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  #1    
Old June 11th, 2011 (07:18 PM). Edited June 15th, 2011 by Gulpin.
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Gulpin Gulpin is offline
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Team Sinnoh
Crystal Tier
 
Join Date: Sep 2006
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Nature: Jolly
Posts: 2,836
team.B

at a GLANCE




INFERNAPE
@ Life Orb
Trait: Iron Fist
EVs: 252 Atk / 4 SAtk / 252 Spd
IVs: 31/31/31/31/31/31
Hasty Nature (+Spd, -Def)
- Overheat
- Close Combat
- Grass Knot
- Stone Edge / Earthquake

Infernape is my main lead. Because his moveset is so versatile, people don't know what to expect against him which makes him my best choice of a lead. Of course, with team preview he isn't always the lead if I feel he wont be able to counter the other lead well. Infernape also helps Magnezone deal with the common Steel types, with STAB Overheat and Close Combat. If needed, Grass Knot will take care of any Grass or Ground types that give him trouble. Stone Edge gives nice type coverage over any other Pokemon thrown at him. I'm thinking of putting Earthquake over Stone Edge because I have no other ways to easily deal with Electric types.


MIENSHAO
@ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
IVs: 31/31/31/31/31/30
- Hi Jump Kick
- U-turn
- Hidden Power [Ice]
- Fake Out

Mienshao also makes a nice lead when needed. With Regenerator, she will always be healed up when I switch her out so that she will be able to help out later in the match. STAB Hi Jump Kick can hit pretty much anything hard, while Fake Out + U-turn can be used as a way to quickly tear down fast leads. Hidden Power Ice provides type coverage, and can be unexpected. I'm thinking of possibly replacing her with an entry hazard user to help Cloyster sweep. If I do this I can have a Pokemon with Stealth Rock + Earthquake + Dark move to help cover some of my team's weaknesses.. I already have Cloyster covering Pokemon with Ice weaknesses, and Infernape with Fighting weaknesses.. Tyranitar maybe?


MAGNEZONE
@ Air Balloon
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
IVs: 31/30/31/30/31/30
- Substitute
- Thunderbolt
- Hidden Power [Fire]
- Charge Beam

Magnezone is on my team to help deal with pesky Steel types that can bother many of the other team members. Air Balloon gives Magnezone an advantage over his Ground type weakness, and Thunderbolt can deal with Skarmory and Empoleon, who can hinder Cloyster, and Hidden Power Fire can take care of Ferrothorn or other Steel types. The idea for Magnezone is to use Reuniclus and Hydriegon to lure any Steel types then switch in to eliminate them so that I can sweep the rest of the opposing team with Cloyster, Reuniclus, and Hydriegon.


REUNICLUS
@ Life Orb
Trait: Magic Guard
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
IVs: 31/31/31/31/31/0
- Shadow Ball
- Focus Blast
- Psychic
- Trick Room[/RIGHT]

Reuniclus is usually my first Pokemon that I use to attempt a sweep. I set up Trick Room, and with his extremely low Speed that is now extremely high, I can attempt to sweep the opposing team. Shadow Ball and Focus Blast provide Reuniclus with great coverage, and STAB Psychic can hit anything hard with Trick Room in play. While he is attempting a sweep, he will lure out some Steel types, namely Scizor, of the opposing team which will allow me to switch in to Magnezone to get rid them.


CLOYSTER
@ Life Orb
Trait: Skill Link
EVs: 8 HP / 252 Atk / 248 Spd
Adamant Nature (+Atk, -SAtk)
IVs: 31/31/31/31/31/31
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell

Cloyster is my main sweeper. I can switch him in on an opponent that doesn't threaten him, use Shell Smash and begin the sweep. With Skill Link, Icicle Spear and Rock Blast can put a dent in most Pokemon, even without Shell Smash, and Razor Shell provides nice STAB against other Pokemon that switch in to him, mainly any Steel types. His main weakness is Empoleon, but I can just switch in to Magnezone to knock it out. One thing that greatly hinders his sweep are entry hazards. I'd like to replace someone with a Pokemon that can use Earthquake and Rapid Spin, as well as possibly lay down entry hazards for other teams.


HYDREIGON
@ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
IVs: 31/31/31/31/31/31
- Draco Meteor
- U-turn
- Fire Blast
- Focus Blast

Hydreigon makes a nice revenge killer, as well as a nice attacker in general. Draco Meteor hits hard and with STAB, U-turn allows nice scouting and can counter Psychic types, and Fire Blast and Focus Blast add type coverage. His main weak point are Steel types, but Magnezone can switch in nicely and get rid of them so Hydreigon can continue the kill. I'd like to put a Dark type move on him to have a better way to hit Ghost types and Psychic types, but I may find a better place for this on whichever Pokemon I may decide to replace Mienshao with.


Threats:
Excadrill-
Conkeldurr-
Hydreigon-
Volcarona-
Terrakion-
Landorus-
Chandelure-
Haxorus-
Virizion-
Thundurus-
Scrafty-
Reuniclus-
Victini-
Mienshao-
Darmanitan-
Keldeo-
Genesect-
Tornadus-
Latias-
Garchomp-
Salamence-
Cloyster-
Politoed-
Venusaur-
Ninetails-
Toxicroak-
Breloom-
Ditto-
Scizor-
Ludicolo-
Metagross-
Infernape-
Heatran-
Dragonite-
Whimsicott-
Jirachi-
Rotom-W-
Gyarados-
Suicune-
Kabutops-
Tyranitar-
Gliscor-


I'm not really sure in what order to play these in, and I need help with just about everything. I'm open to most suggestions and can't wait for people to help. I'm not sure how well this team works out, so go ahead and tear it to shreds!

Changes:
- Chose Life Orb over White Herb on Carracosta
- Chose Stone Edge over Rock Slide on Carracosta
- Chose Waterfall over Aqua Jet on Carracosta
- Chose Aqua Jet over Earthquake on Carracosta
- Changed Hydregion to a Choice Scarf Set, instead of Life Orb.
- Changed Infernape's ability from Blaze to Iron Fist.
- Changed Reuniclus to a Trick Room Set, instead of Calm Mind.
- Replaced Shell Smash Carracosta with Shell Smash Cloyster.
- Revamped thread, and added Threats list (currently filling in).
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  #2    
Old June 11th, 2011 (10:35 PM). Edited June 11th, 2011 by flamehaze94.
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flamehaze94 flamehaze94 is offline
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Join Date: Nov 2007
Location: I'd say something clever, but you'd expect that.
Gender: Male
Nature: Timid
Posts: 597
Pretty cool team. The way I see it, either Mienshao or Infernape are your best "leads". But due to Team Preview, it often depends on what the opponent will start out with. I think you're underestimating Carracosta's bulk even at -1 defenses. Conkeldurr barely manages to 2HKO with Mach Punch and Scizor needs a full layer of Spikes +SR to guarantee a kill with Bullet Punch. Life Orb is indeed the best item you can give it, it needs all the power it can get anyway. You only need 244 Speed EVs and a Jolly nature to outspeed Thundurus, but feel free to max out speed if you feel that that extra touch of bulk is negligible. Stone Edge and Waterfall are obligatory imo, as the difference in power between Rock Slide and the former is quite huge. The last slot is a toss up between Aqua Jet (<-- use this one) and Earthquake. Aqua Jet lets you kill threats that outspeed you even after a boost like Excadrill in Sand for example. Earthquake hits Jirachi and Ferrothorn, but you have Magnezone for that.

Dragons can put quite a dent on this team with their outrageously strong STAB attacks so using a Scarf Hydreigon may be the best course for the team. It will kill troublesome Garchomp stuck on Outrage or Latios after its fire off a Draco Meteor.

You're probably off with another moveset on Reuniclus or maybe something else entirely. Since this team gains almost nothing from crippling Scizor or Tyranitar (maybe Latias but...), common switch-ins. Magnezone can beat the common bulky dancer that lack Superpower. The rest of your team can hit Tyranitar super effectively in some way. Aside from countering Conkeldurr, Reuniclus just seems a bit "slow" in this team to be honest. Investing an another ground immunity or a solid water resist may be worth your time.
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  #3    
Old June 12th, 2011 (02:51 AM).
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Dark Azelf Dark Azelf is offline
Dream Evil.
Gold Tier
 
Join Date: Jun 2007
Age: 24
Gender: Male
Nature: Impish
Posts: 7,060
Iron First outclasses Blaze on Infernape totally so use that.

Sigilyph does the whole Flame Orb abuse better tbh.


Carracosta is kinda eh, Cloyster is so much better at abusing Shell Smash. Carracosta is too slow, it cant even outrun Starmie after a boost (361) whilst Cloyster can outspeed every scarfer in the game pretty much. That and Cloyster isn't walled by as much as Carracosta is (see: Ferrothorn etc).
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  #4    
Old June 12th, 2011 (04:30 AM).
Vrai Vrai is offline
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Crystal Tier
 
Join Date: Jun 2008
Age: 21
Gender: Male
Nature: Adamant
Posts: 2,890
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Quote originally posted by flamehaze94:
You're probably off with another moveset on Reuniclus or maybe something else entirely. Since this team gains almost nothing from crippling Scizor or Tyranitar (maybe Latias but...), common switch-ins. Magnezone can beat the common bulky dancer that lack Superpower. The rest of your team can hit Tyranitar super effectively in some way. Aside from countering Conkeldurr, Reuniclus just seems a bit "slow" in this team to be honest. Investing an another ground immunity or a solid water resist may be worth your time.
I definitely agree with this. You actually have very very little trouble with Scizor and Tyranitar anyway (ie you have Mienshao and Magnezone on your team) and Latias is actually really annoying, considering it can beat out Infernape, scare out Hydreigon, walls Magnezone, KOs Mienshao, etc... I'd much rather see you use a TR Reuniclus so you can not only disrupt other offensive teams but so you can lure in a Latias that presumes it's a CM variant and OHKO with Shadow Ball.

Reuniclus @ Life Orb
Ability: Magic Guard
Nature: Quiet (+SpA, -Spe)
252 HP / 252 SpA / 4 Def
- Psychic / Psyshock
- Shadow Ball
- Focus Blast
- Trick Room
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  #5    
Old June 12th, 2011 (07:06 AM).
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Gulpin Gulpin is offline
poisonous
Team Sinnoh
Crystal Tier
 
Join Date: Sep 2006
Gender: Male
Nature: Jolly
Posts: 2,836
Quote originally posted by flamehaze94:
Pretty cool team. The way I see it, either Mienshao or Infernape are your best "leads". But due to Team Preview, it often depends on what the opponent will start out with. I think you're underestimating Carracosta's bulk even at -1 defenses. Conkeldurr barely manages to 2HKO with Mach Punch and Scizor needs a full layer of Spikes +SR to guarantee a kill with Bullet Punch. Life Orb is indeed the best item you can give it, it needs all the power it can get anyway. You only need 244 Speed EVs and a Jolly nature to outspeed Thundurus, but feel free to max out speed if you feel that that extra touch of bulk is negligible. Stone Edge and Waterfall are obligatory imo, as the difference in power between Rock Slide and the former is quite huge. The last slot is a toss up between Aqua Jet (<-- use this one) and Earthquake. Aqua Jet lets you kill threats that outspeed you even after a boost like Excadrill in Sand for example. Earthquake hits Jirachi and Ferrothorn, but you have Magnezone for that.

Dragons can put quite a dent on this team with their outrageously strong STAB attacks so using a Scarf Hydreigon may be the best course for the team. It will kill troublesome Garchomp stuck on Outrage or Latios after its fire off a Draco Meteor.

You're probably off with another moveset on Reuniclus or maybe something else entirely. Since this team gains almost nothing from crippling Scizor or Tyranitar (maybe Latias but...), common switch-ins. Magnezone can beat the common bulky dancer that lack Superpower. The rest of your team can hit Tyranitar super effectively in some way. Aside from countering Conkeldurr, Reuniclus just seems a bit "slow" in this team to be honest. Investing an another ground immunity or a solid water resist may be worth your time.
Okay, I made some changes based off of your opinions. I used Vrai's Reuniclus, so maybe it will fit in with the rest of the team now. If it doesn't I'll consider replacing it.

Quote originally posted by Dark Azelf:
Iron First outclasses Blaze on Infernape totally so use that.

Sigilyph does the whole Flame Orb abuse better tbh.


Carracosta is kinda eh, Cloyster is so much better at abusing Shell Smash. Carracosta is too slow, it cant even outrun Starmie after a boost (361) whilst Cloyster can outspeed every scarfer in the game pretty much. That and Cloyster isn't walled by as much as Carracosta is (see: Ferrothorn etc).
Is Iron Fist released yet? I decided to use TR Reuniclus instead of Flame Orb so.. And I think I'll try to use Carracosta, but if it doesn't work out when I playtest it I'll consider switching.

Quote originally posted by Vrai:
I definitely agree with this. You actually have very very little trouble with Scizor and Tyranitar anyway (ie you have Mienshao and Magnezone on your team) and Latias is actually really annoying, considering it can beat out Infernape, scare out Hydreigon, walls Magnezone, KOs Mienshao, etc... I'd much rather see you use a TR Reuniclus so you can not only disrupt other offensive teams but so you can lure in a Latias that presumes it's a CM variant and OHKO with Shadow Ball.

Reuniclus @ Life Orb
Ability: Magic Guard
Nature: Quiet (+SpA, -Spe)
252 HP / 252 SpA / 4 Def
- Psychic / Psyshock
- Shadow Ball
- Focus Blast
- Trick Room
Okay, I changed the set to TR, but I'm a little confused on how to use Trick Room with the rest of my team.
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  #6    
Old June 12th, 2011 (07:17 AM).
Vrai Vrai is offline
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Join Date: Jun 2008
Age: 21
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Nature: Adamant
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Well basically TR Reuniclus is its own cannon; it comes in on something (ie Conkeldurr, etc) and sets up Trick Room as it switches out. Now, obviously, you're faster than almost everything in Trick Room, and you've also got a base 125 SpA with solid coverage and you spam Psychic/Focus Blast/Shadow Ball accordingly from there. It's really unnecessary to worry about TR for the rest of your team; if Reuniclus dies a turn before TR ends (which it shouldn't but it is possible) you can just stall out the rest of the TR turns by being smart.
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  #7    
Old June 14th, 2011 (07:44 AM).
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Gulpin Gulpin is offline
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Team Sinnoh
Crystal Tier
 
Join Date: Sep 2006
Gender: Male
Nature: Jolly
Posts: 2,836
I've been giving Cloyster some thought.. Carracosta falls pretty easily and a good Dragon-type pretty much OHKO's everything on my team, and Cloyster seems to play the Shell Smash role much better. So I'll swith him in over Carracosta and go from there with the rest of the team, seeing if his weaknesses are covered well.
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