshgaming
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Join Date: Feb 2011
nice tutorials! they helped me a lot in the following sprites! (they will be shown in my game)
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File Type: png 010.PNG‎ (546 Bytes, 360 views) (Save to Dropbox)
File Type: png 001.PNG‎ (764 Bytes, 355 views) (Save to Dropbox)
File Type: png 004.PNG‎ (850 Bytes, 355 views) (Save to Dropbox)
File Type: png pedera.PNG‎ (1.2 KB, 360 views) (Save to Dropbox)
File Type: png 007.PNG‎ (613 Bytes, 353 views) (Save to Dropbox)
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  #304    
Old March 11th, 2011, 06:02 PM
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This is a good tutorial, just about the pixel-over tutorial, say i'm talking about umbreon,wouldn't it be easier to make the black just 1 shade then shade it from scratch?
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  #305    
Old March 11th, 2011, 07:22 PM
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Logiedan
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Quote:
Originally Posted by JirachiFan99 View Post
This is a good tutorial, just about the pixel-over tutorial, say i'm talking about umbreon,wouldn't it be easier to make the black just 1 shade then shade it from scratch?
That would be another way but the reason there are those multiple colours is because the shading from the art is also being traced as well. As you can see in the Umbreon pixel over, the blue parts represent the shaded parts from the art. Shading from scratch is good too, but the other method is recommended if you are lacking shading experience.
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  #306    
Old March 15th, 2011, 11:22 AM
ramonbastos
 
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wow, easy to understand tuto's, thanks
  #307    
Old March 17th, 2011, 05:58 PM
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Chesu
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Regarding the pixel-over tutorial, while you would probably get a better result by drawing the shading to match the style yourself, that's not what I had in mind while writing it. Back in 2009, the Pixel Art board was overrun by rom hackers looking for people to make sprites for their games; I made these tutorials to teach them how to make sprites for themselves, and tried to keep them as simple as possible.
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  #308    
Old March 23rd, 2011, 12:34 AM
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DaBomb137
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Join Date: Nov 2009
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Great tutorials! I was able to make these sprites with them, but I'm having trouble with overworld sprites and and back sprites for these trainers. Can anyone help?
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File Type: png Custom male.png‎ (1.7 KB, 304 views) (Save to Dropbox)
File Type: png custom fml.png‎ (1.7 KB, 303 views) (Save to Dropbox)
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  #309    
Old April 1st, 2011, 07:49 AM
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Chesu
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...but why is the carrot gone?
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Last edited by Chesu; April 12th, 2011 at 06:17 AM.
  #310    
Old April 18th, 2011, 10:49 AM
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bwb234
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With your tutorials i was able to switch this:
Spoiler:


To this:
Spoiler:


Thanks
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Last edited by bwb234; April 18th, 2011 at 11:28 AM. Reason: Your double post has been automatically merged.
  #311    
Old April 18th, 2011, 03:22 PM
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Chesu
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What you should do is try to recreate it from scratch, using what you have now as a reference.
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  #312    
Old April 23rd, 2011, 06:56 PM
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bwb234
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Do trainer sprites have limited amount of color like Pokemon?
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  #313    
Old April 23rd, 2011, 06:58 PM
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Chesu
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Nature: Relaxed
Yes, though it varies depending on the hardware. For the GBA games, it's sixteen colors... That's fifteen colors used in the sprite itself, and one found nowhere else on the sprite as the background. So technically, to remain consistent with the style, you should use fifteen colors. I'm not sure about DS games...
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  #314    
Old April 24th, 2011, 03:19 AM
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I'm pretty sure all the sprites (trainers and Pokémon alike) in the DS games have the same 15 colours + transparency limit.
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  #315    
Old April 24th, 2011, 04:11 AM
The 100 Mega Shock
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It's still 4-bit, 16 colour sprites presumably due to memory constraints.
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  #316    
Old April 24th, 2011, 12:04 PM
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Miggs
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Nice Tutorials. Too bad , i cant do pixel art.Never turns out right.
  #317    
Old April 24th, 2011, 04:24 PM
ProGuava's Avatar
ProGuava
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Join Date: Mar 2011
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very good tutorial!

Im impressed, and I have already made a decent amt. of "ok" trainers xD

Im not too good with spriting....

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  #318    
Old May 3rd, 2011, 03:34 PM
Pikα22's Avatar
Pikα22
<BW GBC?
 
Join Date: Apr 2011
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Using the Overworld tutorial, I was able to get this:

Silver in FR/LG style
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  #319    
Old May 13th, 2011, 11:56 PM
Miggs's Avatar
Miggs
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Quote:
Originally Posted by Spherical Ice View Post

Thanks for this!Helped alot.
  #320    
Old May 23rd, 2011, 01:05 AM
Blazing Inferno's Avatar
Blazing Inferno
Weavile's Revenge Creator
 
Join Date: Aug 2010
Location: Australia
Age: 20
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Nature: Calm
Thanks Chesu for these tutorials, they're great. I was able to make this from them. The overworld in HGSS style, also helped from other overworlds.

The battle graffic needs a little work but I don't know what to do. (The head looks weird and left hand.)
The overworlds hair also needs work but I just can't do it.
Attached Images
File Type: png Male hero.png‎ (913 Bytes, 182 views) (Save to Dropbox)
File Type: png Male hero overworld.png‎ (2.3 KB, 7 views) (Save to Dropbox)
  #321    
Old May 29th, 2011, 04:35 PM
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NTA
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Thanks, planning on using this soon to increase my terrible spriting skills xD
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  #322    
Old June 10th, 2011, 05:32 AM
banjo3ie
 
Join Date: Feb 2010
Gender: Male
good tutorial. i was able to make this with the fusion tutorial
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File Type: png finished dragon sprite.PNG‎ (4.6 KB, 22 views) (Save to Dropbox)
  #323    
Old June 10th, 2011, 07:36 AM
Chesu's Avatar
Chesu
Boss Carrot
 
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There are a few errant pixels on the outline of the head and need to be cleaned up, and it looks like you missed a shade in your recolor; notice the dark red/brown lines on your blue and black sprites. You should also try to make sure that the background leg looks like it's in relatively the same spot as the fore leg on that side of the body.
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  #324    
Old June 10th, 2011, 08:58 AM
Miggs's Avatar
Miggs
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This is what i did...

They are not my pallet's but i tryed to based off this...
  #325    
Old June 10th, 2011, 10:22 PM
banjo3ie
 
Join Date: Feb 2010
Gender: Male
Quote:
Originally Posted by Chesu View Post
There are a few errant pixels on the outline of the head and need to be cleaned up, and it looks like you missed a shade in your recolor; notice the dark red/brown lines on your blue and black sprites. You should also try to make sure that the background leg looks like it's in relatively the same spot as the fore leg on that side of the body.
ok i fixed it and also did another sprite
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File Type: png sprite.PNG‎ (1.6 KB, 128 views) (Save to Dropbox)
File Type: png togevee.PNG‎ (1.1 KB, 127 views) (Save to Dropbox)
 
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